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https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #3767 from Tastyfish/silence
Tranquillité, Prospérité & Mimeré
This commit is contained in:
@@ -351,6 +351,8 @@ BLIND // can't see anything
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slot_flags = SLOT_FEET
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var/silence_steps = 0
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var/shoe_sound_footstep = 1
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var/shoe_sound = null
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permeability_coefficient = 0.50
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slowdown = SHOES_SLOWDOWN
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@@ -396,6 +398,25 @@ BLIND // can't see anything
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else
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..()
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/obj/item/clothing/shoes/proc/step_action(var/mob/living/carbon/human/H) //squeek squeek
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if(shoe_sound)
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var/turf/T = get_turf(H)
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if(!istype(H) || !istype(T))
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return 0
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if(H.m_intent == "run")
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if(shoe_sound_footstep >= 2)
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if(T.shoe_running_volume)
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playsound(src, shoe_sound, T.shoe_running_volume, 1)
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shoe_sound_footstep = 0
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else
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shoe_sound_footstep++
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else if(T.shoe_walking_volume)
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playsound(src, shoe_sound, T.shoe_walking_volume, 1)
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return 1
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/obj/item/proc/negates_gravity()
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return 0
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@@ -1,5 +1,3 @@
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/obj/item/clothing/shoes/proc/step_action(var/mob/living/carbon/human/H) //squeek squeek
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/obj/item/clothing/shoes/syndigaloshes
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desc = "A pair of brown shoes. They seem to have extra grip."
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name = "brown shoes"
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@@ -77,18 +75,7 @@
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var/footstep = 1 //used for squeeks whilst walking
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species_restricted = null
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silence_steps = 1
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/obj/item/clothing/shoes/clown_shoes/step_action(var/mob/living/carbon/human/H)
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if(!istype(H)) return 0
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if(H.m_intent == "run")
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if(footstep >= 2)
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playsound(src, "clownstep", 50, 1)
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footstep = 0
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else
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footstep++
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else
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playsound(src, "clownstep", 20, 1)
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shoe_sound = "clownstep"
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/obj/item/clothing/shoes/jackboots
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name = "jackboots"
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@@ -101,18 +88,7 @@
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put_on_delay = 50
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var/footstep = 1
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silence_steps = 1
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/obj/item/clothing/shoes/jackboots/step_action(var/mob/living/carbon/human/H)
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if(!istype(H)) return 0
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if(H.m_intent == "run")
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if(footstep >= 2)
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playsound(src, "jackboot", 50, 1)
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footstep = 0
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else
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footstep++
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else
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playsound(src, "jackboot", 20, 1)
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shoe_sound = "jackboot"
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/obj/item/clothing/shoes/jackboots/jacksandals
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name = "jacksandals"
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@@ -190,6 +166,7 @@
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/obj/item/clothing/shoes/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/shoe_silencer))
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silence_steps = 1
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shoe_sound = null
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user.unEquip(I)
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qdel(I)
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else . = ..()
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@@ -64,6 +64,12 @@
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materials = list(MAT_BANANIUM = 400)
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credits = 600 //makes the clown cri
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/obj/item/weapon/coin/mime
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cmineral = "tranquillite"
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icon_state = "coin_tranquillite_heads"
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materials = list(MAT_TRANQUILLITE = 400)
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credits = 600 //makes the mime cri
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/obj/item/weapon/coin/adamantine
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cmineral = "adamantine"
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icon_state = "coin_adamantine_heads"
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@@ -19,7 +19,7 @@
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var/ore_pickup_rate = 15
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var/sheet_per_ore = 1
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var/point_upgrade = 1
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var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("plasma" = 15), ("silver" = 16), ("gold" = 18), ("uranium" = 30), ("diamond" = 50), ("bananium" = 60))
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var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("plasma" = 15), ("silver" = 16), ("gold" = 18), ("uranium" = 30), ("diamond" = 50), ("bananium" = 60), ("tranquillite" = 60))
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var/list/supply_consoles = list("Science", "Robotics", "Research Director's Desk", "Mechanic", "Engineering" = list("metal", "glass", "plasma"), "Chief Engineer's Desk" = list("metal", "glass", "plasma"), "Atmospherics" = list("metal", "glass", "plasma"), "Bar" = list("uranium", "plasma"))
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/obj/machinery/mineral/ore_redemption/New()
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@@ -721,7 +721,7 @@
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speak_emote = list("states")
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wanted_objects = list(/obj/item/weapon/ore/diamond, /obj/item/weapon/ore/gold, /obj/item/weapon/ore/silver,
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/obj/item/weapon/ore/plasma, /obj/item/weapon/ore/uranium, /obj/item/weapon/ore/iron,
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/obj/item/weapon/ore/bananium, /obj/item/weapon/ore/glass)
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/obj/item/weapon/ore/bananium, /obj/item/weapon/ore/tranquillite, /obj/item/weapon/ore/glass)
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/mob/living/simple_animal/hostile/mining_drone/attackby(obj/item/I as obj, mob/user as mob, params)
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if(istype(I, /obj/item/weapon/weldingtool))
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@@ -133,7 +133,7 @@
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/obj/machinery/mineral/stacking_machine/laborstacker
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var/points = 0 //The unclaimed value of ore stacked. Value for each ore loosely relative to its rarity.
