diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm
index 0d05bd0112c..767beb163e0 100644
--- a/code/defines/obj/weapon.dm
+++ b/code/defines/obj/weapon.dm
@@ -104,19 +104,31 @@
throw_range = 20
/obj/item/weapon/ammo/a357
- desc = "There are 7 bullets left!"
+ desc = "There are 7 rounds left!"
name = "ammo-357"
icon_state = "357-7"
amount_left = 7.0
/obj/item/weapon/ammo/a45
- desc = "There are 10 bullets left!"
+ desc = "There are 10 rounds left!"
name = "ammo-45"
icon_state = "45-10"
amount_left = 10.0
+/obj/item/weapon/ammo/a763m
+ desc = "There are 9 rounds left!"
+ name = "ammo-7.63x25"
+ icon_state = "7.63x25m-9"
+ amount_left = 9.0
+
+/obj/item/weapon/ammo/a9x19p
+ desc = "There are 8 rounds left!"
+ name = "ammo-9x19"
+ icon_state = "9x19p-8"
+ amount_left = 8.0
+
/obj/item/weapon/ammo/assaultmag
- desc = "There are 30 bullets left!"
+ desc = "There are 30 rounds left!"
name = "5.56x45mm NATO"
icon_state = "5.56"
amount_left = 30.0
@@ -685,8 +697,32 @@
icon_state = "mateba"
origin_tech = "combat=3;materials=2"
+/obj/item/weapon/gun/c96
+ desc = "There are 0 rounds left. Uses 7.63x25 Mauser"
+ name = "c96"
+ icon_state = "c96"
+ var/obj/item/weapon/ammo/a763m/magazine
+ w_class = 3.0
+ throw_speed = 2
+ throw_range = 10
+ force = 12.0
+ m_amt = 2000
+// origin_tech = "combat=2;materials=2"
+
+/obj/item/weapon/gun/p08
+ desc = "There are 0 rounds left. Uses 9x19 Parabellum"
+ name = "p08"
+ icon_state = "p08empty"
+ var/obj/item/weapon/ammo/a9x19p/magazine
+ w_class = 3.0
+ throw_speed = 2
+ throw_range = 10
+ force = 16.0
+ m_amt = 2000
+// origin_tech = "combat=2;materials=2"
+
/obj/item/weapon/gun/glock
- desc = "There are 0 bullets left. Uses .45 ACP"
+ desc = "There are 0 rounds left. Uses .45 ACP"
name = "glock"
icon_state = "glock"
var/obj/item/weapon/ammo/a45/magazine
@@ -695,10 +731,10 @@
throw_range = 10
force = 6.0
m_amt = 2000
-// origin_tech = "combat=3;materials=2"
+// origin_tech = "combat=2;materials=2"
/obj/item/weapon/gun/m1911
- desc = "There are 0 bullets left. Uses .45 ACP"
+ desc = "There are 0 rounds left. Uses .45 ACP"
name = "m1911"
icon_state = "m1911"
var/obj/item/weapon/ammo/a45/magazine
@@ -707,10 +743,10 @@
throw_range = 10
force = 14.0
m_amt = 2000
-// origin_tech = "combat=3;materials=2"
+// origin_tech = "combat=2;materials=2"
/obj/item/weapon/gun/carbine
- desc = "There are 0 bullets left. Uses 5.56x45mm NATO"
+ desc = "There are 0 rounds left. Uses 5.56x45mm NATO"
name = "carbine"
icon_state = "carbinenomag"
var/obj/item/weapon/ammo/assaultmag/magazine
@@ -720,10 +756,10 @@
throw_range = 10
force = 6.0
m_amt = 2000
-// origin_tech = "combat=3;materials=2"
+// origin_tech = "combat=2;materials=2"
/obj/item/weapon/gun/ak331
- desc = "There are 0 bullets left. Uses 5.56x45mm NATO"
+ desc = "There are 0 rounds left. Uses 5.56x45mm NATO"
name = "ak331"
icon_state = "ak331nomag"
var/obj/item/weapon/ammo/assaultmag/magazine
@@ -733,7 +769,7 @@
throw_range = 10
force = 18.0
m_amt = 2000
-// origin_tech = "combat=3;materials=2"
+// origin_tech = "combat=2;materials=2"
/obj/item/weapon/gun/detectiverevolver
desc = "A cheap Martian knock-off of a Smith & Wesson Model 10. Uses .38-Special rounds."
