diff --git a/code/modules/mob/living/carbon/human/human_attackhand.dm b/code/modules/mob/living/carbon/human/human_attackhand.dm
index a8d9d90958b..4a42d73357b 100644
--- a/code/modules/mob/living/carbon/human/human_attackhand.dm
+++ b/code/modules/mob/living/carbon/human/human_attackhand.dm
@@ -101,16 +101,19 @@
if(M.zone_sel && M.zone_sel.selecting == "head" && src != M)
if(M.mind && M.mind.vampire && (M.mind in ticker.mode.vampires) && !M.mind.vampire.draining)
if((head && (head.flags & HEADCOVERSMOUTH)) || (wear_mask && (wear_mask.flags & MASKCOVERSMOUTH)))
- M << "\red Remove their mask!"
+ M << "Remove their mask!"
return 0
if((M.head && (M.head.flags & HEADCOVERSMOUTH)) || (M.wear_mask && (M.wear_mask.flags & MASKCOVERSMOUTH)))
- M << "\red Remove your mask!"
+ M << "Remove your mask!"
return 0
if(mind && mind.vampire && (mind in ticker.mode.vampires))
- M << "\red Your fangs fail to pierce [src.name]'s cold flesh"
+ M << "Your fangs fail to pierce [src.name]'s cold flesh"
return 0
if(SKELETON in mutations)
- M << "\red There is no blood in a skeleton!"
+ M << "There is no blood in a skeleton!"
+ return 0
+ if(issmall(src) && !ckey) //Monkeyized humans are okay, humanized monkeys are okey, monkeys are not.
+ M << "Blood from a monkey is useless!"
return 0
//we're good to suck the blood, blaah
M.handle_bloodsucking(src)