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var/list/ore_values = list(("glass" = 1), ("metal" = 2), ("solid plasma" = 20), ("plasteel" = 23), ("reinforced glass" = 4), ("gold" = 20), ("silver" = 20), ("uranium" = 20), ("diamond" = 25), ("bananium" = 50))
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var/list/ore_values = list(("glass" = 1), ("metal" = 2), ("solid plasma" = 20), ("plasteel" = 23), ("reinforced glass" = 4), ("gold" = 20), ("silver" = 20), ("uranium" = 20), ("diamond" = 25), ("bananium" = 50), ("tranquillite" = 50))
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/obj/machinery/mineral/stacking_machine/laborstacker/proc/get_ore_values()
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var/dat = "<table border='0' width='200'>"
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@@ -22,7 +22,7 @@
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var/dat = "<b>Smelter control console</b><br><br>"
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//iron
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if(machine.ore_iron || machine.ore_glass || machine.ore_plasma || machine.ore_uranium || machine.ore_gold || machine.ore_silver || machine.ore_diamond || machine.ore_clown || machine.ore_adamantine)
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if(machine.ore_iron || machine.ore_glass || machine.ore_plasma || machine.ore_uranium || machine.ore_gold || machine.ore_silver || machine.ore_diamond || machine.ore_clown || machine.ore_mime || machine.ore_adamantine)
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if(machine.ore_iron)
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if (machine.selected_iron==1)
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dat += text("<A href='?src=\ref[src];sel_iron=no'><font color='green'>Smelting</font></A> ")
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@@ -102,6 +102,16 @@
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else
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machine.selected_clown = 0
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//tranquillite
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if(machine.ore_mime)
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if (machine.selected_mime==1)
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dat += text("<A href='?src=\ref[src];sel_mime=no'><font color='green'>Smelting</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];sel_mime=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Tranquillite: [machine.ore_mime]<br>")
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else
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machine.selected_mime = 0
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//On or off
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dat += text("Machine is currently ")
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@@ -160,6 +170,11 @@
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machine.selected_clown = 1
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else
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machine.selected_clown = 0
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if(href_list["sel_mime"])
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if (href_list["sel_mime"] == "yes")
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machine.selected_mime = 1
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else
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machine.selected_mime = 0
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if(href_list["set_on"])
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if (href_list["set_on"] == "on")
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machine.on = 1
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@@ -178,15 +193,16 @@
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density = 1
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anchored = 1
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var/obj/machinery/mineral/CONSOLE = null
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var/ore_gold = 0;
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var/ore_silver = 0;
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var/ore_diamond = 0;
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var/ore_glass = 0;
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var/ore_plasma = 0;
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var/ore_uranium = 0;
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var/ore_iron = 0;
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var/ore_clown = 0;
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var/ore_adamantine = 0;
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var/ore_gold = 0
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var/ore_silver = 0
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var/ore_diamond = 0
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var/ore_glass = 0
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var/ore_plasma = 0
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var/ore_uranium = 0
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var/ore_iron = 0
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var/ore_clown = 0
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var/ore_mime = 0
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var/ore_adamantine = 0
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var/selected_gold = 0
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var/selected_silver = 0
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var/selected_diamond = 0
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@@ -195,20 +211,21 @@
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var/selected_uranium = 0
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var/selected_iron = 0
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var/selected_clown = 0
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var/selected_mime = 0
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var/on = 0 //0 = off, 1 =... oh you know!
