mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Admin teleport update, further admin message fixes
This commit is contained in:
@@ -107,7 +107,7 @@
|
||||
return
|
||||
world << "[msg]"
|
||||
log_admin("GlobalNarrate: [key_name(usr)] : [msg]")
|
||||
message_admins("\blue \bold GlobalNarrate: [key_name_admin(usr)] : [msg]<BR>", 1)
|
||||
message_admins("\blue \bold GlobalNarrate: [key_name_admin(usr)]: [msg]<BR>", 1)
|
||||
feedback_add_details("admin_verb","GLN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_direct_narrate(var/mob/M) // Targetted narrate -- TLE
|
||||
@@ -128,8 +128,8 @@
|
||||
return
|
||||
|
||||
M << msg
|
||||
log_admin("DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]")
|
||||
message_admins("\blue \bold DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]<BR>", 1)
|
||||
log_admin("DirectNarrate: [key_name(usr)] to ([key_name(M)]): [msg]")
|
||||
message_admins("\blue \bold DirectNarrate: [key_name_admin(usr)] to ([key_name_admin(M)]): [msg]<BR>", 1)
|
||||
feedback_add_details("admin_verb","DIRN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_godmode(mob/M as mob in mob_list)
|
||||
@@ -472,10 +472,6 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
If they don't have a mind, they obviously don't have a special role.
|
||||
*/
|
||||
|
||||
//Two variables to properly announce later on.
|
||||
var/admin = key_name_admin(src)
|
||||
var/player_key = G_found.key
|
||||
|
||||
//Now for special roles and equipment.
|
||||
switch(new_character.mind.special_role)
|
||||
if("traitor")
|
||||
@@ -519,7 +515,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
if(alert(new_character,"Would you like an active AI to announce this character?",,"No","Yes")=="Yes")
|
||||
call(/mob/new_player/proc/AnnounceArrival)(new_character, new_character.mind.assigned_role)
|
||||
|
||||
message_admins("\blue [admin] has respawned [player_key] as [new_character.real_name].", 1)
|
||||
message_admins("\blue [key_name_admin(usr)] has respawned [key_name_admin(G_found)] as [new_character.real_name].", 1)
|
||||
|
||||
new_character << "You have been fully respawned. Enjoy the game."
|
||||
|
||||
@@ -728,8 +724,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
if (heavy || light)
|
||||
|
||||
empulse(O, heavy, light)
|
||||
log_admin("[key_name(usr)] created an EM Pulse ([heavy],[light]) at ([O.x],[O.y],[O.z])")
|
||||
message_admins("[key_name_admin(usr)] created an EM PUlse ([heavy],[light]) at ([O.x],[O.y],[O.z])", 1)
|
||||
log_admin("[key_name(usr)] created an EM pulse ([heavy], [light]) at ([O.x],[O.y],[O.z])")
|
||||
message_admins("[key_name_admin(usr)] created an EM pulse ([heavy], [light]) at ([O.x],[O.y],[O.z])", 1)
|
||||
feedback_add_details("admin_verb","EMP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user