Admin teleport update, further admin message fixes

This commit is contained in:
Markolie
2015-08-18 00:54:25 +02:00
parent 23237582a9
commit 4e8bb6d301
34 changed files with 155 additions and 126 deletions
+6 -10
View File
@@ -107,7 +107,7 @@
return
world << "[msg]"
log_admin("GlobalNarrate: [key_name(usr)] : [msg]")
message_admins("\blue \bold GlobalNarrate: [key_name_admin(usr)] : [msg]<BR>", 1)
message_admins("\blue \bold GlobalNarrate: [key_name_admin(usr)]: [msg]<BR>", 1)
feedback_add_details("admin_verb","GLN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_direct_narrate(var/mob/M) // Targetted narrate -- TLE
@@ -128,8 +128,8 @@
return
M << msg
log_admin("DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]")
message_admins("\blue \bold DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]<BR>", 1)
log_admin("DirectNarrate: [key_name(usr)] to ([key_name(M)]): [msg]")
message_admins("\blue \bold DirectNarrate: [key_name_admin(usr)] to ([key_name_admin(M)]): [msg]<BR>", 1)
feedback_add_details("admin_verb","DIRN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_godmode(mob/M as mob in mob_list)
@@ -472,10 +472,6 @@ Traitors and the like can also be revived with the previous role mostly intact.
If they don't have a mind, they obviously don't have a special role.
*/
//Two variables to properly announce later on.
var/admin = key_name_admin(src)
var/player_key = G_found.key
//Now for special roles and equipment.
switch(new_character.mind.special_role)
if("traitor")
@@ -519,7 +515,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(alert(new_character,"Would you like an active AI to announce this character?",,"No","Yes")=="Yes")
call(/mob/new_player/proc/AnnounceArrival)(new_character, new_character.mind.assigned_role)
message_admins("\blue [admin] has respawned [player_key] as [new_character.real_name].", 1)
message_admins("\blue [key_name_admin(usr)] has respawned [key_name_admin(G_found)] as [new_character.real_name].", 1)
new_character << "You have been fully respawned. Enjoy the game."
@@ -728,8 +724,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
if (heavy || light)
empulse(O, heavy, light)
log_admin("[key_name(usr)] created an EM Pulse ([heavy],[light]) at ([O.x],[O.y],[O.z])")
message_admins("[key_name_admin(usr)] created an EM PUlse ([heavy],[light]) at ([O.x],[O.y],[O.z])", 1)
log_admin("[key_name(usr)] created an EM pulse ([heavy], [light]) at ([O.x],[O.y],[O.z])")
message_admins("[key_name_admin(usr)] created an EM pulse ([heavy], [light]) at ([O.x],[O.y],[O.z])", 1)
feedback_add_details("admin_verb","EMP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return