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/obj/machinery/mineral/processing_unit/process()
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var/i
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for (i = 0; i < 10; i++)
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if (on)
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if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
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if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
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if (ore_glass > 0)
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ore_glass--;
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generate_mineral(/obj/item/stack/sheet/glass)
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else
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on = 0
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continue
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if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0)
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if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
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if (ore_glass > 0 && ore_iron > 0)
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ore_glass--;
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ore_iron--;
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@@ -216,49 +233,49 @@
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 1 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
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if (selected_glass == 0 && selected_gold == 1 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
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if (ore_gold > 0)
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ore_gold--;
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generate_mineral(/obj/item/stack/sheet/mineral/gold)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
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if (ore_silver > 0)
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ore_silver--;
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generate_mineral(/obj/item/stack/sheet/mineral/silver)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
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if (ore_diamond > 0)
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ore_diamond--;
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generate_mineral(/obj/item/stack/sheet/mineral/diamond)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
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if (ore_plasma > 0)
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ore_plasma--;
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generate_mineral(/obj/item/stack/sheet/mineral/plasma)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0)
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
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if (ore_uranium > 0)
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ore_uranium--;
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generate_mineral(/obj/item/stack/sheet/mineral/uranium)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0)
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
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if (ore_iron > 0)
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ore_iron--;
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generate_mineral(/obj/item/stack/sheet/metal)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0)
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
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if (ore_iron > 0 && ore_plasma > 0)
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ore_iron--;
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ore_plasma--;
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@@ -266,16 +283,23 @@
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 1)
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 1 && selected_mime == 0)
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if (ore_clown > 0)
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ore_clown--;
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generate_mineral(/obj/item/stack/sheet/mineral/bananium)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 1)
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if (ore_mime > 0)
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ore_mime--;
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generate_mineral(/obj/item/stack/sheet/mineral/tranquillite)
