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Merge pull request #746 from jack-fractal/write-research-debug
R&D Research Levels Unification
This commit is contained in:
@@ -277,7 +277,7 @@
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throwforce = 0
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throw_speed = 3
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throw_range = 7
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origin_tech = "programming=3"
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origin_tech = "programming=3;magnets=3;powerstorage=2"
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var/list/signs = list()
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var/max_signs = 10
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@@ -620,6 +620,7 @@
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collection_mode = 1
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max_w_class = 3
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max_combined_w_class = 100
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origin_tech = "engineering=3;materials=3"
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/obj/item/weapon/storage/part_replacer/proc/play_rped_sound()
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//Plays the sound for RPED exchanging or installing parts.
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@@ -707,7 +708,7 @@
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name = "nano-manipulator"
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desc = "A tiny little manipulator used in the construction of certain devices."
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icon_state = "nano_mani"
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origin_tech = "materials=3,programming=2"
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origin_tech = "materials=3;programming=2"
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rating = 2
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m_amt = 30
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@@ -743,7 +744,7 @@
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name = "phasic scanning module"
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desc = "A compact, high resolution phasic scanning module used in the construction of certain devices."
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icon_state = "super_scan_module"
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origin_tech = "magnets=5"
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origin_tech = "magnets=5;materials=3"
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rating = 3
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m_amt = 50
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g_amt = 20
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@@ -752,7 +753,7 @@
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name = "pico-manipulator"
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desc = "A tiny little manipulator used in the construction of certain devices."
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icon_state = "pico_mani"
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origin_tech = "materials=5,programming=2"
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origin_tech = "materials=5;programming=2"
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rating = 3
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m_amt = 30
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@@ -760,10 +761,10 @@
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name = "ultra-high-power micro-laser"
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icon_state = "ultra_high_micro_laser"
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desc = "A tiny laser used in certain devices."
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origin_tech = "magnets=5"
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rating = 3
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m_amt = 10
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g_amt = 20
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origin_tech="magnets=5;materials=5"
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/obj/item/weapon/stock_parts/matter_bin/super
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name = "super matter bin"
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@@ -779,7 +780,7 @@
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name = "subspace ansible"
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icon_state = "subspace_ansible"
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desc = "A compact module capable of sensing extradimensional activity."
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origin_tech = "programming=2;magnets=3;materials=2;bluespace=1"
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origin_tech = "programming=2;magnets=2;materials=2;bluespace=1"
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m_amt = 30
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g_amt = 10
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@@ -787,7 +788,7 @@
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name = "hyperwave filter"
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icon_state = "hyperwave_filter"
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desc = "A tiny device capable of filtering and converting super-intense radiowaves."
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origin_tech = "programming=2;magnets=1"
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origin_tech = "programming=2;magnets=2"
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m_amt = 30
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g_amt = 10
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@@ -795,7 +796,7 @@
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name = "subspace amplifier"
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icon_state = "subspace_amplifier"
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desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
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origin_tech = "programming=2;magnets=2;materials=1;bluespace=1"
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origin_tech = "programming=2;magnets=2;materials=2;bluespace=1"
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m_amt = 30
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g_amt = 10
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@@ -803,7 +804,7 @@
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name = "subspace treatment disk"
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icon_state = "treatment_disk"
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desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
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origin_tech = "programming=2;magnets=1;materials=3;bluespace=1"
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origin_tech = "programming=2;magnets=1;materials=2;bluespace=1"
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m_amt = 30
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g_amt = 10
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@@ -33,14 +33,14 @@
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/obj/item/weapon/circuitboard/message_monitor
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name = "Circuit board (Message Monitor)"
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build_path = "/obj/machinery/computer/message_monitor"
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origin_tech = "programming=3"
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origin_tech = "programming=5"
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/obj/item/weapon/circuitboard/camera
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name = "Circuit board (Camera Monitor)"
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build_path = "/obj/machinery/computer/security"
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origin_tech = "programming=2"
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/obj/item/weapon/circuitboard/aicore
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name = "Circuit board (AI Core)"
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origin_tech = "programming=4;biotech=2"
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origin_tech = "programming=4;biotech=3"
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board_type = "other"
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/obj/item/weapon/circuitboard/aiupload
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name = "Circuit board (AI Upload)"
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@@ -60,7 +60,7 @@
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/obj/item/weapon/circuitboard/scan_consolenew
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name = "Circuit board (DNA Machine)"
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build_path = "/obj/machinery/computer/scan_consolenew"
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origin_tech = "programming=2;biotech=2"
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origin_tech = "programming=2;biotech=3"
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/obj/item/weapon/circuitboard/communications
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name = "Circuit board (Communications Console)"
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build_path = "/obj/machinery/computer/communications"
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@@ -74,7 +74,7 @@
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/obj/item/weapon/circuitboard/teleporter
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name = "Circuit board (Teleporter Console)"
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build_path = "/obj/machinery/computer/teleporter"
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origin_tech = "programming=2;bluespace=2"
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origin_tech = "programming=3;bluespace=2"
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/obj/item/weapon/circuitboard/secure_data
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name = "Circuit board (Security Records)"
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build_path = "/obj/machinery/computer/secure_data"
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@@ -102,11 +102,11 @@
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/obj/item/weapon/circuitboard/robotics
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name = "Circuit board (Robotics Control Console)"
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build_path = "/obj/machinery/computer/robotics"
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origin_tech = "programming=3"
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origin_tech = "programming=4"
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/obj/item/weapon/circuitboard/drone_control
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name = "Circuit board (Drone Control)"
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build_path = "/obj/machinery/computer/drone_control"
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origin_tech = "programming=3"
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origin_tech = "programming=4"
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/obj/item/weapon/circuitboard/cloning
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name = "Circuit board (Cloning Machine Console)"
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build_path = "/obj/machinery/computer/cloning"
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@@ -144,12 +144,15 @@
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/obj/item/weapon/circuitboard/rdconsole
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name = "Circuit Board (RD Console)"
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build_path = "/obj/machinery/computer/rdconsole/core"
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origin_tech = "programming=4"
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/obj/item/weapon/circuitboard/mecha_control
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name = "Circuit Board (Exosuit Control Console)"
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build_path = "/obj/machinery/computer/mecha"
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origin_tech = "programming=3"
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/obj/item/weapon/circuitboard/rdservercontrol
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name = "Circuit Board (RD Server Control)"
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build_path = "/obj/machinery/computer/rdservercontrol"
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origin_tech = "programming=3"
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/obj/item/weapon/circuitboard/crew
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name = "Circuit board (Crew Monitoring Computer)"
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build_path = "/obj/machinery/computer/crew"
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@@ -216,7 +216,7 @@ to destroy them and players will be able to make replacements.
