mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 23:17:02 +01:00
Adds BS12 dismemberment. Not all features of it are implemented yet, but it should be equal to our previous system.
Adds greater changeling code, but doesn't change the genome count yet on it. Renames registered to registered_name on IDs because bs12 had it and it seemed like a good idea to do last night. For some reason. Adds an afterattack to mobs that can be used. (In fairness, lots of shit in attack_hand should be in there instead, like stungloves and stuff, to minimize duplicated code) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3537 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
/mob/living/carbon/brain
|
||||
var
|
||||
obj/item/device/mmi/container = null
|
||||
obj/item/container = null
|
||||
timeofhostdeath = 0
|
||||
|
||||
New()
|
||||
@@ -29,4 +29,16 @@
|
||||
return 1
|
||||
if (istype(other, /mob/living/carbon/metroid))
|
||||
return 1
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
|
||||
/mob/living/carbon/brain/Login()
|
||||
..()
|
||||
|
||||
if (!isturf(src.loc))
|
||||
src.client.eye = src.loc
|
||||
src.client.perspective = EYE_PERSPECTIVE
|
||||
if (!container || !istype(container, /obj/item/device/mmi))
|
||||
src.verbs += /mob/proc/ghost
|
||||
|
||||
return
|
||||
@@ -1,5 +1,5 @@
|
||||
/mob/living/carbon/brain/death(gibbed)
|
||||
if(!gibbed && container)//If not gibbed but in a container.
|
||||
if(!gibbed && container && istype(container, /obj/item/device/mmi))//If not gibbed but in a container.
|
||||
for(var/mob/O in viewers(container, null))
|
||||
O.show_message(text("\red <B>[]'s MMI flatlines!</B>", src), 1, "\red You hear something flatline.", 2)
|
||||
container.icon_state = "mmi_dead"
|
||||
|
||||
@@ -40,6 +40,8 @@
|
||||
|
||||
clamp_values()
|
||||
|
||||
|
||||
|
||||
proc
|
||||
|
||||
clamp_values()
|
||||
@@ -311,4 +313,5 @@
|
||||
if(bodytemperature > 409)
|
||||
for(var/datum/disease/D in viruses)
|
||||
D.cure()
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
/mob/living/carbon/brain/say(var/message)
|
||||
if(!container) return //No container, can't speak, bucko./N
|
||||
if(!(container && istype(container, /obj/item/device/mmi)))
|
||||
return //No MMI, can't speak, bucko./N
|
||||
else ..()
|
||||
@@ -167,7 +167,6 @@
|
||||
var/status = ""
|
||||
var/brutedamage = org.brute_dam
|
||||
var/burndamage = org.burn_dam
|
||||
|
||||
if(halloss > 0)
|
||||
if(prob(30))
|
||||
brutedamage += halloss
|
||||
@@ -214,4 +213,5 @@
|
||||
)
|
||||
|
||||
/mob/living/carbon/proc/eyecheck()
|
||||
return 0
|
||||
return 0
|
||||
|
||||
|
||||
@@ -0,0 +1,213 @@
|
||||
/mob/living/carbon/human/tajaran/examine()
|
||||
set src in view()
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/* BS12 Examine. Not sure why this is here, it seems to be mostly a copy and paste of the parent.
|
||||
/mob/living/carbon/human/tajaran/examine()
|
||||
set src in view()
|
||||
|
||||
usr << "\blue *---------*"
|
||||
|
||||
usr << "\blue This is \icon[src.icon] <B>[src.name]</B>! One of the cat-like Tajarans."
|
||||
|
||||
// crappy hack because you can't do \his[src] etc
|
||||
var/t_his = "its"
|
||||
var/t_him = "it"
|
||||
if (src.gender == MALE)
|
||||
t_his = "his"
|
||||
t_him = "him"
|
||||
else if (src.gender == FEMALE)
|
||||
t_his = "her"
|
||||
t_him = "her"
|
||||
|
||||
if (src.w_uniform)
|
||||
if (src.w_uniform.blood_DNA)
|
||||
usr << "\red [src.name] is wearing a[src.w_uniform.blood_DNA ? " bloody " : " "] \icon[src.w_uniform] [src.w_uniform.name]!"
|
||||
else
|
||||
usr << "\blue [src.name] is wearing a \icon[src.w_uniform] [src.w_uniform.name]."
|
||||
|
||||
if (src.handcuffed)
|
||||
usr << "\blue [src.name] is \icon[src.handcuffed] handcuffed!"
|
||||
|
||||
if (src.wear_suit)
|
||||
if (src.wear_suit.blood_DNA)
|
||||
usr << "\red [src.name] has a[src.wear_suit.blood_DNA ? " bloody " : " "] \icon[src.wear_suit] [src.wear_suit.name] on!"
|
||||
else
|
||||
usr << "\blue [src.name] has a \icon[src.wear_suit] [src.wear_suit.name] on."
|
||||
|
||||
if (src.l_ear)
|
||||
usr << "\blue [src.name] has a \icon[src.l_ear] [src.l_ear.name] on [t_his] left ear."
|
||||
|
||||
if (src.r_ear)
|
||||
usr << "\blue [src.name] has a \icon[src.r_ear] [src.r_ear.name] on [t_his] right ear."
|
||||
|
||||
if (src.wear_mask)
|
||||
if (src.wear_mask.blood_DNA)
|
||||
usr << "\red [src.name] has a[src.wear_mask.blood_DNA ? " bloody " : " "] \icon[src.wear_mask] [src.wear_mask.name] on [t_his] face!"
|
||||
else
|
||||
usr << "\blue [src.name] has a \icon[src.wear_mask] [src.wear_mask.name] on [t_his] face."
|
||||
|
||||
if (src.l_hand)
|
||||
if (src.l_hand.blood_DNA)
|
||||
usr << "\red [src.name] has a[src.l_hand.blood_DNA ? " bloody " : " "] \icon[src.l_hand] [src.l_hand.name] in [t_his] left hand!"
|
||||
else
|
||||
usr << "\blue [src.name] has a \icon[src.l_hand] [src.l_hand.name] in [t_his] left hand."
|
||||
|
||||
if (src.r_hand)
|
||||
if (src.r_hand.blood_DNA)
|
||||
usr << "\red [src.name] has a[src.r_hand.blood_DNA ? " bloody " : " "] \icon[src.r_hand] [src.r_hand.name] in [t_his] right hand!"
|
||||
else
|
||||
usr << "\blue [src.name] has a \icon[src.r_hand] [src.r_hand.name] in [t_his] right hand."
|
||||
|
||||
if (src.belt)
|
||||
if (src.belt.blood_DNA)
|
||||
usr << "\red [src.name] has a[src.belt.blood_DNA ? " bloody " : " "] \icon[src.belt] [src.belt.name] on [t_his] belt!"
|
||||
else
|
||||
usr << "\blue [src.name] has a \icon[src.belt] [src.belt.name] on [t_his] belt."
|
||||
if(src.s_store)
|
||||
if(src.s_store.blood_DNA)
|
||||
usr << "\red [src.name] has a[src.s_store.blood_DNA ? " bloody " : " "] \icon[src.s_store] [src.s_store.name] on [t_his][src.wear_suit.blood_DNA ? " bloody " : " "] \icon[src.wear_suit] [src.wear_suit.name]!"
|
||||
else
|
||||
usr << "\blue [src.name] has a \icon[src.s_store] [src.s_store.name] on [t_his][src.wear_suit.blood_DNA ? " bloody " : " "] \icon[src.wear_suit] [src.wear_suit.name]."
|
||||
if (src.shoes)
|
||||
usr << "[src.shoes.blood_DNA ? "\red" : "\blue"][src.name] has a[src.shoes.blood_DNA ? " bloody " : " "] \icon[src.shoes] [src.shoes.name] on [t_his] feet."
|
||||
|
||||
|
||||
if (src.gloves)
|
||||
if (src.gloves.blood_DNA)
|
||||
usr << "\red [src.name] has bloody \icon[src.gloves] [src.gloves.name] on [t_his] hands!"
|
||||
else
|
||||
usr << "\blue [src.name] has \icon[src.gloves] [src.gloves.name] on [t_his] hands."
|
||||
else if (src.blood_DNA)
|
||||
usr << "\red [src.name] has bloody hands!"
|
||||
|
||||
if (src.back)
|
||||
usr << "\blue [src.name] has a \icon[src.back] [src.back.name] on [t_his] back."
|
||||
|
||||
if (src.wear_id)
|
||||
var/id
|
||||
var/photo = 0
|
||||
if(istype(src:wear_id, /obj/item/device/pda))
|
||||
var/obj/item/device/pda/pda = src:wear_id
|
||||
id = pda.owner
|
||||
else
|
||||
id = src.wear_id.registered_name_name
|
||||
if (src.wear_id.PHOTO)
|
||||
photo = 1
|
||||
if (id != src.real_name && in_range(src, usr) && prob(10))
|
||||
if (photo)
|
||||
usr << "\red [src.name] is wearing \icon[src.wear_id] [src.wear_id.name] with a photo yet doesn't seem to be that person!!!"
|
||||
else
|
||||
usr << "\red [src.name] is wearing \icon[src.wear_id] [src.wear_id.name] yet doesn't seem to be that person!!!"
|
||||
else
|
||||
if (photo)
|
||||
usr << "\blue [src.name] is wearing \icon[src.wear_id] [src.wear_id.name] with a photo."
|
||||
else
|
||||
usr << "\blue [src.name] is wearing \icon[src.wear_id] [src.wear_id.name]."
|
||||
|
||||
|
||||
if (src.is_jittery)
|
||||
switch(src.jitteriness)
|
||||
if(300 to INFINITY)
|
||||
usr << "\red [src] is violently convulsing."
|
||||
if(200 to 300)
|
||||
usr << "\red [src] looks extremely jittery."
|
||||
if(100 to 200)
|
||||
usr << "\red [src] is twitching ever so slightly."
|
||||
|
||||
if (src.suiciding)
|
||||
switch(src.suiciding)
|
||||
if(1)
|
||||
usr << "\red [src.name] appears to have bitten [t_his] tongue off!"
|
||||
|
||||
var/distance = get_dist(usr,src)
|
||||
if(istype(usr, /mob/dead/observer) || usr.stat == 2) // ghosts can see anything
|
||||
distance = 1
|
||||
|
||||
if (src.stat == 1 || stat == 2)
|
||||
usr << "\red [name] doesn't seem to be responding to anything around [t_him], [t_his] eyes closed as though asleep."
|
||||
if(health < 0 && distance <= 3)
|
||||
usr << "\red [name] does not appear to be breathing."
|
||||
if(ishuman(src) && usr.stat == 0 && src.stat == 1 && distance <= 1)
|
||||
for(var/mob/O in viewers(usr.loc, null))
|
||||
O.show_message("[usr] checks [src]'s pulse.", 1)
|
||||
sleep(15)
|
||||
usr << "\blue [name] has a pulse!"
|
||||
|
||||
if (src.stat == 2 || (changeling && changeling.changeling_fakedeath == 1))
|
||||
if(distance <= 1)
|
||||
if(ishuman(usr) && usr.stat == 0)
|
||||
for(var/mob/O in viewers(usr.loc, null) )
|
||||
O.show_message("[usr] checks [src]'s pulse.", 1)
|
||||
sleep(15)
|
||||
usr << "\red [name] has no pulse!"
|
||||
else
|
||||
if (src.getBruteLoss())
|
||||
if (src.getBruteLoss() < 30)
|
||||
usr << "\red [src.name] looks slightly injured!"
|
||||
else
|
||||
usr << "\red <B>[src.name] looks severely injured!</B>"
|
||||
|
||||
if (src.cloneloss)
|
||||
if (src.cloneloss < 30)
|
||||
usr << "\red [src.name] looks slightly... unfinished?"
|
||||
else
|
||||
usr << "\red <B>[src.name] looks very... unfinished?</B>"
|
||||
|
||||
if (src.getFireLoss())
|
||||
if (src.getFireLoss() < 30)
|
||||
usr << "\red [src.name] looks slightly burned!"
|
||||
else
|
||||
usr << "\red <B>[src.name] looks severely burned!</B>"
|
||||
|
||||
if (src.nutrition < 100)
|
||||
usr << "\red [src.name] looks like flesh and bones."
|
||||
else if (src.nutrition >= 500)
|
||||
if (usr.nutrition < 100)
|
||||
usr << "\red [src.name] looks very round and delicious. Like a little piggy. A tasty piggy."
|
||||
else
|
||||
usr << "\blue [src.name] looks quite chubby."
|
||||
|
||||
else if (src.brainloss >= 60)
|
||||
usr << "\red [src.name] has a stupid expression on [t_his] face."
|
||||
if (!src.client)
|
||||
usr << "\red [src.name] doesn't seem as though they want to talk."
|
||||
|
||||
for(var/named in organs)
|
||||
var/datum/organ/external/temp = organs[named]
|
||||
if(temp.destroyed)
|
||||
usr << "\red [src.name] is missing [t_his] [temp.display_name]."
|
||||
if(temp.wounds)
|
||||
for(var/datum/organ/external/wound/w in temp.wounds)
|
||||
var/size = w.wound_size
|
||||
var/sizetext
|
||||
switch(size)
|
||||
if(1)
|
||||
sizetext = "cut"
|
||||
if(2)
|
||||
sizetext = "deep cut"
|
||||
if(3)
|
||||
sizetext = "flesh wound"
|
||||
if(4)
|
||||
sizetext = "gaping wound"
|
||||
if(5)
|
||||
sizetext = "big gaping wound"
|
||||
if(6)
|
||||
sizetext = "massive wound"
|
||||
if(w.bleeding)
|
||||
usr << "\red [src.name] is bleeding from a [sizetext] on [t_his] [temp.display_name]."
|
||||
continue
|
||||
|
||||
|
||||
usr << "\blue *---------*"
|
||||
*/
|
||||
@@ -0,0 +1,546 @@
|
||||
//their language needs to hook into radios as well
|
||||
|
||||
/mob/living/carbon/human/tajaran/say_quote(var/text,var/is_speaking_taj)
|
||||
//work out if the listener can understand or not
|
||||
|
||||
var/ending = copytext(text, length(text))
|
||||
if (src.stuttering)
|
||||
return "stammers, \"[text]\"";
|
||||
if (src.slurring)
|
||||
return "slurrs, \"[text]\"";
|
||||
if (src.brainloss >= 60)
|
||||
return "gibbers, \"[text]\"";
|
||||
|
||||
if(is_speaking_taj)
|
||||
return "mrowls, \"[text]\""//pick("yowls, \"[text]\"", "growls, \"[text]\"","mewls, \"[text]\"", "mrowls, \"[text]\"", "meows, \"[text]\"", "purrs, \"[text]\"");
|
||||
|
||||
if (ending == "?")
|
||||
return "asks, \"[text]\"";
|
||||
else if (ending == "!")
|
||||
return "exclaims, \"[text]\"";
|
||||
|
||||
return "says, \"[text]\"";
|
||||
|
||||
//convert message to an indecipherable series of sounds for anyone who isnt tajaran
|
||||
/mob/living/carbon/human/tajaran/proc/tajspeak(var/message)
|
||||
//return stars(message)
|
||||
var/te = html_decode(message)
|
||||
var/t = ""
|
||||
var/n = length(message)
|
||||
var/p = 1
|
||||
while(p <= n)
|
||||
if (copytext(te, p, p + 1) != " ")
|
||||
t = text("[][]", t, pick(tajspeak_letters))
|
||||
p++
|
||||
return html_encode(t)
|
||||
/*if (pr == null)
|
||||
pr = 25
|
||||
if (pr <= 0)
|
||||
return null
|
||||
else
|
||||
if (pr >= 100)
|
||||
return n
|
||||
var/te = html_decode(n)
|
||||
var/t = ""
|
||||
n = length(n)
|
||||
var/p = null
|
||||
p = 1
|
||||
while(p <= n)
|
||||
if ((copytext(te, p, p + 1) == " " || prob(pr)))
|
||||
t = text("[][]", t, copytext(te, p, p + 1))
|
||||
else
|
||||
t = text("[]*", t)
|
||||
p++
|
||||
return html_encode(t)*/
|
||||
|
||||
/mob/living/carbon/human/tajaran/say(var/message)
|
||||
var/message_old = message
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
|
||||
if (!message)
|
||||
return
|
||||
|
||||
log_say("[name]/[key] : [message]")
|
||||
|
||||
if (length(message) >= 1)
|
||||
if (miming && copytext(message, 1, 2) != "*")
|
||||
return
|
||||
|
||||
if (stat == 2)
|
||||
return say_dead(message)
|
||||
|
||||
if (silent)
|
||||
return
|
||||
|
||||
if (src.client && (client.muted || src.client.muted_complete))
|
||||
src << "You are muted."
|
||||
return
|
||||
|
||||
// wtf?
|
||||
if (stat)
|
||||
return
|
||||
|
||||
// Mute disability
|
||||
if (disabilities & 64)
|
||||
return
|
||||
|
||||
if (istype(wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
return
|
||||
|
||||
// emotes
|
||||
if (copytext(message, 1, 2) == "*" && !stat)
|
||||
return emote(copytext(message, 2))
|
||||
|
||||
var/alt_name = ""
|
||||
if (istype(src, /mob/living/carbon/human) && name != real_name)
|
||||
var/mob/living/carbon/human/H = src
|
||||
alt_name = " (as [H.get_visible_name()])"
|
||||
var/italics = 0
|
||||
var/message_range = null
|
||||
var/message_mode = null
|
||||
|
||||
if (brainloss >= 60 && prob(50))
|
||||
if (ishuman(src))
|
||||
message_mode = "headset"
|
||||
// Special message handling
|
||||
else if (copytext(message, 1, 2) == ";")
|
||||
if (ishuman(src))
|
||||
message_mode = "headset"
|
||||
else if(istype(src, /mob/living/silicon/pai) || istype(src, /mob/living/silicon/robot))
|
||||
message_mode = "pAI"
|
||||
message = copytext(message, 2)
|
||||
|
||||
else if (length(message) >= 2)
|
||||
var/channel_prefix = copytext(message, 1, 3)
|
||||
|
||||
var/list/keys = list(
|
||||
":r" = "right ear",
|
||||
":l" = "left ear",
|
||||
":i" = "intercom",
|
||||
":h" = "department",
|
||||
":c" = "Command",
|
||||
":n" = "Science",
|
||||
":m" = "Medical",
|
||||
":e" = "Engineering",
|
||||
":s" = "Security",
|
||||
":w" = "whisper",
|
||||
":b" = "binary",
|
||||
":a" = "alientalk",
|
||||
":t" = "Syndicate",
|
||||
":d" = "Mining",
|
||||
":q" = "Cargo",
|
||||
":g" = "changeling",
|
||||
|
||||
":R" = "right hand",
|
||||
":L" = "left hand",
|
||||
":I" = "intercom",
|
||||
":H" = "department",
|
||||
":C" = "Command",
|
||||
":N" = "Science",
|
||||
":M" = "Medical",
|
||||
":E" = "Engineering",
|
||||
":S" = "Security",
|
||||
":W" = "whisper",
|
||||
":B" = "binary",
|
||||
":A" = "alientalk",
|
||||
":T" = "Syndicate",
|
||||
":D" = "Mining",
|
||||
":Q" = "Cargo",
|
||||
":G" = "changeling",
|
||||
|
||||
//kinda localization -- rastaf0
|
||||
//same keys as above, but on russian keyboard layout. This file uses cp1251 as encoding.