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else
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on = 0
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continue
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//THESE TWO ARE CODED FOR URIST TO USE WHEN HE GETS AROUND TO IT.
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//They were coded on 18 Feb 2012. If you're reading this in 2015, then firstly congratulations on the world not ending on 21 Dec 2012 and secondly, Urist is apparently VERY lazy. ~Errorage
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/*if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0)
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/*if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
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if (ore_uranium >= 2 && ore_diamond >= 1)
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ore_uranium -= 2
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ore_diamond -= 1
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@@ -283,7 +307,7 @@
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
|
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
|
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if (ore_silver >= 1 && ore_plasma >= 3)
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ore_silver -= 1
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ore_plasma -= 3
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@@ -324,6 +348,9 @@
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if (selected_clown == 1)
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if (ore_clown <= 0)
|
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b = 0
|
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if (selected_mime == 1)
|
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if (ore_mime <= 0)
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b = 0
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if (b) //if they are, deduct one from each, produce slag and shut the machine off
|
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if (selected_gold == 1)
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@@ -340,6 +367,8 @@
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ore_iron--
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if (selected_clown == 1)
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ore_clown--
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if (selected_mime == 1)
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ore_mime--
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generate_mineral(/obj/item/weapon/ore/slag)
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on = 0
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else
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||||
@@ -387,6 +416,10 @@
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ore_clown++
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O.loc = null
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||||
continue
|
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if (istype(O,/obj/item/weapon/ore/tranquillite))
|
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ore_mime++
|
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O.loc = null
|
||||
continue
|
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unload_mineral(O)
|
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/obj/machinery/mineral/processing_unit/proc/generate_mineral(var/P)
|
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@@ -133,6 +133,8 @@ var/global/list/rockTurfEdgeCache
|
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M = new/turf/simulated/mineral/gibtonite(src)
|
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if("Bananium")
|
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M = new/turf/simulated/mineral/clown(src)
|
||||
if("Tranquillite")
|
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M = new/turf/simulated/mineral/mime(src)
|
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if("BScrystal")
|
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M = new/turf/simulated/mineral/bscrystal(src)
|
||||
if(M)
|
||||
@@ -156,7 +158,7 @@ var/global/list/rockTurfEdgeCache
|
||||
mineralSpawnChanceList = list(
|
||||
"Uranium" = 35, "Diamond" = 2,
|
||||
"Gold" = 5, "Silver" = 5, "Plasma" = 25,
|
||||
"Iron" = 30, "Clown" = 15, "BScrystal" = 10)
|
||||
"Iron" = 30, "Bananium" = 15, "Tranquillite" = 15, "BScrystal" = 10)
|
||||
|
||||
/turf/simulated/mineral/random/high_chance/New()
