diff --git a/code/_globalvars/lists/flavor_misc.dm b/code/_globalvars/lists/flavor_misc.dm index 1be9f4a4ef1..fc18f2d83cd 100644 --- a/code/_globalvars/lists/flavor_misc.dm +++ b/code/_globalvars/lists/flavor_misc.dm @@ -27,7 +27,7 @@ GLOBAL_LIST_INIT(socks_f, list()) //stores only socks name //Alt Heads GLOBAL_LIST_INIT(alt_heads_list, list()) //stores /datum/sprite_accessory/alt_heads indexed by name -GLOBAL_LIST_INIT(scarySounds, list('sound/weapons/thudswoosh.ogg','sound/weapons/Taser.ogg','sound/weapons/armbomb.ogg','sound/voice/hiss1.ogg','sound/voice/hiss2.ogg', \ +GLOBAL_LIST_INIT(scarySounds, list('sound/weapons/thudswoosh.ogg','sound/weapons/taser.ogg','sound/weapons/armbomb.ogg','sound/voice/hiss1.ogg','sound/voice/hiss2.ogg', \ 'sound/voice/hiss3.ogg','sound/voice/hiss4.ogg','sound/voice/hiss5.ogg','sound/voice/hiss6.ogg','sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg', \ 'sound/items/welder.ogg','sound/items/welder2.ogg','sound/machines/airlock_open.ogg','sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg')) diff --git a/code/datums/spells/area_teleport.dm b/code/datums/spells/area_teleport.dm index 46def2b5a9c..70825f5195e 100644 --- a/code/datums/spells/area_teleport.dm +++ b/code/datums/spells/area_teleport.dm @@ -2,13 +2,13 @@ name = "Area teleport" desc = "This spell teleports you to a type of area of your selection." nonabstract_req = 1 - + var/randomise_selection = 0 //if it lets the usr choose the teleport loc or picks it from the list var/invocation_area = 1 //if the invocation appends the selected area - - var/sound1 = 'sound/weapons/ZapBang.ogg' - var/sound2 = 'sound/weapons/ZapBang.ogg' - + + var/sound1 = 'sound/weapons/zapbang.ogg' + var/sound2 = 'sound/weapons/zapbang.ogg' + /obj/effect/proc_holder/spell/targeted/area_teleport/perform(list/targets, recharge = 1, mob/living/user = usr) var/thearea = before_cast(targets) if(!thearea || !cast_check(1)) diff --git a/code/datums/spells/ethereal_jaunt.dm b/code/datums/spells/ethereal_jaunt.dm index 6e3ead3849e..10695595c75 100644 --- a/code/datums/spells/ethereal_jaunt.dm +++ b/code/datums/spells/ethereal_jaunt.dm @@ -21,7 +21,7 @@ action_icon_state = "jaunt" /obj/effect/proc_holder/spell/targeted/ethereal_jaunt/cast(list/targets, mob/user = usr) //magnets, so mostly hardcoded - playsound(get_turf(user), 'sound/magic/Ethereal_Enter.ogg', 50, 1, -1) + playsound(get_turf(user), 'sound/magic/ethereal_enter.ogg', 50, 1, -1) for(var/mob/living/target in targets) if(!target.can_safely_leave_loc()) // No more brainmobs hopping out of their brains to_chat(target, "You are somehow too bound to your current location to abandon it.") @@ -48,7 +48,7 @@ jaunt_steam(mobloc) target.canmove = 0 holder.reappearing = 1 - playsound(get_turf(target), 'sound/magic/Ethereal_Exit.ogg', 50, 1, -1) + playsound(get_turf(target), 'sound/magic/ethereal_exit.ogg', 50, 1, -1) sleep(25 - jaunt_in_time) new jaunt_in_type(mobloc, holder.dir) target.setDir(holder.dir) diff --git a/code/datums/spells/horsemask.dm b/code/datums/spells/horsemask.dm index b3ca73fe367..7b880f00e42 100644 --- a/code/datums/spells/horsemask.dm +++ b/code/datums/spells/horsemask.dm @@ -45,4 +45,4 @@ qdel(target.wear_mask) target.equip_to_slot_if_possible(magichead, slot_wear_mask, 1, 1) - target.flash_eyes() + target.flash_eyes() \ No newline at end of file diff --git a/code/datums/spells/knock.dm b/code/datums/spells/knock.dm index 67e92dd3280..b8fafb58bac 100644 --- a/code/datums/spells/knock.dm +++ b/code/datums/spells/knock.dm @@ -11,7 +11,7 @@ cooldown_min = 20 //20 deciseconds reduction per rank action_icon_state = "knock" - sound = 'sound/magic/Knock.ogg' + sound = 'sound/magic/knock.ogg' /obj/effect/proc_holder/spell/aoe_turf/knock/cast(list/targets, mob/user = usr) for(var/turf/T in targets) diff --git a/code/datums/spells/lightning.dm b/code/datums/spells/lightning.dm index 9567f48368f..ba00d0f226b 100644 --- a/code/datums/spells/lightning.dm +++ b/code/datums/spells/lightning.dm @@ -96,7 +96,7 @@ obj/effect/proc_holder/spell/targeted/lightning/proc/Reset(mob/user = usr) current.Slowed(3) spawn(20) current.AdjustJitter(-1000, bound_lower = 10) //Still jittery, but vastly less - playsound(get_turf(current), 'sound/magic/LightningShock.ogg', 50, 1, -1) + playsound(get_turf(current), 'sound/magic/lightningshock.ogg', 50, 1, -1) else if(damaging) current.electrocute_act(bolt_energy,"Lightning Bolt",safety=1) @@ -107,7 +107,7 @@ obj/effect/proc_holder/spell/targeted/lightning/proc/Reset(mob/user = usr) current.Slowed(3) spawn(20) current.AdjustJitter(-1000, bound_lower = 10) //Still jittery, but vastly less - playsound(get_turf(current), 'sound/magic/LightningShock.ogg', 50, 1, -1) + playsound(get_turf(current), 'sound/magic/lightningshock.ogg', 50, 1, -1) var/list/possible_targets = new for(var/mob/living/M in view_or_range(range,target,"view")) if(user == M || target == M && los_check(current,M)) // || origin == M ? Not sure double shockings is good or not diff --git a/code/datums/spells/summonitem.dm b/code/datums/spells/summonitem.dm index a006790dfe5..8dbaf5afa77 100644 --- a/code/datums/spells/summonitem.dm +++ b/code/datums/spells/summonitem.dm @@ -96,7 +96,7 @@ if(istype(item_to_retrive.loc, /obj/structure/disposalholder) || istype(item_to_retrive.loc, /obj/machinery/disposal))//fixes the breaking of disposals. No more bluespace connected disposal bins! break item_to_retrive = item_to_retrive.loc - + infinite_recursion += 1 if(!item_to_retrive) @@ -116,10 +116,10 @@ if(butterfingers) item_to_retrive.loc = target.loc item_to_retrive.loc.visible_message("The [item_to_retrive.name] suddenly appears!") - playsound(get_turf(target),'sound/magic/SummonItems_generic.ogg',50,1) + playsound(get_turf(target),'sound/magic/summonitems_generic.ogg',50,1) else item_to_retrive.loc.visible_message("The [item_to_retrive.name] suddenly appears in [target]'s hand!") - playsound(get_turf(target),'sound/magic/SummonItems_generic.ogg',50,1) + playsound(get_turf(target),'sound/magic/summonitems_generic.ogg',50,1) if(message) to_chat(target, message) diff --git a/code/datums/spells/turf_teleport.dm b/code/datums/spells/turf_teleport.dm index 8d4562aa1dc..6ecc9d693d8 100644 --- a/code/datums/spells/turf_teleport.dm +++ b/code/datums/spells/turf_teleport.dm @@ -8,9 +8,9 @@ var/include_space = 0 //whether it includes space tiles in possible teleport locations var/include_dense = 0 //whether it includes dense tiles in possible teleport locations - - var/sound1 = 'sound/weapons/ZapBang.ogg' - var/sound2 = 'sound/weapons/ZapBang.ogg' + + var/sound1 = 'sound/weapons/zapbang.ogg' + var/sound2 = 'sound/weapons/zapbang.ogg' /obj/effect/proc_holder/spell/targeted/turf_teleport/cast(list/targets,mob/living/user = usr) playsound(get_turf(user), sound1, 50,1) diff --git a/code/datums/spells/wizard.dm b/code/datums/spells/wizard.dm index dffde794d51..ae2b4dbaeaf 100644 --- a/code/datums/spells/wizard.dm +++ b/code/datums/spells/wizard.dm @@ -26,11 +26,11 @@ action_icon_state = "magicm" - sound = 'sound/magic/MAGIC_MISSILE.ogg' + sound = 'sound/magic/magic_missile.ogg' /obj/effect/proc_holder/spell/targeted/inflict_handler/magic_missile amt_weakened = 3 - sound = 'sound/magic/MM_Hit.ogg' + sound = 'sound/magic/mm_hit.ogg' /obj/effect/proc_holder/spell/noclothes name = "No Clothes" @@ -55,7 +55,7 @@ cooldown_min = 300 //25 deciseconds reduction per rank action_icon_state = "mutate" - sound = 'sound/magic/Mutate.ogg' + sound = 'sound/magic/mutate.ogg' /obj/effect/proc_holder/spell/targeted/genetic/mutate/cast(list/targets, mob/user = usr) for(var/mob/living/target in targets) @@ -98,7 +98,7 @@ emp_heavy = 6 emp_light = 10 - sound = 'sound/magic/Disable_Tech.ogg' + sound = 'sound/magic/disable_tech.ogg' /obj/effect/proc_holder/spell/targeted/turf_teleport/blink name = "Blink" @@ -145,8 +145,8 @@ action_icon_state = "spell_teleport" - sound1 = 'sound/magic/Teleport_diss.ogg' - sound2 = 'sound/magic/Teleport_app.ogg' + sound1 = 'sound/magic/teleport_diss.ogg' + sound2 = 'sound/magic/teleport_app.ogg' /obj/effect/proc_holder/spell/aoe_turf/conjure/forcewall name = "Forcewall" @@ -164,7 +164,7 @@ summon_lifespan = 300 action_icon_state = "shield" - cast_sound = 'sound/magic/ForceWall.ogg' + cast_sound = 'sound/magic/forcewall.ogg' /obj/effect/proc_holder/spell/targeted/forcewall name = "Greater Forcewall" @@ -175,7 +175,7 @@ clothes_req = FALSE invocation = "TARCOL MINTI ZHERI" invocation_type = "shout" - sound = 'sound/magic/ForceWall.ogg' + sound = 'sound/magic/forcewall.ogg' action_icon_state = "shield" range = -1 include_user = TRUE @@ -219,7 +219,7 @@ summon_type = list(/mob/living/simple_animal/hostile/carp) - cast_sound = 'sound/magic/Summon_Karp.ogg' + cast_sound = 'sound/magic/summon_karp.ogg' /obj/effect/proc_holder/spell/aoe_turf/conjure/construct name = "Artificer" @@ -235,7 +235,7 @@ summon_type = list(/obj/structure/constructshell) action_icon_state = "artificer" - cast_sound = 'sound/magic/SummonItems_generic.ogg' + cast_sound = 'sound/magic/summonitems_generic.ogg' /obj/effect/proc_holder/spell/aoe_turf/conjure/creature name = "Summon Creature Swarm" @@ -250,7 +250,7 @@ range = 3 summon_type = list(/mob/living/simple_animal/hostile/creature) - cast_sound = 'sound/magic/SummonItems_generic.ogg' + cast_sound = 'sound/magic/summonitems_generic.ogg' /obj/effect/proc_holder/spell/targeted/trigger/blind name = "Blind" @@ -271,12 +271,12 @@ /obj/effect/proc_holder/spell/targeted/inflict_handler/blind amt_eye_blind = 10 amt_eye_blurry = 20 - sound = 'sound/magic/Blind.ogg' + sound = 'sound/magic/blind.ogg' /obj/effect/proc_holder/spell/targeted/genetic/blind disabilities = BLIND duration = 300 - sound = 'sound/magic/Blind.ogg' + sound = 'sound/magic/blind.ogg' /obj/effect/proc_holder/spell/fireball name = "Fireball" @@ -291,7 +291,7 @@ cooldown_min = 20 //10 deciseconds reduction per rank var/fireball_type = /obj/item/projectile/magic/fireball action_icon_state = "fireball0" - sound = 'sound/magic/Fireball.ogg' + sound = 'sound/magic/fireball.ogg' active = FALSE @@ -362,7 +362,7 @@ var/maxthrow = 5 var/sparkle_path = /obj/effect/temp_visual/gravpush action_icon_state = "repulse" - sound = 'sound/magic/Repulse.ogg' + sound = 'sound/magic/repulse.ogg' /obj/effect/proc_holder/spell/aoe_turf/repulse/cast(list/targets, mob/user = usr) var/list/thrownatoms = list() @@ -407,7 +407,7 @@ include_user = 1 selection_type = "view" action_icon_state = "sacredflame" - sound = 'sound/magic/Fireball.ogg' + sound = 'sound/magic/fireball.ogg' /obj/effect/proc_holder/spell/targeted/sacred_flame/cast(list/targets, mob/user = usr) for(var/mob/living/L in targets) diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index 5b945d1ceaf..74def69494f 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -471,7 +471,7 @@ var/list/teleport_runes = list() playsound(T, 'sound/effects/EMPulse.ogg', 100, 1) T.dust() //To prevent the MMI from remaining else - playsound(T, 'sound/magic/Disintegrate.ogg', 100, 1) + playsound(T, 'sound/magic/disintegrate.ogg', 100, 1) T.gib() rune_in_use = 0 diff --git a/code/game/gamemodes/cult/talisman.dm b/code/game/gamemodes/cult/talisman.dm index 70e78176463..987223ed933 100644 --- a/code/game/gamemodes/cult/talisman.dm +++ b/code/game/gamemodes/cult/talisman.dm @@ -340,7 +340,7 @@ if(target.use(25)) new /obj/structure/constructshell(T) to_chat(user, "The talisman clings to the metal and twists it into a construct shell!") - user << sound('sound/magic/Staff_Chaos.ogg',0,1,25) + user << sound('sound/magic/staff_chaos.ogg',0,1,25) qdel(src) return if(istype(target, /obj/item/stack/sheet/plasteel)) @@ -350,7 +350,7 @@ new /obj/item/stack/sheet/runed_metal(T,quantity) target.use(quantity) to_chat(user, "The talisman clings to the plasteel, transforming it into runed metal!") - user << sound('sound/magic/Staff_Chaos.ogg',0,1,25) + user << sound('sound/magic/staff_chaos.ogg',0,1,25) invoke(user, 1) if(uses <= 0) qdel(src) diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm index 21abbc89415..9de0322088c 100644 --- a/code/game/gamemodes/gameticker.dm +++ b/code/game/gamemodes/gameticker.dm @@ -43,9 +43,9 @@ var/round_start_time = 0 login_music = pick(\ 'sound/music/THUNDERDOME.ogg',\ 'sound/music/space.ogg',\ - 'sound/music/Title1.ogg',\ - 'sound/music/Title2.ogg',\ - 'sound/music/Title3.ogg',) + 'sound/music/title1.ogg',\ + 'sound/music/title2.ogg',\ + 'sound/music/title3.ogg',) do pregame_timeleft = config.pregame_timestart to_chat(world, "Welcome to the pre-game lobby!") diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm index 05a29a5f3f4..92ac300cc00 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm @@ -457,7 +457,7 @@ Congratulations! You are now trained for invasive xenobiology research!"} if(ishuman(L)) var/mob/living/carbon/human/H = L if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK)) - playsound(L, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(L, 'sound/weapons/genhit.ogg', 50, 1) return 0 switch(mode) @@ -487,7 +487,7 @@ Congratulations! You are now trained for invasive xenobiology research!"} L.visible_message("[user] has stunned [L] with [src]!", \ "[user] has stunned you with [src]!") - playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1) if(ishuman(L)) var/mob/living/carbon/human/H = L @@ -499,7 +499,7 @@ Congratulations! You are now trained for invasive xenobiology research!"} if(L.stunned || L.sleeping) L.visible_message("[user] has induced sleep in [L] with [src]!", \ "You suddenly feel very drowsy!") - playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1) L.Sleeping(60) add_attack_logs(user, L, "Put to sleep with [src]") else diff --git a/code/game/gamemodes/miniantags/morph/morph_event.dm b/code/game/gamemodes/miniantags/morph/morph_event.dm index ab875832451..4a1c8ebeb7e 100644 --- a/code/game/gamemodes/miniantags/morph/morph_event.dm +++ b/code/game/gamemodes/miniantags/morph/morph_event.dm @@ -23,7 +23,7 @@ player_mind.special_role = SPECIAL_ROLE_MORPH ticker.mode.traitors |= player_mind to_chat(S, S.playstyle_string) - S << 'sound/magic/Mutate.ogg' + S << 'sound/magic/mutate.ogg' message_admins("[key_of_morph] has been made into morph by an event.") log_game("[key_of_morph] was spawned as a morph by an event.") return 1 diff --git a/code/game/gamemodes/miniantags/slaughter/bloodcrawl.dm b/code/game/gamemodes/miniantags/slaughter/bloodcrawl.dm index 51f3d277598..e5705acd655 100644 --- a/code/game/gamemodes/miniantags/slaughter/bloodcrawl.dm +++ b/code/game/gamemodes/miniantags/slaughter/bloodcrawl.dm @@ -64,7 +64,7 @@ var/mob/living/simple_animal/slaughter/SD = src sound = SD.feast_sound else - sound = 'sound/misc/Demon_consume.ogg' + sound = 'sound/misc/demon_consume.ogg' for(var/i in 1 to 3) playsound(get_turf(src), sound, 100, 1) diff --git a/code/game/gamemodes/miniantags/slaughter/slaughter.dm b/code/game/gamemodes/miniantags/slaughter/slaughter.dm index 5d785cc44e3..b2dc1a96179 100644 --- a/code/game/gamemodes/miniantags/slaughter/slaughter.dm +++ b/code/game/gamemodes/miniantags/slaughter/slaughter.dm @@ -18,7 +18,7 @@ stop_automated_movement = 1 status_flags = CANPUSH attack_sound = 'sound/misc/demon_attack1.ogg' - var/feast_sound = 'sound/misc/Demon_consume.ogg' + var/feast_sound = 'sound/misc/demon_consume.ogg' death_sound = 'sound/misc/demon_dies.ogg' atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) minbodytemp = 0 @@ -248,7 +248,7 @@ /obj/item/organ/internal/heart/demon/attack_self(mob/living/user) user.visible_message("[user] raises [src] to [user.p_their()] mouth and tears into it with [user.p_their()] teeth!", \ "An unnatural hunger consumes you. You raise [src] to your mouth and devour it!") - playsound(user, 'sound/misc/Demon_consume.ogg', 50, 1) + playsound(user, 'sound/misc/demon_consume.ogg', 50, 1) for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list) if(knownspell.type == /obj/effect/proc_holder/spell/bloodcrawl) qdel(src) diff --git a/code/game/gamemodes/shadowling/shadowling.dm b/code/game/gamemodes/shadowling/shadowling.dm index 317f9e55b80..901e92a49e1 100644 --- a/code/game/gamemodes/shadowling/shadowling.dm +++ b/code/game/gamemodes/shadowling/shadowling.dm @@ -249,7 +249,7 @@ Made by Xhuis return M.visible_message("[M] suddenly bloats and explodes!", \ "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA----") - playsound(M, 'sound/magic/Disintegrate.ogg', 100, 1) + playsound(M, 'sound/magic/disintegrate.ogg', 100, 1) M.gib() /datum/game_mode/shadowling/proc/check_shadow_victory() diff --git a/code/game/gamemodes/shadowling/shadowling_abilities.dm b/code/game/gamemodes/shadowling/shadowling_abilities.dm index d2c3cc2c72e..93d871dbd62 100644 --- a/code/game/gamemodes/shadowling/shadowling_abilities.dm +++ b/code/game/gamemodes/shadowling/shadowling_abilities.dm @@ -638,7 +638,7 @@ return to_chat(user, "You release a massive surge of power into [thrallToRevive]!") user.visible_message("Red lightning surges into [thrallToRevive]'s face!") - playsound(thrallToRevive, 'sound/weapons/Egloves.ogg', 50, 1) + playsound(thrallToRevive, 'sound/weapons/egloves.ogg', 