Merge pull request #3767 from Tastyfish/silence

Tranquillité, Prospérité & Mimeré
This commit is contained in:
TheDZD
2016-03-08 19:32:29 -05:00
41 changed files with 837 additions and 361 deletions
+21
View File
@@ -351,6 +351,8 @@ BLIND // can't see anything
slot_flags = SLOT_FEET
var/silence_steps = 0
var/shoe_sound_footstep = 1
var/shoe_sound = null
permeability_coefficient = 0.50
slowdown = SHOES_SLOWDOWN
@@ -396,6 +398,25 @@ BLIND // can't see anything
else
..()
/obj/item/clothing/shoes/proc/step_action(var/mob/living/carbon/human/H) //squeek squeek
if(shoe_sound)
var/turf/T = get_turf(H)
if(!istype(H) || !istype(T))
return 0
if(H.m_intent == "run")
if(shoe_sound_footstep >= 2)
if(T.shoe_running_volume)
playsound(src, shoe_sound, T.shoe_running_volume, 1)
shoe_sound_footstep = 0
else
shoe_sound_footstep++
else if(T.shoe_walking_volume)
playsound(src, shoe_sound, T.shoe_walking_volume, 1)
return 1
/obj/item/proc/negates_gravity()
return 0
+3 -26
View File
@@ -1,5 +1,3 @@
/obj/item/clothing/shoes/proc/step_action(var/mob/living/carbon/human/H) //squeek squeek
/obj/item/clothing/shoes/syndigaloshes
desc = "A pair of brown shoes. They seem to have extra grip."
name = "brown shoes"
@@ -77,18 +75,7 @@
var/footstep = 1 //used for squeeks whilst walking
species_restricted = null
silence_steps = 1
/obj/item/clothing/shoes/clown_shoes/step_action(var/mob/living/carbon/human/H)
if(!istype(H)) return 0
if(H.m_intent == "run")
if(footstep >= 2)
playsound(src, "clownstep", 50, 1)
footstep = 0
else
footstep++
else
playsound(src, "clownstep", 20, 1)
shoe_sound = "clownstep"
/obj/item/clothing/shoes/jackboots
name = "jackboots"
@@ -101,18 +88,7 @@
put_on_delay = 50
var/footstep = 1
silence_steps = 1
/obj/item/clothing/shoes/jackboots/step_action(var/mob/living/carbon/human/H)
if(!istype(H)) return 0
if(H.m_intent == "run")
if(footstep >= 2)
playsound(src, "jackboot", 50, 1)
footstep = 0
else
footstep++
else
playsound(src, "jackboot", 20, 1)
shoe_sound = "jackboot"
/obj/item/clothing/shoes/jackboots/jacksandals
name = "jacksandals"
@@ -190,6 +166,7 @@
/obj/item/clothing/shoes/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/shoe_silencer))
silence_steps = 1
shoe_sound = null
user.unEquip(I)
qdel(I)
else . = ..()
+6
View File
@@ -64,6 +64,12 @@
materials = list(MAT_BANANIUM = 400)
credits = 600 //makes the clown cri
/obj/item/weapon/coin/mime
cmineral = "tranquillite"
icon_state = "coin_tranquillite_heads"
materials = list(MAT_TRANQUILLITE = 400)
credits = 600 //makes the mime cri
/obj/item/weapon/coin/adamantine
cmineral = "adamantine"
icon_state = "coin_adamantine_heads"
+2 -2
View File
@@ -19,7 +19,7 @@
var/ore_pickup_rate = 15
var/sheet_per_ore = 1
var/point_upgrade = 1
var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("plasma" = 15), ("silver" = 16), ("gold" = 18), ("uranium" = 30), ("diamond" = 50), ("bananium" = 60))
var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("plasma" = 15), ("silver" = 16), ("gold" = 18), ("uranium" = 30), ("diamond" = 50), ("bananium" = 60), ("tranquillite" = 60))
var/list/supply_consoles = list("Science", "Robotics", "Research Director's Desk", "Mechanic", "Engineering" = list("metal", "glass", "plasma"), "Chief Engineer's Desk" = list("metal", "glass", "plasma"), "Atmospherics" = list("metal", "glass", "plasma"), "Bar" = list("uranium", "plasma"))
/obj/machinery/mineral/ore_redemption/New()
@@ -721,7 +721,7 @@
speak_emote = list("states")
wanted_objects = list(/obj/item/weapon/ore/diamond, /obj/item/weapon/ore/gold, /obj/item/weapon/ore/silver,
/obj/item/weapon/ore/plasma, /obj/item/weapon/ore/uranium, /obj/item/weapon/ore/iron,
/obj/item/weapon/ore/bananium, /obj/item/weapon/ore/glass)
/obj/item/weapon/ore/bananium, /obj/item/weapon/ore/tranquillite, /obj/item/weapon/ore/glass)
/mob/living/simple_animal/hostile/mining_drone/attackby(obj/item/I as obj, mob/user as mob, params)
if(istype(I, /obj/item/weapon/weldingtool))
@@ -133,7 +133,7 @@
/obj/machinery/mineral/stacking_machine/laborstacker
var/points = 0 //The unclaimed value of ore stacked. Value for each ore loosely relative to its rarity.