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||||
icon_state = "rock"
|
||||
@@ -239,6 +241,15 @@ var/global/list/rockTurfEdgeCache
|
||||
spread = 0
|
||||
hidden = 0
|
||||
|
||||
/turf/simulated/mineral/mime
|
||||
name = "tranquillite deposit"
|
||||
icon_state = "rock_Mime"
|
||||
mineralType = /obj/item/weapon/ore/tranquillite
|
||||
mineralAmt = 3
|
||||
spreadChance = 0
|
||||
spread = 0
|
||||
hidden = 0
|
||||
|
||||
/turf/simulated/mineral/bscrystal
|
||||
name = "bluespace crystal deposit"
|
||||
icon_state = "rock_BScrystal"
|
||||
|
||||
+28
-10
@@ -14,6 +14,7 @@
|
||||
var/amt_plasma = 0
|
||||
var/amt_uranium = 0
|
||||
var/amt_clown = 0
|
||||
var/amt_mime = 0
|
||||
var/amt_adamantine = 0
|
||||
var/amt_mythril = 0
|
||||
var/newCoins = 0 //how many coins the machine made in it's last load
|
||||
@@ -46,6 +47,9 @@
|
||||
if (istype(O, /obj/item/stack/sheet/mineral/bananium))
|
||||
amt_clown += 100 * O.amount
|
||||
O.loc = null
|
||||
if (istype(O, /obj/item/stack/sheet/mineral/tranquillite))
|
||||
amt_mime += 100 * O.amount
|
||||
O.loc = null
|
||||
return
|
||||
|
||||
|
||||
@@ -78,7 +82,7 @@
|
||||
dat += text("chosen")
|
||||
else
|
||||
dat += text("<A href='?src=\ref[src];choose=plasma'>Choose</A>")
|
||||
dat += text("<br><font color='#008800'><b>uranium inserted: </b>[amt_uranium]</font> ")
|
||||
dat += text("<br><font color='#008800'><b>Uranium inserted: </b>[amt_uranium]</font> ")
|
||||
if (chosen == "uranium")
|
||||
dat += text("chosen")
|
||||
else
|
||||
@@ -89,6 +93,12 @@
|
||||
dat += text("chosen")
|
||||
else
|
||||
dat += text("<A href='?src=\ref[src];choose=clown'>Choose</A>")
|
||||
if(amt_mime > 0)
|
||||
dat += text("<br><font color='#666666'><b>Tranquillite inserted: </b>[amt_mime]</font> ")
|
||||
if (chosen == "mime")
|
||||
dat += text("chosen")
|
||||
else
|
||||
dat += text("<A href='?src=\ref[src];choose=mime'>Choose</A>")
|
||||
dat += text("<br><font color='#888888'><b>Adamantine inserted: </b>[amt_adamantine]</font> ")//I don't even know these color codes, so fuck it.
|
||||
if (chosen == "adamantine")
|
||||
dat += text("chosen")
|
||||
@@ -132,7 +142,7 @@
|
||||
coinsToProduce--
|
||||
newCoins++
|
||||
src.updateUsrDialog()
|
||||
sleep(5);
|
||||
sleep(5)
|
||||
if("gold")
|
||||
while(amt_gold > 0 && coinsToProduce > 0)
|
||||
create_coins(/obj/item/weapon/coin/gold)
|
||||
@@ -140,7 +150,7 @@
|
||||
coinsToProduce--
|
||||
newCoins++
|
||||
src.updateUsrDialog()
|
||||
sleep(5);
|
||||
sleep(5)
|
||||
if("silver")
|
||||
while(amt_silver > 0 && coinsToProduce > 0)
|
||||
create_coins(/obj/item/weapon/coin/silver)
|
||||
@@ -148,7 +158,7 @@
|
||||
coinsToProduce--
|
||||
newCoins++
|
||||
src.updateUsrDialog()
|
||||
sleep(5);
|
||||
sleep(5)
|
||||
if("diamond")
|
||||
while(amt_diamond > 0 && coinsToProduce > 0)
|
||||
create_coins(/obj/item/weapon/coin/diamond)
|
||||
@@ -156,7 +166,7 @@
|
||||
coinsToProduce--
|
||||
newCoins++
|
||||
src.updateUsrDialog()
|
||||
sleep(5);
|
||||
sleep(5)
|
||||
if("plasma")
|
||||
while(amt_plasma > 0 && coinsToProduce > 0)
|
||||
create_coins(/obj/item/weapon/coin/plasma)
|
||||
@@ -164,7 +174,7 @@
|
||||
coinsToProduce--
|
||||
newCoins++
|
||||
src.updateUsrDialog()
|
||||
sleep(5);
|
||||
sleep(5)
|
||||
if("uranium")
|
||||
while(amt_uranium > 0 && coinsToProduce > 0)
|
||||
create_coins(/obj/item/weapon/coin/uranium)
|
||||
@@ -180,7 +190,15 @@
|
||||
coinsToProduce--
|
||||
newCoins++
|
||||
src.updateUsrDialog()
|
||||
sleep(5);
|
||||
sleep(5)
|
||||
if("mime")
|
||||
while(amt_mime > 0 && coinsToProduce > 0)
|
||||
create_coins(/obj/item/weapon/coin/mime)
|
||||
amt_mime -= 20
|
||||
coinsToProduce--
|
||||
newCoins++
|
||||
src.updateUsrDialog()
|
||||
sleep(5)
|
||||
if("adamantine")
|
||||
while(amt_adamantine > 0 && coinsToProduce > 0)
|
||||
create_coins(/obj/item/weapon/coin/adamantine)
|
||||
@@ -188,7 +206,7 @@
|
||||
coinsToProduce--
|
||||
newCoins++
|
||||
src.updateUsrDialog()
|
||||
sleep(5);
|
||||
sleep(5)
|
||||
if("mythril")
|
||||
while(amt_adamantine > 0 && coinsToProduce > 0)
|
||||
create_coins(/obj/item/weapon/coin/mythril)
|
||||
@@ -196,9 +214,9 @@
|
||||
coinsToProduce--
|
||||
newCoins++
|
||||
src.updateUsrDialog()
|
||||
sleep(5);
|
||||
sleep(5)
|
||||
icon_state = "coinpress0"
|
||||
processing = 0;
|
||||
processing = 0
|
||||
coinsToProduce = temp_coins
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
@@ -17,25 +17,28 @@
|
||||
var/amt_plasma = 0
|
||||
var/amt_uranium = 0
|
||||
var/amt_clown = 0
|
||||
var/amt_mime = 0
|
||||
var/amt_adamantine = 0
|
||||
|
||||
for (var/obj/item/weapon/coin/C in contents)