|
||||
":ê" = "right hand",
|
||||
":ä" = "left hand",
|
||||
":ø" = "intercom",
|
||||
":ð" = "department",
|
||||
":ñ" = "Command",
|
||||
":ò" = "Science",
|
||||
":ü" = "Medical",
|
||||
":ó" = "Engineering",
|
||||
":û" = "Security",
|
||||
":ö" = "whisper",
|
||||
":è" = "binary",
|
||||
":ô" = "alientalk",
|
||||
":å" = "Syndicate",
|
||||
":â" = "Mining",
|
||||
":é" = "Cargo",
|
||||
":ï" = "changeling",
|
||||
)
|
||||
|
||||
message_mode = keys[channel_prefix]
|
||||
//world << "channel_prefix=[channel_prefix]; message_mode=[message_mode]"
|
||||
if (message_mode)
|
||||
message = trim(copytext(message, 3))
|
||||
if (!ishuman(src) && (message_mode=="department" || (message_mode in radiochannels)))
|
||||
message_mode = null //only humans can use headsets
|
||||
|
||||
if (!message)
|
||||
return
|
||||
|
||||
//work out if we're speaking tajaran or not
|
||||
var/is_speaking_taj = 0
|
||||
if(copytext(message, 1, 3) == ":j" || copytext(message, 1, 3) == ":J")
|
||||
message = copytext(message, 3)
|
||||
if(taj_talk_understand)
|
||||
is_speaking_taj = 1
|
||||
|
||||
if( !message_mode && (disease_symptoms & DISEASE_WHISPER))
|
||||
message_mode = "whisper"
|
||||
|
||||
if(src.stunned > 0 || (traumatic_shock > 61 && prob(50)))
|
||||
message_mode = "" //Stunned people shouldn't be able to physically turn on their radio/hold down the button to speak into it
|
||||
|
||||
|
||||
message = capitalize(message) //capitalize the first letter of what they actually say
|
||||
|
||||
// :downs:
|
||||
if (brainloss >= 60)
|
||||
message = dd_replacetext(message, " am ", " ")
|
||||
message = dd_replacetext(message, " is ", " ")
|
||||
message = dd_replacetext(message, " are ", " ")
|
||||
message = dd_replacetext(message, "you", "u")
|
||||
message = dd_replacetext(message, "help", "halp")
|
||||
message = dd_replacetext(message, "grief", "grife")
|
||||
message = dd_replacetext(message, "space", "spess")
|
||||
message = dd_replacetext(message, "carp", "crap")
|
||||
message = dd_replacetext(message, "reason", "raisin")
|
||||
if(prob(50))
|
||||
message = uppertext(message)
|
||||
message += "[stutter(pick("!", "!!", "!!!"))]"
|
||||
if(!stuttering && prob(15))
|
||||
message = stutter(message)
|
||||
|
||||
if (stuttering)
|
||||
message = stutter(message)
|
||||
if (slurring)
|
||||
message = slur(message)
|
||||
|
||||
/* //qw do not have beesease atm.
|
||||
if(virus)
|
||||
if(virus.name=="beesease" && virus.stage>=2)
|
||||
if(prob(virus.stage*10))
|
||||
var/bzz = length(message)
|
||||
message = "B"
|
||||
for(var/i=0,i<bzz,i++)
|
||||
message += "Z"
|
||||
*/
|
||||
var/list/obj/item/used_radios = new
|
||||
|
||||
switch (message_mode)
|
||||
if ("headset")
|
||||
if (src:l_ear && istype(src:l_ear,/obj/item/device/radio))
|
||||
src:l_ear.talk_into(src, message, 0, "[is_speaking_taj ? "tajaran" : "english"]")
|
||||
used_radios += src:l_ear
|
||||
else if (src:r_ear)
|
||||
src:r_ear.talk_into(src, message, 0, "[is_speaking_taj ? "tajaran" : "english"]")
|
||||
used_radios += src:r_ear
|
||||
|
||||
message_range = 1
|
||||
italics = 1
|
||||
|
||||
|
||||
if ("secure headset")
|
||||
if (src:l_ear && istype(src:l_ear,/obj/item/device/radio))
|
||||
src:l_ear.talk_into(src, message, 1, "[is_speaking_taj ? "tajaran" : "english"]")
|
||||
used_radios += src:l_ear
|
||||
else if (src:r_ear)
|
||||
src:r_ear.talk_into(src, message, 1, "[is_speaking_taj ? "tajaran" : "english"]")
|
||||
used_radios += src:r_ear
|
||||
|
||||
message_range = 1
|
||||
italics = 1
|
||||
|
||||
if ("right ear")
|
||||
if (src:r_ear)
|
||||
src:r_ear.talk_into(src, message, 0, "[is_speaking_taj ? "tajaran" : "english"]")
|
||||
used_radios += src:r_ear
|
||||
|
||||
message_range = 1
|
||||
italics = 1
|
||||
|
||||
if ("left ear")
|
||||
if (src:l_ear)
|
||||
src:l_ear.talk_into(src, message, 0, "[is_speaking_taj ? "tajaran" : "english"]")
|
||||
used_radios += src:l_ear
|
||||
|
||||
message_range = 1
|
||||
italics = 1
|
||||
|
||||
if ("intercom")
|
||||
for (var/obj/item/device/radio/intercom/I in view(1, null))
|
||||
I.talk_into(src, message, 0, "[is_speaking_taj ? "tajaran" : "english"]")
|
||||
used_radios += I
|
||||
|
||||
message_range = 1
|
||||
italics = 1
|
||||
|
||||
//I see no reason to restrict such way of whispering
|
||||
if ("whisper")
|
||||
whisper(trim(copytext(message_old, 3)))
|
||||
return
|
||||
|
||||
if ("binary")
|
||||
if(robot_talk_understand || binarycheck())
|
||||
//message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)) //seems redundant
|
||||
robot_talk(message)
|
||||
return
|
||||
|
||||
if ("alientalk")
|
||||
if(alien_talk_understand || hivecheck())
|
||||
//message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)) //seems redundant
|
||||
alien_talk(message)
|
||||
return
|
||||
|
||||
if ("department")
|
||||
if (src:l_ear && istype(src:l_ear,/obj/item/device/radio))
|
||||
src:l_ear.talk_into(src, message, message_mode)
|
||||
used_radios += src:l_ear
|
||||
else if (src:r_ear)
|
||||
src:r_ear.talk_into(src, message, message_mode)
|
||||
used_radios += src:r_ear
|
||||
message_range = 1
|
||||
italics = 1
|
||||
if("changeling")
|
||||
if(src.changeling)
|
||||
for(var/mob/living/carbon/aChangeling in world)
|
||||
if(aChangeling.changeling)
|
||||
aChangeling << "<i><font color=#800080><b>[gender=="male"?"Mr.":"Mrs."] [changeling.changelingID]:</b> [message]</font></i>"
|
||||
return
|
||||
////SPECIAL HEADSETS START
|
||||
else
|
||||
//world << "SPECIAL HEADSETS"
|
||||
if (message_mode in radiochannels)
|
||||
if (src:l_ear && istype(src:l_ear,/obj/item/device/radio))
|
||||
src:l_ear.talk_into(src, message, message_mode)
|
||||
used_radios += src:l_ear
|
||||
else if (src:r_ear)
|
||||
src:r_ear.talk_into(src, message, message_mode)
|
||||
used_radios += src:r_ear
|
||||
message_range = 1
|
||||
italics = 1
|
||||
/////SPECIAL HEADSETS END
|
||||
|
||||
var/list/listening
|
||||
/*
|
||||
if(istype(loc, /obj/item/device/aicard)) // -- TLE
|
||||
var/obj/O = loc
|
||||
if(istype(O.loc, /mob))
|
||||
var/mob/M = O.loc
|
||||
listening = hearers(message_range, M)
|
||||
else
|
||||
listening = hearers(message_range, O)
|
||||
else
|
||||
listening = hearers(message_range, src)
|
||||
|
||||
for (var/obj/O in view(message_range, src))
|
||||
for (var/mob/M in O)
|
||||
listening += M // maybe need to check if M can hear src
|
||||
spawn (0)
|
||||
if (O)
|
||||
O.hear_talk(src, message)
|
||||
|
||||
if (!(src in listening))
|
||||
listening += src
|
||||
|
||||
*/
|
||||
var/turf/T = get_turf(src)
|
||||
listening = hearers(message_range, T)
|
||||
var/list/V = view(message_range, T)
|
||||
var/list/W = V
|
||||
//find mobs in lockers, cryo, intellicards, brains, MMIs, and so on.
|
||||
for (var/mob/M in world)
|
||||
if (!M.client)
|
||||
continue //skip monkeys and leavers
|
||||
if (istype(M, /mob/new_player))
|
||||
continue
|
||||
if (M.stat <2) //is alive
|
||||
if (isturf(M.loc))
|
||||
continue //if M can hear us it was already found by hearers()
|
||||
if (get_turf(M) in V) //this is slow, but I don't think we'd have a lot of wardrobewhores every round --rastaf0
|
||||
listening+=M
|
||||
else
|
||||
if (M.client && M.client.ghost_ears)
|
||||
listening|=M
|
||||
|
||||
var/list/eavesdroppers = get_mobs_in_view(7, src)
|
||||
for(var/mob/M in listening)
|
||||
eavesdroppers.Remove(M)
|
||||
for(var/mob/M in eavesdroppers)
|
||||
if(M.stat)
|
||||
eavesdroppers.Remove(M)
|
||||
|
||||
for (var/obj/O in ((W | contents)-used_radios))
|
||||
W |= O
|
||||
|
||||
for (var/mob/M in W)
|
||||
W |= M.contents
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/G = M
|
||||
for(var/name in G.organs)
|
||||
var/datum/organ/external/F = G.organs[name]
|
||||
W |= F.implant
|
||||
|
||||
for (var/obj/item/device/pda/M in W)
|
||||
W |= M.contents
|
||||
|
||||
for (var/obj/O in W) //radio in pocket could work, radio in backpack wouldn't --rastaf0
|
||||
spawn (0)
|
||||
if(O && !istype(O.loc, /obj/item/weapon/storage))
|
||||
O.hear_talk(src, message)
|
||||
|
||||
if(isbrain(src))//For brains to properly talk if they are in an MMI..or in a brain. Could be extended to other mobs I guess.
|
||||
for(var/obj/O in loc)//Kinda ugly but whatever.
|
||||
if(O)
|
||||
spawn(0)
|
||||
O.hear_talk(src, message)
|
||||
|
||||
var/list/heard_a = list() // understood us
|
||||
var/list/heard_b = list() // didn't understand us
|
||||
|
||||
for (var/mob/M in listening)
|
||||
//if speaking in tajaran, only let other tajs understand
|
||||
if ( M.say_understands(src) && (M.taj_talk_understand || !is_speaking_taj) )
|
||||
heard_a += M
|
||||
else
|
||||
heard_b += M
|
||||
|
||||
var/speech_bubble_test = say_test(message)
|
||||
var/image/speech_bubble = image('talk.dmi',src,"h[speech_bubble_test]")
|
||||
|
||||
var/rendered = null
|
||||
if (length(heard_a))
|
||||
var/message_a = say_quote(message,is_speaking_taj)
|
||||
if (italics)
|
||||
message_a = "<i>[message_a]</i>"
|
||||
if (!istype(src, /mob/living/carbon/human))
|
||||
rendered = "<span class='game say'><span class='name'>[name]</span> <span class='message'>[message_a]</span></span>"
|
||||
else if(istype(wear_mask, /obj/item/clothing/mask/gas/voice))
|
||||
if(wear_mask:vchange)
|
||||
rendered = "<span class='game say'><span class='name'>[wear_mask:voice]</span> <span class='message'>[message_a]</span></span>"
|
||||
else
|
||||
rendered = "<span class='game say'><span class='name'>[name]</span> <span class='message'>[message_a]</span></span>"
|
||||
else
|
||||
rendered = "<span class='game say'><span class='name'>[real_name]</span>[alt_name] <span class='message'>[message_a]</span></span>"
|
||||
|
||||
|
||||
/*
|
||||
// Create speech bubble
|
||||
var/obj/effect/speech_bubble/B = new/obj/effect/speech_bubble
|
||||
B.icon = 'speechbubble.dmi'
|
||||
B.parent = src
|
||||
B.mouse_opacity = 0
|
||||
B.invisibility = invisibility
|
||||
B.layer = 10
|
||||
|
||||
// Determine if the speech bubble's going to have a special look
|
||||
var/presay = ""
|
||||
if(istype(src, /mob/living/silicon))
|
||||
presay = "bot"
|
||||
if(istype(src, /mob/living/carbon/alien))
|
||||
presay = "xeno"
|
||||
if(istype(src, /mob/living/carbon/metroid))
|
||||
presay = "metroid"
|
||||
*/
|
||||
for (var/mob/M in heard_a)
|
||||
|
||||
M.show_message(rendered, 2)
|
||||
M << speech_bubble
|
||||
spawn(30) del(speech_bubble)
|
||||
//spawn(30) del(speech_bubble)
|
||||
/*
|
||||
if(M.client)
|
||||
|
||||
// If this client has bubbles disabled, obscure the bubble
|
||||
if(!M.client.bubbles || M == src)
|
||||
var/image/I = image('speechbubble.dmi', B, "override")
|
||||
I.override = 1
|
||||
M << I
|
||||
*/
|
||||
|
||||
/*
|
||||
// find the suffix, if bot, human or monkey
|
||||
var/punctuation = ""
|
||||
if(presay == "bot" || presay == "")
|
||||
var/ending = copytext(text, length(text))
|
||||
if (ending == "?")
|
||||
punctuation = "question"
|
||||
else if (ending == "!")
|
||||
punctuation = "exclamation"
|
||||
else
|
||||
punctuation = ""
|
||||
|
||||
// flick the bubble
|
||||
flick("[presay]say[punctuation]", B)
|
||||
|
||||
if(istype(loc, /turf))
|
||||
B.loc = loc
|
||||
else
|
||||
B.loc = loc.loc
|
||||
|
||||
spawn()
|
||||
sleep(11)
|
||||
del(B)
|
||||
*/
|
||||
|
||||
if (length(heard_b))
|
||||
var/message_b = tajspeak(message)
|
||||
message_b = say_quote(message_b,1)
|
||||
|
||||
if (italics)
|
||||
message_b = "<i>[message_b]</i>"
|
||||
|
||||
rendered = "<span class='game say'><span class='name'>[voice_name]</span> <span class='message'>[message_b]</span></span>"
|
||||
|
||||
|
||||
/*
|
||||
// Create speech bubble
|
||||
var/obj/effect/speech_bubble/B = new/obj/effect/speech_bubble
|
||||
B.icon = 'speechbubble.dmi'
|
||||
B.parent = src
|
||||
B.mouse_opacity = 0
|
||||
B.invisibility = invisibility
|
||||
B.layer = 10
|
||||
|
||||
// Determine if the speech bubble's going to have a special look
|
||||
var/presay = ""
|
||||
if(istype(src, /mob/living/silicon))
|
||||
presay = "bot"
|
||||
if(istype(src, /mob/living/carbon/alien))
|
||||
presay = "xeno"
|
||||
if(istype(src, /mob/living/carbon/metroid))
|
||||
presay = "metroid"
|
||||
*/
|
||||
|
||||
for (var/mob/M in heard_b)
|
||||
M.show_message(rendered, 2)
|
||||
M << speech_bubble
|
||||
spawn(30) del(speech_bubble)
|
||||
|
||||
/*
|
||||
if(M.client)
|
||||
|
||||
if(!M.client.bubbles || M == src)
|
||||
var/image/I = image('speechbubble.dmi', B, "override")
|
||||
I.override = 1
|
||||
M << I
|
||||
|
||||
|
||||
flick("[presay]say", B)
|
||||
|
||||
if(istype(loc, /turf))
|
||||
B.loc = loc
|
||||
else
|
||||
B.loc = loc.loc
|
||||
|
||||
spawn()
|
||||
sleep(11)
|
||||
del(B)
|
||||
*/
|
||||
|
||||
if (length(eavesdroppers))
|
||||
|
||||
for (var/mob/M in eavesdroppers)
|
||||
M << "\blue [src] speaks into their radio..."
|
||||
M << speech_bubble
|
||||
spawn(30) del(speech_bubble)
|
||||
@@ -0,0 +1,56 @@
|
||||
/mob/living/carbon/human/proc/Tajaraize()
|
||||
if (monkeyizing)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
drop_from_slot(W)
|
||||
update_clothing()
|
||||
monkeyizing = 1
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
for(var/datum/organ/external/organ in organs)
|
||||
del(organ)
|
||||
|
||||
|
||||
var/atom/movable/overlay/animation = new /atom/movable/overlay( loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'mob.dmi'
|
||||
animation.master = src
|
||||
flick("h2monkey", animation)
|
||||
sleep(48)
|
||||
//animation = null
|
||||
var/mob/living/carbon/human/tajaran/O = new /mob/living/carbon/human/tajaran( loc )
|
||||
del(animation)
|
||||
|
||||
O.real_name = real_name
|
||||
O.name = name
|
||||
O.dna = dna
|
||||
updateappearance(O,O.dna.uni_identity)
|
||||
O.loc = loc
|
||||
O.viruses = viruses
|
||||
viruses = list()
|
||||
for(var/datum/disease/D in O.viruses)
|
||||
D.affected_mob = O
|
||||
O.universal_speak = 1 //hacky fix until someone can figure out how to make them only understand humans
|
||||
|
||||
if (client)
|
||||
client.mob = O
|
||||
if(mind)
|
||||
mind.transfer_to(O)
|
||||
|
||||
O << "<B>You are now a Tajara.</B>"
|
||||
spawn(0)//To prevent the proc from returning null.
