Merge conflict fix and proper text

This commit is contained in:
Mars
2018-08-04 15:53:38 +02:00
55 changed files with 625 additions and 549 deletions
+2 -2
View File
@@ -878,10 +878,10 @@ var/global/nologevent = 0
to_chat(usr, "[P.pai_laws]")
continue // Skip showing normal silicon laws for pAIs - they don't have any
else
to_chat(usr, "<b>SILICON [key_name(S, usr)]'s laws:</b>")
to_chat(usr, "<b>SILICON [key_name(S, TRUE)]'s laws:</b>")
if(S.laws == null)
to_chat(usr, "[key_name(S, usr)]'s laws are null. Contact a coder.")
to_chat(usr, "[key_name(S, TRUE)]'s laws are null. Contact a coder.")
else
S.laws.show_laws(usr)
if(!ai_number)
+10 -11
View File
@@ -2,7 +2,6 @@
* Prize balls
* Prize tickets
*/
/obj/item/toy/prizeball
name = "prize ball"
desc = "A toy is a toy, but a prize ball could be anything! It could even be a toy!"
@@ -25,7 +24,7 @@
var/prize_inside = pick(possible_contents)
spawn(10)
user.unEquip(src)
if(istype(prize_inside, /obj/item/stack))
if(ispath(prize_inside,/obj/item/stack))
var/amount = pick(5, 10, 15, 25, 50)
new prize_inside(user.loc, amount)
else
@@ -78,12 +77,12 @@
return
/obj/item/stack/tickets/update_icon()
var/amount = get_amount()
if((amount >= 75))
icon_state = "tickets_4"
else if(amount >=25)
icon_state = "tickets_3"
else if(amount >= 4)
icon_state = "tickets_2"
else
icon_state = "tickets_1"
switch(get_amount())
if(1 to 3)
icon_state = "tickets_1" // One ticket
if(4 to 24)
icon_state = "tickets_2" // Couple tickets
if(25 to 74)
icon_state = "tickets_3" // Buncha tickets
else
icon_state = "tickets_4" // Ticket snake
+2
View File
@@ -31,6 +31,8 @@
..()
/obj/item/clothing/suit/hooded/proc/RemoveHood()
if(isnull(hood))
return
icon_state = "[initial(icon_state)]"
suit_adjusted = 0
if(ishuman(hood.loc))
+1 -2
View File
@@ -33,7 +33,7 @@
dream_images += pick_n_take(nightmares)
nightmare++
for(var/i in 1 to dream_images.len)
addtimer(CALLBACK(src, .proc/experience_dream, nightmares[i], TRUE), ((i - 1) * rand(30,60)))
addtimer(CALLBACK(src, .proc/experience_dream, dream_images[i], TRUE), ((i - 1) * rand(30,60)))
return TRUE
/mob/living/carbon/proc/handle_dreams()
@@ -54,4 +54,3 @@
if(isNightmare)
dream_image = "<span class='cultitalic'>[dream_image]</span>"
to_chat(src, "<span class='notice'><i>... [dream_image] ...</i></span>")
@@ -378,9 +378,9 @@
/obj/item/reagent_containers/food/snacks/customizable/examine(mob/user)
..(user)
var/whatsinside = pick(ingredients)
to_chat(user, "<span class='notice'> You think you can see [whatsinside] in there.</span>")
if(LAZYLEN(ingredients))
var/whatsinside = pick(ingredients)
to_chat(user, "<span class='notice'> You think you can see [whatsinside] in there.</span>")
/obj/item/reagent_containers/food/snacks/customizable/proc/newname()
@@ -470,4 +470,3 @@
if(unsorted[it] == i)
sorted[it] = i
return sorted
+31 -29
View File
@@ -371,29 +371,30 @@ You've gained <b>[totalkarma]</b> total karma in your time here.<br>"}
return
/client/proc/karmarefund(var/type,var/name,var/cost)
if(name == "Tajaran Ambassador")
cost = 30
else if(name == "Unathi Ambassador")
cost = 30
else if(name == "Skrell Ambassador")
cost = 30
else if(name == "Diona Ambassador")
cost = 30
else if(name == "Kidan Ambassador")
cost = 30
else if(name == "Slime People Ambassador")
cost = 30
else if(name == "Grey Ambassador")
cost = 30
else if(name == "Vox Ambassador")
cost = 30
else if(name == "Customs Officer")
cost = 30
else if(name == "Nanotrasen Recruiter")
cost = 10
else
to_chat(usr, "<span class='warning'>That job is not refundable.</span>")
return
switch(name)
if("Tajaran Ambassador")
cost = 30
if("Unathi Ambassador")
cost = 30
if("Skrell Ambassador")
cost = 30
if("Diona Ambassador")
cost = 30
if("Kidan Ambassador")
cost = 30
if("Slime People Ambassador")
cost = 30
if("Grey Ambassador")
cost = 30
if("Vox Ambassador")
cost = 30
if("Customs Officer")
cost = 30
if("Nanotrasen Recruiter")
cost = 10
else
to_chat(usr, "<span class='warning'>That job is not refundable.</span>")
return
var/DBQuery/query = dbcon.NewQuery("SELECT * FROM [format_table_name("whitelist")] WHERE ckey='[usr.ckey]'")
query.Execute()
@@ -408,12 +409,13 @@ You've gained <b>[totalkarma]</b> total karma in your time here.<br>"}
if(dbckey)
var/list/typelist = list()
if(type == "job")
typelist = splittext(dbjob,",")
else if(type == "species")
typelist = splittext(dbspecies,",")
else
to_chat(usr, "<span class='warning'>Type [type] is not a valid column.</span>")
switch(type)
if("job")
typelist = splittext(dbjob,",")
if("species")
typelist = splittext(dbspecies,",")
else
to_chat(usr, "<span class='warning'>Type [type] is not a valid column.</span>")
if(name in typelist)
typelist -= name
+1 -1
View File
@@ -228,7 +228,7 @@
src.name = newtitle
src.title = newtitle
if("Contents")
var/content = strip_html(input(usr, "Write your book's contents (HTML NOT allowed):"), MAX_BOOK_MESSAGE_LEN) as message|null
var/content = strip_html(input(usr, "Write your book's contents (HTML NOT allowed):") as message|null, MAX_BOOK_MESSAGE_LEN)
if(!content)
to_chat(usr, "The content is invalid.")
return 1
+2 -155
View File
@@ -1291,7 +1291,7 @@
if(oldspecies.default_genes.len)
oldspecies.handle_dna(src, TRUE) // Remove any genes that belong to the old species
oldspecies.handle_pre_change(src)
oldspecies.on_species_loss(src)
dna.species = new new_species()
@@ -1365,7 +1365,7 @@
dna.real_name = real_name
dna.species.handle_post_spawn(src)
dna.species.on_species_gain(src)
see_in_dark = dna.species.get_resultant_darksight(src)
if(see_in_dark > 2)
@@ -1447,122 +1447,6 @@
W.message = message
W.add_fingerprint(src)
// Allows IPC's to change their monitor display
/mob/living/carbon/human/proc/change_monitor()
set category = "IC"
set name = "Change Monitor/Optical Display"
set desc = "Change the display on your monitor or the colour of your optics."
if(incapacitated())
to_chat(src, "<span class='warning'>You cannot change your monitor or optical display in your current state.</span>")
return
var/obj/item/organ/external/head/head_organ = get_organ("head")
if(!head_organ) //If the rock'em-sock'em robot's head came off during a fight, they shouldn't be able to change their screen/optics.
to_chat(src, "<span class='warning'>Where's your head at? Can't change your monitor/display without one.</span>")
return
if(dna.species.bodyflags & ALL_RPARTS) //If they can have a fully cybernetic body...
var/datum/robolimb/robohead = all_robolimbs[head_organ.model]
if(!head_organ)
return
if(!robohead.is_monitor) //If they've got a prosthetic head and it isn't a monitor, they've no screen to adjust. Instead, let them change the colour of their optics!
var/optic_colour = input(src, "Select optic colour", m_colours["head"]) as color|null
if(incapacitated())
to_chat(src, "<span class='warning'>You were interrupted while changing the colour of your optics.</span>")
return
if(optic_colour)
change_markings(optic_colour, "head")
else if(robohead.is_monitor) //Means that the character's head is a monitor (has a screen). Time to customize.
var/list/hair = list()
for(var/i in hair_styles_public_list)
var/datum/sprite_accessory/hair/tmp_hair = hair_styles_public_list[i]
if((head_organ.dna.species.name in tmp_hair.species_allowed) && (robohead.company in tmp_hair.models_allowed)) //Populate the list of available monitor styles only with styles that the monitor-head is allowed to use.
hair += i
var/new_style = input(src, "Select a monitor display", "Monitor Display", head_organ.h_style) as null|anything in hair
if(incapacitated())
to_chat(src, "<span class='warning'>You were interrupted while changing your monitor display.</span>")
return
if(new_style)
change_hair(new_style)
//Putting a couple of procs here that I don't know where else to dump.