|
||||
if (istype(C,/obj/item/weapon/coin/diamond))
|
||||
amt_diamond++;
|
||||
amt_diamond++
|
||||
if (istype(C,/obj/item/weapon/coin/plasma))
|
||||
amt_plasma++;
|
||||
amt_plasma++
|
||||
if (istype(C,/obj/item/weapon/coin/iron))
|
||||
amt_iron++;
|
||||
amt_iron++
|
||||
if (istype(C,/obj/item/weapon/coin/silver))
|
||||
amt_silver++;
|
||||
amt_silver++
|
||||
if (istype(C,/obj/item/weapon/coin/gold))
|
||||
amt_gold++;
|
||||
amt_gold++
|
||||
if (istype(C,/obj/item/weapon/coin/uranium))
|
||||
amt_uranium++;
|
||||
amt_uranium++
|
||||
if (istype(C,/obj/item/weapon/coin/clown))
|
||||
amt_clown++;
|
||||
amt_clown++
|
||||
if (istype(C,/obj/item/weapon/coin/mime))
|
||||
amt_mime++
|
||||
if (istype(C,/obj/item/weapon/coin/adamantine))
|
||||
amt_adamantine++;
|
||||
amt_adamantine++
|
||||
|
||||
var/dat = text("<b>The contents of the moneybag reveal...</b><br>")
|
||||
if (amt_gold)
|
||||
@@ -52,6 +55,8 @@
|
||||
dat += text("Uranium coins: [amt_uranium] <A href='?src=\ref[src];remove=uranium'>Remove one</A><br>")
|
||||
if (amt_clown)
|
||||
dat += text("Bananium coins: [amt_clown] <A href='?src=\ref[src];remove=clown'>Remove one</A><br>")
|
||||
if (amt_mime)
|
||||
dat += text("Tranquillite coins: [amt_mime] <A href='?src=\ref[src];remove=mime'>Remove one</A><br>")
|
||||
if (amt_adamantine)
|
||||
dat += text("Adamantine coins: [amt_adamantine] <A href='?src=\ref[src];remove=adamantine'>Remove one</A><br>")
|
||||
user << browse("[dat]", "window=moneybag")
|
||||
@@ -93,6 +98,8 @@
|
||||
COIN = locate(/obj/item/weapon/coin/uranium,src.contents)
|
||||
if("clown")
|
||||
COIN = locate(/obj/item/weapon/coin/clown,src.contents)
|
||||
if("mime")
|
||||
COIN = locate(/obj/item/weapon/coin/mime,src.contents)
|
||||
if("adamantine")
|
||||
COIN = locate(/obj/item/weapon/coin/adamantine,src.contents)
|
||||
if(!COIN)
|
||||
|
||||
@@ -130,6 +130,14 @@
|
||||
refined_type = /obj/item/stack/sheet/mineral/bananium
|
||||
materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
/obj/item/weapon/ore/tranquillite
|
||||
name = "tranquillite ore"
|
||||
icon_state = "Mime ore"
|
||||
origin_tech = "materials=4"
|
||||
points = 60
|
||||
refined_type = /obj/item/stack/sheet/mineral/tranquillite
|
||||
materials = list(MAT_TRANQUILLITE=MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
/obj/item/weapon/ore/slag
|
||||
name = "slag"
|
||||
desc = "Completely useless"
|
||||
|
||||
@@ -31,25 +31,28 @@
|
||||
var/amt_plasma = 0
|
||||
var/amt_uranium = 0
|
||||
var/amt_clown = 0
|
||||
var/amt_mime = 0
|
||||
var/amt_bluespace = 0
|
||||
|
||||
for (var/obj/item/weapon/ore/C in contents)
|
||||
if (istype(C,/obj/item/weapon/ore/diamond))
|
||||
amt_diamond++;
|
||||
amt_diamond++
|
||||
if (istype(C,/obj/item/weapon/ore/glass))
|
||||
amt_glass++;
|
||||
amt_glass++
|
||||
if (istype(C,/obj/item/weapon/ore/plasma))
|
||||
amt_plasma++;
|
||||
amt_plasma++
|
||||
if (istype(C,/obj/item/weapon/ore/iron))
|
||||
amt_iron++;
|
||||
amt_iron++
|
||||
if (istype(C,/obj/item/weapon/ore/silver))
|
||||
amt_silver++;
|
||||
amt_silver++
|
||||
if (istype(C,/obj/item/weapon/ore/gold))
|
||||
amt_gold++;
|
||||
amt_gold++
|
||||
if (istype(C,/obj/item/weapon/ore/uranium))
|
||||
amt_uranium++;
|
||||
amt_uranium++
|
||||
if (istype(C,/obj/item/weapon/ore/bananium))
|
||||
amt_clown++;
|
||||
amt_clown++
|
||||
if (istype(C,/obj/item/weapon/ore/tranquillite))
|
||||
amt_mime++
|
||||
if (istype(C,/obj/item/weapon/ore/bluespace_crystal))
|
||||
amt_bluespace++
|
||||
|
||||
@@ -70,6 +73,8 @@
|
||||
dat += text("Uranium ore: [amt_uranium]<br>")
|
||||
if (amt_clown)
|
||||
dat += text("Bananium ore: [amt_clown]<br>")
|
||||
if (amt_mime)
|
||||
dat += text("Tranquillite ore: [amt_mime]<br>")
|
||||
if (amt_bluespace)
|
||||
dat += text("Bluespace crystals: [amt_bluespace]<br>")
|
||||
|
||||
|
||||
@@ -160,15 +160,23 @@
|
||||
|
||||
|
||||
/obj/item/projectile/bullet/mime
|
||||
damage = 20
|
||||
damage = 0
|
||||
stun = 5
|
||||
weaken = 5
|
||||
slur = 20
|
||||
stutter = 20
|
||||
|
||||
/obj/item/projectile/bullet/mime/on_hit(var/atom/target, var/blocked = 0)
|
||||
if(istype(target, /mob/living/carbon))
|
||||
var/mob/living/carbon/M = target
|
||||
M.silent = max(M.silent, 10)
|
||||
|
||||
|
||||
|
||||
..(target, blocked)
|
||||
if(istype(target, /mob/living/carbon))
|
||||
var/mob/living/carbon/M = target
|
||||
M.silent = max(M.silent, 10)
|
||||
else if(istype(target, /obj/mecha/combat/honker))
|
||||
var/obj/mecha/chassis = target
|
||||
chassis.occupant_message("A mimetech anti-honk bullet has hit \the [chassis]!")
