From 4e12845de2c9e29605ecb2f237398c8f295f4485 Mon Sep 17 00:00:00 2001 From: Aurorablade Date: Sun, 15 Jan 2017 01:09:42 -0500 Subject: [PATCH] OBJECTIVE FIX --- code/game/gamemodes/cult/cult.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm index 7630fb76e85..f7cfa67f331 100644 --- a/code/game/gamemodes/cult/cult.dm +++ b/code/game/gamemodes/cult/cult.dm @@ -321,7 +321,7 @@ var/global/list/all_cults = list() feedback_add_details("cult_objective","cult_demons|FAIL") if("convert")//convert half the crew - if(obj_count < objectives.len) + if(cult.len >= convert_target) explanation = "Convert [convert_target] crewmembers ([cult.len] cultists at round end). Success!" feedback_add_details("cult_objective","cult_convertion|SUCCESS") else @@ -329,7 +329,7 @@ var/global/list/all_cults = list() feedback_add_details("cult_objective","cult_convertion|FAIL") if("bloodspill")//cover a large portion of the station in blood - if(obj_count < objectives.len) + if(max_spilled_blood >= spilltarget) explanation = "Cover [spilltarget] tiles of the station in blood (The peak number of covered tiles was: [max_spilled_blood]). Success!" feedback_add_details("cult_objective","cult_bloodspill|SUCCESS") else