var/list/ore_values = list(("glass" = 1), ("metal" = 2), ("solid plasma" = 20), ("plasteel" = 23), ("reinforced glass" = 4), ("gold" = 20), ("silver" = 20), ("uranium" = 20), ("diamond" = 25), ("bananium" = 50))
var/list/ore_values = list(("glass" = 1), ("metal" = 2), ("solid plasma" = 20), ("plasteel" = 23), ("reinforced glass" = 4), ("gold" = 20), ("silver" = 20), ("uranium" = 20), ("diamond" = 25), ("bananium" = 50), ("tranquillite" = 50))
/obj/machinery/mineral/stacking_machine/laborstacker/proc/get_ore_values()
var/dat = "<table border='0' width='200'>"
+55 -22
View File
@@ -22,7 +22,7 @@
var/dat = "<b>Smelter control console</b><br><br>"
//iron
if(machine.ore_iron || machine.ore_glass || machine.ore_plasma || machine.ore_uranium || machine.ore_gold || machine.ore_silver || machine.ore_diamond || machine.ore_clown || machine.ore_adamantine)
if(machine.ore_iron || machine.ore_glass || machine.ore_plasma || machine.ore_uranium || machine.ore_gold || machine.ore_silver || machine.ore_diamond || machine.ore_clown || machine.ore_mime || machine.ore_adamantine)
if(machine.ore_iron)
if (machine.selected_iron==1)
dat += text("<A href='?src=\ref[src];sel_iron=no'><font color='green'>Smelting</font></A> ")
@@ -102,6 +102,16 @@
else
machine.selected_clown = 0
//tranquillite
if(machine.ore_mime)
if (machine.selected_mime==1)
dat += text("<A href='?src=\ref[src];sel_mime=no'><font color='green'>Smelting</font></A> ")
else
dat += text("<A href='?src=\ref[src];sel_mime=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Tranquillite: [machine.ore_mime]<br>")
else
machine.selected_mime = 0
//On or off
dat += text("Machine is currently ")
@@ -160,6 +170,11 @@
machine.selected_clown = 1
else
machine.selected_clown = 0
if(href_list["sel_mime"])
if (href_list["sel_mime"] == "yes")
machine.selected_mime = 1
else
machine.selected_mime = 0
if(href_list["set_on"])
if (href_list["set_on"] == "on")
machine.on = 1
@@ -178,15 +193,16 @@
density = 1
anchored = 1
var/obj/machinery/mineral/CONSOLE = null
var/ore_gold = 0;
var/ore_silver = 0;
var/ore_diamond = 0;
var/ore_glass = 0;
var/ore_plasma = 0;
var/ore_uranium = 0;
var/ore_iron = 0;
var/ore_clown = 0;
var/ore_adamantine = 0;
var/ore_gold = 0
var/ore_silver = 0
var/ore_diamond = 0
var/ore_glass = 0
var/ore_plasma = 0
var/ore_uranium = 0
var/ore_iron = 0
var/ore_clown = 0
var/ore_mime = 0
var/ore_adamantine = 0
var/selected_gold = 0
var/selected_silver = 0
var/selected_diamond = 0
@@ -195,20 +211,21 @@
var/selected_uranium = 0
var/selected_iron = 0
var/selected_clown = 0
var/selected_mime = 0
var/on = 0 //0 = off, 1 =... oh you know!