|
||||
del(src)
|
||||
return
|
||||
|
||||
/client/proc/make_tajaran(mob/living/carbon/human/H as mob)
|
||||
set category = "Fun"
|
||||
set name = "Make Tajaran"
|
||||
set desc = "Make (mob) into a tajaran."
|
||||
|
||||
if (!holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
if(istype(H))
|
||||
H:Tajaraize()
|
||||
@@ -0,0 +1,703 @@
|
||||
/mob/living/carbon/human/tajaran
|
||||
name = "tajaran"
|
||||
real_name = "tajaran"
|
||||
voice_name = "tajaran"
|
||||
icon = 'tajaran.dmi'
|
||||
icon_state = "m-none"
|
||||
var/list/tajspeak_letters
|
||||
//
|
||||
universal_speak = 1 //hacky fix until someone can figure out how to make them only understand humans
|
||||
taj_talk_understand = 1
|
||||
voice_message = "mrowls"
|
||||
|
||||
/mob/living/carbon/human/tajaran/New()
|
||||
|
||||
..()
|
||||
|
||||
tajspeak_letters = new/list("~","*","-")
|
||||
|
||||
var/g = "m"
|
||||
if (gender == FEMALE)
|
||||
g = "f"
|
||||
|
||||
spawn(1)
|
||||
stand_icon = new /icon('tajaran.dmi', "body_[g]_s")
|
||||
lying_icon = new /icon('tajaran.dmi', "body_[g]_l")
|
||||
icon = stand_icon
|
||||
update_clothing()
|
||||
|
||||
src << "\blue Your Tajaran icons have been generated!"
|
||||
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/human/tajaran/update_clothing()
|
||||
// ..()
|
||||
|
||||
if (monkeyizing)
|
||||
return
|
||||
|
||||
overlays = null
|
||||
|
||||
// lol
|
||||
var/fat = ""
|
||||
/*if (mutations & FAT)
|
||||
fat = "fat"*/
|
||||
/*
|
||||
if (mutations & HULK)
|
||||
overlays += image("icon" = 'genetics.dmi', "icon_state" = "hulk[fat][!lying ? "_s" : "_l"]")
|
||||
*/
|
||||
if (mutations & COLD_RESISTANCE)
|
||||
overlays += image("icon" = 'genetics.dmi', "icon_state" = "fire[fat][!lying ? "_s" : "_l"]")
|
||||
|
||||
if (mutations & TK)
|
||||
overlays += image("icon" = 'genetics.dmi', "icon_state" = "telekinesishead[fat][!lying ? "_s" : "_l"]")
|
||||
|
||||
if (mutations & LASER)
|
||||
overlays += image("icon" = 'genetics.dmi', "icon_state" = "lasereyes[!lying ? "_s" : "_l"]")
|
||||
|
||||
if (mutantrace)
|
||||
switch(mutantrace)
|
||||
if("golem","metroid")
|
||||
overlays += image("icon" = 'genetics.dmi', "icon_state" = "[mutantrace][fat][!lying ? "_s" : "_l"]")
|
||||
if(face_standing)
|
||||
del(face_standing)
|
||||
if(face_lying)
|
||||
del(face_lying)
|
||||
if(stand_icon)
|
||||
del(stand_icon)
|
||||
if(lying_icon)
|
||||
del(lying_icon)
|
||||
if("lizard")
|
||||
overlays += image("icon" = 'genetics.dmi', "icon_state" = "[mutantrace][fat]_[gender][!lying ? "_s" : "_l"]")
|
||||
if(face_standing)
|
||||
del(face_standing)
|
||||
if(face_lying)
|
||||
del(face_lying)
|
||||
if(stand_icon)
|
||||
del(stand_icon)
|
||||
if(lying_icon)
|
||||
del(lying_icon)
|
||||
if("plant")
|
||||
if(stat != 2) //if not dead, that is
|
||||
overlays += image("icon" = 'genetics.dmi', "icon_state" = "[mutantrace][fat]_[gender][!lying ? "_s" : "_l"]")
|
||||
else
|
||||
overlays += image("icon" = 'genetics.dmi', "icon_state" = "[mutantrace]_d")
|
||||
if(face_standing)
|
||||
del(face_standing)
|
||||
if(face_lying)
|
||||
del(face_lying)
|
||||
if(stand_icon)
|
||||
del(stand_icon)
|
||||
if(lying_icon)
|
||||
del(lying_icon)
|
||||
else
|
||||
if(!face_standing || !face_lying)
|
||||
update_face()
|
||||
if(!stand_icon || !lying_icon)
|
||||
update_body()
|
||||
|
||||
if(buckled)
|
||||
if(istype(buckled, /obj/structure/stool/bed))
|
||||
lying = 1
|
||||
else
|
||||
lying = 0
|
||||
|
||||
// Automatically drop anything in store / id / belt if you're not wearing a uniform.
|
||||
if (!w_uniform)
|
||||
for (var/obj/item/thing in list(r_store, l_store, wear_id, belt))
|
||||
if (thing)
|
||||
u_equip(thing)
|
||||
if (client)
|
||||
client.screen -= thing
|
||||
|
||||
if (thing)
|
||||
thing.loc = loc
|
||||
thing.dropped(src)
|
||||
thing.layer = initial(thing.layer)
|
||||
|
||||
|
||||
//if (zone_sel)
|
||||
// zone_sel.overlays = null
|
||||
// zone_sel.overlays += body_standing
|
||||
// zone_sel.overlays += image("icon" = 'zone_sel.dmi', "icon_state" = text("[]", zone_sel.selecting))
|
||||
|
||||
if (lying)
|
||||
icon = lying_icon
|
||||
|
||||
overlays += body_lying
|
||||
|
||||
if (face_lying)
|
||||
overlays += face_lying
|
||||
else
|
||||
icon = stand_icon
|
||||
|
||||
overlays += body_standing
|
||||
|
||||
if (face_standing)
|
||||
overlays += face_standing
|
||||
|
||||
// Uniform
|
||||
if(w_uniform)
|
||||
/*if (mutations & FAT && !(w_uniform.flags & ONESIZEFITSALL))
|
||||
src << "\red You burst out of the [w_uniform.name]!"
|
||||
var/obj/item/clothing/c = w_uniform
|
||||
u_equip(c)
|
||||
if(client)
|
||||
client.screen -= c
|
||||
if(c)
|
||||
c:loc = loc
|
||||
c:dropped(src)
|
||||
c:layer = initial(c:layer)*/
|
||||
if(w_uniform)//I should really not need these
|
||||
w_uniform.screen_loc = ui_iclothing
|
||||
if(istype(w_uniform, /obj/item/clothing/under))
|
||||
var/t1 = w_uniform.color
|
||||
if (!t1)
|
||||
t1 = icon_state
|
||||
/*if (mutations & FAT)
|
||||
overlays += image("icon" = 'uniform_fat.dmi', "icon_state" = "[t1][!lying ? "_s" : "_l"]", "layer" = MOB_LAYER)
|
||||
else*/
|
||||
overlays += image("icon" = 'uniform.dmi', "icon_state" = text("[][]",t1, (!(lying) ? "_s" : "_l")), "layer" = MOB_LAYER)
|
||||
if (w_uniform.blood_DNA)
|
||||
var/icon/stain_icon = icon('blood.dmi', "uniformblood[!lying ? "" : "2"]")
|
||||
overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
|
||||
|
||||
if (wear_id)
|
||||
if(wear_id.over_jumpsuit)
|
||||
overlays += image("icon" = 'mob.dmi', "icon_state" = "id[!lying ? null : "2"]", "layer" = MOB_LAYER)
|
||||
|
||||
if (client)
|
||||
client.screen -= hud_used.intents
|
||||
client.screen -= hud_used.mov_int
|
||||
|
||||
|
||||
//Screenlocs for these slots are handled by the huds other_update()
|
||||
//because theyre located on the 'other' inventory bar.
|
||||
|
||||
// Gloves
|
||||
var/datum/organ/external/lo = get_organ("l_hand")
|
||||
var/datum/organ/external/ro = get_organ("r_hand")
|
||||
if (!lo.destroyed || !ro.destroyed)
|
||||
if (gloves)
|
||||
var/t1 = gloves.item_state
|
||||
if (!t1)
|
||||
t1 = gloves.icon_state
|
||||
var/icon/gloves_icon = new /icon("icon" = 'hands.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")))
|
||||
if(lo.destroyed)
|
||||
gloves_icon.Blend(new /icon('limb_mask.dmi', "right_[lying?"l":"s"]"), ICON_MULTIPLY)
|
||||
else if(ro.destroyed)
|
||||
gloves_icon.Blend(new /icon('limb_mask.dmi', "left_[lying?"l":"s"]"), ICON_MULTIPLY)
|
||||
overlays += image(gloves_icon, "layer" = MOB_LAYER)
|
||||
if (gloves.blood_DNA)
|
||||
var/icon/stain_icon = icon('blood.dmi', "bloodyhands[!lying ? "" : "2"]")
|
||||
if(lo.destroyed)
|
||||
stain_icon.Blend(new /icon('limb_mask.dmi', "right_[lying?"l":"s"]"), ICON_MULTIPLY)
|
||||
else if(ro.destroyed)
|
||||
stain_icon.Blend(new /icon('limb_mask.dmi', "left_[lying?"l":"s"]"), ICON_MULTIPLY)
|
||||
overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
|
||||
else if (blood_DNA)
|
||||
var/icon/stain_icon = icon('blood.dmi', "bloodyhands[!lying ? "" : "2"]")
|
||||
if(lo.destroyed)
|
||||
stain_icon.Blend(new /icon('limb_mask.dmi', "right_[lying?"l":"s"]"), ICON_MULTIPLY)
|
||||
else if(ro.destroyed)
|
||||
stain_icon.Blend(new /icon('limb_mask.dmi', "left_[lying?"l":"s"]"), ICON_MULTIPLY)
|
||||
overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
|
||||
// Glasses
|
||||
if (glasses)
|
||||
var/t1 = glasses.icon_state
|
||||
overlays += image("icon" = 'eyes.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
||||
// Ears
|
||||
/*
|
||||
if (l_ear)
|
||||
var/t1 = l_ear.icon_state
|
||||
overlays += image("icon" = 'ears.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
||||
if (r_ear)
|
||||
var/t1 = r_ear.icon_state
|
||||
overlays += image("icon" = 'ears.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
||||
|
||||
*/
|
||||
// Shoes
|
||||
lo = get_organ("l_foot")
|
||||
ro = get_organ("r_foot")
|
||||
if ((!lo.destroyed || !ro.destroyed) && shoes)
|
||||
var/t1 = shoes.icon_state
|
||||
var/icon/shoes_icon = new /icon("icon" = 'feet.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")))
|
||||
if(lo.destroyed && !lying)
|
||||
shoes_icon.Blend(new /icon('limb_mask.dmi', "right[lying?"_l":""]"), ICON_MULTIPLY)
|
||||
else if(ro.destroyed && !lying)
|
||||
shoes_icon.Blend(new /icon('limb_mask.dmi', "left[lying?"_l":""]"), ICON_MULTIPLY)
|
||||
overlays += image(shoes_icon, "layer" = MOB_LAYER)
|
||||
if (shoes.blood_DNA)
|
||||
var/icon/stain_icon = icon('blood.dmi', "shoesblood[!lying ? "" : "2"]")
|
||||
if(lo.destroyed)
|
||||
stain_icon.Blend(new /icon('limb_mask.dmi', "right_[lying?"l":"s"]"), ICON_MULTIPLY)
|
||||
else if(ro.destroyed)
|
||||
stain_icon.Blend(new /icon('limb_mask.dmi', "left_[lying?"l":"s"]"), ICON_MULTIPLY)
|
||||
overlays += image("icon" = stain_icon, "layer" = MOB_LAYER) // Radio
|
||||
/* if (w_radio)
|
||||
overlays += image("icon" = 'ears.dmi', "icon_state" = "headset[!lying ? "" : "2"]", "layer" = MOB_LAYER) */
|
||||
|
||||
if (s_store)
|
||||
var/t1 = s_store.item_state
|
||||
if (!t1)
|
||||
t1 = s_store.icon_state
|
||||
s_store.screen_loc = ui_sstore1
|
||||
|
||||
if (h_store)
|
||||
h_store.screen_loc = ui_hstore1
|
||||
|
||||
if(client) hud_used.other_update() //Update the screenloc of the items on the 'other' inventory bar
|
||||
//to hide / show them.
|
||||
if (client)
|
||||
if (i_select)
|
||||
if (intent)
|
||||
client.screen += hud_used.intents
|
||||
|
||||
var/list/L = dd_text2list(intent, ",")
|
||||
L[1] += ":-11"
|
||||
i_select.screen_loc = dd_list2text(L,",") //ICONS4, FUCKING SHIT
|
||||
else
|
||||
i_select.screen_loc = null
|
||||
if (m_select)
|
||||
if (m_int)
|
||||
client.screen += hud_used.mov_int
|
||||
|
||||
var/list/L = dd_text2list(m_int, ",")
|
||||
L[1] += ":-11"
|
||||
m_select.screen_loc = dd_list2text(L,",") //ICONS4, FUCKING SHIT
|
||||
else
|
||||
m_select.screen_loc = null
|
||||
|
||||
var/tail_shown = 1
|
||||
if (wear_suit)
|
||||
/*if (mutations & FAT && !(wear_suit.flags & ONESIZEFITSALL))
|
||||
src << "\red You burst out of the [wear_suit.name]!"
|
||||
var/obj/item/clothing/c = wear_suit
|
||||
u_equip(c)
|
||||
if(client)
|
||||
client.screen -= c
|
||||
if(c)
|
||||
c:loc = loc
|
||||
c:dropped(src)
|
||||
c:layer = initial(c:layer)*/
|
||||
if (istype(wear_suit, /obj/item/clothing/suit))
|
||||
var/t1 = wear_suit.icon_state
|
||||
overlays += image("icon" = 'suit.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
||||
if (wear_suit)
|
||||
if (wear_suit.blood_DNA)
|
||||
var/icon/stain_icon = null
|
||||
if (istype(wear_suit, /obj/item/clothing/suit/armor/vest))
|
||||
stain_icon = icon('blood.dmi', "armorblood[!lying ? "" : "2"]")
|
||||
|
||||
else
|
||||
stain_icon = icon('blood.dmi', "suitblood[!lying ? "" : "2"]")
|
||||
overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
|
||||
wear_suit.screen_loc = ui_oclothing
|
||||
if (istype(wear_suit, /obj/item/clothing/suit/straight_jacket))
|
||||
if (handcuffed)
|
||||
handcuffed.loc = loc
|
||||
handcuffed.layer = initial(handcuffed.layer)
|
||||
handcuffed = null
|
||||
if ((l_hand || r_hand))
|
||||
var/h = hand
|
||||
hand = 1
|
||||
drop_item()
|
||||
hand = 0
|
||||
drop_item()
|
||||
hand = h
|
||||
//if wearing some suits, hide the tail
|
||||
if ( istype(wear_suit, /obj/item/clothing/suit/bio_suit) || istype(wear_suit, /obj/item/clothing/suit/bomb_suit) || istype(wear_suit, /obj/item/clothing/suit/space) )
|
||||
tail_shown = 0
|
||||
if(tail_shown)
|
||||
overlays += image("icon" = icon('tajaran.dmi', "tail_[gender==FEMALE ? "f" : "m"]_[lying ? "l" : "s"]"), "layer" = MOB_LAYER)
|
||||
|
||||
if (lying)
|
||||
if (face_lying)
|
||||
overlays += face_lying
|
||||
else
|
||||
if (face_standing)
|
||||
overlays += face_standing
|
||||
|
||||
if (wear_mask)
|
||||
if (istype(wear_mask, /obj/item/clothing/mask))
|
||||
var/t1 = wear_mask.icon_state
|
||||
overlays += image("icon" = 'mask.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
||||
if (!istype(wear_mask, /obj/item/clothing/mask/cigarette))
|
||||
if (wear_mask.blood_DNA)
|
||||
var/icon/stain_icon = icon('blood.dmi', "maskblood[!lying ? "" : "2"]")
|
||||
overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
|
||||
wear_mask.screen_loc = ui_mask
|
||||
|
||||
// Head
|
||||
if (head)
|
||||
var/t1 = head.icon_state
|
||||
var/icon/head_icon = icon('head.dmi', text("[][]", t1, (!( lying ) ? null : "2")))
|
||||
if(istype(head,/obj/item/clothing/head/kitty))
|
||||
head_icon = (( lying ) ? head:mob2 : head:mob)
|
||||
overlays += image("icon" = head_icon, "layer" = MOB_LAYER)
|
||||
if (head.blood_DNA)
|
||||
var/icon/stain_icon = icon('blood.dmi', "helmetblood[!lying ? "" : "2"]")
|
||||
overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
|
||||
head.screen_loc = ui_head
|
||||
else
|
||||
var/datum/organ/external/head = get_organ("head")
|
||||
if(!head.destroyed)
|
||||
//if not wearing anything on the head, show the ears
|
||||
overlays += image("icon" = icon('tajaran.dmi', "ears_[gender==FEMALE ? "f" : "m"]_[lying ? "l" : "s"]"), "layer" = MOB_LAYER)
|
||||
|
||||
// Belt
|
||||
if (belt)
|
||||
var/t1 = belt.item_state
|
||||
if (!t1)
|
||||
t1 = belt.icon_state
|
||||
overlays += image("icon" = 'belt.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
||||
belt.screen_loc = ui_belt
|
||||
|
||||
if ((wear_mask && !(wear_mask.see_face)) || (head && !(head.see_face))) // can't see the face
|
||||
if (wear_id)
|
||||
if (istype(wear_id, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/id = wear_id
|
||||
if (id.registered_name)
|
||||
name = id.registered_name
|
||||
else
|
||||
name = "Unknown"
|
||||
else if (istype(wear_id, /obj/item/device/pda))
|
||||
var/obj/item/device/pda/pda = wear_id
|
||||
if (pda.owner)
|
||||
name = pda.owner
|
||||
else
|
||||
name = "Unknown"
|
||||
else
|
||||
name = "Unknown"
|
||||
else
|
||||
if (wear_id)
|
||||
if (istype(wear_id, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/id = wear_id
|
||||
if (id.registered_name != real_name)
|
||||
name = "[real_name] (as [id.registered_name])"
|
||||
|
||||
|
||||
else if (istype(wear_id, /obj/item/device/pda))
|
||||
var/obj/item/device/pda/pda = wear_id
|
||||
if (pda.owner)
|
||||
if (pda.owner != real_name)
|
||||
name = "[real_name] (as [pda.owner])"
|
||||
else
|
||||
name = real_name
|
||||
|
||||
if (wear_id)
|
||||
wear_id.screen_loc = ui_id
|
||||
|
||||
if (l_store)
|
||||
l_store.screen_loc = ui_storage1
|
||||
|
||||
if (r_store)
|
||||
r_store.screen_loc = ui_storage2
|
||||
|
||||
if (back)
|
||||
var/t1 = back.icon_state
|
||||
overlays += image("icon" = 'back.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
||||
back.screen_loc = ui_back
|
||||
|
||||
if (handcuffed)
|
||||
pulling = null
|
||||
if (!lying)
|
||||
overlays += image("icon" = 'mob.dmi', "icon_state" = "handcuff1", "layer" = MOB_LAYER)
|
||||
else
|
||||
overlays += image("icon" = 'mob.dmi', "icon_state" = "handcuff2", "layer" = MOB_LAYER)
|
||||
|
||||
if (client)
|
||||
client.screen -= contents
|
||||
client.screen += contents
|
||||
|
||||
if (r_hand)
|
||||
overlays += image("icon" = 'items_righthand.dmi', "icon_state" = r_hand.item_state ? r_hand.item_state : r_hand.icon_state, "layer" = MOB_LAYER+1)
|
||||
|
||||
r_hand.screen_loc = ui_rhand
|
||||
|
||||
if (l_hand)
|
||||
overlays += image("icon" = 'items_lefthand.dmi', "icon_state" = l_hand.item_state ? l_hand.item_state : l_hand.icon_state, "layer" = MOB_LAYER+1)
|
||||
|
||||
l_hand.screen_loc = ui_lhand
|
||||
|
||||
var/shielded = 0
|
||||
for (var/obj/item/weapon/cloaking_device/S in src)
|
||||
if (S.active)
|
||||
shielded = 2
|
||||
break
|
||||
|
||||
if(istype(wear_suit, /obj/item/clothing/suit/space/space_ninja)&&wear_suit:s_active)
|
||||
shielded = 3
|
||||
|
||||
switch(shielded)
|
||||
if(1)
|
||||
overlays += image("icon" = 'effects.dmi', "icon_state" = "shield", "layer" = MOB_LAYER+1)
|
||||
if(2)
|
||||
invisibility = 2
|
||||
//New stealth. Hopefully doesn't lag too much. /N
|
||||
if(istype(loc, /turf))//If they are standing on a turf.
