SM-TeG best engine.

This commit is contained in:
PJB3005
2015-05-22 01:48:54 +02:00
parent 034a260fd1
commit 4e24dba5c1
2 changed files with 21 additions and 2 deletions

View File

@@ -523,6 +523,25 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
cost = 20
containername = "Inflatable Barrier Crate"
/datum/supply_packs/engineering/supermatter
name = "Supermatter Crystal Crate"
contains = list(/obj/machinery/power/supermatter)
cost = 50 //Yes that's a fucking lot.
containername = "Supermatter Shard Crate"
containertype = /obj/structure/closet/crate/secure/large/reinforced
access = access_ce
/datum/supply_packs/engineering/teg
name = "Thermo-Electric Generator"
contains = list(
/obj/machinery/power/generator,
/obj/machinery/atmospherics/binary/circulator,
/obj/machinery/atmospherics/binary/circulator
)
cost = 25
containername = "Thermo-Electric Generator Components"
access = access_ce
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Medical /////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
@@ -1346,4 +1365,4 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
/obj/item/clothing/mask/horsehead,
/obj/item/weapon/beach_ball)
cost = 20
containername = "polo supply crate"
containername = "polo supply crate"

View File

@@ -18,7 +18,7 @@
//Controls how much power is produced by each collector in range - this is the main parameter for tweaking SM balance, as it basically controls how the power variable relates to the rest of the game.
#define POWER_FACTOR 1.0
#define DECAY_FACTOR 700 //Affects how fast the supermatter power decays
#define CRITICAL_TEMPERATURE 800 //K
#define CRITICAL_TEMPERATURE 5000 //K
#define CHARGING_FACTOR 0.05
#define DAMAGE_RATE_LIMIT 3 //damage rate cap at power = 300, scales linearly with power