/obj/machinery/mineral/processing_unit/process()
var/i
for (i = 0; i < 10; i++)
if (on)
if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if (ore_glass > 0)
ore_glass--;
generate_mineral(/obj/item/stack/sheet/glass)
else
on = 0
continue
if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0)
if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
if (ore_glass > 0 && ore_iron > 0)
ore_glass--;
ore_iron--;
@@ -216,49 +233,49 @@
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 1 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
if (selected_glass == 0 && selected_gold == 1 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if (ore_gold > 0)
ore_gold--;
generate_mineral(/obj/item/stack/sheet/mineral/gold)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if (ore_silver > 0)
ore_silver--;
generate_mineral(/obj/item/stack/sheet/mineral/silver)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if (ore_diamond > 0)
ore_diamond--;
generate_mineral(/obj/item/stack/sheet/mineral/diamond)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if (ore_plasma > 0)
ore_plasma--;
generate_mineral(/obj/item/stack/sheet/mineral/plasma)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0)
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if (ore_uranium > 0)
ore_uranium--;
generate_mineral(/obj/item/stack/sheet/mineral/uranium)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0)
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
if (ore_iron > 0)
ore_iron--;
generate_mineral(/obj/item/stack/sheet/metal)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0)
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
if (ore_iron > 0 && ore_plasma > 0)
ore_iron--;
ore_plasma--;
@@ -266,16 +283,23 @@
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 1)
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 1 && selected_mime == 0)
if (ore_clown > 0)
ore_clown--;
generate_mineral(/obj/item/stack/sheet/mineral/bananium)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 1)
if (ore_mime > 0)
ore_mime--;
generate_mineral(/obj/item/stack/sheet/mineral/tranquillite)
else
on = 0
continue
//THESE TWO ARE CODED FOR URIST TO USE WHEN HE GETS AROUND TO IT.
//They were coded on 18 Feb 2012. If you're reading this in 2015, then firstly congratulations on the world not ending on 21 Dec 2012 and secondly, Urist is apparently VERY lazy. ~Errorage
/*if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0)
/*if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if (ore_uranium >= 2 && ore_diamond >= 1)
ore_uranium -= 2
ore_diamond -= 1
@@ -283,7 +307,7 @@
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if (ore_silver >= 1 && ore_plasma >= 3)
ore_silver -= 1
ore_plasma -= 3
@@ -324,6 +348,9 @@
if (selected_clown == 1)
if (ore_clown <= 0)
b = 0
if (selected_mime == 1)
if (ore_mime <= 0)
b = 0
if (b) //if they are, deduct one from each, produce slag and shut the machine off
if (selected_gold == 1)
@@ -340,6 +367,8 @@
ore_iron--
if (selected_clown == 1)
ore_clown--
if (selected_mime == 1)
ore_mime--
generate_mineral(/obj/item/weapon/ore/slag)
on = 0
else
@@ -387,6 +416,10 @@
ore_clown++
O.loc = null
continue
if (istype(O,/obj/item/weapon/ore/tranquillite))
ore_mime++
O.loc = null
continue
unload_mineral(O)
/obj/machinery/mineral/processing_unit/proc/generate_mineral(var/P)
+12 -1
View File
@@ -133,6 +133,8 @@ var/global/list/rockTurfEdgeCache
M = new/turf/simulated/mineral/gibtonite(src)
if("Bananium")
M = new/turf/simulated/mineral/clown(src)
if("Tranquillite")
M = new/turf/simulated/mineral/mime(src)
if("BScrystal")
M = new/turf/simulated/mineral/bscrystal(src)
if(M)
@@ -156,7 +158,7 @@ var/global/list/rockTurfEdgeCache
mineralSpawnChanceList = list(