|
||||
AddCamoOverlay(loc)//Overlay camo.
|
||||
if(3)
|
||||
if(istype(loc, /turf))
|
||||
//Ninjas may flick into view once in a while if they are stealthed.
|
||||
if(prob(90))
|
||||
NinjaStealthActive(loc)
|
||||
else
|
||||
NinjaStealthMalf()
|
||||
else
|
||||
invisibility = 0
|
||||
|
||||
if (shielded == 2)
|
||||
invisibility = 2
|
||||
else
|
||||
invisibility = 0
|
||||
/*
|
||||
for (var/mob/M in viewers(1, src))//For the love of god DO NOT REFRESH EVERY SECOND - Mport
|
||||
if ((M.client && M.machine == src))
|
||||
spawn (0)
|
||||
show_inv(M)
|
||||
return
|
||||
*/
|
||||
last_b_state = stat
|
||||
|
||||
/mob/living/carbon/human/tajaran/update_body()
|
||||
if(stand_icon)
|
||||
del(stand_icon)
|
||||
if(lying_icon)
|
||||
del(lying_icon)
|
||||
|
||||
if (mutantrace)
|
||||
return
|
||||
|
||||
var/g = "m"
|
||||
if (gender == MALE)
|
||||
g = "m"
|
||||
else if (gender == FEMALE)
|
||||
g = "f"
|
||||
|
||||
stand_icon = new /icon('tajaran.dmi', "torso_[g]_s")
|
||||
lying_icon = new /icon('tajaran.dmi', "torso_[g]_l")
|
||||
|
||||
|
||||
|
||||
var/husk = (mutations & HUSK)
|
||||
//var/obese = (mutations & FAT)
|
||||
|
||||
stand_icon.Blend(new /icon('tajaran.dmi', "chest_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('tajaran.dmi', "chest_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
var/datum/organ/external/head = get_organ("head")
|
||||
if(!head.destroyed)
|
||||
stand_icon.Blend(new /icon('tajaran.dmi', "head_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('tajaran.dmi', "head_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
for(var/datum/organ/external/part in organs)
|
||||
if(!istype(part, /datum/organ/external/groin) \
|
||||
&& !istype(part, /datum/organ/external/chest) \
|
||||
&& !istype(part, /datum/organ/external/head) \
|
||||
&& !part.destroyed)
|
||||
var/icon/temp = new /icon('tajaran.dmi', "[part.icon_name]_s")
|
||||
if(part.robot) temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
|
||||
stand_icon.Blend(temp, ICON_OVERLAY)
|
||||
temp = new /icon('tajaran.dmi', "[part.icon_name]_l")
|
||||
if(part.robot) temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
|
||||
lying_icon.Blend(temp , ICON_OVERLAY)
|
||||
|
||||
stand_icon.Blend(new /icon('tajaran.dmi', "groin_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('tajaran.dmi', "groin_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
if (husk)
|
||||
var/icon/husk_s = new /icon('tajaran.dmi', "husk_s")
|
||||
var/icon/husk_l = new /icon('tajaran.dmi', "husk_l")
|
||||
|
||||
for(var/datum/organ/external/part in organs)
|
||||
if(!istype(part, /datum/organ/external/groin) \
|
||||
&& !istype(part, /datum/organ/external/chest) \
|
||||
&& !istype(part, /datum/organ/external/head) \
|
||||
&& part.destroyed)
|
||||
husk_s.Blend(new /icon('dam_mask.dmi', "[part.icon_name]"), ICON_SUBTRACT)
|
||||
husk_l.Blend(new /icon('dam_mask.dmi', "[part.icon_name]2"), ICON_SUBTRACT)
|
||||
|
||||
stand_icon.Blend(husk_s, ICON_OVERLAY)
|
||||
lying_icon.Blend(husk_l, ICON_OVERLAY)
|
||||
/*else if(obese)
|
||||
stand_icon.Blend(new /icon('human.dmi', "fatbody_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "fatbody_l"), ICON_OVERLAY)*/
|
||||
|
||||
// Skin tone
|
||||
if (s_tone >= 0)
|
||||
stand_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
||||
lying_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
||||
else
|
||||
stand_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
|
||||
lying_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
|
||||
|
||||
if (underwear > 0)
|
||||
//if(!obese)
|
||||
stand_icon.Blend(new /icon('tajaran.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('tajaran.dmi', "underwear[underwear]_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
|
||||
/mob/living/carbon/human/tajaran/update_face()
|
||||
if(organs)
|
||||
var/datum/organ/external/head = get_organ("head")
|
||||
if(head)
|
||||
if(head.destroyed)
|
||||
del(face_standing)
|
||||
del(face_lying)
|
||||
return
|
||||
|
||||
//if(!facial_hair_style || !hair_style) return//Seems people like to lose their icons, this should stop the runtimes for now
|
||||
del(face_standing)
|
||||
del(face_lying)
|
||||
|
||||
if (mutantrace)
|
||||
return
|
||||
|
||||
var/g = "m"
|
||||
if (gender == MALE)
|
||||
g = "m"
|
||||
else if (gender == FEMALE)
|
||||
g = "f"
|
||||
|
||||
var/icon/eyes_s = new/icon("icon" = 'tajaran_face.dmi', "icon_state" = "eyes_s")
|
||||
var/icon/eyes_l = new/icon("icon" = 'tajaran_face.dmi', "icon_state" = "eyes_l")
|
||||
eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
|
||||
eyes_l.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
|
||||
|
||||
//var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
|
||||
//var/icon/hair_l = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_l")
|
||||
//hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
|
||||
//hair_l.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
|
||||
|
||||
//var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
|
||||
//var/icon/facial_l = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_l")
|
||||
//facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
|
||||
//facial_l.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
|
||||
|
||||
var/icon/mouth_s = new/icon("icon" = 'tajaran_face.dmi', "icon_state" = "mouth_[g]_s")
|
||||
var/icon/mouth_l = new/icon("icon" = 'tajaran_face.dmi', "icon_state" = "mouth_[g]_l")
|
||||
|
||||
// if the head or mask has the flag BLOCKHAIR (equal to 5), then do not apply hair
|
||||
//if((!(head && (head.flags & BLOCKHAIR))) && !(wear_mask && (wear_mask.flags & BLOCKHAIR)))
|
||||
//eyes_s.Blend(hair_s, ICON_OVERLAY)
|
||||
//eyes_l.Blend(hair_l, ICON_OVERLAY)
|
||||
|
||||
eyes_s.Blend(mouth_s, ICON_OVERLAY)
|
||||
eyes_l.Blend(mouth_l, ICON_OVERLAY)
|
||||
|
||||
// if BLOCKHAIR, do not apply facial hair
|
||||
//if((!(head && (head.flags & BLOCKHAIR))) && !(wear_mask && (wear_mask.flags & BLOCKHAIR)))
|
||||
//eyes_s.Blend(facial_s, ICON_OVERLAY)
|
||||
//eyes_l.Blend(facial_l, ICON_OVERLAY)
|
||||
|
||||
|
||||
face_standing = new /image()
|
||||
face_lying = new /image()
|
||||
face_standing.icon = eyes_s
|
||||
face_standing.layer = MOB_LAYER
|
||||
face_lying.icon = eyes_l
|
||||
face_lying.layer = MOB_LAYER
|
||||
|
||||
del(mouth_l)
|
||||
del(mouth_s)
|
||||
//del(facial_l)
|
||||
//del(facial_s)
|
||||
//del(hair_l)
|
||||
//del(hair_s)
|
||||
del(eyes_l)
|
||||
del(eyes_s)
|
||||
|
||||
/mob/living/carbon/human/tajaran/co2overloadtime = null
|
||||
/mob/living/carbon/human/tajaran/temperature_resistance = T0C+70
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/human/tajaran/Emissary/
|
||||
unacidable = 1
|
||||
var/aegis = 1
|
||||
|
||||
/mob/living/carbon/human/tajaran/Emissary/New()
|
||||
|
||||
..()
|
||||
|
||||
reagents.add_reagent("hyperzine", 5000) //From the dark, to the light, it's a supersonic flight!
|
||||
// Gotta keep it going!
|
||||
if (!(mutations & HULK))
|
||||
mutations |= HULK
|
||||
|
||||
if (!(mutations & LASER))
|
||||
mutations |= LASER
|
||||
|
||||
if (!(mutations & XRAY))
|
||||
mutations |= XRAY
|
||||
sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS)
|
||||
see_in_dark = 8
|
||||
see_invisible = 2
|
||||
|
||||
if (!(mutations & COLD_RESISTANCE))
|
||||
mutations |= COLD_RESISTANCE
|
||||
|
||||
if (!(mutations & TK))
|
||||
mutations |= TK
|
||||
|
||||
if(!(mutations & HEAL))
|
||||
mutations |= HEAL
|
||||
|
||||
spawn(0)
|
||||
while(src)
|
||||
adjustBruteLoss(-10)
|
||||
adjustToxLoss(-10)
|
||||
adjustOxyLoss(-10)
|
||||
adjustFireLoss(-10)
|
||||
sleep(10)
|
||||
|
||||
|
||||
/mob/living/carbon/human/tajaran/Emissary/ex_act()
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/tajaran/Emissary/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, inrange, params)
|
||||
if(istype(target , /obj/machinery/door/airlock))
|
||||
if(target:locked)
|
||||
target:locked = 0
|
||||
if(!target:density)
|
||||
return 1
|
||||
if(target:operating > 0)
|
||||
return
|
||||
if(!ticker)
|
||||
return 0
|
||||
if(!target:operating)
|
||||
target:operating = 1
|
||||
|
||||
target:animate("opening")
|
||||
target:sd_SetOpacity(0)
|
||||
sleep(10)
|
||||
target:layer = 2.7
|
||||
target:density = 0
|
||||
target:update_icon()
|
||||
target:sd_SetOpacity(0)
|
||||
target:update_nearby_tiles()
|
||||
|
||||
target:operating = -1
|
||||
|
||||
user << "You force the door open, shearing the bolts and burning out the motor."
|
||||
|
||||
if(target:operating)
|
||||
target:operating = -1
|
||||
else if(istype(target , /obj/machinery/door/firedoor))
|
||||
target:open()
|
||||
|
||||
/mob/living/carbon/human/tajaran/Emissary/Life()
|
||||
|
||||
..()
|
||||
|
||||
if (!(mutations & HULK))
|
||||
mutations |= HULK
|
||||
|
||||
|
||||
if((stat == 2) && aegis)
|
||||
src.show_message("\red [src]'s eyes open suddenlly.", 3, "\red \"I gave a solemn vow to never die for long.\"", 2)
|
||||
src.heal_overall_damage(9001,9001)
|
||||
src.stat = 0
|
||||
aegis = 0
|
||||
@@ -0,0 +1,167 @@
|
||||
/mob/living/carbon/human/tajaran/whisper(message as text)
|
||||
//Figured it out. If you use say :w (message) it HTML encodes it, THEN passes it to the whisper code, which does so again. Jeez. --SkyMarshal
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
|
||||
if (!message)
|
||||
return
|
||||
|
||||
log_whisper("[src.name]/[src.key] : [message]")
|
||||
|
||||
if (src.client && (src.client.muted || src.client.muted_complete))
|
||||
src << "You are muted."
|
||||
return
|
||||
|
||||
if (src.stat == 2)
|
||||
return src.say_dead(message)
|
||||
|
||||
if (src.stat)
|
||||
return
|
||||
|
||||
var/alt_name = ""
|
||||
if (istype(src, /mob/living/carbon/human) && src.name != src.real_name)
|
||||
var/mob/living/carbon/human/H = src
|
||||
alt_name = " (as [H.get_visible_name()])"
|
||||
// Mute disability
|
||||
if (src.disabilities & 64)
|
||||
return
|
||||
|
||||
if (istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
return
|
||||
|
||||
var/italics = 1
|
||||
var/message_range = 1
|
||||
|
||||
//work out if we're speaking tajaran or not
|
||||
var/is_speaking_taj = 0
|
||||
if(copytext(message, 1, 4) == ":j ")
|
||||
message = copytext(message, 4)
|
||||
if(taj_talk_understand)
|
||||
is_speaking_taj = 1
|
||||
|
||||
if(istype(src.wear_mask, /obj/item/clothing/mask/gas/voice/space_ninja)&&src.wear_mask:voice=="Unknown")
|
||||
if(copytext(message, 1, 2) != "*")
|
||||
var/list/temp_message = dd_text2list(message, " ")
|
||||
var/list/pick_list = list()
|
||||
for(var/i = 1, i <= temp_message.len, i++)
|
||||
pick_list += i
|
||||
for(var/i=1, i <= abs(temp_message.len/3), i++)
|
||||
var/H = pick(pick_list)
|
||||
if(findtext(temp_message[H], "*") || findtext(temp_message[H], ";") || findtext(temp_message[H], ":")) continue
|
||||
temp_message[H] = ninjaspeak(temp_message[H])
|
||||
pick_list -= H
|
||||
message = dd_list2text(temp_message, " ")
|
||||
message = dd_replaceText(message, "o", "¤")
|
||||
message = dd_replaceText(message, "p", "þ")
|
||||
message = dd_replaceText(message, "l", "£")
|
||||
message = dd_replaceText(message, "s", "§")
|
||||
message = dd_replaceText(message, "u", "µ")
|
||||
message = dd_replaceText(message, "b", "ß")
|
||||
|
||||
message = capitalize(message)
|
||||
|
||||
if (src.stuttering)
|
||||
message = stutter(message)
|
||||
if (src.slurring)
|
||||
message = slur(message)
|
||||
|
||||
for (var/obj/O in view(message_range, src))
|
||||
spawn (0)
|
||||
if (O)
|
||||
O.hear_talk(src, message)
|
||||
|
||||
var/list/listening = hearers(message_range, src)
|
||||
listening -= src
|
||||
listening += src
|
||||
var/list/eavesdropping = hearers(2, src)
|
||||
eavesdropping -= src
|
||||
eavesdropping -= listening
|
||||
var/list/watching = hearers(5, src)
|
||||
watching -= src
|
||||
watching -= listening
|
||||
watching -= eavesdropping
|
||||
|
||||
var/list/heard_a = list() // understood us
|
||||
var/list/heard_b = list() // didn't understand us
|
||||
|
||||
for (var/mob/M in listening)
|
||||
if ( M.say_understands(src) && (M.taj_talk_understand || !is_speaking_taj) )
|
||||
heard_a += M
|
||||
else
|
||||
heard_b += M
|
||||
|
||||
var/rendered = null
|
||||
|
||||
for (var/mob/M in watching)
|
||||
if ( (M.say_understands(src) && !is_speaking_taj) || istype(M,/mob/living/carbon/human/tajaran) )
|
||||
rendered = "<span class='game say'><span class='name'>[src.name]</span> [is_speaking_taj ? "quietly mrowls" : "whispers"] something.</span>"
|
||||
else
|
||||
rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> [is_speaking_taj ? "quietly mrowls" : "whispers"] something.</span>"
|
||||
M.show_message(rendered, 2)
|
||||
|
||||
if (length(heard_a))
|
||||
var/message_a = message
|
||||
|
||||
if (italics)
|
||||
message_a = "<i>[message_a]</i>"
|
||||
//This appears copied from carbon/living say.dm so the istype check for mob is probably not needed. Appending for src is also not needed as the game will check that automatically.