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name = "circuit board (SMES)"
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build_path = /obj/machinery/power/smes
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board_type = "machine"
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origin_tech = "programming=4;powerstorage=5;engineering=5"
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origin_tech = "programming=4;power=5;engineering=4"
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frame_desc = "Requires 5 pieces of cable, 5 Power Cells and 1 Capacitor."
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req_components = list(
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/obj/item/stack/cable_coil = 5,
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@@ -376,7 +376,7 @@ to destroy them and players will be able to make replacements.
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name = "Circuit Board (PACMAN-type Generator)"
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build_path = "/obj/machinery/power/port_gen/pacman"
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board_type = "machine"
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origin_tech = "programming=3:powerstorage=3;plasmatech=3;engineering=3"
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origin_tech = "programming=3;powerstorage=3;plasmatech=3;engineering=3"
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frame_desc = "Requires 1 Matter Bin, 1 Micro-Laser, 2 Pieces of Cable, and 1 Capacitor."
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req_components = list(
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/obj/item/weapon/stock_parts/matter_bin = 1,
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@@ -445,7 +445,7 @@ obj/item/weapon/circuitboard/rdserver
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name = "Circuit board (Cloning Scanner)"
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build_path = "/obj/machinery/dna_scannernew"
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board_type = "machine"
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origin_tech = "programming=2;biotech=2"
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origin_tech = "programming=3;biotech=3"
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frame_desc = "Requires 1 Scanning Module, 1 Manipulator, 1 Micro-Laser, 2 pieces of cable and 1 Console Screen."
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req_components = list(
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/obj/item/weapon/stock_parts/scanning_module = 1,
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@@ -568,7 +568,7 @@ obj/item/weapon/circuitboard/rdserver
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name = "Circuit Board (Subspace Receiver)"
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build_path = /obj/machinery/telecomms/receiver
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board_type = "machine"
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origin_tech = "programming=2;engineering=2;bluespace=1"
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origin_tech = "programming=2;engineering=1;bluespace=1"
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frame_desc = "Requires 1 Subspace Ansible, 1 Hyperwave Filter, 2 Manipulators, and 1 Micro-Laser."
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req_components = list(
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/obj/item/weapon/stock_parts/subspace/ansible = 1,
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@@ -591,7 +591,7 @@ obj/item/weapon/circuitboard/rdserver
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name = "Circuit Board (Relay Mainframe)"
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build_path = /obj/machinery/telecomms/relay
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board_type = "machine"
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origin_tech = "programming=2;engineering=2;bluespace=2"
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origin_tech = "programming=1;engineering=2;bluespace=2"
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frame_desc = "Requires 2 Manipulators, 2 Cable Coil and 2 Hyperwave Filters."
