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With a brand new spanking BEF pull.
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@@ -438,21 +438,36 @@
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if(!reagents.has_reagent("inaprovaline"))
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adjustOxyLoss(1)
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Paralyse(3)
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if(halloss > 100)
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src << "<span class='notice'>You're in too much pain to keep going...</span>"
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for(var/mob/O in oviewers(src, null))
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O.show_message("<B>[src]</B> slumps to the ground, too weak to continue fighting.", 1)
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Paralyse(10)
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setHalLoss(99)
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if(paralysis)
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AdjustParalysis(-1)
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blinded = 1
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stat = UNCONSCIOUS
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if(halloss > 0)
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adjustHalLoss(-6)
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else if(sleeping)
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handle_dreams()
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adjustHalLoss(-6)
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sleeping = max(sleeping-1, 0)
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blinded = 1
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stat = UNCONSCIOUS
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if( prob(10) && health )
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if( prob(10) && health && !hal_crit )
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spawn(0)
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emote("snore")
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else if(resting)
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if(halloss > 0)
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adjustHalLoss(-6)
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//CONSCIOUS
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else
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stat = CONSCIOUS
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if(halloss > 0)
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adjustHalLoss(-2)
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//Eyes
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if(sdisabilities & BLIND) //disabled-blind, doesn't get better on its own
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@@ -28,7 +28,7 @@
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return 1
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/mob/living/proc/apply_damages(var/brute = 0, var/burn = 0, var/tox = 0, var/oxy = 0, var/clone = 0, var/def_zone = null, var/blocked = 0, var/halloss = 0)
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/mob/living/proc/apply_damages(var/brute = 0, var/burn = 0, var/tox = 0, var/oxy = 0, var/clone = 0, var/halloss = 0, var/def_zone = null, var/blocked = 0)
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if(blocked >= 2) return 0
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if(brute) apply_damage(brute, BRUTE, def_zone, blocked)
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if(burn) apply_damage(burn, BURN, def_zone, blocked)
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@@ -64,7 +64,7 @@
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return 1
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/mob/living/proc/apply_effects(var/stun = 0, var/weaken = 0, var/paralyze = 0, var/irradiate = 0, var/stutter = 0, var/eyeblur = 0, var/drowsy = 0, var/blocked = 0, var/agony = 0)
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/mob/living/proc/apply_effects(var/stun = 0, var/weaken = 0, var/paralyze = 0, var/irradiate = 0, var/stutter = 0, var/eyeblur = 0, var/drowsy = 0, var/agony = 0, var/blocked = 0)
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if(blocked >= 2) return 0
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if(stun) apply_effect(stun, STUN, blocked)
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if(weaken) apply_effect(weaken, WEAKEN, blocked)
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