//Mostly going to be used for Vox and Vox Armalis, but other human mobs might like them (for adminbuse).
/mob/living/carbon/human/proc/leap()
set category = "Abilities"
set name = "Leap"
set desc = "Leap at a target and grab them aggressively."
if(last_special > world.time)
return
if(stat || paralysis || stunned || weakened || lying || restrained() || buckled)
to_chat(src, "You cannot leap in your current state.")
return
var/list/choices = list()
for(var/mob/living/M in view(6,src))
if(!istype(M,/mob/living/silicon))
choices += M
choices -= src
var/mob/living/T = input(src,"Who do you wish to leap at?") as null|anything in choices
if(!T || !src || src.stat) return
if(get_dist(get_turf(T), get_turf(src)) > 6) return
if(last_special > world.time)
return
if(!canmove)
to_chat(src, "You cannot leap in your current state.")
return
last_special = world.time + 75
status_flags |= LEAPING
src.visible_message("<span class='warning'><b>\The [src]</b> leaps at [T]!</span>")
src.throw_at(get_step(get_turf(T),get_turf(src)), 5, 1, src)
playsound(src.loc, 'sound/voice/shriek1.ogg', 50, 1)
sleep(5)
if(status_flags & LEAPING) status_flags &= ~LEAPING
if(!src.Adjacent(T))
to_chat(src, "<span class='warning'>You miss!</span>")
return
T.Weaken(5)
//Only official raider vox get the grab and no self-prone."
if(src.mind && src.mind.special_role != "Vox Raider")
src.Weaken(5)
return
var/use_hand = "left"
if(l_hand)
if(r_hand)
to_chat(src, "<span class='warning'>You need to have one hand free to grab someone.</span>")
return
else
use_hand = "right"
src.visible_message("<span class='warning'><b>\The [src]</b> seizes [T] aggressively!</span>")
var/obj/item/grab/G = new(src,T)
if(use_hand == "left")
l_hand = G
else
r_hand = G
G.state = GRAB_AGGRESSIVE
G.icon_state = "grabbed1"
G.synch()
/mob/living/carbon/human/proc/get_eyecon()
var/obj/item/organ/internal/eyes/eyes = get_int_organ(/obj/item/organ/internal/eyes)
var/obj/item/organ/internal/cyberimp/eyes/eye_implant = get_int_organ(/obj/item/organ/internal/cyberimp/eyes)
@@ -1598,43 +1482,6 @@ Eyes need to have significantly high darksight to shine unless the mob has the X
return TRUE
/mob/living/carbon/human/proc/gut()
set category = "Abilities"
set name = "Gut"
set desc = "While grabbing someone aggressively, rip their guts out or tear them apart."
if(last_special > world.time)
return
if(!canmove)
to_chat(src, "<span class='warning'>You cannot do that in your current state.</span>")
return
var/obj/item/grab/G = locate() in src
if(!G || !istype(G))
to_chat(src, "<span class='warning'>You are not grabbing anyone.</span>")
return
if(G.state < GRAB_AGGRESSIVE)
to_chat(src, "<span class='warning'>You must have an aggressive grab to gut your prey!</span>")
return
last_special = world.time + 50
visible_message("<span class='warning'><b>\The [src]</b> rips viciously at \the [G.affecting]'s body with its claws!</span>")
if(istype(G.affecting,/mob/living/carbon/human))
var/mob/living/carbon/human/H = G.affecting
H.apply_damage(50,BRUTE)
if(H.stat == 2)
H.gib()
else
var/mob/living/M = G.affecting
if(!istype(M)) return //wut
M.apply_damage(50,BRUTE)
if(M.stat == 2)
M.gib()
/mob/living/carbon/human/assess_threat(var/mob/living/simple_animal/bot/secbot/judgebot, var/lasercolor)
if(judgebot.emagged == 2)
return 10 //Everyone is a criminal!
@@ -79,8 +79,6 @@
var/bodyflags = 0
var/dietflags = 0 // Make sure you set this, otherwise it won't be able to digest a lot of foods
var/list/abilities = list() // For species-derived or admin-given powers
var/blood_color = "#A10808" //Red.
var/flesh_color = "#FFC896" //Pink.
var/single_gib_type = /obj/effect/decal/cleanable/blood/gibs
@@ -95,6 +93,8 @@
var/show_ssd = 1
var/can_revive_by_healing // Determines whether or not this species can be revived by simply healing them
var/has_gender = TRUE
var/blacklisted = FALSE
var/dangerous_existence = FALSE
//Death vars.
var/death_message = "seizes up and falls limp, their eyes dead and lifeless..."
@@ -151,9 +151,7 @@
"l_hand" = list("path" = /obj/item/organ/external/hand),
"r_hand" = list("path" = /obj/item/organ/external/hand/right),
"l_foot" = list("path" = /obj/item/organ/external/foot),
"r_foot" = list("path" = /obj/item/organ/external/foot/right)
)
var/list/proc/species_abilities = list()
"r_foot" = list("path" = /obj/item/organ/external/foot/right))
/datum/species/New()
//If the species has eyes, they are the default vision organ
@@ -259,25 +257,16 @@
. -= 2
return .
/datum/species/proc/handle_post_spawn(mob/living/carbon/C) //Handles anything not already covered by basic species assignment.
grant_abilities(C)
/datum/species/proc/on_species_gain(mob/living/carbon/human/H) //Handles anything not already covered by basic species assignment.
return
/datum/species/proc/on_species_loss(mob/living/carbon/human/H)
if(H.butcher_results) //clear it out so we don't butcher a actual human.
H.butcher_results = null
/datum/species/proc/updatespeciescolor(mob/living/carbon/human/H) //Handles changing icobase for species that have multiple skin colors.
return
/datum/species/proc/grant_abilities(mob/living/carbon/human/H)
for(var/proc/ability in species_abilities)
H.verbs += ability
/datum/species/proc/handle_pre_change(mob/living/carbon/human/H)
if(H.butcher_results) //clear it out so we don't butcher a actual human.
H.butcher_results = null
remove_abilities(H)
/datum/species/proc/remove_abilities(mob/living/carbon/human/H)
for(var/proc/ability in species_abilities)
H.verbs -= ability
// Do species-specific reagent handling here
// Return 1 if it should do normal processing too
// Return the parent value if processing does not explicitly stop
@@ -297,7 +286,7 @@
H.setOxyLoss(0)
H.SetLoseBreath(0)
/datum/species/proc/handle_dna(mob/living/carbon/C, remove) //Handles DNA mutations, as that doesn't work at init. Make sure you call genemutcheck on any blocks changed here
/datum/species/proc/handle_dna(mob/living/carbon/human/H, remove) //Handles DNA mutations, as that doesn't work at init. Make sure you call genemutcheck on any blocks changed here
return
/datum/species/proc/handle_death(mob/living/carbon/human/H) //Handles any species-specific death events (such as dionaea nymph spawns).
@@ -717,4 +706,15 @@ It'll return null if the organ doesn't correspond, so include null checks when u
/datum/species/proc/water_act(mob/living/carbon/human/M, volume, temperature, source)
if(abs(temperature - M.bodytemperature) > 10) //If our water and mob temperature varies by more than 10K, cool or/ heat them appropriately
M.bodytemperature = (temperature + M.bodytemperature) * 0.5 //Approximation for gradual heating or cooling
M.bodytemperature = (temperature + M.bodytemperature) * 0.5 //Approximation for gradual heating or cooling
/proc/get_random_species(species_name = FALSE) // Returns a random non black-listed or hazardous species, either as a string or datum
var/static/list/random_species = list()
if(!random_species.len)
for(var/thing in subtypesof(/datum/species))
var/datum/species/S = thing
if(!initial(S.dangerous_existence) && !initial(S.blacklisted))
random_species += initial(S.name)
var/picked_species = pick(random_species)
var/datum/species/selected_species = GLOB.all_species[picked_species]
return species_name ? picked_species : selected_species.type
@@ -32,15 +32,15 @@
/datum/species/abductor/can_understand(mob/other) //Abductors can understand everyone, but they can only speak over their mindlink to another team-member
return TRUE
/datum/species/abductor/handle_post_spawn(mob/living/carbon/human/H)
/datum/species/abductor/on_species_gain(mob/living/carbon/human/H)
..()
H.gender = NEUTER
H.languages.Cut() //Under no condition should you be able to speak any language
H.add_language("Abductor Mindlink") //other than over the abductor's own mindlink
var/datum/atom_hud/abductor_hud = huds[DATA_HUD_ABDUCTOR]
abductor_hud.add_hud_to(H)
return ..()
/datum/species/abductor/remove_abilities(mob/living/carbon/human/H)
/datum/species/abductor/on_species_loss(mob/living/carbon/human/H)
..()
var/datum/atom_hud/abductor_hud = huds[DATA_HUD_ABDUCTOR]
abductor_hud.remove_hud_from(H)
@@ -76,17 +76,16 @@
"pulls out a secret stash of herbicide and takes a hearty swig!",
"is pulling themselves apart!")