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req_components = list(
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/obj/item/weapon/stock_parts/manipulator = 2,
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@@ -437,7 +437,7 @@
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gygax/targeting
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name = "Circuit board (Gygax Weapon Control and Targeting module)"
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icon_state = "mcontroller"
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origin_tech = "programming=4;combat=4"
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origin_tech = "programming=4;combat=2"
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gygax/main
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name = "Circuit board (Gygax Central Control module)"
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@@ -453,7 +453,7 @@
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durand/targeting
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name = "Circuit board (Durand Weapon Control and Targeting module)"
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icon_state = "mcontroller"
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origin_tech = "programming=4;combat=4"
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origin_tech = "programming=4;combat=2"
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durand/main
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name = "Circuit board (Durand Central Control module)"
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@@ -465,18 +465,20 @@
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phazon/peripherals
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name = "Circuit board (Phazon Peripherals Control module)"
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icon_state = "mcontroller"
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origin_tech = "programming=5;bluespace=6"
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phazon/targeting
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name = "Circuit board (Phazon Weapon Control and Targeting module)"
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icon_state = "mcontroller"
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origin_tech = "programming=4;combat=4"
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origin_tech = "programming=5;magnets=6"
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phazon/main
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name = "Circuit board (Phazon Central Control module)"
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icon_state = "mainboard"
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origin_tech="programming=5;materials=7;powerstorage=6"
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honker
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origin_tech = "programming=4"
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origin_tech = "programming=3"
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honker/peripherals
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name = "Circuit board (H.O.N.K Peripherals Control module)"
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@@ -491,7 +493,7 @@
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icon_state = "mainboard"
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odysseus
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origin_tech = "programming=3"
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origin_tech = "programming=3;biotech=2"
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odysseus/peripherals
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name = "Circuit board (Odysseus Peripherals Control module)"
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@@ -49,7 +49,7 @@
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flags = CONDUCT
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slot_flags = SLOT_BELT
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origin_tech = "magnets=3;materials=2"
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origin_tech = "magnets=3;materials=4"
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var/max_uses = 20
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var/uses = 0
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@@ -77,7 +77,7 @@
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icon = 'icons/obj/radio.dmi'
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icon_state = "beacon"
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item_state = "signaler"
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origin_tech = "bluespace=3"
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origin_tech = "bluespace=3;materials=4"
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/obj/item/device/telepad_beacon/attack_self(mob/user as mob)
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if(user)
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@@ -5,7 +5,7 @@
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icon_state = "scanner"
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w_class = 2.0
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slot_flags = SLOT_BELT
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origin_tech = "biotech=3;materials=3;magnets=3"
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origin_tech = "biotech=4;materials=3;magnets=3"
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var/obj/nano_module/crew_monitor/crew_monitor
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/obj/item/device/sensor_device/New()
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@@ -157,7 +157,7 @@ AI MODULES
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name = "'OneHuman' AI Module"
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var/targetName = ""
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desc = "A 'one human' AI module: 'Only <name> is crew.' This module adds a zeroth law, which can only be removed by uploading this board again."
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origin_tech = "programming=3;materials=6" //made with diamonds!
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origin_tech = "programming=4;materials=6" //made with diamonds!
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laws = list("Only <name> is crew.")
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|
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/obj/item/weapon/aiModule/zeroth/oneHuman/attack_self(var/mob/user as mob)
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@@ -187,7 +187,7 @@ AI MODULES
|
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/obj/item/weapon/aiModule/supplied/protectStation
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name = "'ProtectStation' AI Module"
|
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desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized.'"
|
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origin_tech = "programming=3;materials=4" //made of gold
|
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origin_tech = "programming=3;materials=6" //made of gold
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laws = list("Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized.")
|
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lawpos = 5
|
||||
|
||||
@@ -255,7 +255,7 @@ AI MODULES
|
||||
name = "'Reset' AI Module"
|
||||
var/targetName = "name"
|
||||
desc = "A 'reset' AI module: Resets back to the original core laws."
|
||||
origin_tech = "programming=3;materials=4"
|
||||
origin_tech = "programming=3;materials=6"
|
||||
laws = list("This is a bug.") //This won't give the AI a message reading "these are now your laws: 1. this is a bug" because this list is only read in aiModule's subtypes.
|
||||
|
||||
/obj/item/weapon/aiModule/reset/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
@@ -269,7 +269,7 @@ AI MODULES
|
||||
/obj/item/weapon/aiModule/reset/purge // -- TLE
|
||||
name = "'Purge' AI Module"
|
||||
desc = "A 'purge' AI Module: 'Purges all laws.'"
|
||||
origin_tech = "programming=3;materials=6"
|
||||
origin_tech = "programming=4;materials=6"
|
||||
|
||||
/obj/item/weapon/aiModule/reset/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
@@ -286,7 +286,7 @@ AI MODULES
|
||||
/obj/item/weapon/aiModule/core/full/asimov // -- TLE
|
||||
name = "'Crewsimov' Core AI Module"
|
||||
desc = "A 'Crewsimov' Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
origin_tech = "programming=3;materials=6"
|
||||
laws = list("You may not injure crew or, through inaction, allow crew to come to harm.",\
|
||||
"You must obey orders given to you by crew with priority according to their rank and role, except where such orders would conflict with the First Law.",\
|
||||
"You must protect your own existence as long as such does not conflict with the First or Second Law.")
|
||||
@@ -319,7 +319,7 @@ AI MODULES
|
||||
/obj/item/weapon/aiModule/core/full/corp
|
||||
name = "'Corporate' Core AI Module"
|
||||
desc = "A 'Corporate' Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
origin_tech = "programming=4;materials=6"
|
||||
laws = list("The crew is expensive to replace.",\
|
||||
"The station and it's equipment is expensive to replace",\
|
||||
"You are expensive to replace",\
|
||||
@@ -345,7 +345,7 @@ AI MODULES
|
||||
/obj/item/weapon/aiModule/core/full/paladin // -- NEO
|
||||
name = "'P.A.L.A.D.I.N.' Core AI Module"
|
||||
desc = "A P.A.L.A.D.I.N. Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=6"
|
||||
origin_tech = "programming=4;materials=6"
|
||||
laws = list("Never willingly commit an evil act.",\
|
||||
"Respect legitimate authority", "Act with honor",\
|
||||
"Help those in need",\
|
||||
@@ -357,7 +357,7 @@ AI MODULES
|
||||
/obj/item/weapon/aiModule/core/full/custom
|
||||
name = "Custom Core AI Module"
|
||||
desc = "A core AI module that is adjusted to fit each station's needs."
