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Updates to make sharp items effective more generally
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@@ -162,9 +162,8 @@
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G.endurance -= damage_to_do
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G.CheckEndurance()
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return
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if(istype(I, /obj/item/weapon/wirecutters))
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endurance -= 15 // two hits
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CheckEndurance()
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else if(I.sharp)
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damage_to_do = I.force * 3 // wirecutter: 6->18, knife 10->30, hatchet 12->36
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if(I.damtype != STAMINA)
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endurance -= damage_to_do
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CheckEndurance()
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