mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-13 08:03:43 +01:00
Crayons and Gloves
This commit is contained in:
@@ -734,7 +734,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if("tunnel clown")//Tunnel clowns rule!
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(M), slot_wear_mask)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/chaplain_hood(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
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@@ -775,7 +775,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if("dark lord")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
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M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/dualsaber/red(M), slot_l_hand)
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@@ -797,7 +797,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if("assassin")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/wcoat(M), slot_wear_suit)
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@@ -912,7 +912,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if("emergency response team")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(M), slot_l_ear)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
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@@ -935,7 +935,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if("emergency response team leader")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(M), slot_l_ear)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
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@@ -138,7 +138,7 @@ var/global/sent_syndicate_strike_team = 0
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equip_to_slot_or_del(new /obj/item/clothing/suit/space/syndicate/black/strike(src), slot_wear_suit)
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else
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equip_to_slot_or_del(new /obj/item/clothing/suit/space/syndicate/black/red/strike(src), slot_wear_suit)
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equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(src), slot_gloves)
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equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(src), slot_gloves)
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if (!syndicate_leader_selected)
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equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/syndicate/black/strike(src), slot_head)
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else
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@@ -100,7 +100,7 @@
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corpseuniform = /obj/item/clothing/under/syndicate
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corpsesuit = /obj/item/clothing/suit/armor/vest
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corpseshoes = /obj/item/clothing/shoes/combat
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corpsegloves = /obj/item/clothing/gloves/swat
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corpsegloves = /obj/item/clothing/gloves/combat
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corpseradio = /obj/item/device/radio/headset
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corpsemask = /obj/item/clothing/mask/gas
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corpsehelmet = /obj/item/clothing/head/helmet/swat
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@@ -116,7 +116,7 @@
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corpseuniform = /obj/item/clothing/under/syndicate
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corpsesuit = /obj/item/clothing/suit/space/rig/syndi
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corpseshoes = /obj/item/clothing/shoes/combat
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corpsegloves = /obj/item/clothing/gloves/swat
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corpsegloves = /obj/item/clothing/gloves/combat
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corpseradio = /obj/item/device/radio/headset
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corpsemask = /obj/item/clothing/mask/gas/syndicate
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corpsehelmet = /obj/item/clothing/head/helmet/space/rig/syndi
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@@ -246,7 +246,7 @@
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/obj/effect/landmark/corpse/miner
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corpseradio = /obj/item/device/radio/headset/headset_cargo
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corpseuniform = /obj/item/clothing/under/rank/miner
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corpsegloves = /obj/item/clothing/gloves/black
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corpsegloves = /obj/item/clothing/gloves/fingerless
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corpseback = /obj/item/weapon/storage/backpack/industrial
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corpseshoes = /obj/item/clothing/shoes/black
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corpseid = 1
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@@ -280,7 +280,7 @@
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corpseglasses = /obj/item/clothing/glasses/eyepatch
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corpsemask = /obj/item/clothing/mask/cigarette/cigar/cohiba
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corpsehelmet = /obj/item/clothing/head/centhat
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corpsegloves = /obj/item/clothing/gloves/swat
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corpsegloves = /obj/item/clothing/gloves/combat
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corpseshoes = /obj/item/clothing/shoes/combat
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corpsepocket1 = /obj/item/weapon/lighter/zippo
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corpseid = 1
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@@ -1,4 +1,4 @@
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/obj/item/clothing/gloves/yellow
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/obj/item/clothing/gloves/color/yellow
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desc = "These gloves will protect the wearer from electric shock."
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name = "insulated gloves"
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icon_state = "yellow"
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@@ -14,7 +14,7 @@
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power
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var/next_shock = 0
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/obj/item/clothing/gloves/fyellow //Cheap Chinese Crap
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/obj/item/clothing/gloves/color/fyellow //Cheap Chinese Crap
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desc = "These gloves are cheap copies of the coveted gloves, no way this can end badly."
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name = "budget insulated gloves"
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icon_state = "yellow"
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@@ -30,7 +30,7 @@
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New()
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siemens_coefficient = pick(0,0.5,0.5,0.5,0.5,0.75,1.5)
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/obj/item/clothing/gloves/black
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/obj/item/clothing/gloves/color/black
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desc = "These gloves are fire-resistant."
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name = "black gloves"
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icon_state = "black"
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@@ -55,7 +55,7 @@
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thief
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pickpocket = 1
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/obj/item/clothing/gloves/orange
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/obj/item/clothing/gloves/color/orange
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name = "orange gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "orange"
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@@ -65,7 +65,7 @@
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/gloves.dmi'
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)
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/obj/item/clothing/gloves/red
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/obj/item/clothing/gloves/color/red
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name = "red gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "red"
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@@ -75,7 +75,7 @@
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/gloves.dmi'
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)
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/obj/item/clothing/gloves/rainbow
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/obj/item/clothing/gloves/color/rainbow
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name = "rainbow gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "rainbow"
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@@ -88,7 +88,7 @@
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clown
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_color = "clown"
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/obj/item/clothing/gloves/blue
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/obj/item/clothing/gloves/color/blue
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name = "blue gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "blue"
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@@ -98,7 +98,7 @@
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/gloves.dmi'
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)
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/obj/item/clothing/gloves/purple
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/obj/item/clothing/gloves/color/purple
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name = "purple gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "purple"
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@@ -108,7 +108,7 @@
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/gloves.dmi'
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)
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/obj/item/clothing/gloves/green
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/obj/item/clothing/gloves/color/green
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name = "green gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "green"
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@@ -118,7 +118,7 @@
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/gloves.dmi'
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)
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/obj/item/clothing/gloves/grey
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/obj/item/clothing/gloves/color/grey
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name = "grey gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "gray"
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@@ -134,7 +134,7 @@
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hop
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_color = "hop" //Exists for washing machines. Is not different from gray gloves in any way.