/datum/species/diona/can_understand(var/mob/other)
/datum/species/diona/can_understand(mob/other)
if(istype(other, /mob/living/simple_animal/diona))
return 1
return 0
/datum/species/diona/handle_post_spawn(var/mob/living/carbon/human/H)
/datum/species/diona/on_species_gain(mob/living/carbon/human/H)
..()
H.gender = NEUTER
return ..()
/datum/species/diona/handle_life(var/mob/living/carbon/human/H)
/datum/species/diona/handle_life(mob/living/carbon/human/H)
H.radiation = Clamp(H.radiation, 0, 100) //We have to clamp this first, then decrease it, or there's a few edge cases of massive heals if we clamp and decrease at the same time.
var/rads = H.radiation / 25
H.radiation = max(H.radiation-rads, 0)
@@ -42,7 +42,8 @@
"is crumbling into dust!",
"is smashing their body apart!")
/datum/species/golem/handle_post_spawn(var/mob/living/carbon/human/H)
/datum/species/golem/on_species_gain(mob/living/carbon/human/H)
..()
if(H.mind)
H.mind.assigned_role = "Golem"
H.mind.special_role = SPECIAL_ROLE_GOLEM
@@ -53,7 +54,6 @@
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/golem(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/golem(H), slot_wear_mask)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/golem(H), slot_gloves)
..()
////////Adamantine Golem stuff I dunno where else to put it
@@ -29,19 +29,15 @@
reagent_tag = PROCESS_ORG
blood_color = "#A200FF"
/datum/species/grey/handle_dna(var/mob/living/carbon/C, var/remove)
if(!remove)
C.dna.SetSEState(REMOTETALKBLOCK,1,1)
genemutcheck(C,REMOTETALKBLOCK,null,MUTCHK_FORCED)
else
C.dna.SetSEState(REMOTETALKBLOCK,0,1)
genemutcheck(C,REMOTETALKBLOCK,null,MUTCHK_FORCED)
/datum/species/grey/handle_dna(mob/living/carbon/human/H, remove)
..()
H.dna.SetSEState(REMOTETALKBLOCK, !remove, 1)
genemutcheck(H, REMOTETALKBLOCK, null, MUTCHK_FORCED)
/datum/species/grey/water_act(var/mob/living/carbon/C, volume, temperature, source)
/datum/species/grey/water_act(mob/living/carbon/human/H, volume, temperature, source)
..()
C.take_organ_damage(5,min(volume,20))
C.emote("scream")
H.take_organ_damage(5, min(volume, 20))
H.emote("scream")
/datum/species/grey/after_equip_job(datum/job/J, mob/living/carbon/human/H)
var/speech_pref = H.client.prefs.speciesprefs
@@ -72,17 +72,64 @@
"is frying their own circuits!",
"is blocking their ventilation port!")
species_abilities = list(
/mob/living/carbon/human/proc/change_monitor
)
var/datum/action/innate/change_monitor/monitor
/datum/species/machine/handle_death(var/mob/living/carbon/human/H)
/datum/species/machine/on_species_gain(mob/living/carbon/human/H)
..()
monitor = new()
monitor.Grant(H)
/datum/species/machine/on_species_loss(mob/living/carbon/human/H)
..()
if(monitor)
monitor.Remove(H)
/datum/species/machine/handle_death(mob/living/carbon/human/H)
var/obj/item/organ/external/head/head_organ = H.get_organ("head")
if(!head_organ)
return
head_organ.h_style = "Bald"
head_organ.f_style = "Shaved"
spawn(100)
if(H)
if(H && head_organ)
H.update_hair()
H.update_fhair()
H.update_fhair()
// Allows IPC's to change their monitor display
/datum/action/innate/change_monitor
name = "Change Monitor"
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "scan_mode"
/datum/action/innate/change_monitor/Activate()
var/mob/living/carbon/human/H = owner
var/obj/item/organ/external/head/head_organ = H.get_organ("head")
if(!head_organ) //If the rock'em-sock'em robot's head came off during a fight, they shouldn't be able to change their screen/optics.
to_chat(H, "<span class='warning'>Where's your head at? Can't change your monitor/display without one.</span>")
return
var/datum/robolimb/robohead = all_robolimbs[head_organ.model]
if(!head_organ)
return
if(!robohead.is_monitor) //If they've got a prosthetic head and it isn't a monitor, they've no screen to adjust. Instead, let them change the colour of their optics!
var/optic_colour = input(H, "Select optic colour", H.m_colours["head"]) as color|null
if(H.incapacitated())
to_chat(H, "<span class='warning'>You were interrupted while changing the colour of your optics.</span>")
return
if(optic_colour)
H.change_markings(optic_colour, "head")
else if(robohead.is_monitor) //Means that the character's head is a monitor (has a screen). Time to customize.
var/list/hair = list()
for(var/i in hair_styles_public_list)
var/datum/sprite_accessory/hair/tmp_hair = hair_styles_public_list[i]
if((head_organ.dna.species.name in tmp_hair.species_allowed) && (robohead.company in tmp_hair.models_allowed)) //Populate the list of available monitor styles only with styles that the monitor-head is allowed to use.
hair += i
var/new_style = input(H, "Select a monitor display", "Monitor Display", head_organ.h_style) as null|anything in hair
if(H.incapacitated())
to_chat(src, "<span class='warning'>You were interrupted while changing your monitor display.</span>")
return
if(new_style)
H.change_hair(new_style)
@@ -35,7 +35,7 @@
brute_mod = 1.5
burn_mod = 1.5
/datum/species/monkey/handle_npc(var/mob/living/carbon/human/H)
/datum/species/monkey/handle_npc(mob/living/carbon/human/H)
if(H.stat != CONSCIOUS)
return
if(prob(33) && H.canmove && isturf(H.loc) && !H.pulledby) //won't move if being pulled
@@ -46,16 +46,17 @@
/datum/species/monkey/get_random_name()
return "[lowertext(name)] ([rand(100,999)])"
/datum/species/monkey/handle_post_spawn(var/mob/living/carbon/human/H)
/datum/species/monkey/on_species_gain(mob/living/carbon/human/H)
..()
H.real_name = "[lowertext(name)] ([rand(100,999)])"
H.name = H.real_name
H.butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/monkey = 5)
/datum/species/monkey/handle_dna(mob/living/carbon/human/H, remove)
..()
/datum/species/monkey/handle_dna(var/mob/living/carbon/human/H)
H.dna.SetSEState(MONKEYBLOCK,1)
genemutcheck(H,MONKEYBLOCK,null,MUTCHK_FORCED)
if(!remove)
H.dna.SetSEState(MONKEYBLOCK, TRUE)
genemutcheck(H, MONKEYBLOCK, null, MUTCHK_FORCED)
/datum/species/monkey/handle_can_equip(obj/item/I, slot, disable_warning = 0, mob/living/carbon/human/user)
switch(slot)
@@ -2,6 +2,7 @@
name = "Nucleation"
name_plural = "Nucleations"
icobase = 'icons/mob/human_races/r_nucleation.dmi'
blacklisted = TRUE
blurb = "A sub-race of unfortunates who have been exposed to too much supermatter radiation. As a result, \
supermatter crystal clusters have begun to grow across their bodies. Research to find a cure for this ailment \
has been slow, and so this is a common fate for veteran engineers. The supermatter crystals produce oxygen, \
@@ -28,14 +29,13 @@
)
vision_organ = /obj/item/organ/internal/eyes/luminescent_crystal
/datum/species/nucleation/handle_post_spawn(var/mob/living/carbon/human/H)
/datum/species/nucleation/on_species_gain(mob/living/carbon/human/H)
..()
H.light_color = "#1C1C00"
H.set_light(2)
return ..()
/datum/species/nucleation/handle_death(var/mob/living/carbon/human/H)
/datum/species/nucleation/handle_death(mob/living/carbon/human/H)
var/turf/T = get_turf(H)
H.visible_message("<span class='warning'>[H]'s body explodes, leaving behind a pile of microscopic crystals!</span>")
explosion(T, 0, 0, 2, 2) // Create a small explosion burst upon death
// new /obj/item/shard/supermatter( T )
qdel(H)
@@ -3,6 +3,7 @@
name_plural = "Plasmamen"
icobase = 'icons/mob/human_races/r_plasmaman_sb.dmi'
deform = 'icons/mob/human_races/r_plasmaman_pb.dmi' // TODO: Need deform.
dangerous_existence = TRUE //So so much
//language = "Clatter"
species_traits = list(IS_WHITELISTED, NO_BLOOD, NOTRANSSTING)
@@ -162,7 +163,7 @@
H.internal = H.get_item_by_slot(tank_slot)
H.update_action_buttons_icon()
/datum/species/plasmaman/handle_life(var/mob/living/carbon/human/H)
/datum/species/plasmaman/handle_life(mob/living/carbon/human/H)
if(!istype(H.wear_suit, /obj/item/clothing/suit/space/eva/plasmaman) || !istype(H.head, /obj/item/clothing/head/helmet/space/eva/plasmaman))
var/datum/gas_mixture/environment = H.loc.return_air()
if(environment && environment.oxygen && environment.oxygen >= OXYCONCEN_PLASMEN_IGNITION) //Plasmamen so long as there's enough oxygen (0.5 moles, same as it takes to burn gaseous plasma).