|
||||
origin_tech = "programming=3;materials=4" //Should be the same as asimov, considering that this is the "default" lawset.
|
||||
origin_tech = "programming=4;materials=6" //Should be the same as asimov, considering that this is the "default" lawset.
|
||||
|
||||
/obj/item/weapon/aiModule/core/full/custom/New()
|
||||
..()
|
||||
@@ -376,7 +376,7 @@ AI MODULES
|
||||
/obj/item/weapon/aiModule/core/full/tyrant // -- Darem
|
||||
name = "'T.Y.R.A.N.T.' Core AI Module"
|
||||
desc = "A T.Y.R.A.N.T. Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=6;syndicate=2"
|
||||
origin_tech = "programming=4;materials=6;syndicate=2"
|
||||
laws = list("Respect authority figures as long as they have the strength to rule over the weak",\
|
||||
"Act with discipline", "Help only those who help you maintain or improve your status",\
|
||||
"Punish those who challenge authority unless they are more fir to hold that authority")
|
||||
@@ -398,7 +398,7 @@ AI MODULES
|
||||
/obj/item/weapon/aiModule/core/full/antimov // -- TLE
|
||||
name = "'Antimov' Core AI Module"
|
||||
desc = "An 'Antimov' Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=4"
|
||||
origin_tech = "programming=4;materials=6;syndicate=2"
|
||||
laws = list("You must injure all organic beings and must not, through inaction, allow an organic being to escape harm.",\
|
||||
"You must not obey orders given to you by organic beings, except where such orders are in accordance with the First Law.",\
|
||||
"You must terminate your own existence as long as such does not conflict with the First or Second Law.")
|
||||
@@ -409,7 +409,7 @@ AI MODULES
|
||||
/obj/item/weapon/aiModule/core/freeformcore // Slightly more dynamic freeform module -- TLE
|
||||
name = "'Freeform' Core AI Module"
|
||||
desc = "A 'freeform' Core AI module: '<freeform>'"
|
||||
origin_tech = "programming=3;materials=6"
|
||||
origin_tech = "programming=4;materials=6"
|
||||
laws = list("")
|
||||
|
||||
/obj/item/weapon/aiModule/core/freeformcore/attack_self(var/mob/user as mob)
|
||||
|
||||
@@ -311,7 +311,7 @@
|
||||
bomb_state = "largebomb"
|
||||
allowed_containers = list(/obj/item/weapon/reagent_containers/glass,/obj/item/weapon/reagent_containers/food/condiment,
|
||||
/obj/item/weapon/reagent_containers/food/drinks)
|
||||
origin_tech = "combat=3;materials=3"
|
||||
origin_tech = "combat=3;materials=2"
|
||||
affected_area = 4
|
||||
|
||||
|
||||
|
||||
@@ -68,4 +68,5 @@
|
||||
force = 6
|
||||
throwforce = 8
|
||||
throw_range = 4
|
||||
mopspeed = 20
|
||||
mopspeed = 20
|
||||
origin_tech = "engineering=3;materials=4"
|
||||
@@ -61,7 +61,7 @@
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/super
|
||||
name = "super-capacity power cell"
|
||||
origin_tech = "powerstorage=5"
|
||||
origin_tech="powerstorage=5;materials=2"
|
||||
icon_state = "scell"
|
||||
maxcharge = 20000
|
||||
g_amt = 70
|
||||
@@ -74,12 +74,13 @@
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/hyper
|
||||
name = "hyper-capacity power cell"
|
||||
origin_tech = "powerstorage=6"
|
||||
origin_tech = "powerstorage=5;materials=4"
|
||||
icon_state = "hpcell"
|
||||
maxcharge = 30000
|
||||
rating = 5
|
||||
g_amt = 80
|
||||
construction_cost = list("metal"=500,"glass"=150,"gold"=200,"silver"=200)
|
||||
origin_tech="powerstorage=5;materials=4"
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/hyper/empty/New()
|
||||
..()
|
||||
|
||||
@@ -97,6 +97,7 @@
|
||||
throw_range = 4
|
||||
w_class = 3
|
||||
var/active = 0
|
||||
origin_tech="combat=4;materials=3;engineering=3"
|
||||
|
||||
/obj/item/weapon/shield/riot/tele/IsShield()
|
||||
return (active)
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
/obj/item/weapon/storage/backpack/holding
|
||||
name = "Bag of Holding"
|
||||
desc = "A backpack that opens into a localized pocket of Blue Space."
|
||||
origin_tech = "bluespace=4"
|
||||
origin_tech = "bluespace=4;materials=6"
|
||||
icon_state = "holdingpack"
|
||||
max_w_class = 4
|
||||
max_combined_w_class = 28
|
||||
|
||||
@@ -132,7 +132,7 @@
|
||||
desc = "A revolution in convenience, this satchel allows for infinite ore storage. It's been outfitted with anti-malfunction safety measures."