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/obj/item/clothing/gloves/light_brown
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/obj/item/clothing/gloves/color/light_brown
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name = "light brown gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "lightbrown"
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@@ -144,7 +144,7 @@
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/gloves.dmi'
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)
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/obj/item/clothing/gloves/brown
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/obj/item/clothing/gloves/color/brown
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name = "brown gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "brown"
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@@ -170,8 +170,6 @@
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/mask.dmi'
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)
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cmo
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_color = "medical" //Exists for washing machines. Is not different from latex gloves in any way.
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/obj/item/clothing/gloves/color/latex/nitrile
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name = "nitrile gloves"
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@@ -179,6 +177,7 @@
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icon_state = "nitrile"
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item_state = "nitrilegloves"
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transfer_prints = FALSE
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_color = "medical"
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/obj/item/clothing/gloves/color/white
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name = "white gloves"
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@@ -188,7 +187,7 @@
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_color="mime"
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redcoat
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_color = "redcoat" //Exists for washing machines. Is not different from white gloves in any way.
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_color = "redcoat" //Exists for washing machines. Is not different from white gloves in any way.
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/obj/item/clothing/gloves/color/captain
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@@ -1,3 +1,14 @@
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/obj/item/clothing/gloves/fingerless
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name = "fingerless gloves"
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desc = "Plain black gloves without fingertips for the hard working."
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icon_state = "fingerless"
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item_state = "fingerless"
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_color = null //So they don't wash.
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transfer_prints = TRUE
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE
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species_restricted = null
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/obj/item/clothing/gloves/cyborg
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desc = "beep boop borp"
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name = "cyborg gloves"
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@@ -8,23 +19,8 @@
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/mask.dmi'
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)
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/obj/item/clothing/gloves/swat
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desc = "These tactical gloves are somewhat fire and impact-resistant."
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name = "\improper SWAT Gloves"
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icon_state = "black"
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item_state = "swat_gl"
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siemens_coefficient = 0.6
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permeability_coefficient = 0.05
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE
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heat_protection = HANDS
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max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/mask.dmi'
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)
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/obj/item/clothing/gloves/combat //Combined effect of SWAT gloves and insulated gloves
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/obj/item/clothing/gloves/combat
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desc = "These tactical gloves are somewhat fire and impact resistant."
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name = "combat gloves"
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icon_state = "black"
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@@ -135,13 +135,13 @@
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new /obj/item/clothing/under/rainbow(C)
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new /obj/item/clothing/shoes/rainbow(C)
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new /obj/item/clothing/head/soft/rainbow(C)
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new /obj/item/clothing/gloves/rainbow(C)
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new /obj/item/clothing/gloves/color/rainbow(C)
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else if(prob(50))
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new /obj/item/clothing/under/psyche(C)
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else
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new /obj/item/clothing/under/syndicate/combat(C)
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new /obj/item/clothing/shoes/combat(C)
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new /obj/item/clothing/gloves/swat(C)
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new /obj/item/clothing/gloves/combat(C)
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new /obj/item/clothing/mask/balaclava(C)
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if("glasses")
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var/obj/structure/closet/C = new(src.loc)
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@@ -28,7 +28,7 @@
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new /obj/item/weapon/storage/backpack/satchel_eng(src)
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new /obj/item/device/radio/headset/headset_cargo(src)
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new /obj/item/clothing/under/rank/miner(src)
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new /obj/item/clothing/gloves/black(src)
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new /obj/item/clothing/gloves/fingerless(src)
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new /obj/item/clothing/shoes/black(src)
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new /obj/item/device/mining_scanner(src)
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new /obj/item/weapon/storage/bag/ore(src)
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@@ -89,7 +89,7 @@
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corpseuniform = /obj/item/clothing/under/syndicate
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corpsesuit = /obj/item/clothing/suit/armor/vest
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corpseshoes = /obj/item/clothing/shoes/combat
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corpsegloves = /obj/item/clothing/gloves/swat
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corpsegloves = /obj/item/clothing/gloves/combat
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corpseradio = /obj/item/device/radio/headset
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corpsemask = /obj/item/clothing/mask/gas
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corpsehelmet = /obj/item/clothing/head/helmet/swat
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@@ -105,7 +105,7 @@
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corpseuniform = /obj/item/clothing/under/syndicate
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corpsesuit = /obj/item/clothing/suit/space/rig/syndi
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corpseshoes = /obj/item/clothing/shoes/combat
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corpsegloves = /obj/item/clothing/gloves/swat
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corpsegloves = /obj/item/clothing/gloves/combat
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corpseradio = /obj/item/device/radio/headset
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corpsemask = /obj/item/clothing/mask/gas/syndicate
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corpsehelmet = /obj/item/clothing/head/helmet/space/rig/syndi
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@@ -55,7 +55,7 @@
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/obj/item/weapon/stamp/cmo
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name = "chief medical officer's rubber stamp"
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icon_state = "stamp-cmo"
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_color = "cmo"
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_color = "medical"
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/obj/item/weapon/stamp/granted
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name = "\improper GRANTED rubber stamp"
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