Updates to make sharp items effective more generally

This commit is contained in:
Kyep
2017-05-29 18:54:17 -07:00
parent b6311e4d4d
commit 4efc4cc3a5
+2 -3
View File
@@ -162,9 +162,8 @@
G.endurance -= damage_to_do
G.CheckEndurance()
return
if(istype(I, /obj/item/weapon/wirecutters))
endurance -= 15 // two hits
CheckEndurance()
else if(I.sharp)
damage_to_do = I.force * 3 // wirecutter: 6->18, knife 10->30, hatchet 12->36
if(I.damtype != STAMINA)
endurance -= damage_to_do
CheckEndurance()