|
||||
if (!istype(src, /mob/living/carbon/human))
|
||||
rendered = "<span class='game say'><span class='name'>[name]</span> [is_speaking_taj ? "mrowls quietly" : "whispers"], <span class='message'>\"[message_a]\"</span></span>"
|
||||
else if (istype(wear_mask, /obj/item/clothing/mask/gas/voice))
|
||||
if (wear_mask:vchange)
|
||||
rendered = "<span class='game say'><span class='name'>[wear_mask:voice]</span> [is_speaking_taj ? "mrowls quietly" : "whispers"], <span class='message'>\"[message_a]\"</span></span>"
|
||||
else
|
||||
rendered = "<span class='game say'><span class='name'>[name]</span> [is_speaking_taj ? "mrowls quietly" : "whispers"], <span class='message'>\"[message_a]\"</span></span>"
|
||||
else
|
||||
rendered = "<span class='game say'><span class='name'>[real_name]</span>[alt_name] [is_speaking_taj ? "mrowls quietly" : "whispers"], <span class='message'>\"[message_a]\"</span></span>"
|
||||
|
||||
for (var/mob/M in heard_a)
|
||||
M.show_message(rendered, 2)
|
||||
|
||||
if (length(heard_b))
|
||||
var/message_b
|
||||
|
||||
message_b = tajspeak(message)
|
||||
|
||||
if (italics)
|
||||
message_b = "<i>[message_b]</i>"
|
||||
|
||||
rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> mrows quietly, <span class='message'>\"[message_b]\"</span></span>"
|
||||
|
||||
for (var/mob/M in heard_b)
|
||||
M.show_message(rendered, 2)
|
||||
|
||||
for (var/mob/M in eavesdropping)
|
||||
if (M.say_understands(src))
|
||||
var/message_c = tajspeak(message)
|
||||
if (!istype(src, /mob/living/carbon/human))
|
||||
rendered = "<span class='game say'><span class='name'>[name]</span> mrowls quietly, <span class='message'>\"[message_c]\"</span></span>"
|
||||
else if(istype(wear_mask, /obj/item/clothing/mask/gas/voice))
|
||||
if(wear_mask:vchange)
|
||||
rendered = "<span class='game say'><span class='name'>[wear_mask:voice]</span> mrowls quietly, <span class='message'>\"[message_c]\"</span></span>"
|
||||
else
|
||||
rendered = "<span class='game say'><span class='name'>[name]</span> mrowls quietly, <span class='message'>\"[message_c]\"</span></span>"
|
||||
else
|
||||
rendered = "<span class='game say'><span class='name'>[real_name]</span>[alt_name] mrowls quietly, <span class='message'>\"[message_c]\"</span></span>"
|
||||
M.show_message(rendered, 2)
|
||||
else
|
||||
rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> quietly mrowls something.</span>"
|
||||
M.show_message(rendered, 2)
|
||||
|
||||
if (italics)
|
||||
message = "<i>[message]</i>"
|
||||
|
||||
if (!istype(src, /mob/living/carbon/human))
|
||||
rendered = "<span class='game say'><span class='name'>[name]</span> [is_speaking_taj ? "mrowls quietly" : "whispers"], <span class='message'>\"[message]\"</span></span>"
|
||||
else if (istype(src.wear_mask, /obj/item/clothing/mask/gas/voice))
|
||||
if(wear_mask:vchange)
|
||||
rendered = "<span class='game say'><span class='name'>[wear_mask:voice]</span> [is_speaking_taj ? "mrowls quietly" : "whispers"], <span class='message'>\"[message]\"</span></span>"
|
||||
else
|
||||
rendered = "<span class='game say'><span class='name'>[name]</span> [is_speaking_taj ? "mrowls quietly" : "whispers"], <span class='message'>\"[message]\"</span></span>"
|
||||
else
|
||||
rendered = "<span class='game say'><span class='name'>[real_name]</span>[alt_name] [is_speaking_taj ? "mrowls quietly" : "whispers"], <span class='message'>\"[message]\"</span></span>"
|
||||
|
||||
for (var/mob/M in world)
|
||||
if (istype(M, /mob/new_player))
|
||||
continue
|
||||
if (M.stat > 1 && !(M in heard_a))
|
||||
M.show_message(rendered, 2)
|
||||
@@ -158,7 +158,7 @@
|
||||
id = pda.owner
|
||||
else if(istype(src.wear_id, /obj/item/weapon/card/id)) //just in case something other than a PDA/ID card somehow gets in the ID slot :[
|
||||
var/obj/item/weapon/card/id/idcard = src.wear_id
|
||||
id = idcard.registered
|
||||
id = idcard.registered_name
|
||||
if (id && (id != src.real_name) && (get_dist(src, usr) <= 1) && prob(10))
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[src.wear_id] \a [src.wear_id] yet something doesn't seem right...</span>\n"
|
||||
else
|
||||
@@ -244,7 +244,7 @@
|
||||
|
||||
if(wear_id)
|
||||
if(istype(wear_id,/obj/item/weapon/card/id))
|
||||
perpname = wear_id:registered
|
||||
perpname = wear_id:registered_name
|
||||
else if(istype(wear_id,/obj/item/device/pda))
|
||||
var/obj/item/device/pda/tempPda = wear_id
|
||||
perpname = tempPda.owner
|
||||
|
||||
@@ -54,6 +54,10 @@
|
||||
var/mutantrace = null
|
||||
|
||||
var/list/organs = list()
|
||||
var/bloodloss = 0
|
||||
var/datum/reagents/vessel
|
||||
var/pale = 0
|
||||
|
||||
|
||||
/mob/living/carbon/human/dummy
|
||||
real_name = "Test Dummy"
|
||||
@@ -62,30 +66,19 @@
|
||||
|
||||
|
||||
/mob/living/carbon/human/New()
|
||||
|
||||
..()
|
||||
|
||||
|
||||
|
||||
var/datum/reagents/R = new/datum/reagents(1000)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
|
||||
if(!dna) dna = new /datum/dna(null)
|
||||
if(!dna)
|
||||
dna = new /datum/dna(null)
|
||||
|
||||
var/datum/organ/external/chest/chest = new /datum/organ/external/chest(src)
|
||||
var/datum/organ/external/head/head = new /datum/organ/external/head(src)
|
||||
var/datum/organ/external/l_arm/l_arm = new /datum/organ/external/l_arm(src)
|
||||
var/datum/organ/external/r_arm/r_arm = new /datum/organ/external/r_arm(src)
|
||||
var/datum/organ/external/r_leg/r_leg = new /datum/organ/external/r_leg(src)
|
||||
var/datum/organ/external/l_leg/l_leg = new /datum/organ/external/l_leg(src)
|
||||
chest.owner = src
|
||||
head.owner = src
|
||||
r_arm.owner = src
|
||||
l_arm.owner = src
|
||||
r_leg.owner = src
|
||||
l_leg.owner = src
|
||||
organs += chest
|
||||
organs += head
|
||||
organs += r_arm
|
||||
organs += l_arm
|
||||
organs += r_leg
|
||||
organs += l_leg
|
||||
make_human_organs()
|
||||
|
||||
var/g = "m"
|
||||
if (gender == MALE)
|
||||
@@ -96,16 +89,56 @@
|
||||
gender = MALE
|
||||
g = "m"
|
||||
|
||||
spawn (1)
|
||||
if(!stand_icon)
|
||||
stand_icon = new /icon('human.dmi', "body_[g]_s")
|
||||
if(!lying_icon)
|
||||
lying_icon = new /icon('human.dmi', "body_[g]_l")
|
||||
spawn(1)
|
||||
stand_icon = new /icon('human.dmi', "body_[g]_s")
|
||||
lying_icon = new /icon('human.dmi', "body_[g]_l")
|
||||
icon = stand_icon
|
||||
update_clothing()
|
||||
|
||||
src << "\blue Your icons have been generated!"
|
||||
|
||||
..()
|
||||
vessel = new/datum/reagents(600)
|
||||
vessel.my_atom = src
|
||||
vessel.add_reagent("blood",560)
|
||||
spawn(1)
|
||||
fixblood()
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/fixblood()
|
||||
for(var/datum/reagent/blood/B in vessel.reagent_list)
|
||||
if(B.id == "blood")
|
||||
B.data = list("donor"=src,"viruses"=null,"blood_DNA"=dna.unique_enzymes,"blood_type"=dna.b_type,"resistances"=null,"trace_chem"=null)
|
||||
|
||||
/mob/living/carbon/human/proc/drip(var/amt as num)
|
||||
if(!amt)
|
||||
return
|
||||
|
||||
var/amm = 0.1 * amt
|
||||
var/turf/T = get_turf(src)
|
||||
var/list/obj/effect/decal/cleanable/blood/drip/nums = list()
|
||||
var/list/iconL = list("1","2","3","4","5")
|
||||
|
||||
vessel.remove_reagent("blood",amm)
|
||||
|
||||
for(var/obj/effect/decal/cleanable/blood/drip/G in T)
|
||||
nums += G
|
||||
iconL.Remove(G.icon_state)
|
||||
if(nums.len >= 3)
|
||||
var/obj/effect/decal/cleanable/blood/drip/D = pick(nums)
|
||||
D.blood_DNA.len++
|
||||
D.blood_DNA[D.blood_DNA.len] = list(dna.unique_enzymes,dna.b_type)
|
||||
// if(virus2)
|
||||
// D.virus2 = virus2.getcopy()
|
||||
return
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/drip/this = new(T)
|
||||
this.icon_state = pick(iconL)
|
||||
this.blood_DNA = list(list(dna.unique_enzymes,dna.b_type))
|
||||
// this.blood_owner = src
|
||||
|
||||
// if(virus2)
|
||||
// this.virus2 = virus2.getcopy()
|
||||
|
||||
|
||||
// organStructure = new /obj/effect/organstructure/human(src)
|
||||
|
||||
@@ -197,6 +230,14 @@
|
||||
var/hungry = (500 - nutrition)/5 // So overeat would be 100 and default level would be 80
|
||||
if (hungry >= 70) tally += hungry/50
|
||||
|
||||
|
||||
for(var/organ in list("l_leg","l_foot","r_leg","r_foot"))
|
||||
var/datum/organ/external/o = get_organ(organ)
|
||||
if(o.broken)
|
||||
tally += 6
|
||||
if(o.destroyed)
|
||||
tally += 12
|
||||
|
||||
if(wear_suit)
|
||||
tally += wear_suit.slowdown
|
||||
|
||||
@@ -1019,8 +1060,8 @@
|
||||
if (wear_id)
|
||||
if (istype(wear_id, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/id = wear_id
|
||||
if (id.registered)
|
||||
name = id.registered
|
||||
if (id.registered_name)
|
||||
name = id.registered_name
|
||||
else
|
||||
name = "Unknown"
|
||||
else if (istype(wear_id, /obj/item/device/pda))
|
||||
@@ -1035,8 +1076,8 @@
|
||||
if (wear_id)
|
||||
if (istype(wear_id, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/id = wear_id
|
||||
if (id.registered != real_name)
|
||||
name = "[real_name] (as [id.registered])"
|
||||
if (id.registered_name != real_name)
|
||||
name = "[real_name] (as [id.registered_name])"
|
||||
|
||||
|
||||
else if (istype(wear_id, /obj/item/device/pda))
|
||||
@@ -1219,58 +1260,152 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
#define BS12TEST 1
|
||||
/mob/living/carbon/human/proc/update_body()
|
||||
if(stand_icon)
|
||||
del(stand_icon)
|
||||
if(lying_icon)
|
||||
del(lying_icon)
|
||||
|
||||
if (mutantrace)
|
||||
return
|
||||
if(!BS12TEST)
|
||||
|
||||
var/g = "m"
|
||||
if (gender == MALE)
|
||||
g = "m"
|
||||
else if (gender == FEMALE)
|
||||
g = "f"
|
||||
if(stand_icon)
|
||||
del(stand_icon)
|
||||
if(lying_icon)
|
||||
del(lying_icon)
|
||||
|
||||
stand_icon = new /icon('human.dmi', "blank")
|
||||
lying_icon = new /icon('human.dmi', "blank")
|
||||
if (mutantrace)
|
||||
return
|
||||
|
||||
var/husk = (mutations & HUSK)
|
||||
var/obese = (mutations & FAT)
|
||||
var/g = "m"
|
||||
if (gender == MALE)
|
||||
g = "m"
|
||||
else if (gender == FEMALE)
|
||||
g = "f"
|
||||
|
||||
stand_icon = new /icon('human.dmi', "blank")
|
||||
lying_icon = new /icon('human.dmi', "blank")
|
||||
|
||||
var/husk = (mutations & HUSK)
|
||||
var/obese = (mutations & FAT)
|
||||
|
||||
if (husk)
|
||||
stand_icon.Blend(new /icon('human.dmi', "husk_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "husk_l"), ICON_OVERLAY)
|
||||
else if(obese)
|
||||
stand_icon.Blend(new /icon('human.dmi', "fatbody_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "fatbody_l"), ICON_OVERLAY)
|
||||
else
|
||||
stand_icon.Blend(new /icon('human.dmi', "chest_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "chest_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
for (var/part in list("head", "arm_left", "arm_right", "hand_left", "hand_right", "leg_left", "leg_right", "foot_left", "foot_right"))
|
||||
stand_icon.Blend(new /icon('human.dmi', "[part]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "[part]_l"), ICON_OVERLAY)
|
||||
|
||||
stand_icon.Blend(new /icon('human.dmi', "groin_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "groin_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
// Skin tone
|
||||
if (s_tone >= 0)
|
||||
stand_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
||||
lying_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
||||
else
|
||||
stand_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
|
||||
lying_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
|
||||
|
||||
if (underwear < 6 && underwear > 0)
|
||||
if(!obese)
|
||||
stand_icon.Blend(new /icon('human.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "underwear[underwear]_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
if (husk)
|
||||
stand_icon.Blend(new /icon('human.dmi', "husk_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "husk_l"), ICON_OVERLAY)
|
||||
else if(obese)
|
||||
stand_icon.Blend(new /icon('human.dmi', "fatbody_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "fatbody_l"), ICON_OVERLAY)
|
||||
else
|
||||
if(stand_icon)
|
||||
del(stand_icon)
|
||||
if(lying_icon)
|
||||
del(lying_icon)
|
||||
|
||||
if (mutantrace)
|
||||
return
|
||||
|
||||
var/g = "m"
|
||||
if (gender == MALE)
|
||||
g = "m"
|
||||
else if (gender == FEMALE)
|
||||
g = "f"
|
||||
|
||||
stand_icon = new /icon('human.dmi', "torso_[g]_s")
|
||||
lying_icon = new /icon('human.dmi', "torso_[g]_l")
|
||||
|
||||
var/husk = (mutations & HUSK)
|
||||
var/obese = (mutations & FAT)
|
||||
|
||||
stand_icon.Blend(new /icon('human.dmi', "chest_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "chest_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
for (var/part in list("head", "arm_left", "arm_right", "hand_left", "hand_right", "leg_left", "leg_right", "foot_left", "foot_right"))
|
||||
stand_icon.Blend(new /icon('human.dmi', "[part]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "[part]_l"), ICON_OVERLAY)
|
||||
var/datum/organ/external/head = get_organ("head")
|
||||
if(!head.destroyed)
|
||||
stand_icon.Blend(new /icon('human.dmi', "head_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "head_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
for(var/datum/organ/external/part in organs)
|
||||
if(!istype(part, /datum/organ/external/groin) \
|
||||
&& !istype(part, /datum/organ/external/chest) \
|
||||
&& !istype(part, /datum/organ/external/head) \
|
||||
&& !part.destroyed)
|
||||
var/icon/temp = new /icon('human.dmi', "[part.icon_name]_s")
|
||||
if(part.robot)
|
||||
temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
|
||||
stand_icon.Blend(temp, ICON_OVERLAY)
|
||||
temp = new /icon('human.dmi', "[part.icon_name]_l")
|
||||
if(part.robot)
|
||||
temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
|
||||
lying_icon.Blend(temp , ICON_OVERLAY)
|
||||
|
||||
stand_icon.Blend(new /icon('human.dmi', "groin_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "groin_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
// Skin tone
|
||||
if (s_tone >= 0)
|
||||
stand_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
||||
lying_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
||||
else
|
||||
stand_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
|
||||
lying_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
|
||||
if (husk)
|
||||
var/icon/husk_s = new /icon('human.dmi', "husk_s")
|
||||
var/icon/husk_l = new /icon('human.dmi', "husk_l")
|
||||
|
||||
for(var/datum/organ/external/part in organs)
|
||||
if(!istype(part, /datum/organ/external/groin) \
|
||||
&& !istype(part, /datum/organ/external/chest) \
|
||||
&& !istype(part, /datum/organ/external/head) \
|
||||
&& part.destroyed)
|
||||
husk_s.Blend(new /icon('dam_mask.dmi', "[part.icon_name]"), ICON_SUBTRACT)
|
||||
husk_l.Blend(new /icon('dam_mask.dmi', "[part.icon_name]2"), ICON_SUBTRACT)
|
||||
|
||||
stand_icon.Blend(husk_s, ICON_OVERLAY)
|
||||
lying_icon.Blend(husk_l, ICON_OVERLAY)
|
||||
else if(obese)
|
||||
stand_icon.Blend(new /icon('human.dmi', "fatbody_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "fatbody_l"), ICON_OVERLAY)
|
||||
|
||||
// Skin tone
|
||||
if (s_tone >= 0)
|
||||
stand_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
||||
lying_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
||||
else
|
||||
stand_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
|
||||
lying_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
|
||||
// if(pale)
|
||||
// stand_icon.Blend(rgb(100,100,100))
|
||||
// lying_icon.Blend(rgb(100,100,100))
|
||||
|
||||
if (underwear < 6 && underwear > 0)
|
||||
if(!obese)
|
||||
stand_icon.Blend(new /icon('human.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "underwear[underwear]_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
|
||||
|
||||
if (underwear < 6 && underwear > 0)
|
||||
if(!obese)
|
||||
stand_icon.Blend(new /icon('human.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "underwear[underwear]_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
/mob/living/carbon/human/proc/update_face()
|
||||
if(organs)
|
||||
var/datum/organ/external/head = get_organ("head")
|
||||
if(head)
|
||||
if(head.destroyed)
|
||||
del(face_standing)
|
||||
del(face_lying)
|
||||
return
|
||||
if(!facial_hair_style || !hair_style) return//Seems people like to lose their icons, this should stop the runtimes for now
|
||||
del(face_standing)
|
||||
del(face_lying)
|
||||
@@ -2059,11 +2194,11 @@ It can still be worn/put on as normal.