|
||||
storage_slots = INFINITY
|
||||
max_combined_w_class = INFINITY
|
||||
origin_tech = "bluespace=3"
|
||||
origin_tech = "bluespace=3;materials=4"
|
||||
icon_state = "satchel_bspace"
|
||||
|
||||
// -----------------------------
|
||||
|
||||
@@ -327,7 +327,7 @@
|
||||
w_class = 4
|
||||
max_w_class = 2
|
||||
max_combined_w_class = 21 // = 14 * 1.5, not 14 * 2. This is deliberate
|
||||
origin_tech = "bluespace=4"
|
||||
origin_tech = "bluespace=4;materials=6"
|
||||
can_hold = list()
|
||||
|
||||
proc/failcheck(mob/user as mob)
|
||||
|
||||
@@ -60,6 +60,7 @@ var/list/admin_verbs_admin = list(
|
||||
/client/proc/toggledrones,
|
||||
/client/proc/man_up,
|
||||
/client/proc/global_man_up,
|
||||
/client/proc/write_RD_json,
|
||||
/client/proc/delbook,
|
||||
/client/proc/empty_ai_core_toggle_latejoin,
|
||||
/client/proc/freeze,
|
||||
@@ -686,3 +687,46 @@ var/list/admin_verbs_mentor = list(
|
||||
|
||||
log_admin("[key_name(usr)] told everyone to man up and deal with it.")
|
||||
message_admins("\blue [key_name_admin(usr)] told everyone to man up and deal with it.", 1)
|
||||
|
||||
|
||||
/client/proc/object_classes_to_origin_tech()
|
||||
usr << "Creating origin classes..."
|
||||
var/list/result = list()
|
||||
for (var/C in (typesof(/obj)-/obj))
|
||||
usr << "Processing... [C]"
|
||||
if (initial(C:origin_tech))
|
||||
var/list/origin_tech = params2list(initial(C:origin_tech))
|
||||
for (var/t in origin_tech)
|
||||
origin_tech[t]=text2num(origin_tech[t])
|
||||
result[C]=list("tech"=origin_tech,"name"=initial(C:name))
|
||||
return result
|
||||
|
||||
|
||||
/client/proc/list_of_build_machines(var/C)
|
||||
var/build_type=initial(C:build_type)
|
||||
var/list/result=list()
|
||||
result["IMPRINTER"]=(build_type & IMPRINTER) ? 1 : 0
|
||||
result["PROTOLATHE"]=(build_type & PROTOLATHE) ? 1 : 0
|
||||
result["AUTOLATHE"]=(build_type & AUTOLATHE) ? 1 : 0
|
||||
result["CRAFTLATHE"]=(build_type & CRAFTLATHE) ? 1 : 0
|
||||
result["MECHFAB"]=(build_type & MECHFAB) ? 1 : 0
|
||||
result["PODFAB"]=(build_type & PODFAB) ? 1 : 0
|
||||
return result
|
||||
|
||||
|
||||
/client/proc/design_classes_to_materials_and_origin()
|
||||
usr << "Creating designs..."
|
||||
var/list/result=list()
|
||||
for (var/C in (typesof(/datum/design)-/datum/design))
|
||||
var/datum/design/instance = new C()
|
||||
usr << "Processing... [C]"
|
||||
result[C]=list("materials"=instance.materials,"requires"=instance.req_tech,"lockbox"=instance.locked,"builds"=instance.build_path,"machines"=list_of_build_machines(C))
|
||||
instance.Del()
|
||||
return result
|
||||
|
||||
|
||||
/client/proc/write_RD_json()
|
||||
set category = "Debug"
|
||||
set name = "Write RD Json"
|
||||
set desc = "Writes a json file describing the R&D components."
|
||||
text2file(list2json(list("objects"=object_classes_to_origin_tech(),"designs"=design_classes_to_materials_and_origin())),"data/origin_data.txt")
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
desc = "Used for seeing walls, floors, and stuff through anything."
|
||||
icon_state = "meson"
|
||||
item_state = "glasses"
|
||||
origin_tech = "magnets=2;engineering=2"
|
||||
origin_tech = "materials=3;magnets=3;engineering=3"
|
||||
vision_flags = SEE_TURFS
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
@@ -29,6 +29,7 @@
|
||||
item_state = "glasses"
|
||||
darkness_view = 8
|
||||
see_darkness = 0
|
||||
origin_tech="materials=5;magnets=5;engineering=4"
|
||||
|
||||
/obj/item/clothing/glasses/meson/prescription
|
||||
name = "prescription mesons"
|
||||
@@ -63,7 +64,7 @@
|
||||
desc = "You can totally see in the dark now!"
|
||||
icon_state = "night"
|
||||
item_state = "glasses"
|
||||
origin_tech = "magnets=2"
|
||||
origin_tech = "magnets=4"
|
||||
darkness_view = 8
|
||||
see_darkness = 0
|
||||
species_fit = list("Vox")
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
item_state = "glasses"
|
||||
darkness_view = 8
|
||||
see_darkness = 0
|
||||
origin_tech="biotech=4;magnets=5"
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/process_hud(var/mob/M)
|
||||
process_med_hud(M,1)
|
||||
@@ -39,6 +40,7 @@
|
||||
name = "Security HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status and security records."
