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moves proc to simple_animal/Login()
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@@ -29,6 +29,4 @@
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//Should update regardless of if we can ventcrawl, since we can end up in pipes in other ways.
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update_pipe_vision()
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walk(src, 0) // if mob is moving under ai control, then stop AI movement
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return .
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@@ -615,3 +615,9 @@
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if(pcollar && collar_type)
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add_overlay("[collar_type]collar")
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add_overlay("[collar_type]tag")
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/mob/living/simple_animal/Login()
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..()
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walk(src, 0) // if mob is moving under ai control, then stop AI movement
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return .
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