|
||||
var/obj/item/weapon/card/id/id = wear_id
|
||||
if (istype(pda))
|
||||
if (pda.id)
|
||||
. = pda.id.registered
|
||||
. = pda.id.registered_name
|
||||
else
|
||||
. = pda.owner
|
||||
else if (istype(id))
|
||||
. = id.registered
|
||||
. = id.registered_name
|
||||
else
|
||||
return if_no_id
|
||||
return
|
||||
@@ -2076,7 +2211,7 @@ It can still be worn/put on as normal.
|
||||
if (istype(pda))
|
||||
. = pda.owner
|
||||
else if (istype(id))
|
||||
. = id.registered
|
||||
. = id.registered_name
|
||||
else
|
||||
return if_no_id
|
||||
return
|
||||
@@ -2203,7 +2338,7 @@ It can still be worn/put on as normal.
|
||||
|
||||
if(wear_id)
|
||||
if(istype(wear_id,/obj/item/weapon/card/id))
|
||||
perpname = wear_id:registered
|
||||
perpname = wear_id:registered_name
|
||||
else if(istype(wear_id,/obj/item/device/pda))
|
||||
var/obj/item/device/pda/tempPda = wear_id
|
||||
perpname = tempPda.owner
|
||||
|
||||
@@ -101,24 +101,45 @@
|
||||
if("hurt")
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>Punched [src.name] ([src.ckey])</font>")
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been punched by [M.name] ([M.ckey])</font>")
|
||||
|
||||
log_attack("<font color='red'>[M.name] ([M.ckey]) punched [src.name] ([src.ckey])</font>")
|
||||
|
||||
|
||||
var/attack_verb
|
||||
switch(M.mutantrace)
|
||||
if("lizard")
|
||||
attack_verb = "scratch"
|
||||
if("plant")
|
||||
attack_verb = "slash"
|
||||
else
|
||||
attack_verb = "punch"
|
||||
|
||||
if(istajaran(M))
|
||||
attack_verb = "slash"
|
||||
|
||||
var/damage = rand(0, 9)
|
||||
if(!damage)
|
||||
playsound(loc, 'punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("\red <B>[M] has attempted to punch [src]!</B>")
|
||||
switch(attack_verb)
|
||||
if("slash")
|
||||
playsound(loc, 'slashmiss.ogg', 25, 1, -1)
|
||||
else
|
||||
playsound(loc, 'punchmiss.ogg', 25, 1, -1)
|
||||
|
||||
visible_message("\red <B>[M] has attempted to [attack_verb] [src]!</B>")
|
||||
return 0
|
||||
|
||||
|
||||
var/datum/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
|
||||
if(M.mutations & HULK) damage += 5
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
|
||||
visible_message("\red <B>[M] has punched [src]!</B>")
|
||||
switch(attack_verb)
|
||||
if("slash")
|
||||
playsound(loc, 'slice.ogg', 25, 1, -1)
|
||||
else
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
|
||||
visible_message("\red <B>[M] has [attack_verb]ed [src]!</B>")
|
||||
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
if(damage >= 9)
|
||||
@@ -126,7 +147,6 @@
|
||||
apply_effect(4, WEAKEN, armor_block)
|
||||
UpdateDamageIcon()
|
||||
|
||||
|
||||
if("disarm")
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>Disarmed [src.name] ([src.ckey])</font>")
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been disarmed by [M.name] ([M.ckey])</font>")
|
||||
@@ -180,4 +200,7 @@
|
||||
|
||||
playsound(loc, 'punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("\red <B>[M] attempted to disarm [src]!</B>")
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, inrange, params)
|
||||
return
|
||||
@@ -27,33 +27,37 @@
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/get_organ(var/zone)
|
||||
if(!zone) zone = "chest"
|
||||
if(!zone)
|
||||
zone = "chest"
|
||||
for(var/datum/organ/external/O in organs)
|
||||
if(O.name == zone)
|
||||
return O
|
||||
return null
|
||||
|
||||
|
||||
/mob/living/carbon/human/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0)
|
||||
/mob/living/carbon/human/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0 , var/weapon = null)
|
||||
if((damagetype != BRUTE) && (damagetype != BURN))
|
||||
..(damage, damagetype, def_zone, blocked)
|
||||
return 1
|
||||
|
||||
if(blocked >= 2) return 0
|
||||
if(blocked >= 2)
|
||||
return 0
|
||||
|
||||
var/datum/organ/external/organ = null
|
||||
if(isorgan(def_zone))
|
||||
organ = def_zone
|
||||
else
|
||||
if(!def_zone) def_zone = ran_zone(def_zone)
|
||||
if(!def_zone)
|
||||
def_zone = ran_zone(def_zone)
|
||||
organ = get_organ(check_zone(def_zone))
|
||||
if(!organ) return 0
|
||||
if(!organ)
|
||||
return 0
|
||||
if(blocked)
|
||||
damage = (damage/(blocked+1))
|
||||
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
organ.take_damage(damage, 0)
|
||||
organ.take_damage(damage, 0, is_sharp(weapon), weapon)
|
||||
if(BURN)
|
||||
organ.take_damage(0, damage)
|
||||
UpdateDamageIcon()
|
||||
|
||||
@@ -111,6 +111,7 @@ emp_act
|
||||
if(!I || !user) return 0
|
||||
|
||||
var/datum/organ/external/affecting = get_organ(ran_zone(user.zone_sel.selecting))
|
||||
|
||||
var/hit_area = parse_zone(affecting.name)
|
||||
|
||||
if((user != src) && check_shields(I.force, "the [I.name]"))
|
||||
@@ -121,7 +122,8 @@ emp_act
|
||||
var/armor = run_armor_check(affecting, "melee", "Your armor has protected you from a hit to the [hit_area].", "Your armor has softened hit to your [hit_area].")
|
||||
if(armor >= 2) return 0
|
||||
if(!I.force) return 0
|
||||
apply_damage(I.force, I.damtype, affecting, armor)
|
||||
|
||||
apply_damage(I.force, I.damtype, affecting, armor , I)
|
||||
|
||||
var/bloody = 0
|
||||
if(((I.damtype == BRUTE) || (I.damtype == HALLOSS)) && prob(25 + (I.force * 2)))
|
||||
|
||||
@@ -719,6 +719,52 @@
|
||||
|
||||
// health = 100 - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss())
|
||||
|
||||
var/leg_tally = 2
|
||||
for(var/datum/organ/external/E in organs)
|
||||
E.process()
|
||||
if(E.robot && prob(E.brute_dam + E.burn_dam))
|
||||
if(E.name == "l_hand" || E.name == "l_arm")
|
||||
if(hand && equipped())
|
||||
drop_item()
|
||||
emote("custom v drops what they were holding, their limb malfunctioning!")
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
spark_system.start()
|
||||
spawn(10)
|
||||
del(spark_system)
|
||||
else if(E.name == "r_hand" || E.name == "r_arm")
|
||||
if(!hand && equipped())
|
||||
drop_item()
|
||||
emote("custom v drops what they were holding, their limb malfunctioning!")
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
spark_system.start()
|
||||
spawn(10)
|
||||
del(spark_system)
|
||||
else if(E.name == "l_leg" || E.name == "l_foot" \
|
||||
|| E.name == "r_leg" || E.name == "r_foot" && !lying)
|
||||
leg_tally-- // let it fail even if just foot&leg
|
||||
if(E.broken || E.destroyed)
|
||||
if(E.name == "l_hand" || E.name == "l_arm")
|
||||
if(hand && equipped())
|
||||
drop_item()
|
||||
emote("scream")
|
||||
else if(E.name == "r_hand" || E.name == "r_arm")
|
||||
if(!hand && equipped())
|
||||
drop_item()
|
||||
emote("scream")
|
||||
else if(E.name == "l_leg" || E.name == "l_foot" \
|
||||
|| E.name == "r_leg" || E.name == "r_foot" && !lying)
|
||||
leg_tally-- // let it fail even if just foot&leg
|
||||
|
||||
// can't stand
|
||||
if(leg_tally == 0 && !paralysis && !(lying || resting))
|
||||
emote("scream")
|
||||
emote("collapse")
|
||||
paralysis = 10
|
||||
|
||||
if(getOxyLoss() > 50) Paralyse(3)
|
||||
|
||||
if(health < config.health_threshold_dead || brain_op_stage == 4.0)
|
||||
@@ -733,6 +779,38 @@
|
||||
Paralyse(5)
|
||||
|
||||
if (stat != 2) //Alive.
|
||||
|
||||
var/blood_volume = round(vessel.get_reagent_amount("blood"))
|
||||
if(bloodloss)
|
||||
drip(bloodloss)
|
||||
if(!blood_volume)
|
||||
bloodloss = 0
|
||||
else if(blood_volume > 448)
|
||||
if(pale)
|
||||
pale = 0
|
||||
update_body()
|
||||
else if(blood_volume <= 448 && blood_volume > 336)
|
||||
adjustToxLoss(1)
|
||||
if(!pale)
|
||||
pale = 1
|
||||
update_body()
|
||||
var/word = pick("dizzy","woosey","faint")
|
||||
src << "\red You feel [word]"
|
||||
if(prob(1))
|
||||
var/word = pick("dizzy","woosey","faint")
|
||||
src << "\red You feel [word]"
|
||||
else if(blood_volume <= 336 && blood_volume > 244)
|
||||
adjustToxLoss(5)
|
||||
if(!pale)
|
||||
pale = 1
|
||||
update_body()
|
||||
eye_blurry += 6
|
||||
if(prob(15))
|
||||
paralysis += rand(1,3)
|
||||
else if(blood_volume <= 244 && blood_volume > 122)
|
||||
if(toxloss <= 101)
|
||||
toxloss = 101
|
||||
|
||||
if (silent)
|
||||
silent--
|
||||
|
||||
@@ -784,6 +862,32 @@
|
||||
|
||||
if (stuttering) stuttering--
|
||||
|
||||
var/datum/organ/external/head/head = get_organ("head")
|
||||
if(head && !head.disfigured)
|
||||
if(head.brute_dam >= 45 || head.burn_dam >= 45)
|
||||
head.disfigured = 1
|
||||
emote("scream")
|
||||
real_name = "Unknown"
|
||||
src << "\red Your face has become disfigured."
|
||||
// face_op_stage = 0.0
|
||||
var/blood_max = 0
|
||||
for(var/datum/organ/external/temp in organs)
|
||||
if(!temp.bleeding || temp.robot) //THAT WAS DUMB.
|
||||
continue
|
||||
// else
|
||||
// if(prob(35))
|
||||
// bloodloss += rand(1,10)
|
||||
if(temp.wounds)
|
||||
for(var/datum/organ/wound/W in temp.wounds)
|
||||
if(W.wound_size && W.bleeding)
|
||||
blood_max += W.wound_size
|
||||
if(temp.destroyed && !temp.gauzed)
|
||||
blood_max += 50 //Yer missing a fucking limb.
|
||||
bloodloss = min(bloodloss+1,(blood_max))
|
||||
|
||||
|
||||
|
||||
|
||||
if (eye_blind)
|
||||
eye_blind--
|
||||
blinded = 1
|
||||
@@ -882,22 +986,41 @@
|
||||
if (mutantrace == "lizard" || mutantrace == "metroid")
|
||||
see_in_dark = 3
|
||||
see_invisible = 1
|
||||
|
||||
else if (istajaran(src))
|
||||
see_in_dark = 8
|
||||
|
||||
else if (druggy) // If drugged~
|
||||
see_in_dark = 2
|
||||
//see_invisible regulated by drugs themselves.
|
||||
else
|
||||
see_in_dark = 2
|
||||
var/seer = 0
|
||||
for(var/obj/effect/rune/R in world)
|
||||
if(loc==R.loc && R.word1==wordsee && R.word2==wordhell && R.word3==wordjoin)
|
||||
seer = 1
|
||||
if(!seer)
|
||||
see_invisible = 0
|
||||
|
||||
else if(istype(head, /obj/item/clothing/head/helmet/welding))
|
||||
var/seer = 0
|
||||
for(var/obj/effect/rune/R in world)
|
||||
if(loc==R.loc && R.word1==wordsee && R.word2==wordhell && R.word3==wordjoin)
|
||||
seer = 1
|
||||
if(!seer)
|
||||
see_invisible = 0
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
else if(istype(head, /obj/item/clothing/head/helmet/welding)) // wat. This is never fucking called.
|
||||
if(!head:up && tinted_weldhelh)
|
||||
see_in_dark = 1
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/* HUD shit goes here, as long as it doesn't modify src.sight flags */
|
||||
// The purpose of this is to stop xray and w/e from preventing you from using huds -- Love, Doohl
|
||||
if(istype(glasses, /obj/item/clothing/glasses/hud/health))
|
||||
|
||||
@@ -88,4 +88,6 @@
|
||||
return 1
|
||||
if (istype(other, /mob/living/carbon/metroid))
|
||||
return 1
|
||||
if (istype(other, /mob/living/carbon/human/tajaran))
|
||||
return 1
|
||||
return ..()
|
||||
@@ -13,7 +13,7 @@
|
||||
client.images += image(tempHud,perp,"hud[ckey(perp:wear_id:GetJobName())]")
|
||||
var/perpname = "wot"
|
||||
if(istype(perp.wear_id,/obj/item/weapon/card/id))
|
||||
perpname = perp.wear_id:registered
|
||||
perpname = perp.wear_id:registered_name
|
||||
else if(istype(perp.wear_id,/obj/item/device/pda))
|
||||
var/obj/item/device/pda/tempPda = perp.wear_id
|
||||
perpname = tempPda.owner
|
||||
|
||||
@@ -103,6 +103,7 @@
|
||||
var/canmove = 1.0
|
||||
var/eye_stat = null//Living, potentially Carbon
|
||||
var/lastpuke = 0
|
||||
var/unacidable = 0
|
||||
|
||||
var/name_archive //For admin things like possession
|
||||
|
||||
@@ -242,7 +243,7 @@
|
||||
|
||||
var/robot_talk_understand = 0
|
||||
var/alien_talk_understand = 0
|
||||
|
||||
var/taj_talk_understand = 0
|
||||
|
||||
//You can guess what these are for. --SkyMarshal
|
||||
var/list/atom/hallucinations = list()
|
||||
@@ -273,4 +274,6 @@ the mob is also allowed to move without any sort of restriction. For instance, i
|
||||
|
||||
var/datum/preferences/storedpreferences = null
|
||||
|
||||
var/geaslist = list()
|
||||
var/geaslist = list()
|
||||
|
||||
|
||||
|
||||
@@ -60,6 +60,11 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/proc/istajaran(A)
|
||||
if(istype(A, /mob/living/carbon/human/tajaran))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/*proc/ishivebot(A)
|
||||
if(A && istype(A, /mob/living/silicon/hivebot))
|
||||
return 1
|
||||
@@ -105,12 +110,21 @@ proc/isorgan(A)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
proc/hasorgans(A)
|
||||
if(ishuman(A) || ismonkey(A))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
|
||||
/proc/hsl2rgb(h, s, l)
|
||||
return
|
||||
|
||||
|
||||
/proc/check_zone(zone)
|
||||
if(!zone) return "chest"
|
||||
if(!zone)
|
||||
return "chest"
|
||||
switch(zone)
|
||||
if("eyes")
|
||||
zone = "head"
|
||||
|
||||
+554
-38
@@ -1,17 +1,83 @@
|
||||
/datum/organ
|
||||
|
||||
|
||||
/datum/organ/var
|
||||
name = "organ"
|
||||
mob/living/carbon/human/owner = null
|
||||
|
||||
list/datum/autopsy_data/autopsy_data = list()
|
||||
list/trace_chemicals = list() // traces of chemicals in the organ,
|
||||
// links chemical IDs to number of ticks for which they'll stay in the blood
|
||||
|
||||
|
||||
/datum/organ/proc/process()
|
||||
return 0
|
||||
|
||||
/datum/organ/proc/receive_chem(chemical as obj)
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/make_human_organs()
|
||||
|
||||
new /datum/organ/external/chest(src)
|
||||
new /datum/organ/external/groin(src)
|
||||
new /datum/organ/external/head(src)
|
||||
new /datum/organ/external/l_arm(src)
|
||||
new /datum/organ/external/r_arm(src)
|
||||
new /datum/organ/external/r_leg(src)
|
||||
new /datum/organ/external/l_leg(src)
|
||||
new /datum/organ/external/l_hand(src)
|
||||
new /datum/organ/external/l_foot(src)
|
||||
new /datum/organ/external/r_hand(src)
|
||||
new /datum/organ/external/r_foot(src)
|
||||
|
||||
var/datum/organ/external/part = get_organ("chest")
|
||||
part.children = list(get_organ("r_leg"),get_organ("l_leg"),get_organ("r_arm"),get_organ("l_arm"),get_organ("groin"),get_organ("head"))
|
||||
part = get_organ("head")
|
||||
part.parent = get_organ("chest")
|
||||
part = get_organ("groin")
|
||||
part.parent = get_organ("chest")
|
||||
part = get_organ("r_leg")
|
||||
part.children = list(get_organ("r_foot"))
|
||||
part.parent = get_organ("chest")
|
||||
part = get_organ("l_leg")
|
||||
part.children = list(get_organ("l_foot"))
|
||||
part.parent = get_organ("chest")
|
||||
part = get_organ("r_arm")
|
||||
part.children = list(get_organ("r_hand"))
|
||||
part.parent = get_organ("chest")
|
||||
part = get_organ("l_arm")
|
||||
part.children = list(get_organ("l_hand"))
|
||||
part.parent = get_organ("chest")
|
||||
part = get_organ("r_foot")
|
||||
part.parent = get_organ("r_leg")
|
||||
part = get_organ("l_foot")
|
||||
part.parent = get_organ("l_leg")
|
||||
part = get_organ("r_hand")
|
||||
part.parent = get_organ("r_arm")
|
||||
part = get_organ("l_hand")
|
||||
part.parent = get_organ("l_arm")
|
||||
|
||||
|
||||
|
||||
|
||||
/datum/autopsy_data
|
||||
var
|
||||
name = "organ"
|
||||
owner = null
|
||||
|
||||
|
||||
proc/process()
|
||||
return 0
|
||||
|
||||
|
||||
proc/receive_chem(chemical as obj)
|
||||
return 0
|
||||
|
||||
weapon = null
|
||||
pretend_weapon = null
|
||||
damage = 0
|
||||
hits = 0
|
||||
time_inflicted = 0
|
||||
|
||||
proc/copy()
|
||||
var/datum/autopsy_data/W = new()
|
||||
W.weapon = weapon
|
||||
W.pretend_weapon = pretend_weapon
|
||||
W.damage = damage
|
||||
W.hits = hits
|
||||
W.time_inflicted = time_inflicted
|
||||
return W
|
||||
|
||||
/****************************************************
|
||||
EXTERNAL ORGANS
|
||||
@@ -27,47 +93,230 @@
|
||||
burn_dam = 0
|
||||
bandaged = 0
|
||||
max_damage = 0
|
||||
wound_size = 0
|
||||
max_size = 0
|
||||
tmp/list/obj/item/weapon/implant/implant = list()
|
||||
|
||||
display_name
|
||||
tmp/list/wounds = list()
|
||||
tmp/bleeding = 0
|
||||
tmp/perma_injury = 0
|
||||
tmp/perma_dmg = 0
|
||||
tmp/broken = 0
|
||||
tmp/destroyed = 0
|
||||
tmp/destspawn = 0 //Has it spawned the broken limb?