50, 1) playsound(thrallToRevive, 'sound/machines/defib_zap.ogg', 50, 1) user.Beam(thrallToRevive,icon_state="red_lightning",icon='icons/effects/effects.dmi',time=1) thrallToRevive.Weaken(5) @@ -670,7 +670,7 @@ return to_chat(user, "You release a massive surge of power into [thrallToRevive]!") user.visible_message("Red lightning surges from [user]'s hands into [thrallToRevive]'s chest!") - playsound(thrallToRevive, 'sound/weapons/Egloves.ogg', 50, 1) + playsound(thrallToRevive, 'sound/weapons/egloves.ogg', 50, 1) playsound(thrallToRevive, 'sound/machines/defib_zap.ogg', 50, 1) user.Beam(thrallToRevive,icon_state="red_lightning",icon='icons/effects/effects.dmi',time=1) sleep(10) @@ -750,7 +750,7 @@ charge_counter = charge_max return - playsound(user.loc, 'sound/magic/Staff_Chaos.ogg', 100, 1) + playsound(user.loc, 'sound/magic/staff_chaos.ogg', 100, 1) for(var/mob/living/boom in targets) if(is_shadow(boom)) //Used to not work on thralls. Now it does so you can PUNISH THEM LIKE THE WRATHFUL GOD YOU ARE. to_chat(user, "Making an ally explode seems unwise.") @@ -760,7 +760,7 @@ "You direct a lance of telekinetic energy at [boom].") sleep(4) if(iscarbon(boom)) - playsound(boom, 'sound/magic/Disintegrate.ogg', 100, 1) + playsound(boom, 'sound/magic/disintegrate.ogg', 100, 1) boom.visible_message("[boom] explodes!") boom.gib() @@ -859,7 +859,7 @@ if(is_shadow_or_thrall(target)) continue to_chat(target, "You are struck by a bolt of lightning!") - playsound(target, 'sound/magic/LightningShock.ogg', 50, 1) + playsound(target, 'sound/magic/lightningshock.ogg', 50, 1) target.Weaken(8) target.take_organ_damage(0,50) user.Beam(target,icon_state="red_lightning",icon='icons/effects/effects.dmi',time=1) diff --git a/code/game/gamemodes/vampire/vampire_powers.dm b/code/game/gamemodes/vampire/vampire_powers.dm index 28dc6b29a45..f78520ac7eb 100644 --- a/code/game/gamemodes/vampire/vampire_powers.dm +++ b/code/game/gamemodes/vampire/vampire_powers.dm @@ -550,7 +550,7 @@ range = 3 cooldown_min = 20 action_icon_state = "revive_thrall" - sound = 'sound/magic/WandODeath.ogg' + sound = 'sound/magic/wandodeath.ogg' /obj/effect/proc_holder/spell/targeted/raise_vampires/cast(list/targets, mob/user = usr) new /obj/effect/temp_visual/cult/sparks(user.loc) diff --git a/code/game/gamemodes/wizard/godhand.dm b/code/game/gamemodes/wizard/godhand.dm index c6992f99b98..f2d0e6eb81a 100644 --- a/code/game/gamemodes/wizard/godhand.dm +++ b/code/game/gamemodes/wizard/godhand.dm @@ -40,7 +40,7 @@ name = "disintegrating touch" desc = "This hand of mine glows with an awesome power!" catchphrase = "EI NATH!!" - on_use_sound = 'sound/magic/Disintegrate.ogg' + on_use_sound = 'sound/magic/disintegrate.ogg' icon_state = "disintegrate" item_state = "disintegrate" @@ -56,7 +56,7 @@ name = "petrifying touch" desc = "That's the bottom line, because flesh to stone said so!" catchphrase = "STAUN EI!!" - on_use_sound = 'sound/magic/FleshToStone.ogg' + on_use_sound = 'sound/magic/fleshtostone.ogg' icon_state = "fleshtostone" item_state = "fleshtostone" @@ -75,7 +75,7 @@ name = "toy plastic hand" desc = "This hand of mine glows with an awesome power! Ok, maybe just batteries." catchphrase = "EI NATH!!" - on_use_sound = 'sound/magic/Disintegrate.ogg' + on_use_sound = 'sound/magic/disintegrate.ogg' icon_state = "disintegrate" item_state = "disintegrate" diff --git a/code/game/gamemodes/wizard/rightandwrong.dm b/code/game/gamemodes/wizard/rightandwrong.dm index 345ccfc877d..9150f25736a 100644 --- a/code/game/gamemodes/wizard/rightandwrong.dm +++ b/code/game/gamemodes/wizard/rightandwrong.dm @@ -88,8 +88,8 @@ new /obj/item/gun/projectile/revolver/grenadelauncher(get_turf(H)) if("medibeam") new /obj/item/gun/medbeam(get_turf(H)) - - playsound(get_turf(H), 'sound/magic/Summon_guns.ogg', 50, 1) + + playsound(get_turf(H), 'sound/magic/summon_guns.ogg', 50, 1) else switch(randomizemagic) if("fireball") @@ -157,5 +157,5 @@ if("necromantic") new /obj/item/necromantic_stone(get_turf(H)) to_chat(H, "You suddenly feel lucky.") - - playsound(get_turf(H), 'sound/magic/Summon_Magic.ogg', 50, 1) + + playsound(get_turf(H), 'sound/magic/summon_magic.ogg', 50, 1) diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm index e4f09266929..00f0c22431c 100644 --- a/code/game/machinery/computer/arcade.dm +++ b/code/game/machinery/computer/arcade.dm @@ -476,7 +476,7 @@ M.Weaken(3) atom_say("A sudden gust of powerful wind slams [M] into the floor!") M.take_organ_damage(25) - playsound(src.loc, 'sound/weapons/Genhit.ogg', 100, 1) + playsound(src.loc, 'sound/weapons/genhit.ogg', 100, 1) else to_chat(M, "A violent gale blows past you, and you barely manage to stay standing!") if(ORION_TRAIL_COLLISION) //by far the most damaging event @@ -489,7 +489,7 @@ if(hull) sleep(10) atom_say("A new floor suddenly appears around [src]. What the hell?") - playsound(src.loc, 'sound/weapons/Genhit.ogg', 100, 1) + playsound(src.loc, 'sound/weapons/genhit.ogg', 100, 1) var/turf/space/T for(T in orange(1, src)) T.ChangeTurf(/turf/simulated/floor/plating/) @@ -573,7 +573,7 @@ else if(href_list["killcrew"]) //shoot a crewmember var/sheriff = remove_crewmember() //I shot the sheriff - playsound(loc,'sound/weapons/Gunshot.ogg', 100, 1) + playsound(loc,'sound/weapons/gunshot.ogg', 100, 1) if(settlers.len == 0 || alive == 0) atom_say("The last crewmember [sheriff], shot themselves, GAME OVER!") diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm index 53e406cf433..1211e1c8f0f 100644 --- a/code/game/machinery/portable_turret.dm +++ b/code/game/machinery/portable_turret.dm @@ -140,21 +140,21 @@ if(/obj/item/gun/energy/taser) eprojectile = /obj/item/projectile/beam - eshot_sound = 'sound/weapons/Laser.ogg' + eshot_sound = 'sound/weapons/laser.ogg' if(/obj/item/gun/energy/gun) eprojectile = /obj/item/projectile/beam //If it has, going to kill mode - eshot_sound = 'sound/weapons/Laser.ogg' + eshot_sound = 'sound/weapons/laser.ogg' egun = 1 if(/obj/item/gun/energy/gun/nuclear) eprojectile = /obj/item/projectile/beam //If it has, going to kill mode - eshot_sound = 'sound/weapons/Laser.ogg' + eshot_sound = 'sound/weapons/laser.ogg' egun = 1 if(/obj/item/gun/energy/gun/turret) eprojectile = /obj/item/projectile/beam //If it has, going to copypaste mode - eshot_sound = 'sound/weapons/Laser.ogg' + eshot_sound = 'sound/weapons/laser.ogg' egun = 1 if(/obj/item/gun/energy/pulse/turret) @@ -986,8 +986,8 @@ var/list/turret_icons // So, nothing, not even emagging them, makes them switch bullet type. // So, its best to always have their projectile and eprojectile settings be the same. That way, you know what they will shoot. // Otherwise, you end up with situations where one of the two bullet types will never be used. - shot_sound = 'sound/weapons/Gunshot.ogg' - eshot_sound = 'sound/weapons/Gunshot.ogg' + shot_sound = 'sound/weapons/gunshot.ogg' + eshot_sound = 'sound/weapons/gunshot.ogg' icon_state = "syndieturret0" var/icon_state_initial = "syndieturret0" diff --git a/code/game/machinery/turntable.dm b/code/game/machinery/turntable.dm index 1d553714eb0..70d7adff2be 100644 --- a/code/game/machinery/turntable.dm +++ b/code/game/machinery/turntable.dm @@ -1,5 +1,5 @@ /sound/turntable/test - file = 'sound/turntable/TestLoop1.ogg' + file = 'sound/turntable/testloop1.ogg' falloff = 2 repeat = 1 @@ -44,7 +44,7 @@ if( href_list["on1"] ) if(src.playing == 0) // to_chat(world, "Should be working...") - var/sound/S = sound('sound/turntable/TestLoop1.ogg') + var/sound/S = sound('sound/turntable/testloop1.ogg') S.repeat = 1 S.channel = 10 S.falloff = 2 @@ -76,7 +76,7 @@ if( href_list["on2"] ) if(src.playing == 0) // to_chat(world, "Should be working...") - var/sound/S = sound('sound/turntable/TestLoop2.ogg') + var/sound/S = sound('sound/turntable/testloop2.ogg') S.repeat = 1 S.channel = 10 S.falloff = 2 @@ -107,7 +107,7 @@ if( href_list["on3"] ) if(src.playing == 0) // to_chat(world, "Should be working...") - var/sound/S = sound('sound/turntable/TestLoop3.ogg') + var/sound/S = sound('sound/turntable/testloop3.ogg') S.repeat = 1 S.channel = 10 S.falloff = 2 diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index 7a58ea4e018..596706e6c59 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -76,7 +76,7 @@ origin_tech = "magnets=3;combat=3;engineering=3" energy_drain = 30 projectile = /obj/item/projectile/beam - fire_sound = 'sound/weapons/Laser.ogg' + fire_sound = 'sound/weapons/laser.ogg' /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/disabler name = "CH-PD Disabler" @@ -101,7 +101,7 @@ origin_tech = "materials=4;combat=5;magnets=4" energy_drain = 120 projectile = /obj/item/projectile/ion - fire_sound = 'sound/weapons/Laser.ogg' + fire_sound = 'sound/weapons/laser.ogg' /obj/item/mecha_parts/mecha_equipment/weapon/energy/tesla equip_cooldown = 35 @@ -178,7 +178,7 @@ energy_drain = 20 equip_cooldown = 8 projectile = /obj/item/projectile/energy/electrode - fire_sound = 'sound/weapons/Taser.ogg' + fire_sound = 'sound/weapons/taser.ogg' size = 1 /obj/item/mecha_parts/mecha_equipment/weapon/honker @@ -276,13 +276,13 @@ origin_tech = "materials=4;combat=4" equip_cooldown = 5 projectile = /obj/item/projectile/bullet/incendiary/shell/dragonsbreath - fire_sound = 'sound/weapons/Gunshot.ogg' + fire_sound = 'sound/weapons/gunshot.ogg' projectiles = 24 projectile_energy_cost = 15 /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine/silenced name = "\improper S.H.H. \"Quietus\" Carbine" - fire_sound = 'sound/weapons/Gunshot_silenced.ogg' + fire_sound = 'sound/weapons/gunshot_silenced.ogg' icon_state = "mecha_mime" equip_cooldown = 15 projectile = /obj/item/projectile/bullet/mime @@ -301,7 +301,7 @@ origin_tech = "combat=4" equip_cooldown = 20 projectile = /obj/item/projectile/bullet/midbullet - fire_sound = 'sound/weapons/Gunshot.ogg' + fire_sound = 'sound/weapons/gunshot.ogg' projectiles = 40 projectile_energy_cost = 25 projectiles_per_shot = 4 @@ -313,7 +313,7 @@ origin_tech = "combat=4" equip_cooldown = 10 projectile = /obj/item/projectile/bullet/weakbullet3 - fire_sound = 'sound/weapons/Gunshot.ogg' + fire_sound = 'sound/weapons/gunshot.ogg' projectiles = 300 projectile_energy_cost = 20 projectiles_per_shot = 3 @@ -516,7 +516,7 @@ energy_drain = 30 origin_tech = "materials=3;plasmatech=4;engineering=3" projectile = /obj/item/projectile/plasma/adv/mech - fire_sound = 'sound/weapons/Laser.ogg' + fire_sound = 'sound/weapons/laser.ogg' /obj/item/mecha_parts/mecha_equipment/weapon/energy/plasma/can_attach(obj/mecha/M as obj) if(istype(M, /obj/mecha/working)) diff --git a/code/game/objects/items/cardboard_cutouts.dm b/code/game/objects/items/cardboard_cutouts.dm index 09a851e9ac0..3693acf8e2f 100644 --- a/code/game/objects/items/cardboard_cutouts.dm +++ b/code/game/objects/items/cardboard_cutouts.dm @@ -18,7 +18,7 @@ if(user.a_intent == INTENT_HELP || pushed_over) return ..() user.visible_message("[user] pushes over [src]!", "You push over [src]!") - playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(src, 'sound/weapons/genhit.ogg', 50, 1) push_over() /obj/item/cardboard_cutout/proc/push_over() @@ -85,7 +85,7 @@ return if(pushed_over) to_chat(user, "Right [src] first!") - return + return if(!new_appearance || !crayon) return if(!do_after(user, 10, FALSE, src, TRUE)) diff --git a/code/game/objects/items/latexballoon.dm b/code/game/objects/items/latexballoon.dm index f56a9ba71ee..54dab56fd3e 100644 --- a/code/game/objects/items/latexballoon.dm +++ b/code/game/objects/items/latexballoon.dm @@ -28,7 +28,7 @@ /obj/item/latexballon/proc/burst() if(!air_contents || icon_state != "latexballon_blow") return - playsound(src, 'sound/weapons/Gunshot.ogg', 100, 1) + playsound(src, 'sound/weapons/gunshot.ogg', 100, 1) icon_state = "latexballon_bursted" item_state = "lgloves" if(isliving(loc)) diff --git a/code/game/objects/items/robot/robot_items.dm b/code/game/objects/items/robot/robot_items.dm index bdc7e6df6cc..f38398180ee 100644 --- a/code/game/objects/items/robot/robot_items.dm +++ b/code/game/objects/items/robot/robot_items.dm @@ -13,7 +13,7 @@ if(ishuman(M)) var/mob/living/carbon/human/H = M if(H.check_shields(0, "[M]'s [name]", src, MELEE_ATTACK)) - playsound(M, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(M, 'sound/weapons/genhit.ogg', 50, 1) return 0 if(isrobot(user)) @@ -28,7 +28,7 @@ M.visible_message("[user] has prodded [M] with [src]!", \ "[user] has prodded you with [src]!") - playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1) add_attack_logs(user, M, "Stunned with [src] (INTENT: [uppertext(user.a_intent)])") /obj/item/borg/overdrive diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index 616400e02f2..1475d48ea39 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -1344,7 +1344,7 @@ obj/item/toy/cards/deck/syndicate/black /obj/item/toy/russian_revolver/suicide_act(mob/user) user.visible_message("[user] quickly loads six bullets into [src]'s cylinder and points it at [user.p_their()] head before pulling the trigger! It looks like [user.p_theyre()] trying to commit suicide.") - playsound(loc, 'sound/weapons/Gunshot.ogg', 50, 1) + playsound(loc, 'sound/weapons/gunshot.ogg', 50, 1) return (BRUTELOSS) /obj/item/toy/russian_revolver/New() @@ -1378,7 +1378,7 @@ obj/item/toy/cards/deck/syndicate/black return else bullet_position = null - playsound(src, 'sound/weapons/Gunshot.ogg', 50, 1) + playsound(src, 'sound/weapons/gunshot.ogg', 50, 1) user.visible_message("[src] goes off!") user.apply_damage(200, BRUTE, "head", sharp = 1, used_weapon = "Self-inflicted gunshot wound to the head.") user.death() diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm index f16ca21682f..960374cb647 100644 --- a/code/game/objects/items/weapons/stunbaton.dm +++ b/code/game/objects/items/weapons/stunbaton.dm @@ -169,7 +169,7 @@ if(check_martial_counter(L, user)) return if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK)) //No message; check_shields() handles that - playsound(L, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(L, 'sound/weapons/genhit.ogg', 50, 1) return L.Stun(stunforce) @@ -182,7 +182,7 @@ L.visible_message("[user] has stunned [L] with [src]!", \ "[user] has stunned you with [src]!") add_attack_logs(user, L, "stunned") - playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1) deductcharge(hitcost) diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm index a863f90a1c2..e63aa702623 100644 --- a/code/game/objects/items/weapons/twohanded.dm +++ b/code/game/objects/items/weapons/twohanded.dm @@ -405,7 +405,7 @@ /obj/structure/headspear/attack_hand(mob/living/user) user.visible_message("[user] kicks over [src]!", "You kick down [src]!") - playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(src, 'sound/weapons/genhit.ogg', 50, 1) var/turf/T = get_turf(src) if(contained_spear) contained_spear.forceMove(T) diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm index 1a5fe872251..f1359b3c107 100644 --- a/code/game/objects/items/weapons/weaponry.dm +++ b/code/game/objects/items/weapons/weaponry.dm @@ -191,7 +191,7 @@ obj/item/wirerod/attackby(obj/item/I, mob/user, params) user.visible_message("It's a home run!") target.throw_at(throw_target, rand(8,10), 14, user) target.ex_act(2) - playsound(get_turf(src), 'sound/weapons/HOMERUN.ogg', 100, 1) + playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, 1) homerun_ready = 0 return else diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index 22b796c4c20..8d3e178fe58 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -272,7 +272,7 @@ var/turf/T = get_turf(src) var/obj/structure/cable/C = T.get_cable_node() if(C) - playsound(loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5) + playsound(loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5) tesla_zap(src, 3, C.powernet.avail * 0.01) //Zap for 1/100 of the amount of power. At a million watts in the grid, it will be as powerful as a tesla revolver shot. C.powernet.load += C.powernet.avail * 0.0375 // you can gain up to 3.5 via the 4x upgrades power is halved by the pole so thats 2x then 1X then .5X for 3.5x the 3 bounces shock. return ..() diff --git a/code/game/sound.dm b/code/game/sound.dm index 218dbce06c9..9b727dd4d4d 100644 --- a/code/game/sound.dm +++ b/code/game/sound.dm @@ -135,7 +135,7 @@ if("pageturn") soundin = pick('sound/effects/pageturn1.ogg', 'sound/effects/pageturn2.ogg','sound/effects/pageturn3.ogg') if("gunshot") - soundin = pick('sound/weapons/Gunshot.ogg', 'sound/weapons/Gunshot2.ogg','sound/weapons/Gunshot3.ogg','sound/weapons/Gunshot4.ogg') + soundin = pick('sound/weapons/gunshot.ogg', 'sound/weapons/gunshot2.ogg','sound/weapons/gunshot3.ogg','sound/weapons/gunshot4.ogg') if("computer_ambience") soundin = pick('sound/goonstation/machines/ambicomp1.ogg', 'sound/goonstation/machines/ambicomp2.ogg', 'sound/goonstation/machines/ambicomp3.ogg') if("ricochet") diff --git a/code/game/turfs/simulated/floor/plating.dm b/code/game/turfs/simulated/floor/plating.dm index c6de130c81a..22a74ceed46 100644 --- a/code/game/turfs/simulated/floor/plating.dm +++ b/code/game/turfs/simulated/floor/plating.dm @@ -51,7 +51,7 @@ if(!W.use(1)) return ChangeTurf(W.turf_type) - playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(src, 'sound/weapons/genhit.ogg', 50, 1) else to_chat(user, "This section is too damaged to support a tile! Use a welder to fix the damage.") return 1 diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index 1544753c3ca..2f7cf42f8c9 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -268,7 +268,7 @@ return to_chat(user, "You push the wall but nothing happens!") - playsound(src, 'sound/weapons/Genhit.ogg', 25, 1) + playsound(src, 'sound/weapons/genhit.ogg', 25, 1) add_fingerprint(user) return ..