"Uranium" = 35, "Diamond" = 2,
"Gold" = 5, "Silver" = 5, "Plasma" = 25,
"Iron" = 30, "Clown" = 15, "BScrystal" = 10)
"Iron" = 30, "Bananium" = 15, "Tranquillite" = 15, "BScrystal" = 10)
/turf/simulated/mineral/random/high_chance/New()
icon_state = "rock"
@@ -239,6 +241,15 @@ var/global/list/rockTurfEdgeCache
spread = 0
hidden = 0
/turf/simulated/mineral/mime
name = "tranquillite deposit"
icon_state = "rock_Mime"
mineralType = /obj/item/weapon/ore/tranquillite
mineralAmt = 3
spreadChance = 0
spread = 0
hidden = 0
/turf/simulated/mineral/bscrystal
name = "bluespace crystal deposit"
icon_state = "rock_BScrystal"
+28 -10
View File
@@ -14,6 +14,7 @@
var/amt_plasma = 0
var/amt_uranium = 0
var/amt_clown = 0
var/amt_mime = 0
var/amt_adamantine = 0
var/amt_mythril = 0
var/newCoins = 0 //how many coins the machine made in it's last load
@@ -46,6 +47,9 @@
if (istype(O, /obj/item/stack/sheet/mineral/bananium))
amt_clown += 100 * O.amount
O.loc = null
if (istype(O, /obj/item/stack/sheet/mineral/tranquillite))
amt_mime += 100 * O.amount
O.loc = null
return
@@ -78,7 +82,7 @@
dat += text("chosen")
else
dat += text("<A href='?src=\ref[src];choose=plasma'>Choose</A>")
dat += text("<br><font color='#008800'><b>uranium inserted: </b>[amt_uranium]</font> ")
dat += text("<br><font color='#008800'><b>Uranium inserted: </b>[amt_uranium]</font> ")
if (chosen == "uranium")
dat += text("chosen")
else
@@ -89,6 +93,12 @@
dat += text("chosen")
else
dat += text("<A href='?src=\ref[src];choose=clown'>Choose</A>")
if(amt_mime > 0)
dat += text("<br><font color='#666666'><b>Tranquillite inserted: </b>[amt_mime]</font> ")
if (chosen == "mime")
dat += text("chosen")
else
dat += text("<A href='?src=\ref[src];choose=mime'>Choose</A>")
dat += text("<br><font color='#888888'><b>Adamantine inserted: </b>[amt_adamantine]</font> ")//I don't even know these color codes, so fuck it.
if (chosen == "adamantine")
dat += text("chosen")
@@ -132,7 +142,7 @@
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5);
sleep(5)
if("gold")
while(amt_gold > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/gold)
@@ -140,7 +150,7 @@
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5);
sleep(5)
if("silver")
while(amt_silver > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/silver)
@@ -148,7 +158,7 @@
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5);
sleep(5)
if("diamond")
while(amt_diamond > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/diamond)
@@ -156,7 +166,7 @@
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5);
sleep(5)
if("plasma")
while(amt_plasma > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/plasma)
@@ -164,7 +174,7 @@
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5);
sleep(5)
if("uranium")
while(amt_uranium > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/uranium)
@@ -180,7 +190,15 @@
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5);
sleep(5)
if("mime")
while(amt_mime > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/mime)
amt_mime -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5)
if("adamantine")
while(amt_adamantine > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/adamantine)
@@ -188,7 +206,7 @@
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5);
sleep(5)
if("mythril")
while(amt_adamantine > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/mythril)
@@ -196,9 +214,9 @@
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5);
sleep(5)
icon_state = "coinpress0"
processing = 0;
processing = 0
coinsToProduce = temp_coins
src.updateUsrDialog()
return
+15 -8
View File
@@ -17,25 +17,28 @@
var/amt_plasma = 0
var/amt_uranium = 0
var/amt_clown = 0
var/amt_mime = 0
var/amt_adamantine = 0
for (var/obj/item/weapon/coin/C in contents)
