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SM-TeG best engine.
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@@ -523,6 +523,25 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
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cost = 20
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containername = "Inflatable Barrier Crate"
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/datum/supply_packs/engineering/supermatter
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name = "Supermatter Crystal Crate"
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contains = list(/obj/machinery/power/supermatter)
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cost = 50 //Yes that's a fucking lot.
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containername = "Supermatter Shard Crate"
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containertype = /obj/structure/closet/crate/secure/large/reinforced
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access = access_ce
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/datum/supply_packs/engineering/teg
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name = "Thermo-Electric Generator"
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contains = list(
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/obj/machinery/power/generator,
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/obj/machinery/atmospherics/binary/circulator,
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/obj/machinery/atmospherics/binary/circulator
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)
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cost = 25
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containername = "Thermo-Electric Generator Components"
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access = access_ce
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////// Medical /////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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@@ -1346,4 +1365,4 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
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/obj/item/clothing/mask/horsehead,
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/obj/item/weapon/beach_ball)
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cost = 20
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containername = "polo supply crate"
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containername = "polo supply crate"
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@@ -18,7 +18,7 @@
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//Controls how much power is produced by each collector in range - this is the main parameter for tweaking SM balance, as it basically controls how the power variable relates to the rest of the game.
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#define POWER_FACTOR 1.0
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#define DECAY_FACTOR 700 //Affects how fast the supermatter power decays
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#define CRITICAL_TEMPERATURE 800 //K
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#define CRITICAL_TEMPERATURE 5000 //K
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#define CHARGING_FACTOR 0.05
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#define DAMAGE_RATE_LIMIT 3 //damage rate cap at power = 300, scales linearly with power
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