diff --git a/code/game/objects/items/weapons/guns_ammo.dm b/code/game/objects/items/weapons/guns_ammo.dm
index 2d9affff796..3931517067d 100644
--- a/code/game/objects/items/weapons/guns_ammo.dm
+++ b/code/game/objects/items/weapons/guns_ammo.dm
@@ -1152,16 +1152,195 @@ obj/item/weapon/gun/revolver/attackby(obj/item/weapon/ammo/a357/A as obj, mob/us
-//GLOCK
+//Mauser C96
+
+/obj/item/weapon/gun/c96/examine()
+ set src in usr
+ if (src.magazine)
+ if (istype(src.magazine, /obj/item/weapon/ammo/a763m))
+ src.desc = text("There are [] round\s left! Uses 7.63x25 Mauser", src.magazine.amount_left)
+ else
+ src.desc = text("There are 0 rounds left! Uses 7.63x25 Mauser")
+ ..()
+ return
+
+/obj/item/weapon/gun/c96/verb/eject()
+ set src in usr
+ if (src.magazine)
+ if (istype(src.magazine, /obj/item/weapon/ammo/a763m))
+ if (istype(src.loc, /mob))
+ var/obj/item/W = src.loc:equipped()
+ var/emptyHand = (W == null)
+ if(emptyHand)
+ src.magazine.DblClick()
+ if(!istype(src.magazine.loc, /obj/item/weapon/gun/c96))
+ src.magazine = null
+ else
+ src.magazine.loc = src.loc
+ src.magazine = null
+ ..()
+ return
+
+/obj/item/weapon/ammo/a763m/examine()
+ set src in usr
+ src.desc = text("There are [] round\s left!", src.amount_left)
+ ..()
+ return
+
+/obj/item/weapon/gun/c96/attackby(obj/item/weapon/ammo/a763m/A as obj, mob/user as mob)
+ ..()
+
+ if (istype(A, /obj/item/weapon/ammo/a763m))
+ if (src.magazine)
+ user << "\blue There is already a magazine in!"
+ return 1
+ user.drop_item()
+ A.loc = src
+ flick("c96load",src)
+ src.magazine = A
+ return 1
+ return
+
+/obj/item/weapon/gun/c96/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
+
+ if (flag)
+ return
+ if ((istype(user, /mob/living/carbon/monkey)) && ticker.mode != "monkey")
+ usr << "\red You don't have the dexterity to do this!"
+ return
+ src.add_fingerprint(user)
+ if (src.magazine.amount_left < 1)
+ user.show_message("\red *click* *click*", 2)
+ return
+ playsound(user, 'Gunshot.ogg', 100, 1)
+ src.magazine.amount_left--
+ for(var/mob/O in viewers(user, null))
+ O.show_message(text("\red [] fires the c96 at []!", user, target), 1, "\red You hear a gunshot", 2)
+ var/turf/T = user.loc
+ var/turf/U = (istype(target, /atom/movable) ? target.loc : target)
+ if ((!( U ) || !( T )))
+ return
+ while(!( istype(U, /turf) ))
+ U = U.loc
+ if (!( istype(T, /turf) ))
+ return
+ if (U == T)
+ user.bullet_act(PROJECTILE_BULLET)
+ return
+ var/obj/bullet/weakbullet/A = new /obj/bullet/weakbullet( user.loc )
+ if (!istype(U, /turf))
+ del(A)
+ return
+ A.current = U
+ A.yo = U.y - T.y
+ A.xo = U.x - T.x
+ user.next_move = world.time + 4
+ spawn( 0 )
+ A.process()
+ return
+ return
+
+
+//Luger P08
+
+
+/obj/item/weapon/gun/p08/examine()
+ set src in usr
+ if (src.magazine)
+ if (istype(src.magazine, /obj/item/weapon/ammo/a9x19p))
+ src.desc = text("There are [] round\s left! Uses 9x19 Parabellum", src.magazine.amount_left)
+ else
+ src.desc = text("There are 0 rounds left! Uses 9x19 Parabellum")
+ ..()
+ return
+
+/obj/item/weapon/gun/p08/verb/eject()
+ set src in usr
+ if (src.magazine)
+ if (istype(src.magazine, /obj/item/weapon/ammo/a9x19p))
+ if (istype(src.loc, /mob))
+ var/obj/item/W = src.loc:equipped()
+ var/emptyHand = (W == null)
+ if(emptyHand)
+ src.magazine.DblClick()
+ if(!istype(src.magazine.loc, /obj/item/weapon/gun/p08))
+ src.magazine = null
+ else
+ src.magazine.loc = src.loc
+ src.magazine = null
+ ..()
+ return
+
+/obj/item/weapon/ammo/a9x19p/examine()
+ set src in usr
+ src.desc = text("There are [] round\s left!", src.amount_left)
+ ..()
+ return
+
+/obj/item/weapon/gun/p08/attackby(obj/item/weapon/ammo/a9x19p/A as obj, mob/user as mob)
+ ..()
+
+ if (istype(A, /obj/item/weapon/ammo/a9x19p))
+ if (src.magazine)
+ user << "\blue There is already a magazine in!"
+ return 1
+ user.drop_item()
+ A.loc = src
+ src.magazine = A
+ icon_state = "p08"
+ return 1
+ return
+
+/obj/item/weapon/gun/p08/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
+
+ if (flag)
+ return
+ if ((istype(user, /mob/living/carbon/monkey)) && ticker.mode != "monkey")
+ usr << "\red You don't have the dexterity to do this!"
