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Examine now only reveals you're dead by checking pulse.
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@@ -193,24 +193,33 @@
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if(suiciding)
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msg += "<span class='warning'>[t_He] [t_has] bitten off [t_his] own tongue and [t_has] suffered major bloodloss!</span>\n"
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if(stat == DEAD || (status_flags & FAKEDEATH))
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if(brain_op_stage != 4)//Only perform these checks if there is no brain
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msg += "<span class='deadsay'>[t_He] [t_is] limp and unresponsive; there are no signs of life"
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if(!key)
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var/distance = get_dist(usr,src)
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if(istype(usr, /mob/dead/observer) || usr.stat == 2) // ghosts can see anything
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distance = 1
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if (src.stat == 1 || stat == 2)
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msg += "<span class='warning'>[t_He] [t_is]n't responding to anything around [t_him] and seems to be asleep.</span>\n"
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if((stat == 2 || src.health < config.health_threshold_crit) && distance <= 3)
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msg += "<span class='warning'>[t_He] does not appear to be breathing.</span>\n"
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if(istype(usr, /mob/living/carbon/human) && usr.stat == 0 && src.stat == 1 && distance <= 1)
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for(var/mob/O in viewers(usr.loc, null))
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O.show_message("[usr] checks [src]'s pulse.", 1)
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spawn(15)
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usr << "\blue [t_He] has a pulse!"
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if (src.stat == 2 || (status_flags & FAKEDEATH))
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if(distance <= 1)
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if(istype(usr, /mob/living/carbon/human) && usr.stat == 0)
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for(var/mob/O in viewers(usr.loc, null))
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O.show_message("[usr] checks [src]'s pulse.", 1)
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spawn(15)
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var/foundghost = 0
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if(mind)
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for(var/mob/dead/observer/G in player_list)
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if(G.mind == mind)
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foundghost = 1
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if (G.can_reenter_corpse == 0)
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foundghost = 0
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break
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if(src.client)
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foundghost = 1
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if(!foundghost)
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msg += " and [t_his] soul has departed"
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msg += "...</span>\n"
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else//Brain is gone, doesn't matter if they are AFK or present
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msg += "<span class='deadsay'>It appears that [t_his] brain is missing...</span>\n"
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usr << "<span class='deadsay'>[t_He] has no pulse and [t_his] soul has departed...</span>"
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else
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usr << "<span class='deadsay'>[t_He] has no pulse...</span>"
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msg += "<span class='warning'>"
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