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Gives synthetics a more irritated buzz noise. (#4561)
* Adds the ability to make the sad trombone noise for synthetics. Also moves the sound file itself into the sound/machines folder. * No wait I can't do that Moves the sadtrombone noise back to where it came from. * Changes the sad trombone to buzz-two Do I win a prize
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@@ -28,8 +28,8 @@
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act = lowertext(act)
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switch(act)
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//Cooldown-inducing emotes
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if("ping", "pings", "buzz", "buzzes", "beep", "beeps", "yes", "no")
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if (species.name == "Machine") //Only Machines can beep, ping, and buzz
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if("ping", "pings", "buzz", "buzzes", "beep", "beeps", "yes", "no", "buzz2")
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if (species.name == "Machine") //Only Machines can beep, ping, and buzz, yes, no, and make a silly sad trombone noise.
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on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm
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else //Everyone else fails, skip the emote attempt
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return
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@@ -86,6 +86,11 @@
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playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
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m_type = 2
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if("buzz2")
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message = "<B>[src]</B> emits an irritated buzzing sound."
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playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 0)
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m_type = 2
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if("buzz", "buzzes")
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var/M = null
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if(param)
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@@ -13,7 +13,7 @@
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//Cooldown-inducing emotes
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if("scream", "screams")
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on_CD = handle_emote_CD(50) //longer cooldown
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if("ping","pings","buzz","buzzs","buzzes","beep","beeps","yes","no")
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if("ping","pings","buzz","buzzs","buzzes","beep","beeps","yes","no", "buzz2")
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//halt is exempt because it's used to stop criminal scum //WHOEVER THOUGHT THAT WAS A GOOD IDEA IS GOING TO GET SHOT.
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on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm
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//Everything else, including typos of the above emotes
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@@ -115,7 +115,13 @@
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playsound(src.loc, 'sound/goonstation/voice/robot_scream.ogg', 80, 0)
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m_type = 2
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if("buzz2")
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message = "<B>[src]</B> emits an irritated buzzing sound."
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playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 0)
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m_type = 2
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if("help")
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to_chat(src, "yes, no, beep, ping, buzz")
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to_chat(src, "yes, no, beep, ping, buzz, scream, buzz2")
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..(act, m_type, message)
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