if (istype(C,/obj/item/weapon/coin/diamond))
amt_diamond++;
amt_diamond++
if (istype(C,/obj/item/weapon/coin/plasma))
amt_plasma++;
amt_plasma++
if (istype(C,/obj/item/weapon/coin/iron))
amt_iron++;
amt_iron++
if (istype(C,/obj/item/weapon/coin/silver))
amt_silver++;
amt_silver++
if (istype(C,/obj/item/weapon/coin/gold))
amt_gold++;
amt_gold++
if (istype(C,/obj/item/weapon/coin/uranium))
amt_uranium++;
amt_uranium++
if (istype(C,/obj/item/weapon/coin/clown))
amt_clown++;
amt_clown++
if (istype(C,/obj/item/weapon/coin/mime))
amt_mime++
if (istype(C,/obj/item/weapon/coin/adamantine))
amt_adamantine++;
amt_adamantine++
var/dat = text("<b>The contents of the moneybag reveal...</b><br>")
if (amt_gold)
@@ -52,6 +55,8 @@
dat += text("Uranium coins: [amt_uranium] <A href='?src=\ref[src];remove=uranium'>Remove one</A><br>")
if (amt_clown)
dat += text("Bananium coins: [amt_clown] <A href='?src=\ref[src];remove=clown'>Remove one</A><br>")
if (amt_mime)
dat += text("Tranquillite coins: [amt_mime] <A href='?src=\ref[src];remove=mime'>Remove one</A><br>")
if (amt_adamantine)
dat += text("Adamantine coins: [amt_adamantine] <A href='?src=\ref[src];remove=adamantine'>Remove one</A><br>")
user << browse("[dat]", "window=moneybag")
@@ -93,6 +98,8 @@
COIN = locate(/obj/item/weapon/coin/uranium,src.contents)
if("clown")
COIN = locate(/obj/item/weapon/coin/clown,src.contents)
if("mime")
COIN = locate(/obj/item/weapon/coin/mime,src.contents)
if("adamantine")
COIN = locate(/obj/item/weapon/coin/adamantine,src.contents)
if(!COIN)
+8
View File
@@ -130,6 +130,14 @@
refined_type = /obj/item/stack/sheet/mineral/bananium
materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
/obj/item/weapon/ore/tranquillite
name = "tranquillite ore"
icon_state = "Mime ore"
origin_tech = "materials=4"
points = 60
refined_type = /obj/item/stack/sheet/mineral/tranquillite
materials = list(MAT_TRANQUILLITE=MINERAL_MATERIAL_AMOUNT)
/obj/item/weapon/ore/slag
name = "slag"
desc = "Completely useless"
+13 -8
View File
@@ -31,25 +31,28 @@
var/amt_plasma = 0
var/amt_uranium = 0
var/amt_clown = 0
var/amt_mime = 0
var/amt_bluespace = 0
for (var/obj/item/weapon/ore/C in contents)
if (istype(C,/obj/item/weapon/ore/diamond))
amt_diamond++;
amt_diamond++
if (istype(C,/obj/item/weapon/ore/glass))
amt_glass++;
amt_glass++
if (istype(C,/obj/item/weapon/ore/plasma))
amt_plasma++;
amt_plasma++
if (istype(C,/obj/item/weapon/ore/iron))
amt_iron++;
amt_iron++
if (istype(C,/obj/item/weapon/ore/silver))
amt_silver++;
amt_silver++
if (istype(C,/obj/item/weapon/ore/gold))
amt_gold++;
amt_gold++
if (istype(C,/obj/item/weapon/ore/uranium))
amt_uranium++;
amt_uranium++
if (istype(C,/obj/item/weapon/ore/bananium))
amt_clown++;
amt_clown++
if (istype(C,/obj/item/weapon/ore/tranquillite))
amt_mime++
if (istype(C,/obj/item/weapon/ore/bluespace_crystal))
amt_bluespace++
@@ -70,6 +73,8 @@
dat += text("Uranium ore: [amt_uranium]<br>")
if (amt_clown)
dat += text("Bananium ore: [amt_clown]<br>")
if (amt_mime)
dat += text("Tranquillite ore: [amt_mime]<br>")
if (amt_bluespace)
dat += text("Bluespace crystals: [amt_bluespace]<br>")
+15 -7
View File
@@ -160,15 +160,23 @@
/obj/item/projectile/bullet/mime
damage = 20
damage = 0
stun = 5
weaken = 5
slur = 20
stutter = 20
/obj/item/projectile/bullet/mime/on_hit(var/atom/target, var/blocked = 0)
if(istype(target, /mob/living/carbon))
var/mob/living/carbon/M = target
M.silent = max(M.silent, 10)
..(target, blocked)
if(istype(target, /mob/living/carbon))
var/mob/living/carbon/M = target
M.silent = max(M.silent, 10)
else if(istype(target, /obj/mecha/combat/honker))
var/obj/mecha/chassis = target
chassis.occupant_message("A mimetech anti-honk bullet has hit \the [chassis]!")