|
||||
tmp/gauzed = 0 //Has the missing limb been patched?
|
||||
tmp/robot = 0 //ROBOT ARM MAN!
|
||||
tmp/cutaway = 0 //First part of limb reattachment.
|
||||
tmp/attachable = 0 //Can limb be attached?
|
||||
min_broken_damage = 30
|
||||
datum/organ/external/parent
|
||||
list/datum/organ/external/children
|
||||
damage_msg = "\red You feel a intense pain"
|
||||
|
||||
proc/take_damage(brute, burn)
|
||||
if((brute <= 0) && (burn <= 0)) return 0
|
||||
if((src.brute_dam + src.burn_dam + brute + burn) < src.max_damage)
|
||||
src.brute_dam += brute
|
||||
src.burn_dam += burn
|
||||
var/open = 0
|
||||
var/stage = 0
|
||||
var/wound = 0
|
||||
|
||||
New(mob/living/carbon/H)
|
||||
..(H)
|
||||
if(!display_name)
|
||||
display_name = name
|
||||
if(istype(H))
|
||||
owner = H
|
||||
H:organs.Add(src)
|
||||
|
||||
Del()
|
||||
for(var/datum/organ/wound/W in wounds)
|
||||
del(W)
|
||||
..()
|
||||
|
||||
proc/take_damage(brute, burn, sharp, used_weapon = null, spread=0)
|
||||
if((brute <= 0) && (burn <= 0))
|
||||
return 0
|
||||
if(destroyed)
|
||||
return 0
|
||||
if(robot)
|
||||
brute *= 0.66 //~2/3 damage for ROBOLIMBS
|
||||
burn *= 0.66 //~2/3 damage for ROBOLIMBS
|
||||
|
||||
if(owner && !robot)
|
||||
owner.pain(display_name, (brute+burn)*3, 1)
|
||||
if(sharp)
|
||||
var/nux = brute * rand(10,15)
|
||||
if(brute_dam >= max_damage)
|
||||
if(prob(5 * brute))
|
||||
// for(var/mob/M in viewers(owner))
|
||||
// M.show_message("\red [owner.name]'s [display_name] flies off.")
|
||||
destroyed = 1
|
||||
droplimb()
|
||||
return
|
||||
else if(prob(nux))
|
||||
createwound(max(1,min(6,round(brute/10) + rand(0,1))),0,brute)
|
||||
if(!robot) owner << "You feel something wet on your [display_name]"
|
||||
|
||||
if((brute_dam + burn_dam + brute + burn) < max_damage)
|
||||
if(brute)
|
||||
brute_dam += brute
|
||||
if(prob(brute*2) && !sharp)
|
||||
createwound(rand(4,6),0,brute)
|
||||
else if(!sharp)
|
||||
createwound(max(1,min(6,round(brute/10) + rand(1,2))),1,brute)
|
||||
if(burn)
|
||||
burn_dam += burn
|
||||
createwound(max(1,min(6,round(burn/10) + rand(0,1))),2,burn)
|
||||
else
|
||||
var/can_inflict = src.max_damage - (src.brute_dam + src.burn_dam)
|
||||
var/can_inflict = max_damage - (brute_dam + burn_dam)
|
||||
if(can_inflict)
|
||||
if (brute > 0 && burn > 0)
|
||||
brute = can_inflict/2
|
||||
burn = can_inflict/2
|
||||
var/ratio = brute / (brute + burn)
|
||||
src.brute_dam += ratio * can_inflict
|
||||
src.burn_dam += (1 - ratio) * can_inflict
|
||||
brute_dam += ratio * can_inflict
|
||||
burn_dam += (1 - ratio) * can_inflict
|
||||
else
|
||||
if (brute > 0)
|
||||
brute = can_inflict
|
||||
src.brute_dam += brute
|
||||
brute_dam += brute
|
||||
if(!sharp && !prob(brute*3)) createwound(max(1,min(6,round(brute/10) + rand(0,1))),1,brute)
|
||||
else createwound(max(1,min(6,round(brute/10) + rand(1,2))),1,brute)
|
||||
else
|
||||
burn = can_inflict
|
||||
src.burn_dam += burn
|
||||
burn_dam += burn
|
||||
createwound(max(1,min(6,round(burn/10) + rand(0,1))),2,burn)
|
||||
else if(!robot)
|
||||
var/passed_dam = (brute + burn) - can_inflict //Getting how much overdamage we have.
|
||||
var/list/datum/organ/external/possible_points = list()
|
||||
if(parent)
|
||||
possible_points += parent
|
||||
if(children)
|
||||
possible_points += children
|
||||
if(!possible_points.len)
|
||||
message_admins("Oh god WHAT! [owner]'s [src] was unable to find an organ to pass overdamage too!")
|
||||
else
|
||||
if(!spread)
|
||||
var/datum/organ/external/target = pick(possible_points)
|
||||
if(brute)
|
||||
target.take_damage(passed_dam, 0, sharp, used_weapon,1)
|
||||
else
|
||||
target.take_damage(0, passed_dam, sharp, used_weapon,1)
|
||||
else
|
||||
return 0
|
||||
droplimb(1) //Robot limbs just kinda fail at full damage.
|
||||
|
||||
var/result = src.update_icon()
|
||||
|
||||
if(broken)
|
||||
owner.emote("scream")
|
||||
|
||||
if(used_weapon) add_wound(used_weapon, brute + burn)
|
||||
|
||||
var/result = update_icon()
|
||||
return result
|
||||
|
||||
|
||||
proc/heal_damage(brute, burn)
|
||||
src.brute_dam = max(0, src.brute_dam - brute)
|
||||
src.burn_dam = max(0, src.burn_dam - burn)
|
||||
proc/heal_damage(brute, burn, internal = 0, robo_repair = 0)
|
||||
if(robot && !robo_repair)
|
||||
return
|
||||
var/brute_to_heal = 0
|
||||
var/brute_wounds = list()
|
||||
var/burn_to_heal = 0
|
||||
var/burn_wounds = list()
|
||||
for(var/datum/organ/wound/W in wounds)
|
||||
if(W.wound_type > 1 && W.damage)
|
||||
burn_to_heal += W.damage
|
||||
burn_wounds += W
|
||||
else if(W.damage)
|
||||
brute_to_heal += W.damage
|
||||
brute_wounds += W
|
||||
if(brute && brute <= brute_to_heal)
|
||||
for(var/datum/organ/wound/W in brute_wounds)
|
||||
if(brute >= W.damage)
|
||||
brute_dam -= W.damage
|
||||
brute -= W.damage
|
||||
W.damage = 0
|
||||
W.initial_dmg = 0
|
||||
W.stopbleeding(1)
|
||||
else
|
||||
W.damage -= brute
|
||||
W.initial_dmg -= brute
|
||||
W.stopbleeding()
|
||||
else if(brute)
|
||||
for(var/datum/organ/wound/W in brute_wounds)
|
||||
W.damage = 0
|
||||
W.initial_dmg = 0
|
||||
W.stopbleeding(1)
|
||||
brute_dam = 0
|
||||
if(burn && burn <= burn_to_heal)
|
||||
for(var/datum/organ/wound/W in burn_wounds)
|
||||
if(burn >= W.damage)
|
||||
burn_dam -= W.damage
|
||||
burn -= W.damage
|
||||
W.damage = 0
|
||||
W.initial_dmg = 0
|
||||
W.stopbleeding()
|
||||
else
|
||||
W.damage -= burn
|
||||
W.initial_dmg -= burn
|
||||
W.stopbleeding()
|
||||
else if(burn)
|
||||
for(var/datum/organ/wound/W in burn_wounds)
|
||||
W.damage = 0
|
||||
W.initial_dmg = 0
|
||||
W.stopbleeding()
|
||||
burn_dam = 0
|
||||
if(internal)
|
||||
broken = 0
|
||||
perma_injury = 0
|
||||
// if all damage is healed, replace the wounds with scars
|
||||
if(brute_dam + burn_dam == 0)
|
||||
for(var/V in autopsy_data)
|
||||
var/datum/autopsy_data/W = autopsy_data[V]
|
||||
del W
|
||||
autopsy_data = list()
|
||||
return update_icon()
|
||||
|
||||
proc/add_wound(var/used_weapon, var/damage)
|
||||
var/datum/autopsy_data/W = autopsy_data[used_weapon]
|
||||
if(!W)
|
||||
W = new()
|
||||
W.weapon = used_weapon
|
||||
autopsy_data[used_weapon] = W
|
||||
|
||||
W.hits += 1
|
||||
W.damage += damage
|
||||
W.time_inflicted = world.time
|
||||
|
||||
|
||||
|
||||
proc/get_damage() //returns total damage
|
||||
return src.brute_dam + src.burn_dam //could use src.health?
|
||||
return max(brute_dam + burn_dam - perma_injury,perma_injury) //could use health?
|
||||
|
||||
proc/get_damage_brute()
|
||||
return max(brute_dam+perma_injury,perma_injury)
|
||||
|
||||
proc/get_damage_fire()
|
||||
return burn_dam
|
||||
|
||||
process()
|
||||
if(destroyed)
|
||||
if(!destspawn)
|
||||
droplimb()
|
||||
return
|
||||
if(broken == 0)
|
||||
perma_dmg = 0
|
||||
if(parent)
|
||||
if(parent.destroyed)
|
||||
destroyed = 1
|
||||
owner:update_body()
|
||||
return
|
||||
if(brute_dam > min_broken_damage && !robot)
|
||||
if(broken == 0)
|
||||
//owner.unlock_medal("Broke Yarrr Bones!", 0, "Break a bone.", "easy")
|
||||
owner.visible_message("\red You hear a loud cracking sound coming from [owner.name].","\red <b>Something feels like it shattered in your [display_name]!</b>","You hear a sickening crack.")
|
||||
owner.emote("scream")
|
||||
broken = 1
|
||||
wound = pick("broken","fracture","hairline fracture") //Randomise in future. Edit: Randomized. --SkyMarshal
|
||||
perma_injury = brute_dam
|
||||
return
|
||||
return
|
||||
|
||||
// new damage icon system
|
||||
// returns just the brute/burn damage code
|
||||
@@ -77,18 +326,18 @@
|
||||
|
||||
if(burn_dam ==0)
|
||||
tburn =0
|
||||
else if (src.burn_dam < (src.max_damage * 0.25 / 2))
|
||||
else if (burn_dam < (max_damage * 0.25 / 2))
|
||||
tburn = 1
|
||||
else if (src.burn_dam < (src.max_damage * 0.75 / 2))
|
||||
else if (burn_dam < (max_damage * 0.75 / 2))
|
||||
tburn = 2
|
||||
else
|
||||
tburn = 3
|
||||
|
||||
if (src.brute_dam == 0)
|
||||
if (brute_dam == 0)
|
||||
tbrute = 0
|
||||
else if (src.brute_dam < (src.max_damage * 0.25 / 2))
|
||||
else if (brute_dam < (max_damage * 0.25 / 2))
|
||||
tbrute = 1
|
||||
else if (src.brute_dam < (src.max_damage * 0.75 / 2))
|
||||
else if (brute_dam < (max_damage * 0.75 / 2))
|
||||
tbrute = 2
|
||||
else
|
||||
tbrute = 3
|
||||
@@ -98,13 +347,148 @@
|
||||
// new damage icon system
|
||||
// adjusted to set damage_state to brute/burn code only (without r_name0 as before)
|
||||
proc/update_icon()
|
||||
var/n_is = src.damage_state_text()
|
||||
if (n_is != src.damage_state)
|
||||
src.damage_state = n_is
|
||||
var/n_is = damage_state_text()
|
||||
if (n_is != damage_state)
|
||||
damage_state = n_is
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
proc/droplimb(var/override = 0,var/no_explode = 0)
|
||||
if(override)
|
||||
destroyed = 1
|
||||
if(destroyed)
|
||||
if(implant)
|
||||
for(var/implants in implant)
|
||||
del(implants)
|
||||
//owner.unlock_medal("Lost something?", 0, "Lose a limb.", "easy")
|
||||
|
||||
for(var/datum/organ/external/I in children)
|
||||
if(I && !I.destroyed)
|
||||
I.droplimb(1,1)
|
||||
var/obj/item/weapon/organ/H
|
||||
switch(body_part)
|
||||
if(UPPER_TORSO)
|
||||
owner.gib()
|
||||
if(LOWER_TORSO)
|
||||
owner << "\red You are now sterile."
|
||||
if(HEAD)
|
||||
H = new /obj/item/weapon/organ/head(owner.loc, owner)
|
||||
if(ishuman(owner))
|
||||
if(owner.gender == FEMALE)
|
||||
H.icon_state = "head_f_l"
|
||||
H.overlays += owner.face_lying
|
||||
if(ismonkey(owner))
|
||||
H.icon_state = "head_l"
|
||||
//H.overlays += owner.face_lying
|
||||
H:transfer_identity(owner)
|
||||
H.pixel_x = -10
|
||||
H.pixel_y = 6
|
||||
if(!owner.original_name)
|
||||
owner.original_name = owner.real_name
|
||||
H.name = "[owner.original_name]'s head"
|
||||
|
||||
owner.update_face()
|
||||
owner.update_body()
|
||||
owner.death()
|
||||
if(ARM_RIGHT)
|
||||
H = new /obj/item/weapon/organ/r_arm(owner.loc, owner)
|
||||
if(ismonkey(owner))
|
||||
H.icon_state = "r_arm_l"
|
||||
if(ARM_LEFT)
|
||||
H = new /obj/item/weapon/organ/l_arm(owner.loc, owner)
|
||||
if(ismonkey(owner))
|
||||
H.icon_state = "l_arm_l"
|
||||
if(LEG_RIGHT)
|
||||
H = new /obj/item/weapon/organ/r_leg(owner.loc, owner)
|
||||
if(ismonkey(owner))
|
||||
H.icon_state = "r_leg_l"
|
||||
if(LEG_LEFT)
|
||||
H = new /obj/item/weapon/organ/l_leg(owner.loc, owner)
|
||||
if(ismonkey(owner))
|
||||
H.icon_state = "l_leg_l"
|
||||
if(HAND_RIGHT)
|
||||
H = new /obj/item/weapon/organ/r_hand(owner.loc, owner)
|
||||
if(ismonkey(owner))
|
||||
H.icon_state = "r_hand_l"
|
||||
if(HAND_LEFT)
|
||||
H = new /obj/item/weapon/organ/l_hand(owner.loc, owner)
|
||||
if(ismonkey(owner))
|
||||
H.icon_state = "l_hand_l"
|
||||
if(FOOT_RIGHT)
|
||||
H = new /obj/item/weapon/organ/r_foot/(owner.loc, owner)
|
||||
if(ismonkey(owner))
|
||||
H.icon_state = "r_foot_l"
|
||||
if(FOOT_LEFT)
|
||||
H = new /obj/item/weapon/organ/l_foot(owner.loc, owner)
|
||||
if(ismonkey(owner))
|
||||
H.icon_state = "l_foot_l"
|
||||
if(ismonkey(owner))
|
||||
H.icon = 'monkey.dmi'
|
||||
if(istajaran(owner))
|
||||
H.icon = 'tajaran.dmi'
|
||||
var/lol = pick(cardinal)
|
||||
step(H,lol)
|
||||
destspawn = 1
|
||||
if(!robot)
|
||||
owner.visible_message("\red [owner.name]'s [display_name] flies off in an arc.",\
|
||||
"\red <b>Your [display_name] goes flying off!</b>",\
|
||||
"You hear a terrible sound of ripping tendons and flesh.")
|
||||
else
|
||||
owner.visible_message("\red [owner.name]'s [display_name] explodes violently!",\
|
||||
"\red <b>Your [display_name] explodes!</b>",\
|
||||
"You hear an explosion followed by a scream!")
|
||||
if(!no_explode)
|
||||
explosion(get_turf(owner),-1,-1,2,3)
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
spark_system.start()
|
||||
spawn(10)
|
||||
del(spark_system)
|
||||
for(var/datum/organ/wound/W in wounds)
|
||||
W.update_health()
|
||||
del(W)
|
||||
owner.update_body()
|
||||
owner.update_clothing()
|
||||
|
||||
proc/createwound(var/size = 1, var/type = 0, var/damage)
|
||||
var/list/datum/organ/wound/possible_wounds = list()
|
||||
for(var/datum/organ/wound/W in wounds)
|
||||
if(W.wound_type == type && W.wound_size <= 3 && size <= 3 && ((!W.is_healing && type == 1) || (!W.healing_state && type != 1)))
|
||||
possible_wounds += W
|
||||
if(hasorgans(owner))
|
||||
if(!possible_wounds.len || prob(20))
|
||||
var/datum/organ/wound/W = new(src)
|
||||
bleeding = max(!type,bleeding) //Sharp objects cause bleeding.
|
||||
W.bleeding = !type
|
||||
// owner:bloodloss += 10 * size
|
||||
W.damage = damage
|
||||
W.initial_dmg = damage
|
||||
W.wound_type = type
|
||||
W.wound_size = size
|
||||
W.owner = owner
|
||||
W.parent = src
|
||||
if(type == 1)
|
||||
spawn W.become_scar()
|
||||
else
|
||||
spawn W.start_close() //Let small cuts close themselves.