|
||||
chassis.use_power(chassis.get_charge() / 2)
|
||||
for(var/obj/item/mecha_parts/mecha_equipment/weapon/honker in chassis.equipment)
|
||||
honker.set_ready_state(0)
|
||||
|
||||
/obj/item/projectile/bullet/dart
|
||||
name = "dart"
|
||||
|
||||
@@ -819,6 +819,7 @@
|
||||
/obj/item/stack/sheet/mineral/plasma = list("plasma" = 20),
|
||||
/obj/item/stack/sheet/mineral/uranium = list("uranium" = 20),
|
||||
/obj/item/stack/sheet/mineral/bananium = list("banana" = 20),
|
||||
/obj/item/stack/sheet/mineral/tranquillite = list("nothing" = 20),
|
||||
/obj/item/stack/sheet/mineral/silver = list("silver" = 20),
|
||||
/obj/item/stack/sheet/mineral/gold = list("gold" = 20),
|
||||
/obj/item/weapon/grown/novaflower = list("capsaicin" = 0),
|
||||
|
||||
@@ -17,6 +17,7 @@ The currently supporting non-reagent materials:
|
||||
- MAT_URANIUM (/obj/item/stack/uranium).
|
||||
- MAT_DIAMOND (/obj/item/stack/diamond).
|
||||
- MAT_BANANIUM (/obj/item/stack/bananium).
|
||||
- MAT_TRANQUILLITE (/obj/item/stack/tranquillite).
|
||||
(Insert new ones here)
|
||||
|
||||
Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.
|
||||
|
||||
@@ -166,3 +166,33 @@
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/honker/targeting
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
/datum/design/recitence_main
|
||||
name = "Exosuit Module (\"Recitence\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"Recitence\" Central Control module."
|
||||
id = "recitence_main"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/recitence/main
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
/datum/design/recitence_peri
|
||||
name = "Exosuit Module (\"Recitence\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"Recitence\" Peripheral Control module."
|
||||
id = "recitence_peri"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/recitence/peripherals
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
/datum/design/recitence_targ
|
||||
name = "Exosuit Module (\"Recitence\" Weapons & Targeting Control module)"
|
||||
desc = "Allows for the construction of a \"Recitence\" Weapons & Targeting Control module."
|
||||
id = "recitence_targ"
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/recitence/targeting
|
||||
category = list("Exosuit Modules")
|
||||
@@ -459,6 +459,70 @@
|
||||
construction_time = 200
|
||||
category = list("H.O.N.K")
|
||||
|
||||
//Recitence
|
||||
/datum/design/recitence_chassis
|
||||
name = "Exosuit Chassis (\"Recitence\")"
|
||||
id = "recitence_chassis"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/chassis/recitence
|
||||
materials = list(MAT_METAL=20000)
|
||||
construction_time = 100
|
||||
category = list("Recitence")
|
||||
|
||||
/datum/design/recitence_torso
|
||||
name = "Exosuit Torso (\"Recitence\")"
|
||||
id = "recitence_torso"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/recitence_torso
|
||||
materials = list(MAT_METAL=20000,MAT_GLASS=10000,MAT_TRANQUILLITE=10000)
|
||||
construction_time = 300
|
||||
category = list("Recitence")
|
||||
|
||||
/datum/design/recitence_head
|
||||
name = "Exosuit Head (\"Recitence\")"
|
||||
id = "recitence_head"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/recitence_head
|
||||
materials = list(MAT_METAL=10000,MAT_GLASS=5000,MAT_TRANQUILLITE=5000)
|
||||
construction_time = 200
|
||||
category = list("Recitence")
|
||||
|
||||
/datum/design/recitence_left_arm
|
||||
name = "Exosuit Left Arm (\"Recitence\")"
|
||||
id = "recitence_left_arm"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/recitence_left_arm
|
||||
materials = list(MAT_METAL=15000,MAT_TRANQUILLITE=5000)
|
||||
construction_time = 200
|
||||
category = list("Recitence")
|
||||
|
||||
/datum/design/recitence_right_arm
|
||||
name = "Exosuit Right Arm (\"Recitence\")"
|
||||
id = "recitence_right_arm"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/recitence_right_arm
|
||||
materials = list(MAT_METAL=15000,MAT_TRANQUILLITE=5000)
|
||||
construction_time = 200
|
||||
category = list("Recitence")
|
||||
|
||||
/datum/design/recitence_left_leg
|
||||
name = "Exosuit Left Leg (\"Recitence\")"
|
||||
id = "recitence_left_leg"
|
||||
build_type = MECHFAB
|
||||
build_path =/obj/item/mecha_parts/part/recitence_left_leg
|
||||
materials = list(MAT_METAL=20000,MAT_TRANQUILLITE=5000)
|
||||
construction_time = 200
|
||||
category = list("Recitence")
|
||||
|
||||
/datum/design/recitence_right_leg
|
||||
name = "Exosuit Right Leg (\"Recitence\")"
|
||||
id = "recitence_right_leg"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/recitence_right_leg
|
||||
materials = list(MAT_METAL=20000,MAT_TRANQUILLITE=5000)
|
||||
construction_time = 200
|
||||
category = list("Recitence")
|
||||
|
||||
//Phazon
|
||||
/datum/design/phazon_chassis
|
||||
name = "Exosuit Chassis (\"Phazon\")"
|
||||
@@ -641,6 +705,25 @@
|
||||
construction_time = 300
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_silentgun
|
||||
name = "S.H.H. \"Quietus\" Carbine"
|
||||
id = "mech_silentgun"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine/silenced
|
||||
materials = list(MAT_METAL=20000,MAT_TRANQUILLITE=10000)
|
||||
construction_time = 500
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
/datum/design/mech_mimercd
|
||||
name = "Exosuit Module (Mime RCD Module)"
|
||||
desc = "An exosuit-mounted Mime Rapid Construction Device."