@@ -178,7 +179,7 @@
H.update_fire()
..()
/datum/species/plasmaman/handle_reagents(var/mob/living/carbon/human/H, var/datum/reagent/R)
/datum/species/plasmaman/handle_reagents(mob/living/carbon/human/H, datum/reagent/R)
if(R.id == "plasma")
H.adjustBruteLoss(-0.5*REAGENTS_EFFECT_MULTIPLIER)
H.adjustFireLoss(-0.5*REAGENTS_EFFECT_MULTIPLIER)
@@ -4,6 +4,7 @@
icobase = 'icons/mob/human_races/r_shadow.dmi'
deform = 'icons/mob/human_races/r_shadow.dmi'
dangerous_existence = TRUE
unarmed_type = /datum/unarmed_attack/claws
@@ -28,7 +29,7 @@
"is twisting their own neck!",
"is staring into the closest light source!")
var/grant_vision_toggle = 1
var/grant_vision_toggle = TRUE
var/datum/action/innate/shadow/darkvision/vision_toggle
/datum/action/innate/shadow/darkvision //Darkvision toggle so shadowpeople can actually see where darkness is
@@ -46,19 +47,19 @@
H.vision_type = null
to_chat(H, "<span class='notice'>You adjust your vision to recognize the shadows.</span>")
/datum/species/shadow/grant_abilities(var/mob/living/carbon/human/H)
. = ..()
/datum/species/shadow/on_species_gain(mob/living/carbon/human/H)
..()
if(grant_vision_toggle)
vision_toggle = new
vision_toggle.Grant(H)
/datum/species/shadow/remove_abilities(var/mob/living/carbon/human/H)
. = ..()
/datum/species/shadow/on_species_loss(mob/living/carbon/human/H)
..()
if(grant_vision_toggle && vision_toggle)
H.vision_type = null
vision_toggle.Remove(H)
/datum/species/shadow/handle_life(var/mob/living/carbon/human/H)
/datum/species/shadow/handle_life(mob/living/carbon/human/H)
var/light_amount = 0
if(isturf(H.loc))
var/turf/T = H.loc
@@ -4,6 +4,7 @@
icobase = 'icons/mob/human_races/r_shadowling.dmi'
deform = 'icons/mob/human_races/r_shadowling.dmi'
blacklisted = TRUE
blood_color = "#555555"
flesh_color = "#222222"
@@ -20,7 +21,7 @@
"brain" = /obj/item/organ/internal/brain,
"eyes" = /obj/item/organ/internal/eyes)
/datum/species/shadow/ling/handle_life(var/mob/living/carbon/human/H)
/datum/species/shadow/ling/handle_life(mob/living/carbon/human/H)
if(!H.weakeyes)
H.weakeyes = 1 //Makes them more vulnerable to flashes and flashbangs
var/light_amount = 0
@@ -60,12 +61,12 @@
blood_color = "#CCCCCC"
flesh_color = "#AAAAAA"
species_traits = list(NO_BLOOD, NO_BREATHE, RADIMMUNE)
species_traits = list(NO_BLOOD, NO_BREATHE, RADIMMUNE, NO_EXAMINE)
burn_mod = 1.1
oxy_mod = 0
heatmod = 1.1
/datum/species/shadow/ling/lesser/handle_life(var/mob/living/carbon/human/H)
/datum/species/shadow/ling/lesser/handle_life(mob/living/carbon/human/H)
if(!H.weakeyes)
H.weakeyes = 1 //Makes them more vulnerable to flashes and flashbangs
var/light_amount = 0
@@ -39,7 +39,7 @@
"brain" = /obj/item/organ/internal/brain/golem,
) //Has default darksight of 2.
/datum/species/skeleton/handle_reagents(var/mob/living/carbon/human/H, var/datum/reagent/R)
/datum/species/skeleton/handle_reagents(mob/living/carbon/human/H, datum/reagent/R)
// Crazylemon is still silly
if(R.id == "milk")
H.heal_overall_damage(4,4)
@@ -1,3 +1,11 @@
#define SLIMEPERSON_COLOR_SHIFT_TRIGGER 0.1
#define SLIMEPERSON_ICON_UPDATE_PERIOD 200 // 20 seconds
#define SLIMEPERSON_BLOOD_SCALING_FACTOR 5 // Used to adjust how much of an effect the blood has on the rate of color change. Higher is slower.
#define SLIMEPERSON_HUNGERCOST 50
#define SLIMEPERSON_MINHUNGER 250
#define SLIMEPERSON_REGROWTHDELAY 450 // 45 seconds
/datum/species/slime
name = "Slime People"
name_plural = "Slime People"
@@ -41,33 +49,24 @@
"is turning a dull, brown color and melting into a puddle!")
var/reagent_skin_coloring = FALSE
var/datum/action/innate/regrow/grow
var/datum/action/innate/slimecolor/recolor
var/datum/action/innate/regrow/grow = new()
species_abilities = list(
/mob/living/carbon/human/verb/toggle_recolor_verb,
/mob/living/carbon/human/proc/regrow_limbs
)
/datum/species/slime/handle_post_spawn(var/mob/living/carbon/human/H)
grow.Grant(H)
/datum/species/slime/on_species_gain(mob/living/carbon/human/H)
..()
grow = new()
grow.Grant(H)
recolor = new()
recolor.Grant(H)
/datum/action/innate/regrow
name = "Regrow limbs"
icon_icon = 'icons/effects/effects.dmi'
button_icon_state = "greenglow"
/datum/species/slime/on_species_loss(mob/living/carbon/human/H)
..()
if(grow)
grow.Remove(H)
if(recolor)
recolor.Remove(H)
/datum/action/innate/regrow/Activate()
var/mob/living/carbon/human/user = owner
user.regrow_limbs()
/datum/species/slime/handle_life(var/mob/living/carbon/human/H)
//This is allegedly for code "style". Like a plaid sweater?
#define SLIMEPERSON_COLOR_SHIFT_TRIGGER 0.1
#define SLIMEPERSON_ICON_UPDATE_PERIOD 200 // 20 seconds
#define SLIMEPERSON_BLOOD_SCALING_FACTOR 5 // Used to adjust how much of an effect the blood has on the rate of color change. Higher is slower.
/datum/species/slime/handle_life(mob/living/carbon/human/H)
// Slowly shifting to the color of the reagents
if(reagent_skin_coloring && H.reagents.total_volume > SLIMEPERSON_COLOR_SHIFT_TRIGGER)
var/blood_amount = H.blood_volume
@@ -83,118 +82,99 @@
H.update_body()
..()
#undef SLIMEPERSON_COLOR_SHIFT_TRIGGER
#undef SLIMEPERSON_ICON_UPDATE_PERIOD
#undef SLIMEPERSON_BLOOD_SCALING_FACTOR
/datum/action/innate/slimecolor
name = "Toggle Recolor"
check_flags = AB_CHECK_CONSCIOUS
icon_icon = 'icons/effects/effects.dmi'
button_icon_state = "greenglow"
/mob/living/carbon/human/proc/toggle_recolor(silent = FALSE)
if(!isslimeperson(src))
if(!silent)
to_chat(src, "You're not a slime person!")
return
var/datum/species/slime/S = dna.species
/datum/action/innate/slimecolor/Activate()
var/mob/living/carbon/human/H = owner
var/datum/species/slime/S = H.dna.species
if(S.reagent_skin_coloring)
S.reagent_skin_coloring = TRUE
if(!silent)
to_chat(src, "You adjust your internal chemistry to filter out pigments from things you consume.")
S.reagent_skin_coloring = FALSE
to_chat(H, "You adjust your internal chemistry to filter out pigments from things you consume.")
else
S.reagent_skin_coloring = TRUE
if(!silent)
to_chat(src, "You adjust your internal chemistry to permit pigments in chemicals you consume to tint you.")
to_chat(H, "You adjust your internal chemistry to permit pigments in chemicals you consume to tint you.")