() diff --git a/code/game/turfs/space/space.dm b/code/game/turfs/space/space.dm index 58911d952b4..42f19fb2f7f 100644 --- a/code/game/turfs/space/space.dm +++ b/code/game/turfs/space/space.dm @@ -19,7 +19,7 @@ if(!istype(src, /turf/space/transit)) icon_state = SPACE_ICON_STATE if(update_starlight() && is_station_level(z)) - // before you ask: Yes, this is fucking stupid, but looping through turf/space in world is how you make the server freeze + // before you ask: Yes, this is fucking stupid, but looping through turf/space in world is how you make the server freeze // so I don't see a better way of doing this LAZYADD(GLOB.station_level_space_turfs, src) @@ -61,7 +61,7 @@ if(L) if(R.use(1)) to_chat(user, "You begin constructing catwalk...") - playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(src, 'sound/weapons/genhit.ogg', 50, 1) qdel(L) ChangeTurf(/turf/simulated/floor/plating/airless/catwalk) else @@ -69,7 +69,7 @@ return if(R.use(1)) to_chat(user, "Constructing support lattice...") - playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(src, 'sound/weapons/genhit.ogg', 50, 1) ReplaceWithLattice() else to_chat(user, "You need one rod to build a lattice.") @@ -81,7 +81,7 @@ var/obj/item/stack/tile/plasteel/S = C if(S.use(1)) qdel(L) - playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(src, 'sound/weapons/genhit.ogg', 50, 1) to_chat(user, "You build a floor.") ChangeTurf(/turf/simulated/floor/plating) else diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index c729007bbcc..3b899995e73 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -987,7 +987,7 @@ var/list/admin_verbs_ticket = list( to_chat(T, "Man up and deal with it.") to_chat(T, "Move on.") - T << 'sound/voice/ManUp1.ogg' + T << 'sound/voice/manup1.ogg' log_admin("[key_name(usr)] told [key_name(T)] to man up and deal with it.") message_admins("[key_name_admin(usr)] told [key_name(T)] to man up and deal with it.") @@ -1005,7 +1005,7 @@ var/list/admin_verbs_ticket = list( if(confirm == "Yes") for(var/mob/T as mob in GLOB.mob_list) to_chat(T, "
Man up.
Deal with it.

Move on.

") - T << 'sound/voice/ManUp1.ogg' + T << 'sound/voice/manup1.ogg' log_admin("[key_name(usr)] told everyone to man up and deal with it.") message_admins("[key_name_admin(usr)] told everyone to man up and deal with it.") diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 5c6bf7038a1..5dbaf81bf6b 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -1890,7 +1890,7 @@ switch(punishment) if("Lightning bolt") M.electrocute_act(5, "Lightning Bolt", safety=1) - playsound(get_turf(M), 'sound/magic/LightningShock.ogg', 50, 1, -1) + playsound(get_turf(M), 'sound/magic/lightningshock.ogg', 50, 1, -1) M.adjustFireLoss(75) M.Weaken(5) to_chat(M, "The gods have punished you for your sins!") diff --git a/code/modules/admin/verbs/onlyone.dm b/code/modules/admin/verbs/onlyone.dm index 6273c9207e6..c2260a051eb 100644 --- a/code/modules/admin/verbs/onlyone.dm +++ b/code/modules/admin/verbs/onlyone.dm @@ -55,7 +55,7 @@ message_admins("[key_name_admin(usr)] used THERE CAN BE ONLY ONE! -NO ATTACK LOGS WILL BE SENT TO ADMINS FROM THIS POINT FORTH-", 1) log_admin("[key_name(usr)] used there can be only one.") nologevent = 1 - world << sound('sound/music/THUNDERDOME.ogg') + world << sound('sound/music/thunderdome.ogg') /client/proc/only_me() if(!ticker) @@ -101,4 +101,4 @@ message_admins("[key_name_admin(usr)] used THERE CAN BE ONLY ME! -NO ATTACK LOGS WILL BE SENT TO ADMINS FROM THIS POINT FORTH-", 1) log_admin("[key_name(usr)] used there can be only me.") nologevent = 1 - world << sound('sound/music/THUNDERDOME.ogg') + world << sound('sound/music/thunderdome.ogg') diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index ba61c78b368..d75489aaa4a 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -339,7 +339,7 @@ linkedsuit = loc /obj/item/clothing/head/helmet/space/hardsuit/syndi/attack_self(mob/user) - + if(!linkedsuit) to_chat(user, "You must attach the helmet to a syndicate hardsuit to toggle combat mode!") return @@ -634,7 +634,7 @@ /obj/item/clothing/suit/space/hardsuit/shielded/process() if(world.time > recharge_cooldown && current_charges < max_charges) current_charges = Clamp((current_charges + recharge_rate), 0, max_charges) - playsound(loc, 'sound/magic/Charge.ogg', 50, 1) + playsound(loc, 'sound/magic/charge.ogg', 50, 1) if(current_charges == max_charges) playsound(loc, 'sound/machines/ding.ogg', 50, 1) processing_objects.Remove(src) diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm index 63f2ad3b3e7..0b7e3101362 100644 --- a/code/modules/flufftext/Hallucination.dm +++ b/code/modules/flufftext/Hallucination.dm @@ -357,7 +357,7 @@ Gunshots/explosions/opening doors/less rare audio (done) switch(rand(1,5)) if(1) //Laser fight for(var/i in 0 to hits) - target.playsound_local(null, 'sound/weapons/Laser.ogg', 25, 1) + target.playsound_local(null, 'sound/weapons/laser.ogg', 25, 1) if(prob(75)) addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, 'sound/weapons/sear.ogg', 25, 1), rand(10,20)) else @@ -506,7 +506,7 @@ Gunshots/explosions/opening doors/less rare audio (done) A.override = 1 if(target.client) to_chat(target, "...wabbajack...wabbajack...") - target.playsound_local(target,'sound/magic/Staff_Change.ogg', 50, 1, -1) + target.playsound_local(target,'sound/magic/staff_change.ogg', 50, 1, -1) delusion = A target.client.images |= A sleep(duration) @@ -810,24 +810,24 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_ sleep(15) playsound_local(null, 'sound/weapons/ring.ogg', 35) if(6) - playsound_local(null, 'sound/magic/Summon_guns.ogg', 50, 1) + playsound_local(null, 'sound/magic/summon_guns.ogg', 50, 1) if(7) playsound_local(null, 'sound/machines/alarm.ogg', 100, 0) if(8) playsound_local(null, 'sound/voice/bfreeze.ogg', 35, 0) if(9) //To make it more realistic, I added two gunshots (enough to kill) - playsound_local(null, 'sound/weapons/Gunshot.ogg', 25, 1) + playsound_local(null, 'sound/weapons/gunshot.ogg', 25, 1) var/timer_pause = rand(10,30) - addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, 'sound/weapons/Gunshot.ogg', 25, 1), timer_pause) + addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, 'sound/weapons/gunshot.ogg', 25, 1), timer_pause) addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, sound(get_sfx("bodyfall"), 25), 25, 1), timer_pause+rand(5,10)) if(10) playsound_local(null, 'sound/effects/pray_chaplain.ogg', 50) if(11) //Same as above, but with tasers. - playsound_local(null, 'sound/weapons/Taser.ogg', 25, 1) + playsound_local(null, 'sound/weapons/taser.ogg', 25, 1) var/timer_pause = rand(10,30) - addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, 'sound/weapons/Taser.ogg', 25, 1), timer_pause) + addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, 'sound/weapons/taser.ogg', 25, 1), timer_pause) addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, sound(get_sfx("bodyfall"), 25), 25, 1), timer_pause+rand(5,10)) //Rare audio if(12) diff --git a/code/modules/mining/equipment_locker.dm b/code/modules/mining/equipment_locker.dm index 11bafb24e26..14f75751d2b 100644 --- a/code/modules/mining/equipment_locker.dm +++ b/code/modules/mining/equipment_locker.dm @@ -1104,7 +1104,7 @@ var/def_check = L.getarmor(type = "bomb") if(backstab == FACING_INIT_FACING_TARGET_TARGET_FACING_PERPENDICULAR || backstab == FACING_SAME_DIR) L.apply_damage(80, BRUTE, blocked = def_check) - playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong + playsound(user, 'sound/weapons/kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong else L.apply_damage(50, BRUTE, blocked = def_check) diff --git a/code/modules/mining/lavaland/loot/ashdragon_loot.dm b/code/modules/mining/lavaland/loot/ashdragon_loot.dm index 130e425d559..f657fa6ec5f 100644 --- a/code/modules/mining/lavaland/loot/ashdragon_loot.dm +++ b/code/modules/mining/lavaland/loot/ashdragon_loot.dm @@ -209,7 +209,7 @@ user.visible_message("[user] turns \the [T] into [reset_string]!") T.ChangeTurf(reset_turf_type) timer = world.time + reset_cooldown - playsound(T,'sound/magic/Fireball.ogg', 200, 1) + playsound(T,'sound/magic/fireball.ogg', 200, 1) /obj/effect/temp_visual/lavastaff icon_state = "lavastaff_warn" diff --git a/code/modules/mining/lavaland/loot/colossus_loot.dm b/code/modules/mining/lavaland/loot/colossus_loot.dm index 78dcbca2cf4..311d7387614 100644 --- a/code/modules/mining/lavaland/loot/colossus_loot.dm +++ b/code/modules/mining/lavaland/loot/colossus_loot.dm @@ -377,7 +377,7 @@ /obj/machinery/anomalous_crystal/refresher //Deletes and recreates a copy of the item, "refreshing" it. activation_method = "touch" cooldown_add = 50 - activation_sound = 'sound/magic/TIMEPARADOX2.ogg' + activation_sound = 'sound/magic/timeparadox2.ogg' var/list/banned_items_typecache = list(/obj/item/storage, /obj/item/implant, /obj/item/implanter, /obj/item/disk/nuclear, /obj/item/projectile, /obj/item/spellbook) /obj/machinery/anomalous_crystal/refresher/New() diff --git a/code/modules/mining/lavaland/loot/hierophant_loot.dm b/code/modules/mining/lavaland/loot/hierophant_loot.dm index 1d66d59d316..23e894746d2 100644 --- a/code/modules/mining/lavaland/loot/hierophant_loot.dm +++ b/code/modules/mining/lavaland/loot/hierophant_loot.dm @@ -62,7 +62,7 @@ timer = world.time + 51 if(do_after(user, 50, target = user)) var/turf/T = get_turf(user) - playsound(T,'sound/magic/Blind.ogg', 200, 1, -4) + playsound(T,'sound/magic/blind.ogg', 200, 1, -4) new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user) var/obj/effect/hierophant/H = new/obj/effect/hierophant(T) rune = H @@ -96,7 +96,7 @@ new /obj/effect/temp_visual/hierophant/telegraph(T, user) new /obj/effect/temp_visual/hierophant/telegraph(source, user) playsound(T,'sound/magic/blink.ogg', 200, 1) - //playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1) + //playsound(T,'sound/magic/wand_teleport.ogg', 200, 1) playsound(source,'sound/magic/blink.ogg', 200, 1) //playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1) if(!do_after(user, 3, target = user) || !rune) //no walking away shitlord diff --git a/code/modules/mining/minebot.dm b/code/modules/mining/minebot.dm index 52641d70a32..a4efad59b4b 100644 --- a/code/modules/mining/minebot.dm +++ b/code/modules/mining/minebot.dm @@ -34,7 +34,7 @@ ranged_message = "shoots" ranged_cooldown_time = 30 projectiletype = /obj/item/projectile/kinetic - projectilesound = 'sound/weapons/Gunshot4.ogg' + projectilesound = 'sound/weapons/gunshot4.ogg' speak_emote = list("states") wanted_objects = list(/obj/item/stack/ore/diamond, /obj/item/stack/ore/gold, /obj/item/stack/ore/silver, /obj/item/stack/ore/plasma, /obj/item/stack/ore/uranium, /obj/item/stack/ore/iron, @@ -111,7 +111,7 @@ var/pressure = environment.return_pressure() if(pressure > 50) K.name = "weakened [K.name]" - + K.damage *= K.pressure_decrease /mob/living/simple_animal/hostile/mining_drone/attack_hand(mob/living/carbon/human/M) diff --git a/code/modules/mob/living/carbon/human/emote.dm b/code/modules/mob/living/carbon/human/emote.dm index 11961dac08f..026cf4850a9 100644 --- a/code/modules/mob/living/carbon/human/emote.dm +++ b/code/modules/mob/living/carbon/human/emote.dm @@ -172,7 +172,7 @@ var/M = handle_emote_param(param) message = "[src] [M ? "drones at [M]" : "rumbles"]." - playsound(loc, 'sound/voice/DraskTalk.ogg', 50, 0) + playsound(loc, 'sound/voice/drasktalk.ogg', 50, 0) m_type = 2 if("squish", "squishes") diff --git a/code/modules/mob/living/carbon/human/species/drask.dm b/code/modules/mob/living/carbon/human/species/drask.dm index 7914c4e7d70..4f65f3aafb5 100644 --- a/code/modules/mob/living/carbon/human/species/drask.dm +++ b/code/modules/mob/living/carbon/human/species/drask.dm @@ -6,14 +6,14 @@ language = "Orluum" eyes = "drask_eyes_s" - speech_sounds = list('sound/voice/DraskTalk.ogg') + speech_sounds = list('sound/voice/drasktalk.ogg') speech_chance = 20 - male_scream_sound = 'sound/voice/DraskTalk2.ogg' - female_scream_sound = 'sound/voice/DraskTalk2.ogg' - male_cough_sounds = 'sound/voice/DraskCough.ogg' - female_cough_sounds = 'sound/voice/DraskCough.ogg' - male_sneeze_sound = 'sound/voice/DraskSneeze.ogg' - female_sneeze_sound = 'sound/voice/DraskSneeze.ogg' + male_scream_sound = 'sound/voice/drasktalk2.ogg' + female_scream_sound = 'sound/voice/drasktalk2.ogg' + male_cough_sounds = 'sound/voice/draskcough.ogg' + female_cough_sounds = 'sound/voice/draskcough.ogg' + male_sneeze_sound = 'sound/voice/drasksneeze.ogg' + female_sneeze_sound = 'sound/voice/drasksneeze.ogg' burn_mod = 2 //exotic_blood = "cryoxadone" diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index bf49d5b2598..1811013651f 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -206,7 +206,7 @@ return TRUE A.visible_message("[src] points [hand_item] at [A]!", "[src] points [hand_item] at you!") - A << 'sound/weapons/TargetOn.ogg' + A << 'sound/weapons/targeton.ogg' return TRUE visible_message("[src] points to [A]") return TRUE diff --git a/code/modules/mob/living/simple_animal/bot/ed209bot.dm b/code/modules/mob/living/simple_animal/bot/ed209bot.dm index 0e7ba61d1f2..464e5a1bb8c 100644 --- a/code/modules/mob/living/simple_animal/bot/ed209bot.dm +++ b/code/modules/mob/living/simple_animal/bot/ed209bot.dm @@ -40,7 +40,7 @@ var/check_records = 1 //Does it check security records? var/arrest_type = 0 //If true, don't handcuff var/projectile = /obj/item/projectile/energy/electrode //Holder for projectile type - var/shoot_sound = 'sound/weapons/Taser.ogg' + var/shoot_sound = 'sound/weapons/taser.ogg' allow_pai = 0 @@ -353,7 +353,7 @@ target = C oldtarget_name = C.name speak("Level [threatlevel] infraction alert!") - playsound(loc, pick('sound/voice/ed209_20sec.ogg', 'sound/voice/EDPlaceholder.ogg'), 50, 0) + playsound(loc, pick('sound/voice/ed209_20sec.ogg', 'sound/voice/edplaceholder.ogg'), 50, 0) visible_message("[src] points at [C.name]!") mode = BOT_HUNT spawn(0) @@ -412,7 +412,7 @@ ..() /mob/living/simple_animal/bot/ed209/proc/set_weapon() //used to update the projectile type and firing sound - shoot_sound = 'sound/weapons/Laser.ogg' + shoot_sound = 'sound/weapons/laser.ogg' if(emagged == 2) if(lasercolor) projectile = /obj/item/projectile/beam/disabler @@ -420,7 +420,7 @@ projectile = /obj/item/projectile/beam else if(!lasercolor) - shoot_sound = 'sound/weapons/Taser.ogg' + shoot_sound = 'sound/weapons/taser.ogg' projectile = /obj/item/projectile/energy/electrode else if(lasercolor == "b") projectile = /obj/item/projectile/beam/lasertag/bluetag diff --git a/code/modules/mob/living/simple_animal/hostile/hivebot.dm b/code/modules/mob/living/simple_animal/hostile/hivebot.dm index ac18da0c7ca..461c365cfa9 100644 --- a/code/modules/mob/living/simple_animal/hostile/hivebot.dm +++ b/code/modules/mob/living/simple_animal/hostile/hivebot.dm @@ -15,7 +15,7 @@ melee_damage_upper = 3 attacktext = "claws" attack_sound = 'sound/weapons/bladeslice.ogg' - projectilesound = 'sound/weapons/Gunshot.ogg' + projectilesound = 'sound/weapons/gunshot.ogg' projectiletype = /obj/item/projectile/hivebotbullet faction = list("hivebot") check_friendly_fire = 1 diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm index efeec62ae96..36e29b8dfaf 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm @@ -128,7 +128,7 @@ Difficulty: Medium /obj/effect/temp_visual/target/proc/fall() var/turf/T = get_turf(src) - playsound(T,'sound/magic/Fireball.ogg', 200, 1) + playsound(T,'sound/magic/fireball.ogg', 200, 1) new /obj/effect/temp_visual/fireball(T) sleep(12) explosion(T, 0, 0, 1, 0, 0, 0, 1) @@ -164,7 +164,7 @@ Difficulty: Medium new /obj/effect/temp_visual/target(turf) /mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_walls() - playsound(get_turf(src),'sound/magic/Fireball.ogg', 200, 1) + playsound(get_turf(src),'sound/magic/fireball.ogg', 200, 1) for(var/d in cardinal) spawn(0) diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm index 39215985963..cf16c118777 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm @@ -69,7 +69,7 @@ Difficulty: Hard medal_type = MEDAL_PREFIX score_type = BIRD_SCORE del_on_death = TRUE - death_sound = 'sound/magic/Repulse.ogg' + death_sound = 'sound/magic/repulse.ogg' /mob/living/simple_animal/hostile/megafauna/hierophant/New() ..