|
||||
id = "mech_mrcd"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/mimercd
|
||||
materials = list(MAT_METAL=30000,MAT_TRANQUILLITE=10000)
|
||||
construction_time = 700
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
// Exosuit Modules
|
||||
/datum/design/mech_diamond_drill
|
||||
name = "Exosuit Module (Diamond Mining Drill)"
|
||||
|
||||
@@ -90,6 +90,8 @@ proc/CallMaterialName(ID)
|
||||
return_name = "Diamond"
|
||||
if("clown")
|
||||
return_name = "Bananium"
|
||||
if("mime")
|
||||
return_name = "Tranquillite"
|
||||
else
|
||||
for(var/R in subtypesof(/datum/reagent))
|
||||
temp_reagent = null
|
||||
@@ -535,6 +537,8 @@ proc/CallMaterialName(ID)
|
||||
MAT = MAT_DIAMOND
|
||||
if("clown")
|
||||
MAT = MAT_BANANIUM
|
||||
if("mime")
|
||||
MAT = "Tranquillite"
|
||||
linked_lathe.materials.retrieve_sheets(desired_num_sheets, MAT)
|
||||
|
||||
else if(href_list["imprinter_ejectsheet"] && linked_imprinter) //Causes the protolathe to eject a sheet of material
|
||||
@@ -1011,6 +1015,15 @@ proc/CallMaterialName(ID)
|
||||
if(bananium_amount >= MINERAL_MATERIAL_AMOUNT*5) dat += "<A href='?src=\ref[src];lathe_ejectsheet=clown;lathe_ejectsheet_amt=5'>5x</A> "
|
||||
if(bananium_amount >= MINERAL_MATERIAL_AMOUNT) dat += "<A href='?src=\ref[src];lathe_ejectsheet=clown;lathe_ejectsheet_amt=50'>All</A>"
|
||||
dat += "</div>"
|
||||
//Tranquillite
|
||||
var/tranquillite_amount = linked_lathe.materials.amount(MAT_TRANQUILLITE)
|
||||
dat += "* [tranquillite_amount] of Tranquillite, [round(tranquillite_amount / MINERAL_MATERIAL_AMOUNT,0.1)] sheets: "
|
||||
if(tranquillite_amount >= MINERAL_MATERIAL_AMOUNT)
|
||||
dat += "<A href='?src=\ref[src];lathe_ejectsheet=mime;lathe_ejectsheet_amt=1'>Eject</A> "
|
||||
dat += "<A href='?src=\ref[src];lathe_ejectsheet=mime;lathe_ejectsheet_amt=custom'>C</A> "
|
||||
if(tranquillite_amount >= MINERAL_MATERIAL_AMOUNT*5) dat += "<A href='?src=\ref[src];lathe_ejectsheet=mime;lathe_ejectsheet_amt=5'>5x</A> "
|
||||
if(tranquillite_amount >= MINERAL_MATERIAL_AMOUNT) dat += "<A href='?src=\ref[src];lathe_ejectsheet=mime;lathe_ejectsheet_amt=50'>All</A>"
|
||||
dat += "</div>"
|
||||
|
||||
if(3.3)
|
||||
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
|
||||
|
||||
Reference in New Issue
Block a user