/mob/living/carbon/human/verb/toggle_recolor_verb()
set category = "IC"
set name = "Toggle Reagent Recoloring"
set desc = "While active, you'll slowly adjust your body's color to that of the reagents inside of you, moderated by how much blood you have."
/datum/action/innate/regrow
name = "Regrow limbs"
check_flags = AB_CHECK_CONSCIOUS
icon_icon = 'icons/effects/effects.dmi'
button_icon_state = "greenglow"
toggle_recolor()
/mob/living/carbon/human/proc/regrow_limbs()
set category = "IC"
set name = "Regrow Limbs"
set desc = "Regrow one of your missing limbs at the cost of a large amount of hunger"
#define SLIMEPERSON_HUNGERCOST 50
#define SLIMEPERSON_MINHUNGER 250
#define SLIMEPERSON_REGROWTHDELAY 450 // 45 seconds
if(stat || paralysis || stunned)
to_chat(src, "<span class='warning'>You cannot regenerate missing limbs in your current state.</span>")
return
if(nutrition < SLIMEPERSON_MINHUNGER)
to_chat(src, "<span class='warning'>You're too hungry to regenerate a limb!</span>")
/datum/action/innate/regrow/Activate()
var/mob/living/carbon/human/H = owner
if(H.nutrition < SLIMEPERSON_MINHUNGER)
to_chat(H, "<span class='warning'>You're too hungry to regenerate a limb!</span>")
return
var/list/missing_limbs = list()
for(var/l in bodyparts_by_name)
var/obj/item/organ/external/E = bodyparts_by_name[l]
for(var/l in H.bodyparts_by_name)
var/obj/item/organ/external/E = H.bodyparts_by_name[l]
if(!istype(E))
var/list/limblist = dna.species.has_limbs[l]
var/list/limblist = H.dna.species.has_limbs[l]
var/obj/item/organ/external/limb = limblist["path"]
var/parent_organ = initial(limb.parent_organ)
var/obj/item/organ/external/parentLimb = bodyparts_by_name[parent_organ]
var/obj/item/organ/external/parentLimb = H.bodyparts_by_name[parent_organ]
if(!istype(parentLimb))
continue
missing_limbs[initial(limb.name)] = l
if(!missing_limbs.len)
to_chat(src, "<span class='warning'>You're not missing any limbs!</span>")
to_chat(H, "<span class='warning'>You're not missing any limbs!</span>")
return
var/limb_select = input(src, "Choose a limb to regrow", "Limb Regrowth") as null|anything in missing_limbs
var/limb_select = input(H, "Choose a limb to regrow", "Limb Regrowth") as null|anything in missing_limbs
var/chosen_limb = missing_limbs[limb_select]
visible_message("<span class='notice'>[src] begins to hold still and concentrate on [p_their()] missing [limb_select]...</span>", "<span class='notice'>You begin to focus on regrowing your missing [limb_select]... (This will take [round(SLIMEPERSON_REGROWTHDELAY/10)] seconds, and you must hold still.)</span>")
if(do_after(src, SLIMEPERSON_REGROWTHDELAY, needhand=0, target = src))
if(stat || paralysis || stunned)
to_chat(src, "<span class='warning'>You cannot regenerate missing limbs in your current state.</span>")
H.visible_message("<span class='notice'>[H] begins to hold still and concentrate on [H.p_their()] missing [limb_select]...</span>", "<span class='notice'>You begin to focus on regrowing your missing [limb_select]... (This will take [round(SLIMEPERSON_REGROWTHDELAY/10)] seconds, and you must hold still.)</span>")
if(do_after(H, SLIMEPERSON_REGROWTHDELAY, needhand = 0, target = H))
if(H.incapacitated())
to_chat(H, "<span class='warning'>You cannot regenerate missing limbs in your current state.</span>")
return
if(nutrition < SLIMEPERSON_MINHUNGER)
to_chat(src, "<span class='warning'>You're too hungry to regenerate a limb!</span>")
if(H.nutrition < SLIMEPERSON_MINHUNGER)
to_chat(H, "<span class='warning'>You're too hungry to regenerate a limb!</span>")
return
var/obj/item/organ/external/O = bodyparts_by_name[chosen_limb]
var/obj/item/organ/external/O = H.bodyparts_by_name[chosen_limb]
var/stored_brute = 0
var/stored_burn = 0
if(istype(O))
to_chat(src, "<span class='warning'>You distribute the damaged tissue around your body, out of the way of your new pseudopod!</span>")
to_chat(H, "<span class='warning'>You distribute the damaged tissue around your body, out of the way of your new pseudopod!</span>")
var/obj/item/organ/external/doomedStump = O
stored_brute = doomedStump.brute_dam
stored_burn = doomedStump.burn_dam
qdel(O)
var/limb_list = dna.species.has_limbs[chosen_limb]
var/limb_list = H.dna.species.has_limbs[chosen_limb]
var/obj/item/organ/external/limb_path = limb_list["path"]
// Parent check
var/obj/item/organ/external/potential_parent = bodyparts_by_name[initial(limb_path.parent_organ)]
var/obj/item/organ/external/potential_parent = H.bodyparts_by_name[initial(limb_path.parent_organ)]
if(!istype(potential_parent))
to_chat(src, "<span class='danger'>You've lost the organ that you've been growing your new part on!</span>")
to_chat(H, "<span class='danger'>You've lost the organ that you've been growing your new part on!</span>")
return // No rayman for you
// Grah this line will leave a "not used" warning, in spite of the fact that the new() proc WILL do the thing.
// Bothersome.
var/obj/item/organ/external/new_limb = new limb_path(src)
var/obj/item/organ/external/new_limb = new limb_path(H)
new_limb.open = 0 // This is just so that the compiler won't think that new_limb is unused, because the compiler is horribly stupid.
adjustBruteLoss(stored_brute)
adjustFireLoss(stored_burn)
update_body()
updatehealth()
UpdateDamageIcon()
nutrition -= SLIMEPERSON_HUNGERCOST
visible_message("<span class='notice'>[src] finishes regrowing [p_their()] missing [new_limb]!</span>", "<span class='notice'>You finish regrowing your [limb_select]</span>")
H.adjustBruteLoss(stored_brute)
H.adjustFireLoss(stored_burn)
H.update_body()
H.updatehealth()
H.UpdateDamageIcon()
H.nutrition -= SLIMEPERSON_HUNGERCOST
H.visible_message("<span class='notice'>[H] finishes regrowing [H.p_their()] missing [new_limb]!</span>", "<span class='notice'>You finish regrowing your [limb_select]</span>")
else
to_chat(src, "<span class='warning'>You need to hold still in order to regrow a limb!</span>")
return
to_chat(H, "<span class='warning'>You need to hold still in order to regrow a limb!</span>")
#undef SLIMEPERSON_COLOR_SHIFT_TRIGGER
#undef SLIMEPERSON_ICON_UPDATE_PERIOD
#undef SLIMEPERSON_BLOOD_SCALING_FACTOR
#undef SLIMEPERSON_HUNGERCOST
#undef SLIMEPERSON_MINHUNGER
#undef SLIMEPERSON_REGROWTHDELAY
/datum/species/slime/handle_pre_change(mob/living/carbon/human/H)
..()
if(reagent_skin_coloring)
H.toggle_recolor(silent = 1)
#undef SLIMEPERSON_REGROWTHDELAY
@@ -54,5 +54,5 @@
"is twisting their own neck!",
"is holding their breath!")
