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Sending a message should no longer work if you are incapacitated. Fixes issue 1120.
Moved some mob vars to carbon: mob/var/handcuffed -> mob/living/carbon/var/handcuffed mob/var/legcuffed -> mob/living/carbon/var/legcuffed As a result, I've turned some procs into pure virtual procs and moved their code into carbon.dm. mob/proc/restrained() -> mob/living/carbon/restrained() mob/proc/can_use_hands() -> mob/living/carbon/can_use_hands() The hand and legcuff portion of mob/proc/u_equip() was moved into mob/living/carbon/u_equip(). The handcuffed portion of mob/proc/show_inv() was moved into mob/living/carbon/show_inv(). Fixes issue 1114. Made parrots immune to bear traps since parrots should be flying over them anyway. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5184 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -56,8 +56,13 @@
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if(ismob(user))
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var/mob/M = user
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if(world.time - user.last_bumped <= 60) return //NOTE do we really need that?
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if(M.client && !M:handcuffed)
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SwitchState()
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if(M.client)
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if(iscarbon(M))
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var/mob/living/carbon/C = M
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if(!C.handcuffed)
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SwitchState()
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else
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SwitchState()
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else if(istype(user, /obj/mecha))
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SwitchState()
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