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More fixes and sprites
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@@ -373,8 +373,7 @@
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FB.current = start
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FB.yo = MT.y - start.y
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FB.xo = MT.x - start.x
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spawn(1)
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FB.process()
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FB.fire()
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if(prob(EFFECT_PROB_LOW-badThingCoeff))
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visible_message("<span class='danger'>[src] malfunctions, melting [exp_on] and releasing a burst of flame!</span>")
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explosion(src.loc, -1, 0, 0, 0, 0, flame_range = 2)
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