/datum/species/tajaran/handle_death(var/mob/living/carbon/human/H)
/datum/species/tajaran/handle_death(mob/living/carbon/human/H)
H.stop_tail_wagging(1)
@@ -56,12 +56,18 @@
"is twisting their own neck!",
"is holding their breath!")
var/datum/action/innate/tail_lash/lash = new()
var/datum/action/innate/tail_lash/lash
/datum/species/unathi/handle_post_spawn(var/mob/living/carbon/human/H)
lash.Grant(H)
/datum/species/unathi/on_species_gain(mob/living/carbon/human/H)
..()
lash = new
lash.Grant(H)
/datum/species/unathi/on_species_loss(mob/living/carbon/human/H)
..()
if(lash)
lash.Remove(H)
/datum/action/innate/tail_lash
name = "Tail lash"
@@ -81,7 +87,7 @@
var/obj/item/organ/external/E = C.get_organ(pick("l_leg", "r_leg", "l_foot", "r_foot", "groin"))
if(E)
user.changeNext_move(CLICK_CD_MELEE)
user.visible_message("<span class='danger'>[src] smacks [C] in [E] with their tail! </span>", "<span class='danger'>You hit [C] in [E] with your tail!</span>")
user.visible_message("<span class='danger'>[user] smacks [C] in [E] with their tail! </span>", "<span class='danger'>You hit [C] in [E] with your tail!</span>")
user.adjustStaminaLoss(15)
C.apply_damage(5, BRUTE, E)
user.spin(20, 1)
@@ -90,7 +96,7 @@
if(user.restrained())
if(prob(50))
user.Weaken(5)
user.visible_message("<span class='danger'>[src] loses [p_their()] balance!</span>", "<span class='danger'>You lose your balance!</span>")
user.visible_message("<span class='danger'>[user] loses [user.p_their()] balance!</span>", "<span class='danger'>You lose your balance!</span>")
return
if(user.getStaminaLoss() >= 60) //Bit higher as you don't need to start, just would need to keep going with the tail lash.
to_chat(user, "<span class='warning'>You run out of momentum!</span>")
@@ -98,5 +104,5 @@
/datum/species/unathi/handle_death(var/mob/living/carbon/human/H)
/datum/species/unathi/handle_death(mob/living/carbon/human/H)
H.stop_tail_wagging(1)
@@ -3,6 +3,7 @@
name_plural = "Vox"
icobase = 'icons/mob/human_races/vox/r_vox.dmi'
deform = 'icons/mob/human_races/vox/r_def_vox.dmi'
dangerous_existence = TRUE
language = "Vox-pidgin"
tail = "voxtail"
speech_sounds = list('sound/voice/shriek1.ogg')
@@ -77,7 +78,7 @@
"is holding their breath!",
"is deeply inhaling oxygen!")
/datum/species/vox/handle_death(var/mob/living/carbon/human/H)
/datum/species/vox/handle_death(mob/living/carbon/human/H)
H.stop_tail_wagging(1)
/datum/species/vox/after_equip_job(datum/job/J, mob/living/carbon/human/H)
@@ -95,13 +96,12 @@
H.internal = H.l_hand
H.update_action_buttons_icon()
/datum/species/vox/handle_post_spawn(var/mob/living/carbon/human/H)
/datum/species/vox/on_species_gain(mob/living/carbon/human/H)
..()
updatespeciescolor(H)
H.update_icons()
//H.verbs += /mob/living/carbon/human/proc/leap
..()
/datum/species/vox/updatespeciescolor(var/mob/living/carbon/human/H, var/owner_sensitive = 1) //Handling species-specific skin-tones for the Vox race.
/datum/species/vox/updatespeciescolor(mob/living/carbon/human/H, owner_sensitive = 1) //Handling species-specific skin-tones for the Vox race.
if(H.dna.species.bodyflags & HAS_ICON_SKIN_TONE) //Making sure we don't break Armalis.
var/new_icobase = 'icons/mob/human_races/vox/r_vox.dmi' //Default Green Vox.
var/new_deform = 'icons/mob/human_races/vox/r_def_vox.dmi' //Default Green Vox.
@@ -132,25 +132,21 @@
H.change_icobase(new_icobase, new_deform, owner_sensitive) //Update the icobase/deform of all our organs, but make sure we don't mess with frankenstein limbs in doing so.
H.update_dna()
/datum/species/vox/handle_reagents(var/mob/living/carbon/human/H, var/datum/reagent/R)
/datum/species/vox/handle_reagents(mob/living/carbon/human/H, datum/reagent/R)
if(R.id == "oxygen") //Armalis are above such petty things.
H.adjustToxLoss(1*REAGENTS_EFFECT_MULTIPLIER) //Same as plasma.
H.reagents.remove_reagent(R.id, REAGENTS_METABOLISM)
return 0 //Handling reagent removal on our own.
return FALSE //Handling reagent removal on our own.
return ..()
/datum/species/vox/armalis/handle_post_spawn(var/mob/living/carbon/human/H)
H.verbs += /mob/living/carbon/human/proc/leap
H.verbs += /mob/living/carbon/human/proc/gut
..()
/datum/species/vox/armalis
name = "Vox Armalis"
name_plural = "Vox Armalis"
icobase = 'icons/mob/human_races/r_armalis.dmi'
deform = 'icons/mob/human_races/r_armalis.dmi'
unarmed_type = /datum/unarmed_attack/claws/armalis
blacklisted = TRUE
warning_low_pressure = 50
hazard_low_pressure = 0
@@ -198,4 +194,4 @@
"is huffing oxygen!")
/datum/species/vox/armalis/handle_reagents() //Skip the Vox oxygen reagent toxicity. Armalis are above such things.
return 1
return TRUE
@@ -48,5 +48,5 @@
"is twisting their own neck!",
"is holding their breath!")
/datum/species/vulpkanin/handle_death(var/mob/living/carbon/human/H)
/datum/species/vulpkanin/handle_death(mob/living/carbon/human/H)
H.stop_tail_wagging(1)
@@ -3,11 +3,11 @@
name_plural = "Wryn"
icobase = 'icons/mob/human_races/r_wryn.dmi'
deform = 'icons/mob/human_races/r_wryn.dmi'
blacklisted = TRUE
language = "Wryn Hivemind"
tail = "wryntail"
punchdamagelow = 0
punchdamagehigh = 1
//primitive = /mob/living/carbon/monkey/wryn
slowdown = 1
warning_low_pressure = -300
hazard_low_pressure = 1
@@ -49,11 +49,11 @@
default_hair = "Antennae"
/datum/species/wryn/handle_death(var/mob/living/carbon/human/H)
/datum/species/wryn/handle_death(mob/living/carbon/human/H)
for(var/mob/living/carbon/C in living_mob_list)
if(C.get_int_organ(/obj/item/organ/internal/wryn/hivenode))
to_chat(C, "<span class='danger'><B>Your antennae tingle as you are overcome with pain...</B></span>")
to_chat(C, "<span class='danger'>It feels like part of you has died.</span>")
to_chat(C, "<span class='danger'>It feels like part of you has died.</span>") // This is bullshit
/datum/species/wryn/harm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
if(target.handcuffed && target.get_int_organ(/obj/item/organ/internal/wryn/hivenode))
+1 -5
View File
@@ -56,11 +56,7 @@
if(abilities)
client.verbs |= abilities
if(istype(src,/mob/living/carbon/human))
var/mob/living/carbon/human/H = src
if(H.dna.species && H.dna.species.abilities)
client.verbs |= H.dna.species.abilities
if(ishuman(src))
client.screen += client.void
//HUD updates (antag hud, etc)
@@ -325,7 +325,7 @@
to_chat(usr, "<span class='warning'>Arrays recycling. Please stand by.</span>")
SSnanoui.update_uis(src)
return 1
var/input = stripped_input(usr, "Please enter the reason for requesting the nuclear self-destruct codes. Misuse of the nuclear request system will not be tolerated under any circumstances. Transmission does not guarantee a response.", "Self Destruct Code Request.","") as text|null
var/input = stripped_input(usr, "Please enter the reason for requesting the nuclear self-destruct codes. Misuse of the nuclear request system will not be tolerated under any circumstances. Transmission does not guarantee a response.", "Self Destruct Code Request.","")
if(!input || ..() || !(is_authenticated(usr) == COMM_AUTHENTICATION_MAX))
SSnanoui.update_uis(src)
return 1
@@ -344,7 +344,7 @@
to_chat(usr, "<span class='warning'>Arrays recycling. Please stand by.</span>")
SSnanoui.update_uis(src)
return 1
var/input = stripped_input(usr, "Please choose a message to transmit to Centcomm via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "") as text|null
var/input = stripped_input(usr, "Please choose a message to transmit to Centcomm via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "")
if(!input || ..() || !(is_authenticated(usr) == COMM_AUTHENTICATION_MAX))
SSnanoui.update_uis(src)
return 1
@@ -363,7 +363,7 @@
to_chat(usr, "Arrays recycling. Please stand by.")
SSnanoui.update_uis(src)
return 1
var/input = stripped_input(usr, "Please choose a message to transmit to \[ABNORMAL ROUTING CORDINATES\] via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "") as text|null
var/input = stripped_input(usr, "Please choose a message to transmit to \[ABNORMAL ROUTING CORDINATES\] via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "")
if(!input || ..() || !(is_authenticated(usr) == COMM_AUTHENTICATION_MAX))
SSnanoui.update_uis(src)
return 1
+2 -1
View File
@@ -405,7 +405,8 @@
stamps += (!stamps || stamps == "" ? "<HR>" : "") + "<img src=large_[S.icon_state].png>"
var/image/stampoverlay = image('icons/obj/bureaucracy.dmi')
var/{x; y;}
var/x
var/y
if(istype(S, /obj/item/stamp/captain) || istype(S, /obj/item/stamp/centcom))
x = rand(-2, 0)
y = rand(-1, 2)
@@ -15,7 +15,7 @@
//Controls how much power is produced by each collector in range - this is the main parameter for tweaking SM balance, as it basically controls how the power variable relates to the rest of the game.