+ return
+ src.add_fingerprint(user)
+ if (src.magazine.amount_left < 1)
+ user.show_message("\red *click* *click*", 2)
+ return
+ playsound(user, 'Gunshot.ogg', 100, 1)
+ src.magazine.amount_left--
+ for(var/mob/O in viewers(user, null))
+ O.show_message(text("\red [] fires the p08 at []!", user, target), 1, "\red You hear a gunshot", 2)
+ var/turf/T = user.loc
+ var/turf/U = (istype(target, /atom/movable) ? target.loc : target)
+ if ((!( U ) || !( T )))
+ return
+ while(!( istype(U, /turf) ))
+ U = U.loc
+ if (!( istype(T, /turf) ))
+ return
+ if (U == T)
+ user.bullet_act(PROJECTILE_BULLET)
+ return
+ var/obj/bullet/weakbullet/A = new /obj/bullet/weakbullet( user.loc )
+ if (!istype(U, /turf))
+ del(A)
+ return
+ A.current = U
+ A.yo = U.y - T.y
+ A.xo = U.x - T.x
+ user.next_move = world.time + 4
+ spawn( 0 )
+ A.process()
+ return
+ return
+
+
+//GLOCK G21
/obj/item/weapon/gun/glock/examine()
set src in usr
if (src.magazine)
if (istype(src.magazine, /obj/item/weapon/ammo/a45))
- src.desc = text("There are [] bullet\s left! Uses .45 ACP", src.magazine.amount_left)
+ src.desc = text("There are [] round\s left! Uses .45 ACP", src.magazine.amount_left)
else
- src.desc = "There are 0 bullets left! Uses .45 ACP"
+ src.desc = "There are 0 rounds left! Uses .45 ACP"
..()
return
@@ -1184,13 +1363,13 @@ obj/item/weapon/gun/revolver/attackby(obj/item/weapon/ammo/a357/A as obj, mob/us
/obj/item/weapon/ammo/a45/examine()
set src in usr
- src.desc = text("There are [] bullet\s left!", src.amount_left)
+ src.desc = text("There are [] round\s left!", src.amount_left)
..()
return
/obj/item/weapon/ammo/assaultmag/examine()
set src in usr
- src.desc = text("There are [] bullet\s left!", src.amount_left)
+ src.desc = text("There are [] round\s left!", src.amount_left)
..()
return
@@ -1250,9 +1429,9 @@ obj/item/weapon/gun/revolver/attackby(obj/item/weapon/ammo/a357/A as obj, mob/us
set src in usr
if (src.magazine)
if (istype(src.magazine, /obj/item/weapon/ammo/a45))
- src.desc = text("There are [] bullet\s left! Uses .45 ACP", src.magazine.amount_left)
+ src.desc = text("There are [] round\s left! Uses .45 ACP", src.magazine.amount_left)
else
- src.desc = "There are 0 bullets left! Uses .45 ACP"
+ src.desc = "There are 0 rounds left! Uses .45 ACP"
..()
return
@@ -1329,9 +1508,9 @@ obj/item/weapon/gun/revolver/attackby(obj/item/weapon/ammo/a357/A as obj, mob/us
set src in usr
if (src.magazine)
if (istype(src.magazine, /obj/item/weapon/ammo/assaultmag))
- src.desc = text("There are [] bullet\s left! Uses 5.56x45mm NATO", src.magazine.amount_left)
+ src.desc = text("There are [] round\s left! Uses 5.56x45mm NATO", src.magazine.amount_left)
else
- src.desc = "There are 0 bullets left! Uses 5.56x45mm NATO"
+ src.desc = "There are 0 rounds left! Uses 5.56x45mm NATO"
..()
return
@@ -1411,9 +1590,9 @@ obj/item/weapon/gun/revolver/attackby(obj/item/weapon/ammo/a357/A as obj, mob/us
set src in usr
if (src.magazine)
if (istype(src.magazine, /obj/item/weapon/ammo/assaultmag))
- src.desc = text("There are [] bullet\s left! Uses 5.56x45mm NATO", src.magazine.amount_left)
+ src.desc = text("There are [] round\s left! Uses 5.56x45mm NATO", src.magazine.amount_left)
else
- src.desc = "There are 0 bullets left! Uses 5.56x45mm NATO"
+ src.desc = "There are 0 rounds left! Uses 5.56x45mm NATO"
..()
return
diff --git a/icons/obj/ammo.dmi b/icons/obj/ammo.dmi
index ee870ccb681..17750059b4f 100644
Binary files a/icons/obj/ammo.dmi and b/icons/obj/ammo.dmi differ
diff --git a/icons/obj/gun.dmi b/icons/obj/gun.dmi
index 3f2204bdfbd..d568a9872b6 100644
Binary files a/icons/obj/gun.dmi and b/icons/obj/gun.dmi differ