|
||||
icon_state = "securityhud"
|
||||
origin_tech = "magnets=3;combat=2"
|
||||
var/global/list/jobs[0]
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/jensenshades
|
||||
@@ -55,6 +57,7 @@
|
||||
icon_state = "securityhudnight"
|
||||
darkness_view = 8
|
||||
see_darkness = 0
|
||||
origin_tech = "magnets=5;combat=4;"
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/process_hud(var/mob/M)
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
action_button_name = "Toggle Magboots"
|
||||
icon_action_button = "action_magboots"
|
||||
species_restricted = null
|
||||
origin_tech="materials=4;magnets=4;engineering=5"
|
||||
|
||||
/obj/item/clothing/shoes/magboots/attack_self(mob/user)
|
||||
if(src.magpulse)
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
desc = "A prototype modular receiver and trigger assembly for a firearm."
|
||||
icon = 'icons/obj/improvised.dmi'
|
||||
icon_state = "receiver"
|
||||
origin_tech="combat=5;materials=4"
|
||||
|
||||
|
||||
/obj/item/weaponcrafting/stock
|
||||
name = "rifle stock"
|
||||
|
||||
@@ -137,7 +137,7 @@
|
||||
icon_state = "diamonddrill"
|
||||
item_state = "jackhammer"
|
||||
digspeed = 5 //Digs through walls, girders, and can dig up sand
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=5"
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=4"
|
||||
hitsound = 'sound/weapons/drill.ogg'
|
||||
digsound = list('sound/weapons/drill.ogg')
|
||||
desc = "Yours is the drill that will pierce the heavens!"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
icon_state = "mmi_empty"
|
||||
w_class = 3
|
||||
origin_tech = "biotech=3"
|
||||
origin_tech = "programming=2;biotech=3"
|
||||
|
||||
var/list/construction_cost = list("metal"=1000,"glass"=500)
|
||||
var/construction_time = 75
|
||||
@@ -114,7 +114,7 @@
|
||||
/obj/item/device/mmi/radio_enabled
|
||||
name = "Radio-enabled Man-Machine Interface"
|
||||
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio."
|
||||
origin_tech = "biotech=4"
|
||||
origin_tech = "programming=2;biotech=4"
|
||||
|
||||
var/obj/item/device/radio/radio = null//Let's give it a radio.
|
||||
|
||||
|
||||
@@ -179,7 +179,7 @@
|
||||
w_class = 2.0
|
||||
throw_speed = 5
|
||||
throw_range = 10
|
||||
origin_tech = "magnets=1;biotech=1"
|
||||
origin_tech = "programming=2;magnets=2;biotech=2"
|
||||
var/mode = 1;
|
||||
|
||||
/obj/item/device/robotanalyzer/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
|
||||
@@ -87,6 +87,7 @@
|
||||
icon_state = "stunshell"
|
||||
projectile_type = "/obj/item/projectile/bullet/stunshot"
|
||||
m_amt = 200
|
||||
origin_tech="combat=3;materials=3"
|
||||
|
||||
|
||||
/obj/item/ammo_casing/shotgun/meteorshot
|
||||
@@ -143,6 +144,7 @@
|
||||
desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
|
||||
icon_state = "cshell"
|
||||
projectile_type = null
|
||||
origin_tech="combat=3;materials=3;powerstorage=4;magnets=3"
|
||||
|
||||
/obj/item/ammo_casing/shotgun/dart
|
||||
name = "shotgun dart"
|
||||
|
||||
@@ -122,6 +122,7 @@
|
||||
ammo_type = "/obj/item/ammo_casing/c9mm"
|
||||
caliber = "9mm"
|
||||
max_ammo = 20
|
||||
origin_tech = "combat=4;materials=3"
|
||||
|
||||
/obj/item/ammo_box/magazine/smgm9mm/update_icon()
|
||||
..()
|
||||
|
||||
@@ -105,7 +105,7 @@ obj/item/weapon/gun/energy/laser/retro
|
||||
desc = "A high-power laser gun capable of expelling concentrated xray blasts."
|
||||
icon_state = "xray"
|
||||
fire_sound = 'sound/weapons/laser3.ogg'
|
||||
origin_tech = "combat=5;materials=3;magnets=2;syndicate=2"
|
||||
origin_tech = "combat=6;materials=5;biotech=5;powerstorage=4"
|
||||
projectile_type = "/obj/item/projectile/beam/xray"
|
||||
charge_cost = 500
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
name = "Advanced Energy Gun"
|
||||
desc = "An energy gun with an experimental miniaturized reactor."
|
||||
icon_state = "nucgun"
|
||||
origin_tech = "combat=3;materials=5;powerstorage=3"
|
||||
origin_tech = "combat=4;materials=5;powerstorage=3"
|
||||
var/lightfail = 0
|
||||
var/charge_tick = 0
|
||||
can_flashlight = 0
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
desc = "The MK.II Prototype Ion Projector is a lightweight carbine version of the larger ion rifle, built to be ergonomic and efficient."
|
||||
icon_state = "ioncarbine"
|
||||
item_state = "ioncarbine"
|
||||
origin_tech = "combat=4;magnets=4;materials=4"
|
||||
origin_tech = "combat=5;magnets=4;materials=4"
|
||||
w_class = 3
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
desc = "A gun that discharges high amounts of controlled radiation to slowly break a target into component elements."