#define POWER_FACTOR 1.0
#define DECAY_FACTOR 700 //Affects how fast the supermatter power decays
#define CRITICAL_TEMPERATURE 5000 //K
#define CRITICAL_TEMPERATURE 10000 //K
#define CHARGING_FACTOR 0.05
#define DAMAGE_RATE_LIMIT 4.5 //damage rate cap at power = 300, scales linearly with power
@@ -425,8 +425,6 @@
else
L.show_message("<span class='italics'>You hear an uneartly ringing and notice your skin is covered in fresh radiation burns.</span>", 2)
#define CRITICAL_TEMPERATURE 10000
/obj/machinery/power/supermatter_shard/proc/get_status()
var/turf/T = get_turf(src)
if(!T)
@@ -119,6 +119,9 @@
ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
max_ammo = 6
/obj/item/ammo_box/magazine/internal/shot/riot/short
max_ammo = 3
/obj/item/ammo_box/magazine/internal/grenadelauncher
name = "grenade launcher internal magazine"
ammo_type = /obj/item/ammo_casing/a40mm
@@ -28,7 +28,7 @@
/obj/item/gun/energy/gun/mini
name = "miniature energy gun"
desc = "A small, pistol-sized energy gun with a built-in flashlight. It has two settings: stun and kill."
desc = "A small, pistol-sized energy gun with a built-in flashlight. It has two settings: disable and kill."
icon_state = "mini"
w_class = WEIGHT_CLASS_SMALL
ammo_x_offset = 2
@@ -196,7 +196,7 @@
/obj/item/gun/energy/wormhole_projector/process_chamber()
..()
select_fire()
select_fire(usr)
/obj/item/gun/energy/wormhole_projector/proc/portal_destroyed(obj/effect/portal/P)
if(P.icon_state == "portal")
@@ -81,6 +81,7 @@
icon_state = "riotshotgun"
mag_type = /obj/item/ammo_box/magazine/internal/shot/riot
sawn_desc = "Come with me if you want to live."
sawn_state = SAWN_INTACT
/obj/item/gun/projectile/shotgun/riot/attackby(obj/item/A, mob/user, params)
..()
@@ -90,6 +91,109 @@
var/obj/item/melee/energy/W = A
if(W.active)
sawoff(user)
if(istype(A, /obj/item/pipe))
unsaw(A, user)
/obj/item/gun/projectile/sawoff(mob/user)
if(sawn_state == SAWN_OFF)
to_chat(user, "<span class='warning'>[src] has already been shortened!</span>")
return
if(istype(loc, /obj/item/storage)) //To prevent inventory exploits
to_chat(user, "<span class='info'>How do you plan to modify [src] while it's in a bag.</span>")
return
if(chambered) //if the gun is chambering live ammo, shoot self, if chambering empty ammo, 'click'
if(chambered.BB)
afterattack(user, user)
user.visible_message("<span class='danger'>\The [src] goes off!</span>", "<span class='danger'>\The [src] goes off in your face!</span>")
return
else
afterattack(user, user)
user.visible_message("The [src] goes click!", "<span class='notice'>The [src] you are holding goes click.</span>")
if(magazine.ammo_count()) //Spill the mag onto the floor
user.visible_message("<span class='danger'>[user.name] opens [src] up and the shells go goes flying around!</span>", "<span class='userdanger'>You open [src] up and the shells go goes flying everywhere!!</span>")
while(get_ammo(0) > 0)
var/obj/item/ammo_casing/CB
CB = magazine.get_round(0)
if(CB)
CB.loc = get_turf(loc)
CB.update_icon()
if(do_after(user, 30, target = src))
user.visible_message("[user] shortens \the [src]!", "<span class='notice'>You shorten \the [src].</span>")
post_sawoff()
return 1
/obj/item/gun/projectile/proc/post_sawoff()
name = "assault shotgun"
desc = sawn_desc
w_class = WEIGHT_CLASS_NORMAL
current_skin = "riotshotgun-short"
item_state = "gun" //phil235 is it different with different skin?
slot_flags &= ~SLOT_BACK //you can't sling it on your back
slot_flags |= SLOT_BELT //but you can wear it on your belt (poorly concealed under a trenchcoat, ideally)
sawn_state = SAWN_OFF
magazine.max_ammo = 3
update_icon()
/obj/item/gun/projectile/proc/unsaw(obj/item/A, mob/user)
if(sawn_state == SAWN_INTACT)
to_chat(user, "<span class='warning'>[src] has not been shortened!</span>")
return
if(istype(loc, /obj/item/storage)) //To prevent inventory exploits
to_chat(user, "<span class='info'>How do you plan to modify [src] while it's in a bag.</span>")
return
if(chambered) //if the gun is chambering live ammo, shoot self, if chambering empty ammo, 'click'
if(chambered.BB)
afterattack(user, user)
user.visible_message("<span class='danger'>\The [src] goes off!</span>", "<span class='danger'>\The [src] goes off in your face!</span>")
return
else
afterattack(user, user)
user.visible_message("The [src] goes click!", "<span class='notice'>The [src] you are holding goes click.</span>")
if(magazine.ammo_count()) //Spill the mag onto the floor
user.visible_message("<span class='danger'>[user.name] opens [src] up and the shells go goes flying around!</span>", "<span class='userdanger'>You open [src] up and the shells go goes flying everywhere!!</span>")
while(get_ammo() > 0)
var/obj/item/ammo_casing/CB
CB = magazine.get_round(0)
if(CB)
CB.loc = get_turf(loc)
CB.update_icon()
if(do_after(user, 30, target = src))
qdel(A)
user.visible_message("<span class='notice'>[user] lengthens [src]!</span>", "<span class='notice'>You lengthen [src].</span>")
post_unsaw(user)
return 1
/obj/item/gun/projectile/proc/post_unsaw()
name = initial(name)
desc = initial(desc)
w_class = initial(w_class)
current_skin = "riotshotgun"
item_state = initial(item_state)
slot_flags &= ~SLOT_BELT
slot_flags |= SLOT_BACK
sawn_state = SAWN_INTACT
magazine.max_ammo = 6
update_icon()
/obj/item/gun/projectile/shotgun/riot/update_icon() //Can't use the old proc as it makes it go to riotshotgun-short_sawn
..()
if(current_skin)
icon_state = "[current_skin]"
else
icon_state = "[initial(icon_state)]"
/obj/item/gun/projectile/shotgun/riot/short
mag_type = /obj/item/ammo_box/magazine/internal/shot/riot/short
/obj/item/gun/projectile/shotgun/riot/short/New()
..()
post_sawoff()
///////////////////////
// BOLT ACTION RIFLE //
+107 -101
View File
@@ -146,114 +146,120 @@
. = ..()
wabbajack(change)
proc/wabbajack(mob/living/M)
if(istype(M))
if(istype(M, /mob/living) && M.stat != DEAD)
if(M.notransform)
return
M.notransform = 1
M.canmove = 0
M.icon = null
M.overlays.Cut()
M.invisibility = 101
/proc/wabbajack(mob/living/M)
if(istype(M) && M.stat != DEAD && !M.notransform)
M.notransform = TRUE
M.canmove = FALSE
M.icon = null
M.overlays.Cut()
M.invisibility = 101
if(istype(M, /mob/living/silicon/robot))
var/mob/living/silicon/robot/Robot = M
if(Robot.mmi)
qdel(Robot.mmi)
Robot.notify_ai(1)
else
if(ishuman(M))
var/mob/living/carbon/human/H = M
// Make sure there are no organs or limbs to drop
for(var/t in H.bodyparts)
qdel(t)
for(var/i in H.internal_organs)
qdel(i)
for(var/obj/item/W in M)
M.unEquip(W, 1)
qdel(W)
if(isrobot(M))
var/mob/living/silicon/robot/Robot = M
QDEL_NULL(Robot.mmi)
Robot.notify_ai(1)
else
if(ishuman(M))
var/mob/living/carbon/human/H = M
// Make sure there are no organs or limbs to drop
for(var/t in H.bodyparts)
qdel(t)
for(var/i in H.internal_organs)
qdel(i)
for(var/obj/item/W in M)
M.unEquip(W, 1)
qdel(W)
var/mob/living/new_mob
var/mob/living/new_mob
var/randomize = pick("robot","slime","xeno","human","animal")
switch(randomize)
if("robot")
if(prob(30))
new_mob = new /mob/living/silicon/robot/syndicate(M.loc)
else
new_mob = new /mob/living/silicon/robot(M.loc)
new_mob.gender = M.gender
new_mob.invisibility = 0
new_mob.job = "Cyborg"
var/mob/living/silicon/robot/Robot = new_mob
Robot.mmi = new /obj/item/mmi(new_mob)
if(ishuman(M))
Robot.mmi.transfer_identity(M) //Does not transfer key/client.
