[s] fixes a bug (#21939)

* REAL PAIN. REAL SUFFERING. REAL GOD WHY AAAAA.

* more space per space
This commit is contained in:
Qwertytoforty
2023-08-10 18:10:25 -04:00
committed by GitHub
parent 7705f3af1f
commit 4e96730cae
+12 -9
View File
@@ -62,9 +62,11 @@
var/sound_effect = 'sound/weapons/slap.ogg'
/// So we don't leave folks with god-mode
/datum/status_effect/high_five/proc/wiz_cleanup(mob/user, mob/highfived)
/datum/status_effect/high_five/proc/wiz_cleanup(mob/living/carbon/user, mob/living/carbon/highfived)
user.status_flags &= ~GODMODE
highfived.status_flags &= ~GODMODE
user.remove_status_effect(type)
highfived.remove_status_effect(type)
/datum/status_effect/high_five/on_apply()
if(!iscarbon(owner))
@@ -73,6 +75,7 @@
var/mob/living/carbon/user = owner
var/is_wiz = iswizard(user)
var/both_wiz = FALSE
for(var/mob/living/carbon/C in orange(1, user))
if(!C.has_status_effect(type) || C == user)
continue
@@ -82,18 +85,18 @@
C.status_flags |= GODMODE
explosion(get_turf(user), 5, 2, 1, 3, cause = id)
// explosions have a spawn so this makes sure that we don't get gibbed
addtimer(CALLBACK(src, PROC_REF(wiz_cleanup), user, C), 1)
addtimer(CALLBACK(src, PROC_REF(wiz_cleanup), user, C), 0.3 SECONDS) //I want to be sure this lasts long enough, with lag.
add_attack_logs(user, C, "caused a wizard [id] explosion")
user.remove_status_effect(type)
C.remove_status_effect(type)
both_wiz = TRUE
user.do_attack_animation(C, no_effect = TRUE)
C.do_attack_animation(user, no_effect = TRUE)
user.visible_message("<span class='notice'><b>[user.name]</b> and <b>[C.name]</b> [success]</span>")
playsound(user, sound_effect, 80)
user.remove_status_effect(type)
C.remove_status_effect(type)
return FALSE
if(!both_wiz)
user.visible_message("<span class='notice'><b>[user.name]</b> and <b>[C.name]</b> [success]</span>")
user.remove_status_effect(type)
C.remove_status_effect(type)
return FALSE
return TRUE // DO NOT AUTOREMOVE
owner.custom_emote(EMOTE_VISIBLE, request)
owner.create_point_bubble_from_path(item_path, FALSE)