diff --git a/code/modules/mob/living/carbon/human/species/_species.dm b/code/modules/mob/living/carbon/human/species/_species.dm index aa174f54e36..b99ba800d88 100644 --- a/code/modules/mob/living/carbon/human/species/_species.dm +++ b/code/modules/mob/living/carbon/human/species/_species.dm @@ -66,7 +66,6 @@ var/speed_mod = 0 // this affects the race's speed. positive numbers make it move slower, negative numbers make it move faster ///Additional armour value for the species. var/armor = 0 - var/blood_damage_type = OXY //What type of damage does this species take if it's low on blood? var/total_health = 100 var/punchdamagelow = 0 //lowest possible punch damage var/punchdamagehigh = 9 //highest possible punch damage diff --git a/code/modules/surgery/organs/blood.dm b/code/modules/surgery/organs/blood.dm index 24f3d6a706e..a5126304949 100644 --- a/code/modules/surgery/organs/blood.dm +++ b/code/modules/surgery/organs/blood.dm @@ -34,14 +34,14 @@ if(BLOOD_VOLUME_OKAY to BLOOD_VOLUME_SAFE) if(prob(5)) to_chat(src, "You feel [word].") - apply_damage_type(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.01, 1), dna.species.blood_damage_type) + adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.01, 1)) if(BLOOD_VOLUME_BAD to BLOOD_VOLUME_OKAY) - apply_damage_type(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.02, 1), dna.species.blood_damage_type) + adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.02, 1)) if(prob(5)) EyeBlurry(12 SECONDS) to_chat(src, "You feel very [word].") if(BLOOD_VOLUME_SURVIVE to BLOOD_VOLUME_BAD) - apply_damage_type(5, dna.species.blood_damage_type) + adjustOxyLoss(5) if(prob(15)) Paralyse(rand(2 SECONDS, 6 SECONDS)) to_chat(src, "You feel extremely [word].")