diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index 2115b5e68e6..a5e9b3876eb 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -385,7 +385,7 @@ thunk(L) // Ambience goes down here -- make sure to list each area seperately for ease of adding things in later, thanks! Note: areas adjacent to each other should have the same sounds to prevent cutoff when possible.- LastyScratch - if(!L.client.ambience_playing && L && L.client && (L.client.prefs.sound & SOUND_BUZZ)) //split off the white noise from the rest of the ambience because of annoyance complaints - Kluys + if(L && L.client && !L.client.ambience_playing && (L.client.prefs.sound & SOUND_BUZZ)) //split off the white noise from the rest of the ambience because of annoyance complaints - Kluys L.client.ambience_playing = 1 L << sound('sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = 2) else if (L && L.client && !(L.client.prefs.sound & SOUND_BUZZ)) L.client.ambience_playing = 0