() @@ -342,7 +342,7 @@ Difficulty: Hard new /obj/effect/temp_visual/hierophant/telegraph(T, src) new /obj/effect/temp_visual/hierophant/telegraph(source, src) playsound(T,'sound/magic/blink.ogg', 200, 1) - //playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1) + //playsound(T,'sound/magic/wand_teleport.ogg', 200, 1) playsound(source,'sound/magic/blink.ogg', 200, 1) //playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1) blinking = TRUE @@ -520,7 +520,7 @@ Difficulty: Hard var/turf/T = get_turf(src) if(!T) return - playsound(T,'sound/magic/Blind.ogg', 125, 1, -5) //make a sound + playsound(T,'sound/magic/blind.ogg', 125, 1, -5) //make a sound sleep(6) //wait a little bursting = TRUE do_damage(T) //do damage and mark us as bursting @@ -572,7 +572,7 @@ Difficulty: Hard to_chat(user, "You start removing your hierophant rune...") H.timer = world.time + 51 if(do_after(user, 50, target = src)) - playsound(src,'sound/magic/Blind.ogg', 200, 1, -4) + playsound(src,'sound/magic/blind.ogg', 200, 1, -4) new /obj/effect/temp_visual/hierophant/telegraph/teleport(get_turf(src), user) to_chat(user, "You touch the rune with the staff, dispelling it!") H.rune = null diff --git a/code/modules/mob/living/simple_animal/hostile/pirate.dm b/code/modules/mob/living/simple_animal/hostile/pirate.dm index cab8dc8fcde..108daa031df 100644 --- a/code/modules/mob/living/simple_animal/hostile/pirate.dm +++ b/code/modules/mob/living/simple_animal/hostile/pirate.dm @@ -34,7 +34,7 @@ icon_state = "pirateranged" icon_living = "pirateranged" icon_dead = "piratemelee_dead" - projectilesound = 'sound/weapons/Laser.ogg' + projectilesound = 'sound/weapons/laser.ogg' ranged = 1 rapid = 1 retreat_distance = 5 diff --git a/code/modules/ninja/suit/n_suit_verbs/ninja_stars.dm b/code/modules/ninja/suit/n_suit_verbs/ninja_stars.dm index 4eae122346d..c7ca781c04e 100644 --- a/code/modules/ninja/suit/n_suit_verbs/ninja_stars.dm +++ b/code/modules/ninja/suit/n_suit_verbs/ninja_stars.dm @@ -4,7 +4,7 @@ icon_state = "shuriken" item_state = null icon = 'icons/obj/ninjaobjects.dmi' - fire_sound = 'sound/weapons/Genhit.ogg' + fire_sound = 'sound/weapons/genhit.ogg' cell_type = "/obj/item/stock_parts/cell/infinite" projectile_type = "/obj/item/projectile/energy/shuriken" charge_cost = 0 diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm index dfb8da3811d..c8aeacd900f 100644 --- a/code/modules/power/supermatter/supermatter.dm +++ b/code/modules/power/supermatter/supermatter.dm @@ -470,5 +470,5 @@ post_status("shuttle") /obj/machinery/power/supermatter_shard/proc/supermatter_zap() - playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5) + playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5) tesla_zap(src, 10, max(1000,power * damage / explosion_point)) diff --git a/code/modules/power/tesla/coil.dm b/code/modules/power/tesla/coil.dm index aa25105cba6..efafd8909ea 100644 --- a/code/modules/power/tesla/coil.dm +++ b/code/modules/power/tesla/coil.dm @@ -64,7 +64,7 @@ var/power_produced = powernet ? power / power_loss : power add_avail(power_produced*input_power_multiplier) flick("coilhit", src) - playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5) + playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5) tesla_zap(src, 5, power_produced) addtimer(CALLBACK(src, .proc/reset_shocked), 10) else @@ -78,7 +78,7 @@ coeff = max(coeff, 10) var/power = (powernet.avail/2) draw_power(power) - playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5) + playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5) tesla_zap(src, 10, power/(coeff/2)) /obj/machinery/power/grounding_rod diff --git a/code/modules/projectiles/ammunition/energy.dm b/code/modules/projectiles/ammunition/energy.dm index 10579471b01..56912ea317b 100644 --- a/code/modules/projectiles/ammunition/energy.dm +++ b/code/modules/projectiles/ammunition/energy.dm @@ -5,7 +5,7 @@ projectile_type = /obj/item/projectile/energy var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot. var/select_name = "energy" - fire_sound = 'sound/weapons/Laser.ogg' + fire_sound = 'sound/weapons/laser.ogg' /obj/item/ammo_casing/energy/laser projectile_type = /obj/item/projectile/beam/laser @@ -96,7 +96,7 @@ /obj/item/ammo_casing/energy/ion projectile_type = /obj/item/projectile/ion select_name = "ion" - fire_sound = 'sound/weapons/IonRifle.ogg' + fire_sound = 'sound/weapons/ionrifle.ogg' /obj/item/ammo_casing/energy/declone projectile_type = /obj/item/projectile/energy/declone @@ -106,7 +106,7 @@ /obj/item/ammo_casing/energy/mindflayer projectile_type = /obj/item/projectile/beam/mindflayer select_name = "MINDFUCK" - fire_sound = 'sound/weapons/Laser.ogg' + fire_sound = 'sound/weapons/laser.ogg' /obj/item/ammo_casing/energy/flora fire_sound = 'sound/effects/stealthoff.ogg' @@ -174,7 +174,7 @@ projectile_type = /obj/item/projectile/energy/bolt select_name = "bolt" e_cost = 500 - fire_sound = 'sound/weapons/Genhit.ogg' + fire_sound = 'sound/weapons/genhit.ogg' /obj/item/ammo_casing/energy/bolt/large projectile_type = /obj/item/projectile/energy/bolt/large @@ -182,7 +182,7 @@ /obj/item/ammo_casing/energy/dart projectile_type = /obj/item/projectile/energy/dart - fire_sound = 'sound/weapons/Genhit.ogg' + fire_sound = 'sound/weapons/genhit.ogg' e_cost = 500 select_name = "toxic dart" @@ -218,7 +218,7 @@ /obj/item/ammo_casing/energy/clown projectile_type = /obj/item/projectile/clown - fire_sound = 'sound/weapons/Gunshot_smg.ogg' + fire_sound = 'sound/weapons/gunshot_smg.ogg' select_name = "clown" /obj/item/ammo_casing/energy/sniper diff --git a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm index 7e13dbfc426..e5f7d47452b 100644 --- a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm +++ b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm @@ -145,7 +145,7 @@ projectile_type = /obj/item/projectile/kinetic select_name = "kinetic" e_cost = 500 - fire_sound = 'sound/weapons/Kenetic_accel.ogg' // fine spelling there chap + fire_sound = 'sound/weapons/kenetic_accel.ogg' // fine spelling there chap /obj/item/ammo_casing/energy/kinetic/ready_proj(atom/target, mob/living/user, quiet, zone_override = "") ..() diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index f364af0638b..34669ddf1a7 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -3,7 +3,7 @@ desc = "A man portable anti-armor weapon designed to disable mechanical threats" icon_state = "ionrifle" item_state = null //so the human update icon uses the icon_state instead. - fire_sound = 'sound/weapons/IonRifle.ogg' + fire_sound = 'sound/weapons/ionrifle.ogg' origin_tech = "combat=4;magnets=4" w_class = WEIGHT_CLASS_HUGE flags = CONDUCT @@ -140,7 +140,7 @@ modifystate = -1 origin_tech = "combat=1;materials=3;magnets=2;plasmatech=3;engineering=1" ammo_type = list(/obj/item/ammo_casing/energy/plasma) - fire_sound = 'sound/weapons/Laser.ogg' + fire_sound = 'sound/weapons/laser.ogg' usesound = 'sound/items/welder.ogg' toolspeed = 1 container_type = OPENCONTAINER diff --git a/code/modules/projectiles/guns/magic/staff.dm b/code/modules/projectiles/guns/magic/staff.dm index 2ee7edb075a..2b9e7c2f124 100644 --- a/code/modules/projectiles/guns/magic/staff.dm +++ b/code/modules/projectiles/guns/magic/staff.dm @@ -17,7 +17,7 @@ ammo_type = /obj/item/ammo_casing/magic/animate icon_state = "staffofanimation" item_state = "staffofanimation" - fire_sound = 'sound/magic/Staff_animation.ogg' + fire_sound = 'sound/magic/staff_animation.ogg' /obj/item/gun/magic/staff/healing name = "staff of healing" @@ -25,7 +25,7 @@ ammo_type = /obj/item/ammo_casing/magic/heal icon_state = "staffofhealing" item_state = "staffofhealing" - fire_sound = 'sound/magic/Staff_Healing.ogg' + fire_sound = 'sound/magic/staff_healing.ogg' /obj/item/gun/magic/staff/healing/handle_suicide() //Stops people trying to commit suicide to heal themselves return @@ -39,7 +39,7 @@ max_charges = 10 recharge_rate = 2 no_den_usage = 1 - fire_sound = 'sound/magic/Staff_Chaos.ogg' + fire_sound = 'sound/magic/staff_chaos.ogg' /obj/item/gun/magic/staff/door name = "staff of door creation" @@ -50,7 +50,7 @@ max_charges = 10 recharge_rate = 2 no_den_usage = 1 - fire_sound = 'sound/magic/Staff_Door.ogg' + fire_sound = 'sound/magic/staff_door.ogg' /obj/item/gun/magic/staff/honk name = "staff of the honkmother" @@ -73,7 +73,7 @@ /obj/item/gun/magic/staff/spellblade name = "spellblade" desc = "A deadly combination of laziness and boodlust, this blade allows the user to dismember their enemies without all the hard work of actually swinging the sword." - fire_sound = 'sound/magic/Fireball.ogg' + fire_sound = 'sound/magic/fireball.ogg' ammo_type = /obj/item/ammo_casing/magic/spellblade icon_state = "spellblade" item_state = "spellblade" diff --git a/code/modules/projectiles/guns/magic/wand.dm b/code/modules/projectiles/guns/magic/wand.dm index e00c6e16724..1a5ecc178d1 