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Adds a new cyborg skin, "Rover" (#27243)
* Rover Cyborg Adding a new cyborg skin, 'rover'. * No-Hat The hat won't fit on its head without changes to how hat wearing works. * Rename to Rover-Engi To make way for other department module names.
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@@ -56,7 +56,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
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/// Does the robot have a non-default sprite for an open service panel?
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var/custom_panel = null
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/// Robot skins with non-default sprites for an open service panel.
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var/list/custom_panel_names = list("Cricket")
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var/list/custom_panel_names = list("Cricket", "Rover")
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/// Robot skins with multiple variants for different modules. They require special handling to make their eyes display.
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var/list/custom_eye_names = list("Cricket", "Standard")
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/// Has the robot been emagged?
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@@ -418,6 +418,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
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"Landmate" = image('icons/mob/robots.dmi', "landmate"),
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"Standard" = image('icons/mob/robots.dmi', "Standard-Engi"),
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"Noble-ENG" = image('icons/mob/robots.dmi', "Noble-ENG"),
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"Rover" = image('icons/mob/robots.dmi', "Rover-Engi"),
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"Cricket" = image('icons/mob/robots.dmi', "Cricket-ENGI")
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)
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if("Janitor")
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@@ -502,7 +503,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
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*/
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/mob/living/silicon/robot/proc/robot_module_hat_offset(module)
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switch(module)
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if("Engineering", "Miner_old", "JanBot2", "Medbot", "engineerrobot", "maximillion", "secborg", "Hydrobot")
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if("Engineering", "Miner_old", "JanBot2", "Medbot", "engineerrobot", "maximillion", "secborg", "Hydrobot", "Rover-Engi")
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can_be_hatted = FALSE // Their base sprite already comes with a hat
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hat_offset_y = -1
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if("Noble-CLN", "Noble-SRV", "Noble-DIG", "Noble-MED", "Noble-SEC", "Noble-ENG", "Noble-STD")
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