|
||||
wounds += W
|
||||
else
|
||||
var/datum/organ/wound/W = pick(possible_wounds)
|
||||
bleeding = max(!type,bleeding) //Sharp objects cause bleeding.
|
||||
W.bleeding = max(!type,W.bleeding)
|
||||
// owner:bloodloss += 10 * size
|
||||
W.damage += damage
|
||||
W.initial_dmg += damage
|
||||
W.wound_size = max(1,min(6,round(W.damage/10) + rand(0,1)))
|
||||
|
||||
proc/emp_act(severity)
|
||||
if(!robot) return
|
||||
if(prob(30*severity))
|
||||
take_damage(4(4-severity), 0, 1, used_weapon = "EMP")
|
||||
else
|
||||
droplimb(1)
|
||||
|
||||
proc/getDisplayName()
|
||||
switch(src.name)
|
||||
if("l_leg")
|
||||
@@ -115,9 +499,141 @@
|
||||
return "left arm"
|
||||
if("r_arm")
|
||||
return "right arm"
|
||||
if("l_foot")
|
||||
return "left foot"
|
||||
if("r_foot")
|
||||
return "right foot"
|
||||
if("l_hand")
|
||||
return "left hand"
|
||||
if("r_hand")
|
||||
return "right hand"
|
||||
else
|
||||
return src.name
|
||||
|
||||
/datum/organ/wound
|
||||
name = "wound"
|
||||
var/wound_type = 0 //0 = cut, 1 = bruise, 2 = burn
|
||||
var/damage = 0 //How much damage it caused.
|
||||
var/initial_dmg = 0
|
||||
var/wound_size = 1
|
||||
var/datum/organ/external/parent
|
||||
var/bleeding = 0 //You got wounded, of course it's bleeding. -- Scratch that. Rewrote it.
|
||||
var/healing_state = 0
|
||||
var/is_healing = 0
|
||||
var/slowheal = 3
|
||||
|
||||
proc/start_close()
|
||||
if(parent.robot)
|
||||
return
|
||||
sleep(rand(1800,3000)) //3-5 minutes
|
||||
if(prob(50) && wound_size == 1)
|
||||
parent.wounds.Remove(src)
|
||||
update_health(1)
|
||||
del(src)
|
||||
else if(prob(33) && wound_size < 3)
|
||||
stopbleeding()
|
||||
return
|
||||
sleep(rand(1800,3000))
|
||||
if(wound_size == 1) //Small cuts heal in 6-10 minutes.
|
||||
parent.wounds.Remove(src)
|
||||
update_health(1)
|
||||
del(src)
|
||||
else if(prob(50) && wound_size < 5 && bleeding)
|
||||
stopbleeding()
|
||||
return
|
||||
if(wound_size < 5 && bleeding) //Give it a chance to stop bleeding on it's own.
|
||||
spawn while(1)
|
||||
sleep(1200)
|
||||
if(prob(50))
|
||||
stopbleeding()
|
||||
return
|
||||
return
|
||||
|
||||
proc/stopbleeding(var/bleed = 0)
|
||||
if(is_healing)
|
||||
return 0
|
||||
// owner:bloodloss -= 10 * src.wound_size
|
||||
parent.bleeding = min(bleed,bleeding)
|
||||
for(var/datum/organ/wound/W in parent)
|
||||
if(W.bleeding && W != src)
|
||||
parent.bleeding = 1
|
||||
break
|
||||
bleeding = min(bleed,bleeding)
|
||||
is_healing = 1
|
||||
slowheal = 1
|
||||
if(!healing_state)
|
||||
spawn become_scar() //spawn off the process of becoming a scar.
|
||||
return 1
|
||||
|
||||
proc/become_scar()
|
||||
if(parent.robot)
|
||||
return
|
||||
healing_state = 1 //Patched
|
||||
spawn(200*slowheal) //~20-60 seconds
|
||||
update_health(5) //Heals some.
|
||||
|
||||
sleep(rand(1800,3000)*slowheal) //3-5 minutes
|
||||
|
||||
if(!parent || !parent.owner || parent.owner.stat == 2)
|
||||
if(!parent || !parent.owner)
|
||||
del(parent)
|
||||
del(src)
|
||||
return
|
||||
if(prob(80) && wound_size < 2) //Small cuts heal.
|
||||
update_health(1)
|
||||
parent.wounds.Remove(src)
|
||||
del(src)
|
||||
|
||||
healing_state = 2 //Noticibly healing.
|
||||
update_health(2) //Heals more.
|
||||
|
||||
sleep(rand(1800,3000)*slowheal) //3-5 minutes
|
||||
if(!parent || !parent.owner || parent.owner.stat == 2)
|
||||
if(!parent || !parent.owner)
|
||||
del(parent)
|
||||
del(src)
|
||||
return
|
||||
if(prob(60) && wound_size < 3) //Cuts heal up
|
||||
parent.wounds.Remove(src)
|
||||
del(src)
|
||||
healing_state = 3 //Angry red scar
|
||||
update_health(1) //Heals the rest of the way.
|
||||
|
||||
|
||||
sleep(rand(6000,9000)*slowheal) //10-15 minutes
|
||||
if(!parent || !parent.owner || parent.owner.stat == 2)
|
||||
if(!parent || !parent.owner)
|
||||
del(parent)
|
||||
del(src)
|
||||
return
|
||||
if(prob(80) && wound_size < 4) //Minor wounds heal up fully.
|
||||
parent.wounds.Remove(src)
|
||||
del(src)
|
||||
healing_state = 4 //Scar
|
||||
sleep(rand(6000,9000)*slowheal) //10-15 minutes
|
||||
if(!parent || !parent.owner || parent.owner.stat == 2)
|
||||
if(!parent || !parent.owner)
|
||||
del(parent)
|
||||
del(src)
|
||||
return
|
||||
if(prob(30) || wound_size < 4 || wound_type == 1) //Small chance for the scar to disappear, any small remaining wounds deleted.
|
||||
parent.wounds.Remove(src)
|
||||
del(src)
|
||||
healing_state = 5 //Faded scar
|
||||
return
|
||||
|
||||
proc/update_health(var/percent = 1)
|
||||
if(!owner || owner.stat == 2)
|
||||
return
|
||||
damage = max(damage - damage/percent,0) //Remove that amount of the damage
|
||||
if(wound_type > 1)
|
||||
parent.burn_dam = max(parent.burn_dam - (initial_dmg - damage),0)
|
||||
else
|
||||
parent.brute_dam = max(parent.brute_dam - (initial_dmg - damage),0)
|
||||
initial_dmg = damage //reset it for further updates.
|
||||
parent.owner.updatehealth()
|
||||
|
||||
|
||||
|
||||
|
||||
/****************************************************
|
||||
|
||||
@@ -2,61 +2,207 @@
|
||||
name = "chest"
|
||||
icon_name = "chest"
|
||||
max_damage = 150
|
||||
min_broken_damage = 75
|
||||
body_part = UPPER_TORSO
|
||||
|
||||
/*/datum/organ/external/groin
|
||||
/datum/organ/external/groin
|
||||
name = "groin"
|
||||
icon_name = "groin"
|
||||
icon_name = "diaper"
|
||||
max_damage = 115
|
||||
min_broken_damage = 70
|
||||
body_part = LOWER_TORSO
|
||||
*/
|
||||
|
||||
/datum/organ/external/head
|
||||
name = "head"
|
||||
icon_name = "head"
|
||||
max_damage = 125
|
||||
max_damage = 75
|
||||
min_broken_damage = 40
|
||||
body_part = HEAD
|
||||
var/disfigured = 0
|
||||
|
||||
/datum/organ/external/l_arm
|
||||
name = "l_arm"
|
||||
display_name = "left arm"
|
||||
icon_name = "l_arm"
|
||||
max_damage = 75
|
||||
min_broken_damage = 30
|
||||
body_part = ARM_LEFT
|
||||
|
||||
/datum/organ/external/l_leg
|
||||
name = "l_leg"
|
||||
display_name = "left leg"
|
||||
icon_name = "l_leg"
|
||||
max_damage = 75
|
||||
min_broken_damage = 30
|
||||
body_part = LEG_LEFT
|
||||
|
||||
/datum/organ/external/r_arm
|
||||
name = "r_arm"
|
||||
display_name = "right arm"
|
||||
icon_name = "r_arm"
|
||||
max_damage = 75
|
||||
min_broken_damage = 30
|
||||
body_part = ARM_RIGHT
|
||||
|
||||
/datum/organ/external/r_leg
|
||||
name = "r_leg"
|
||||
display_name = "right leg"
|
||||
icon_name = "r_leg"
|
||||
max_damage = 75
|
||||
min_broken_damage = 30
|
||||
body_part = LEG_RIGHT
|
||||
|
||||
/*Leaving these here in case we want to use them later
|
||||
/datum/organ/external/l_foot
|
||||
name = "l foot"
|
||||
name = "l_foot"
|
||||
display_name = "left foot"
|
||||
icon_name = "l_foot"
|
||||
max_damage = 40
|
||||
min_broken_damage = 15
|
||||
body_part = FOOT_LEFT
|
||||
|
||||
/datum/organ/external/r_foot
|
||||
name = "r foot"
|
||||
name = "r_foot"
|
||||
display_name = "right foot"
|
||||
icon_name = "r_foot"
|
||||
max_damage = 40
|
||||
min_broken_damage = 15
|
||||
body_part = FOOT_RIGHT
|
||||
|
||||
/datum/organ/external/r_hand
|
||||
name = "r hand"
|
||||
name = "r_hand"
|
||||
display_name = "right hand"
|
||||
icon_name = "r_hand"
|
||||
max_damage = 40
|
||||
min_broken_damage = 15
|
||||
body_part = HAND_RIGHT
|
||||
|
||||
/datum/organ/external/l_hand
|
||||
name = "l hand"
|
||||
name = "l_hand"
|
||||
display_name = "left hand"
|
||||
icon_name = "l_hand"
|
||||
max_damage = 40
|
||||
min_broken_damage = 15
|
||||
body_part = HAND_LEFT
|
||||
*/
|
||||
|
||||
|
||||
|
||||
obj/item/weapon/organ
|
||||
icon = 'human.dmi'
|
||||
|
||||
obj/item/weapon/organ/New(loc, mob/living/carbon/human/H)
|
||||
..(loc)
|
||||
if(!istype(H))
|
||||
return
|
||||
if(H.dna)
|
||||
if(blood_DNA && blood_DNA.len)
|
||||
blood_DNA.len++
|
||||
blood_DNA[blood_DNA.len] = list(H.dna.unique_enzymes, H.dna.b_type)
|
||||
else
|
||||
blood_DNA = list(list(H.dna.unique_enzymes, H.dna.b_type))
|
||||
|
||||
var/icon/I = new /icon(icon, icon_state)
|
||||
|
||||
if (H.s_tone >= 0)
|
||||
I.Blend(rgb(H.s_tone, H.s_tone, H.s_tone), ICON_ADD)
|
||||
else
|
||||
I.Blend(rgb(-H.s_tone, -H.s_tone, -H.s_tone), ICON_SUBTRACT)
|
||||
icon = I
|
||||
|
||||
obj/item/weapon/organ/head
|
||||
name = "head"
|
||||
icon_state = "head_m_l"
|
||||
var/mob/living/carbon/brain/brainmob
|
||||
var/brain_op_stage = 0
|
||||
|
||||
obj/item/weapon/organ/head/New()
|
||||
..()
|
||||
spawn(5)
|
||||
if(brainmob && brainmob.client)
|
||||
brainmob.client.screen.len = null //clear the hud
|
||||
|
||||
obj/item/weapon/organ/head/proc/transfer_identity(var/mob/living/carbon/human/H)//Same deal as the regular brain proc. Used for human-->head
|
||||
brainmob = new(src)
|
||||
brainmob.name = H.real_name
|
||||
brainmob.real_name = H.real_name
|
||||
brainmob.dna = H.dna
|
||||
if(H.mind)
|
||||
H.mind.transfer_to(brainmob)
|
||||
brainmob.container = src
|
||||
if (brainmob.client)
|
||||
spawn(10)
|
||||
if(brainmob.client)
|
||||
verbs += /mob/proc/ghost
|
||||
|
||||
obj/item/weapon/organ/head/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/scalpel))
|
||||
switch(brain_op_stage)
|
||||
if(0)
|
||||
for(var/mob/O in (oviewers(brainmob) - user))
|
||||
O.show_message("\red [brainmob] is beginning to have \his head cut open with [src] by [user].", 1)
|
||||
brainmob << "\red [user] begins to cut open your head with [src]!"
|
||||
user << "\red You cut [brainmob]'s head open with [src]!"
|
||||
|
||||
brain_op_stage = 1
|
||||
|
||||
if(2)
|
||||
for(var/mob/O in (oviewers(brainmob) - user))
|
||||
O.show_message("\red [brainmob] is having \his connections to the brain delicately severed with [src] by [user].", 1)
|
||||
brainmob << "\red [user] begins to cut open your head with [src]!"
|
||||
user << "\red You cut [brainmob]'s head open with [src]!"
|
||||
|
||||
brain_op_stage = 3.0
|
||||
else
|
||||
..()
|
||||
else if(istype(W,/obj/item/weapon/circular_saw))
|
||||
switch(brain_op_stage)
|
||||
if(1)
|
||||
for(var/mob/O in (oviewers(brainmob) - user))
|
||||
O.show_message("\red [brainmob] has \his skull sawed open with [src] by [user].", 1)
|
||||
brainmob << "\red [user] begins to saw open your head with [src]!"
|
||||
user << "\red You saw [brainmob]'s head open with [src]!"
|
||||
|
||||
brain_op_stage = 2
|
||||
if(3)
|
||||
for(var/mob/O in (oviewers(brainmob) - user))
|
||||
O.show_message("\red [brainmob] has \his spine's connection to the brain severed with [src] by [user].", 1)
|
||||
brainmob << "\red [user] severs your brain's connection to the spine with [src]!"
|
||||
user << "\red You sever [brainmob]'s brain's connection to the spine with [src]!"
|
||||
|
||||
user.attack_log += "\[[time_stamp()]\]<font color='red'> Debrained [brainmob.name] ([brainmob.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
|
||||
brainmob.attack_log += "\[[time_stamp()]\]<font color='orange'> Debrained by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
|
||||
log_admin("ATTACK: [brainmob] ([brainmob.ckey]) debrained [user] ([user.ckey]).")
|
||||
message_admins("ATTACK: [brainmob] ([brainmob.ckey]) debrained [user] ([user.ckey]).")
|
||||
|
||||
var/obj/item/brain/B = new(loc)
|
||||
B.transfer_identity(brainmob)
|
||||
|
||||
brain_op_stage = 4.0
|
||||
else
|
||||
..()
|
||||
else
|
||||
..()
|
||||
|
||||
obj/item/weapon/organ/l_arm
|
||||
name = "left arm"
|
||||
icon_state = "l_arm_l"
|
||||
obj/item/weapon/organ/l_foot
|
||||
name = "left foot"
|
||||
icon_state = "l_foot_l"
|
||||
obj/item/weapon/organ/l_hand
|
||||
name = "left hand"
|
||||
icon_state = "l_hand_l"
|
||||
obj/item/weapon/organ/l_leg
|
||||
name = "left leg"
|
||||
icon_state = "l_leg_l"
|
||||
obj/item/weapon/organ/r_arm
|
||||
name = "right arm"
|
||||
icon_state = "r_arm_l"
|
||||
obj/item/weapon/organ/r_foot
|
||||
name = "right foot"
|
||||
icon_state = "r_foot_l"
|
||||
obj/item/weapon/organ/r_hand
|
||||
name = "right hand"
|
||||
icon_state = "r_hand_l"
|
||||
obj/item/weapon/organ/r_leg
|
||||
name = "right leg"
|
||||
icon_state = "r_leg_l"
|
||||
|
||||
@@ -0,0 +1,56 @@
|
||||
mob/proc/flash_pain()
|
||||
// flick("pain",pain)
|
||||
return
|
||||
|
||||
mob/var/list/pain_stored = list()
|
||||
mob/var/last_pain_message = ""
|
||||
mob/var/next_pain_time = 0
|
||||
|
||||
// partname is the name of a body part
|
||||
// amount is a num from 1 to 100
|
||||
mob/proc/pain(var/partname, var/amount, var/force)
|
||||
if(stat >= 2) return
|
||||
if(world.time < next_pain_time && !force)
|
||||
return
|
||||
if(amount > 10 && istype(src,/mob/living/carbon/human))
|
||||
if(src:paralysis)
|
||||
src:paralysis = max(0, src:paralysis-round(amount/10))
|
||||
if(amount > 50 && prob(amount / 5))
|
||||
src:drop_item()
|
||||
/*
|
||||
switch(amount)
|
||||
if(1 to 10)
|
||||
msg = "<b>Your [partname] hurts a bit.</b>"
|
||||
if(11 to 90)
|
||||
// flash_weak_pain()
|
||||
msg = "<b><font size=1>Ouch! Your [partname] hurts.</font></b>"
|
||||
if(91 to 10000)
|
||||
flash_pain()
|
||||
msg = "<b><font size=3>OH GOD! Your [partname] is hurting terribly!</font></b>"
|
||||
|
||||
if(msg && (msg != last_pain_message || prob(10)))
|
||||
last_pain_message = msg
|
||||
src << msg
|
||||
|
||||
*/
|
||||
next_pain_time = world.time + (100 - amount)
|
||||
|
||||
mob/living/carbon/human/proc/handle_pain()
|
||||
// not when sleeping
|
||||
if(stat >= 2) return
|
||||
if(reagents.has_reagent("tramadol"))
|
||||
return
|
||||
if(reagents.has_reagent("oxycodone"))
|
||||
return
|
||||
var/maxdam = 0
|
||||
var/datum/organ/external/damaged_organ = null
|
||||
for(var/name in organs)
|
||||
var/datum/organ/external/E = organs[name]
|
||||
var/dam = E.get_damage()
|
||||
// make the choice of the organ depend on damage,
|
||||
// but also sometimes use one of the less damaged ones
|
||||
if(dam > maxdam && (maxdam == 0 || prob(70)) )
|
||||
damaged_organ = E
|
||||
maxdam = dam
|
||||
if(damaged_organ)
|
||||
pain(damaged_organ.display_name, maxdam, 0)
|
||||
Reference in New Issue
Block a user