chassis.use_power(chassis.get_charge() / 2)
for(var/obj/item/mecha_parts/mecha_equipment/weapon/honker in chassis.equipment)
honker.set_ready_state(0)
/obj/item/projectile/bullet/dart
name = "dart"
@@ -819,6 +819,7 @@
/obj/item/stack/sheet/mineral/plasma = list("plasma" = 20),
/obj/item/stack/sheet/mineral/uranium = list("uranium" = 20),
/obj/item/stack/sheet/mineral/bananium = list("banana" = 20),
/obj/item/stack/sheet/mineral/tranquillite = list("nothing" = 20),
/obj/item/stack/sheet/mineral/silver = list("silver" = 20),
/obj/item/stack/sheet/mineral/gold = list("gold" = 20),
/obj/item/weapon/grown/novaflower = list("capsaicin" = 0),
+1
View File
@@ -17,6 +17,7 @@ The currently supporting non-reagent materials:
- MAT_URANIUM (/obj/item/stack/uranium).
- MAT_DIAMOND (/obj/item/stack/diamond).
- MAT_BANANIUM (/obj/item/stack/bananium).
- MAT_TRANQUILLITE (/obj/item/stack/tranquillite).
(Insert new ones here)
Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.
@@ -166,3 +166,33 @@
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/honker/targeting
category = list("Exosuit Modules")
/datum/design/recitence_main
name = "Exosuit Module (\"Recitence\" Central Control module)"
desc = "Allows for the construction of a \"Recitence\" Central Control module."
id = "recitence_main"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/recitence/main
category = list("Exosuit Modules")
/datum/design/recitence_peri
name = "Exosuit Module (\"Recitence\" Peripherals Control module)"
desc = "Allows for the construction of a \"Recitence\" Peripheral Control module."
id = "recitence_peri"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/recitence/peripherals
category = list("Exosuit Modules")
/datum/design/recitence_targ
name = "Exosuit Module (\"Recitence\" Weapons & Targeting Control module)"
desc = "Allows for the construction of a \"Recitence\" Weapons & Targeting Control module."
id = "recitence_targ"
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/recitence/targeting
category = list("Exosuit Modules")
@@ -459,6 +459,70 @@
construction_time = 200
category = list("H.O.N.K")
//Recitence
/datum/design/recitence_chassis
name = "Exosuit Chassis (\"Recitence\")"
id = "recitence_chassis"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/chassis/recitence
materials = list(MAT_METAL=20000)
construction_time = 100
category = list("Recitence")
/datum/design/recitence_torso
name = "Exosuit Torso (\"Recitence\")"
id = "recitence_torso"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/recitence_torso
materials = list(MAT_METAL=20000,MAT_GLASS=10000,MAT_TRANQUILLITE=10000)
construction_time = 300
category = list("Recitence")
/datum/design/recitence_head
name = "Exosuit Head (\"Recitence\")"
id = "recitence_head"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/recitence_head
materials = list(MAT_METAL=10000,MAT_GLASS=5000,MAT_TRANQUILLITE=5000)
construction_time = 200
category = list("Recitence")
/datum/design/recitence_left_arm
name = "Exosuit Left Arm (\"Recitence\")"
id = "recitence_left_arm"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/recitence_left_arm
materials = list(MAT_METAL=15000,MAT_TRANQUILLITE=5000)
construction_time = 200
category = list("Recitence")
/datum/design/recitence_right_arm
name = "Exosuit Right Arm (\"Recitence\")"