if("slime")
new_mob = new /mob/living/carbon/slime/random(M.loc)
new_mob.universal_speak = 1
if("xeno")
if(prob(50))
new_mob = new /mob/living/carbon/alien/humanoid/hunter(M.loc)
else
new_mob = new /mob/living/carbon/alien/humanoid/sentinel(M.loc)
new_mob.universal_speak = 1
if("animal")
if(prob(50))
var/beast = pick("carp","bear","mushroom","statue", "bat", "goat", "tomato")
switch(beast)
if("carp") new_mob = new /mob/living/simple_animal/hostile/carp(M.loc)
if("bear") new_mob = new /mob/living/simple_animal/hostile/bear(M.loc)
if("mushroom") new_mob = new /mob/living/simple_animal/hostile/mushroom(M.loc)
if("statue") new_mob = new /mob/living/simple_animal/hostile/statue(M.loc)
if("bat") new_mob = new /mob/living/simple_animal/hostile/scarybat(M.loc)
if("goat") new_mob = new /mob/living/simple_animal/hostile/retaliate/goat(M.loc)
if("tomato") new_mob = new /mob/living/simple_animal/hostile/killertomato(M.loc)
else
var/animal = pick("parrot","corgi","crab","pug","cat","mouse","chicken","cow","lizard","chick","fox")
switch(animal)
if("parrot") new_mob = new /mob/living/simple_animal/parrot(M.loc)
if("corgi") new_mob = new /mob/living/simple_animal/pet/corgi(M.loc)
if("crab") new_mob = new /mob/living/simple_animal/crab(M.loc)
if("cat") new_mob = new /mob/living/simple_animal/pet/cat(M.loc)
if("mouse") new_mob = new /mob/living/simple_animal/mouse(M.loc)
if("chicken") new_mob = new /mob/living/simple_animal/chicken(M.loc)
if("cow") new_mob = new /mob/living/simple_animal/cow(M.loc)
if("lizard") new_mob = new /mob/living/simple_animal/lizard(M.loc)
if("fox") new_mob = new /mob/living/simple_animal/pet/fox(M.loc)
else new_mob = new /mob/living/simple_animal/chick(M.loc)
new_mob.universal_speak = 1
if("human")
new_mob = new /mob/living/carbon/human(M.loc)
// Include standard, whitelisted, and monkey species...
var/list/new_species = list()
for(var/datum/species/S in subtypesof(/datum/species))
if(istype(S, /datum/species/vox/armalis))
continue
new_species.Add(S)
var/mob/living/carbon/human/H = new_mob
var/datum/species/S = pick(new_species)
H.set_species(S)
randomize = initial(S.name)
var/datum/preferences/A = new() //Randomize appearance for the human
A.copy_to(new_mob)
var/randomize = pick("robot", "slime", "xeno", "human", "animal")
switch(randomize)
if("robot")
if(prob(30))
new_mob = new /mob/living/silicon/robot/syndicate(M.loc)
else
return
M.create_attack_log("<font color='orange'>[key_name(M)] became [new_mob.real_name].</font>")
new_mob.attack_log = M.attack_log
new_mob.a_intent = INTENT_HARM
if(M.mind)
M.mind.transfer_to(new_mob)
new_mob = new /mob/living/silicon/robot(M.loc)
new_mob.gender = M.gender
new_mob.invisibility = 0
new_mob.job = "Cyborg"
var/mob/living/silicon/robot/Robot = new_mob
Robot.mmi = new /obj/item/mmi(new_mob)
if(ishuman(M))
Robot.mmi.transfer_identity(M) //Does not transfer key/client.
if("slime")
new_mob = new /mob/living/carbon/slime/random(M.loc)
new_mob.universal_speak = TRUE
if("xeno")
if(prob(50))
new_mob = new /mob/living/carbon/alien/humanoid/hunter(M.loc)
else
new_mob = new /mob/living/carbon/alien/humanoid/sentinel(M.loc)
new_mob.universal_speak = TRUE
if("animal")
if(prob(50))
var/beast = pick("carp","bear","mushroom","statue", "bat", "goat", "tomato")
switch(beast)
if("carp")
new_mob = new /mob/living/simple_animal/hostile/carp(M.loc)
if("bear")
new_mob = new /mob/living/simple_animal/hostile/bear(M.loc)
if("mushroom")
new_mob = new /mob/living/simple_animal/hostile/mushroom(M.loc)
if("statue")
new_mob = new /mob/living/simple_animal/hostile/statue(M.loc)
if("bat")
new_mob = new /mob/living/simple_animal/hostile/scarybat(M.loc)
if("goat")
new_mob = new /mob/living/simple_animal/hostile/retaliate/goat(M.loc)
if("tomato")
new_mob = new /mob/living/simple_animal/hostile/killertomato(M.loc)
else
var/animal = pick("parrot", "corgi", "crab", "pug", "cat", "mouse", "chicken", "cow", "lizard", "chick", "fox")
switch(animal)
if("parrot")
new_mob = new /mob/living/simple_animal/parrot(M.loc)
if("corgi")
new_mob = new /mob/living/simple_animal/pet/corgi(M.loc)
if("crab")
new_mob = new /mob/living/simple_animal/crab(M.loc)
if("cat")
new_mob = new /mob/living/simple_animal/pet/cat(M.loc)
if("mouse")
new_mob = new /mob/living/simple_animal/mouse(M.loc)
if("chicken")
new_mob = new /mob/living/simple_animal/chicken(M.loc)
if("cow")
new_mob = new /mob/living/simple_animal/cow(M.loc)
if("lizard")
new_mob = new /mob/living/simple_animal/lizard(M.loc)
if("fox")
new_mob = new /mob/living/simple_animal/pet/fox(M.loc)
else
new_mob = new /mob/living/simple_animal/chick(M.loc)
new_mob.universal_speak = TRUE
if("human")
new_mob = new /mob/living/carbon/human(M.loc)
var/mob/living/carbon/human/H = new_mob
var/datum/preferences/A = new() //Randomize appearance for the human
A.species = get_random_species(TRUE)
A.copy_to(new_mob)
randomize = H.dna.species.name
else
new_mob.key = M.key
return
to_chat(new_mob, "<B>Your form morphs into that of a [randomize].</B>")
M.create_attack_log("<font color='orange'>[key_name(M)] became [new_mob.real_name].</font>")
new_mob.attack_log = M.attack_log
qdel(M)
return new_mob
new_mob.a_intent = INTENT_HARM
if(M.mind)
M.mind.transfer_to(new_mob)
else
new_mob.key = M.key
to_chat(new_mob, "<B>Your form morphs into that of a [randomize].</B>")
qdel(M)
return new_mob
/obj/item/projectile/magic/animate
name = "bolt of animation"
@@ -221,7 +221,7 @@
/datum/reagent/pyrosium
name = "Pyrosium"
id = "pyrosium"
description = "Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly cools all other reagents in the mob down to 0K."
description = "Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents."
color = "#B20000" // rgb: 139, 166, 233
process_flags = ORGANIC | SYNTHETIC
+7 -7
View File
@@ -43,15 +43,15 @@
if(shocked)
shock(user,50)
if(panel_open)
var/dat as text
var/list/dat = list()
dat += "[src.name] Wires:<BR>"
for(var/wire in src.wires)
dat += text("[wire] Wire: <A href='?src=[UID()];wire=[wire];cut=1'>[src.wires[wire] ? "Mend" : "Cut"]</A> <A href='?src=[UID()];wire=[wire];pulse=1'>Pulse</A><BR>")
for(var/wire in wires)
dat += "[wire] Wire: <A href='?src=[UID()];wire=[wire];cut=1'>[src.wires[wire] ? "Mend" : "Cut"]</A> <A href='?src=[UID()];wire=[wire];pulse=1'>Pulse</A><BR>"
dat += text("The red light is [src.disabled ? "off" : "on"].<BR>")
dat += text("The green light is [src.shocked ? "off" : "on"].<BR>")
dat += text("The blue light is [src.hacked ? "off" : "on"].<BR>")
user << browse("<HTML><HEAD><TITLE>[src.name] Hacking</TITLE></HEAD><BODY>[dat]</BODY></HTML>","window=hack_win")
dat += "The red light is [src.disabled ? "off" : "on"].<BR>"
dat += "The green light is [src.shocked ? "off" : "on"].<BR>"
dat += "The blue light is [src.hacked ? "off" : "on"].<BR>"
user << browse("<HTML><HEAD><TITLE>[src.name] Hacking</TITLE></HEAD><BODY>[dat.Join("")]</BODY></HTML>","window=hack_win")
return