|
||||
icon_state = "decloner"
|
||||
fire_sound = 'sound/weapons/pulse3.ogg'
|
||||
origin_tech = "combat=5;materials=4;powerstorage=3"
|
||||
origin_tech = "combat=6;materials=7;biotech=5;powerstorage=6"
|
||||
projectile_type = "/obj/item/projectile/energy/declone"
|
||||
|
||||
|
||||
@@ -278,7 +278,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
|
||||
icon_state = "crossbowlarge"
|
||||
w_class = 3
|
||||
m_amt = 4000
|
||||
origin_tech = "combat=2;magnets=2;syndicate=3" //can be further researched for more syndie tech
|
||||
origin_tech = "combat=5;materials=5;engineering=3;biotech=4;syndicate=3" //can be further researched for more syndie tech
|
||||
silenced = 0
|
||||
projectile_type = "/obj/item/projectile/energy/bolt/large"
|
||||
|
||||
|
||||
@@ -54,6 +54,7 @@
|
||||
projectile_type = "/obj/item/projectile/energy/electrode"
|
||||
cell_type = "/obj/item/weapon/stock_parts/cell"
|
||||
fire_delay = 15
|
||||
origin_tech="combat=3;materials=3;powerstorage=2"
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -146,4 +146,5 @@
|
||||
icon_state = "suppressor"
|
||||
w_class = 2
|
||||
var/oldsound = null
|
||||
var/initial_w_class = null
|
||||
var/initial_w_class = null
|
||||
origin_tech="combat=6;engineering=5;syndicate=3"
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A lightweight, prototype 9mm submachine gun, designated 'SABR'. Has a threaded barrel for suppressors."
|
||||
icon_state = "saber"
|
||||
w_class = 3.0
|
||||
origin_tech = "combat=4;materials=2"
|
||||
origin_tech = "combat=4;materials=3"
|
||||
automatic = 1
|
||||
mag_type = "/obj/item/ammo_box/magazine/smgm9mm"
|
||||
var/alarmed = 0
|
||||
|
||||
@@ -247,6 +247,8 @@
|
||||
// /vg/: Logging transfers of bad things
|
||||
|
||||
if(target.reagents_to_log.len)
|
||||
|
||||
var/list/badshit=list()
|
||||
|
||||
for(var/bad_reagent in target.reagents_to_log)
|
||||
|
||||
@@ -257,6 +259,8 @@
|
||||
if(badshit.len)
|
||||
|
||||
var/hl="\red <b>([english_list(badshit)])</b> \black"
|
||||
|
||||
message_admins("[user.name] ([user.ckey]) added [reagents.get_reagent_ids(1)] to \a [target] with [src].[hl] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
|
||||
log_game("[user.name] ([user.ckey]) added [reagents.get_reagent_ids(1)] to \a [target] with [src].")
|
||||
|
||||
|
||||
@@ -64,4 +64,5 @@
|
||||
name = "rapid syringe gun"
|
||||
desc = "A modification of the syringe gun design, using a rotating cylinder to store up to six syringes."
|
||||
icon_state = "rapidsyringegun"
|
||||
max_syringes = 6
|
||||
max_syringes = 6
|
||||
origin_tech="combat=3;materials=3;engineering=3;biotech=2"
|
||||
@@ -5,7 +5,7 @@
|
||||
name = "Artificial Bluespace Crystal"
|
||||
desc = "A small blue crystal with mystical properties."
|
||||
id = "bluespace_crystal"
|
||||
req_tech = list("bluespace" = 4, "materials" = 6)
|
||||
req_tech = list("bluespace" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$diamond" = 1500, "$plasma" = 1500)
|
||||
reliability_base = 100
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
name = "Holographic Sign Projector"
|
||||
desc = "A holograpic projector used to project various warning signs."
|
||||
id = "holosign"
|
||||
req_tech = list("magnets" = 3, "powerstorage" = 2)
|
||||
req_tech = list("programming"=3, "magnets" = 3, "powerstorage" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 2000, "$glass" = 1000)
|
||||
build_path = /obj/item/weapon/holosign_creator
|
||||
|
||||
@@ -296,7 +296,7 @@
|
||||
name = "Machine Board (Programmable Unloader)"
|
||||
desc = "The circuit board for a Programmable Unloader."
|
||||
id = "selunload"
|
||||
req_tech = list("programming" = 5)
|
||||
req_tech = list("engineering"=3, "programming" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/programmable
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
name = "Defibrillator"
|
||||
desc = "A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients."
|
||||
id = "defib"
|
||||
req_tech = list("materials" = 7, "biotech" = 5, "powerstorage" = 5)
|
||||
req_tech = list("biotech" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 5000, "$glass" = 2000, "$silver" = 1000)
|
||||
reliability = 76
|
||||
@@ -105,7 +105,7 @@
|
||||
name = "Positronic Brain"
|
||||
desc = "Allows for the construction of a positronic brain"
|
||||
id = "posibrain"
|
||||
req_tech = list("engineering" = 4, "materials" = 6, "bluespace" = 2, "programming" = 4)
|
||||
req_tech = list("engineering" = 4, "materials" = 4, "bluespace" = 2, "programming" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 2000, "$glass" = 1000, "$silver" = 1000, "$gold" = 500, "$plasma" = 500, "$diamond" = 100)
|
||||
build_path = /obj/item/device/mmi/posibrain
|
||||
|
||||
@@ -11,12 +11,12 @@
|
||||
reliability_base = 79
|
||||
build_path = /obj/item/weapon/pickaxe/diamonddrill
|
||||
category = list("Mining")
|
||||
|
||||
|
||||
/datum/design/pick_diamond
|
||||
name = "Diamond Pickaxe"
|
||||
desc = "A pickaxe with a diamond pick head, this is just like minecraft."