id = "recitence_right_arm"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/recitence_right_arm
materials = list(MAT_METAL=15000,MAT_TRANQUILLITE=5000)
construction_time = 200
category = list("Recitence")
/datum/design/recitence_left_leg
name = "Exosuit Left Leg (\"Recitence\")"
id = "recitence_left_leg"
build_type = MECHFAB
build_path =/obj/item/mecha_parts/part/recitence_left_leg
materials = list(MAT_METAL=20000,MAT_TRANQUILLITE=5000)
construction_time = 200
category = list("Recitence")
/datum/design/recitence_right_leg
name = "Exosuit Right Leg (\"Recitence\")"
id = "recitence_right_leg"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/recitence_right_leg
materials = list(MAT_METAL=20000,MAT_TRANQUILLITE=5000)
construction_time = 200
category = list("Recitence")
//Phazon
/datum/design/phazon_chassis
name = "Exosuit Chassis (\"Phazon\")"
@@ -641,6 +705,25 @@
construction_time = 300
category = list("Exosuit Equipment")
/datum/design/mech_silentgun
name = "S.H.H. \"Quietus\" Carbine"
id = "mech_silentgun"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine/silenced
materials = list(MAT_METAL=20000,MAT_TRANQUILLITE=10000)
construction_time = 500
category = list("Exosuit Equipment")
/datum/design/mech_mimercd
name = "Exosuit Module (Mime RCD Module)"
desc = "An exosuit-mounted Mime Rapid Construction Device."
id = "mech_mrcd"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/tool/mimercd
materials = list(MAT_METAL=30000,MAT_TRANQUILLITE=10000)
construction_time = 700
category = list("Exosuit Equipment")
// Exosuit Modules
/datum/design/mech_diamond_drill
name = "Exosuit Module (Diamond Mining Drill)"
+13
View File
@@ -90,6 +90,8 @@ proc/CallMaterialName(ID)
return_name = "Diamond"
if("clown")
return_name = "Bananium"
if("mime")
return_name = "Tranquillite"
else
for(var/R in subtypesof(/datum/reagent))
temp_reagent = null
@@ -535,6 +537,8 @@ proc/CallMaterialName(ID)
MAT = MAT_DIAMOND
if("clown")
MAT = MAT_BANANIUM
if("mime")
MAT = "Tranquillite"
linked_lathe.materials.retrieve_sheets(desired_num_sheets, MAT)
else if(href_list["imprinter_ejectsheet"] && linked_imprinter) //Causes the protolathe to eject a sheet of material
@@ -1011,6 +1015,15 @@ proc/CallMaterialName(ID)
if(bananium_amount >= MINERAL_MATERIAL_AMOUNT*5) dat += "<A href='?src=\ref[src];lathe_ejectsheet=clown;lathe_ejectsheet_amt=5'>5x</A> "
if(bananium_amount >= MINERAL_MATERIAL_AMOUNT) dat += "<A href='?src=\ref[src];lathe_ejectsheet=clown;lathe_ejectsheet_amt=50'>All</A>"
dat += "</div>"
//Tranquillite
var/tranquillite_amount = linked_lathe.materials.amount(MAT_TRANQUILLITE)
dat += "* [tranquillite_amount] of Tranquillite, [round(tranquillite_amount / MINERAL_MATERIAL_AMOUNT,0.1)] sheets: "
if(tranquillite_amount >= MINERAL_MATERIAL_AMOUNT)
dat += "<A href='?src=\ref[src];lathe_ejectsheet=mime;lathe_ejectsheet_amt=1'>Eject</A> "
dat += "<A href='?src=\ref[src];lathe_ejectsheet=mime;lathe_ejectsheet_amt=custom'>C</A> "
if(tranquillite_amount >= MINERAL_MATERIAL_AMOUNT*5) dat += "<A href='?src=\ref[src];lathe_ejectsheet=mime;lathe_ejectsheet_amt=5'>5x</A> "
if(tranquillite_amount >= MINERAL_MATERIAL_AMOUNT) dat += "<A href='?src=\ref[src];lathe_ejectsheet=mime;lathe_ejectsheet_amt=50'>All</A>"
dat += "</div>"
if(3.3)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"