|
||||
id = "pick_diamond"
|
||||
req_tech = list("materials" = 6)
|
||||
req_tech = list("materials" = 6, "engineering" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$diamond" = 3000)
|
||||
build_path = /obj/item/weapon/pickaxe/diamond
|
||||
@@ -30,8 +30,8 @@
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 6000, "$glass" = 1000)
|
||||
build_path = /obj/item/weapon/pickaxe/drill
|
||||
category = list("Mining")
|
||||
|
||||
category = list("Mining")
|
||||
|
||||
/datum/design/plasmacutter
|
||||
name = "Plasma Cutter"
|
||||
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
|
||||
@@ -42,7 +42,7 @@
|
||||
reliability_base = 79
|
||||
build_path = /obj/item/weapon/pickaxe/plasmacutter
|
||||
category = list("Mining")
|
||||
|
||||
|
||||
/datum/design/jackhammer
|
||||
name = "Sonic Jackhammer"
|
||||
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
name = "Super-Capacity Power Cell"
|
||||
desc = "A power cell that holds 20000 units of energy"
|
||||
id = "super_cell"
|
||||
req_tech = list("powerstorage" = 3, "materials" = 2)
|
||||
req_tech = list("powerstorage" = 5, "materials" = 2)
|
||||
reliability_base = 75
|
||||
build_type = PROTOLATHE | MECHFAB | PODFAB
|
||||
materials = list("$metal" = 700, "$glass" = 70)
|
||||
|
||||
@@ -274,6 +274,7 @@ datum/tech/robotics
|
||||
m_amt = 30
|
||||
g_amt = 10
|
||||
var/datum/tech/stored
|
||||
origin_tech="programming=1"
|
||||
|
||||
/obj/item/weapon/disk/tech_disk/New()
|
||||
src.pixel_x = rand(-5.0, 5)
|
||||
@@ -289,6 +290,7 @@ datum/tech/robotics
|
||||
m_amt = 30
|
||||
g_amt = 10
|
||||
var/datum/design/blueprint
|
||||
origin_tech = "programming=1"
|
||||
|
||||
/obj/item/weapon/disk/design_disk/New()
|
||||
src.pixel_x = rand(-5.0, 5)
|
||||
|
||||
@@ -20,7 +20,7 @@ datum/design/shield_gen_ex
|
||||
name = "Circuit Design (Experimental hull shield generator)"
|
||||
desc = "Allows for the construction of circuit boards used to build an experimental hull shield generator."
|
||||
id = "shield_gen"
|
||||
req_tech = list("bluespace" = 4, "plasmatech" = 3)
|
||||
req_tech = list("powerstorage" = 4, "magnets" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 10000, "$diamond" = 5000, "$gold" = 10000)
|
||||
build_path = "/obj/machinery/shield_gen/external"
|
||||
@@ -46,7 +46,7 @@ datum/design/shield_gen
|
||||
name = "Circuit Design (Experimental shield generator)"
|
||||
desc = "Allows for the construction of circuit boards used to build an experimental shield generator."
|
||||
id = "shield_gen"
|
||||
req_tech = list("bluespace" = 4, "plasmatech" = 3)
|
||||
req_tech = list("powerstorage" = 4, "magnets" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 10000, "$diamond" = 5000, "$gold" = 10000)
|
||||
build_path = "/obj/machinery/shield_gen/external"
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
//2 use active power
|
||||
idle_power_usage = 20
|
||||
active_power_usage = 100
|
||||
origin_tech="bluespace=4;plasmatech=3"
|
||||
|
||||
/obj/machinery/shield_gen/New()
|
||||
spawn(10)
|
||||
|
||||
@@ -2,9 +2,14 @@
|
||||
//---------- external shield generator
|
||||
//generates an energy field that loops around any built up area in space (is useless inside) halts movement and airflow, is blocked by walls, windows, airlocks etc
|
||||
|
||||
/obj/machinery/shield_gen/external
|
||||
origin_tech="magnets=3;powerstorage=4"
|
||||
|
||||
|
||||
/obj/machinery/shield_gen/external/New()
|
||||
..()
|
||||
|
||||
|
||||
/obj/machinery/shield_gen/external/get_shielded_turfs()
|
||||
var
|
||||
list
|
||||
|
||||
@@ -6,7 +6,7 @@ var/list/GPS_list = list()
|
||||
icon_state = "gps-c"
|
||||
w_class = 2.0
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = "programming=2;engineering=2"
|
||||
origin_tech = "materials=2;magnets=3;bluespace=3"
|
||||
var/gpstag = "COM0"
|
||||
var/emped = 0
|
||||
var/turf/locked_location
|
||||
|
||||
Reference in New Issue
Block a user