100644 --- a/code/modules/projectiles/guns/magic/wand.dm +++ b/code/modules/projectiles/guns/magic/wand.dm @@ -59,7 +59,7 @@ /obj/item/gun/magic/wand/death name = "wand of death" desc = "This deadly wand overwhelms the victim's body with pure energy, slaying them without fail." - fire_sound = 'sound/magic/WandoDeath.ogg' + fire_sound = 'sound/magic/wandodeath.ogg' ammo_type = /obj/item/ammo_casing/magic/death icon_state = "deathwand" max_charges = 3 //3, 2, 2, 1 @@ -80,7 +80,7 @@ name = "wand of resurrection" desc = "This wand uses healing magics to heal and revive. They are rarely utilized within the Wizard Federation for some reason." ammo_type = /obj/item/ammo_casing/magic/heal - fire_sound = 'sound/magic/Staff_Healing.ogg' + fire_sound = 'sound/magic/staff_healing.ogg' icon_state = "revivewand" max_charges = 3 //3, 2, 2, 1 @@ -98,7 +98,7 @@ name = "wand of polymorph" desc = "This wand is attuned to chaos and will radically alter the victim's form." ammo_type = /obj/item/ammo_casing/magic/change - fire_sound = 'sound/magic/Staff_Change.ogg' + fire_sound = 'sound/magic/staff_change.ogg' icon_state = "polywand" max_charges = 10 //10, 5, 5, 4 @@ -118,7 +118,7 @@ icon_state = "telewand" max_charges = 10 //10, 5, 5, 4 no_den_usage = 1 - fire_sound = 'sound/magic/Wand_Teleport.ogg' + fire_sound = 'sound/magic/wand_teleport.ogg' /obj/item/gun/magic/wand/teleport/zap_self(mob/living/user) do_teleport(user, user, 10) @@ -136,7 +136,7 @@ name = "wand of door creation" desc = "This particular wand can create doors in any wall for the unscrupulous wizard who shuns teleportation magics." ammo_type = /obj/item/ammo_casing/magic/door - fire_sound = 'sound/magic/Staff_Door.ogg' + fire_sound = 'sound/magic/staff_door.ogg' icon_state = "doorwand" max_charges = 20 //20, 10, 10, 7 @@ -152,7 +152,7 @@ /obj/item/gun/magic/wand/fireball name = "wand of fireball" desc = "This wand shoots scorching balls of fire that explode into destructive flames." - fire_sound = 'sound/magic/Fireball.ogg' + fire_sound = 'sound/magic/fireball.ogg' ammo_type = /obj/item/ammo_casing/magic/fireball icon_state = "firewand" max_charges = 8 //8, 4, 4, 3 diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index 39654c96a2b..ce636da924f 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -76,7 +76,7 @@ suppressed = A S.oldsound = fire_sound S.initial_w_class = w_class - fire_sound = 'sound/weapons/Gunshot_silenced.ogg' + fire_sound = 'sound/weapons/gunshot_silenced.ogg' w_class = WEIGHT_CLASS_NORMAL //so pistols do not fit in pockets when suppressed A.loc = src update_icon() diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index ecaf8d801b2..e78c82c9f18 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -89,7 +89,7 @@ item_state = "c20r" origin_tech = "combat=5;materials=2;syndicate=6" mag_type = /obj/item/ammo_box/magazine/smgm45 - fire_sound = 'sound/weapons/Gunshot_smg.ogg' + fire_sound = 'sound/weapons/gunshot_smg.ogg' fire_delay = 2 burst_size = 2 @@ -135,7 +135,7 @@ item_state = "m90-4" origin_tech = "combat=5;materials=2;syndicate=6" mag_type = /obj/item/ammo_box/magazine/m556 - fire_sound = 'sound/weapons/Gunshot_smg.ogg' + fire_sound = 'sound/weapons/gunshot_smg.ogg' can_suppress = 0 var/obj/item/gun/projectile/revolver/grenadelauncher/underbarrel burst_size = 3 @@ -207,7 +207,7 @@ slot_flags = 0 origin_tech = "combat=5;materials=1;syndicate=3" mag_type = /obj/item/ammo_box/magazine/tommygunm45 - fire_sound = 'sound/weapons/Gunshot_smg.ogg' + fire_sound = 'sound/weapons/gunshot_smg.ogg' can_suppress = 0 burst_size = 4 fire_delay = 1 @@ -220,7 +220,7 @@ slot_flags = 0 origin_tech = "combat=6;engineering=4" mag_type = /obj/item/ammo_box/magazine/m556 - fire_sound = 'sound/weapons/Gunshot_smg.ogg' + fire_sound = 'sound/weapons/gunshot_smg.ogg' can_suppress = 0 burst_size = 3 fire_delay = 1 @@ -234,7 +234,7 @@ w_class = WEIGHT_CLASS_NORMAL origin_tech = "combat=6;materials=4;syndicate=6" mag_type = /obj/item/ammo_box/magazine/m12g - fire_sound = 'sound/weapons/Gunshot4.ogg' + fire_sound = 'sound/weapons/gunshot4.ogg' can_suppress = 0 burst_size = 1 fire_delay = 0 diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index 2f7a7fc1cd9..a6b0f3d0b2a 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -420,7 +420,7 @@ mag_type = /obj/item/ammo_box/magazine/internal/shot/improvised sawn_desc = "I'm sorry, but why did you saw your cane in the first place?" attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed") - fire_sound = 'sound/weapons/Gunshot_silenced.ogg' + fire_sound = 'sound/weapons/gunshot_silenced.ogg' suppressed = 1 needs_permit = 0 //its just a cane beepsky..... diff --git a/code/modules/projectiles/guns/projectile/saw.dm b/code/modules/projectiles/guns/projectile/saw.dm index cd5f5e69865..4419cf47daa 100644 --- a/code/modules/projectiles/guns/projectile/saw.dm +++ b/code/modules/projectiles/guns/projectile/saw.dm @@ -8,7 +8,7 @@ origin_tech = "combat=6;engineering=3;syndicate=6" mag_type = /obj/item/ammo_box/magazine/mm556x45 weapon_weight = WEAPON_MEDIUM - fire_sound = 'sound/weapons/Gunshot3.ogg' + fire_sound = 'sound/weapons/gunshot3.ogg' var/cover_open = 0 can_suppress = 0 burst_size = 3 diff --git a/code/modules/projectiles/guns/projectile/toy.dm b/code/modules/projectiles/guns/projectile/toy.dm index 1cc35d2ce38..19c6b490de5 100644 --- a/code/modules/projectiles/guns/projectile/toy.dm +++ b/code/modules/projectiles/guns/projectile/toy.dm @@ -5,7 +5,7 @@ icon_state = "saber" item_state = "gun" mag_type = /obj/item/ammo_box/magazine/toy/smg - fire_sound = 'sound/weapons/Gunshot_smg.ogg' + fire_sound = 'sound/weapons/gunshot_smg.ogg' force = 0 throwforce = 0 burst_size = 3 @@ -22,7 +22,7 @@ icon_state = "pistol" w_class = WEIGHT_CLASS_SMALL mag_type = /obj/item/ammo_box/magazine/toy/pistol - fire_sound = 'sound/weapons/Gunshot.ogg' + fire_sound = 'sound/weapons/gunshot.ogg' can_suppress = 0 burst_size = 1 fire_delay = 0 diff --git a/code/modules/research/xenobiology/xenobiology.dm b/code/modules/research/xenobiology/xenobiology.dm index 9ad049c604b..654b1fe374a 100644 --- a/code/modules/research/xenobiology/xenobiology.dm +++ b/code/modules/research/xenobiology/xenobiology.dm @@ -492,7 +492,7 @@ /obj/effect/timestop/proc/timestop() - playsound(get_turf(src), 'sound/magic/TIMEPARADOX2.ogg', 100, 1, -1) + playsound(get_turf(src), 'sound/magic/timeparadox2.ogg', 100, 1, -1) for(var/i in 1 to duration-1) for(var/A in orange (freezerange, loc)) if(isliving(A)) diff --git a/code/modules/spacepods/equipment.dm b/code/modules/spacepods/equipment.dm index a4195175338..e64087d5561 100644 --- a/code/modules/spacepods/equipment.dm +++ b/code/modules/spacepods/equipment.dm @@ -90,7 +90,7 @@ icon_state = "weapon_taser" projectile_type = /obj/item/projectile/beam/disabler shot_cost = 400 - fire_sound = 'sound/weapons/Taser.ogg' + fire_sound = 'sound/weapons/taser.ogg' /obj/item/spacepod_equipment/weaponry/burst_taser name = "burst taser system" @@ -99,7 +99,7 @@ projectile_type = /obj/item/projectile/beam/disabler shot_cost = 1200 shots_per = 3 - fire_sound = 'sound/weapons/Taser.ogg' + fire_sound = 'sound/weapons/taser.ogg' fire_delay = 30 /obj/item/spacepod_equipment/weaponry/laser @@ -108,7 +108,7 @@ icon_state = "weapon_laser" projectile_type = /obj/item/projectile/beam shot_cost = 600 - fire_sound = 'sound/weapons/Laser.ogg' + fire_sound = 'sound/weapons/laser.ogg' // MINING LASERS /obj/item/spacepod_equipment/weaponry/mining_laser_basic @@ -119,7 +119,7 @@ projectile_type = /obj/item/projectile/kinetic/pod shot_cost = 300 fire_delay = 14 - fire_sound = 'sound/weapons/Kenetic_accel.ogg' + fire_sound = 'sound/weapons/kenetic_accel.ogg' /obj/item/spacepod_equipment/weaponry/mining_laser name = "mining laser system" @@ -129,7 +129,7 @@ projectile_type = /obj/item/projectile/kinetic/pod/regular shot_cost = 250 fire_delay = 10 - fire_sound = 'sound/weapons/Kenetic_accel.ogg' + fire_sound = 'sound/weapons/kenetic_accel.ogg' /obj/item/spacepod_equipment/weaponry/mining_laser_hyper name = "enhanced mining laser system" @@ -139,7 +139,7 @@ projectile_type = /obj/item/projectile/kinetic/pod/enhanced shot_cost = 200 fire_delay = 8 - fire_sound = 'sound/weapons/Kenetic_accel.ogg' + fire_sound = 'sound/weapons/kenetic_accel.ogg' /* /////////////////////////////////////// diff --git a/sound/magic/Blind.ogg b/sound/magic/blind.ogg similarity index 100% rename from sound/magic/Blind.ogg rename to sound/magic/blind.ogg diff --git a/sound/magic/CastSummon.ogg b/sound/magic/castsummon.ogg similarity index 100% rename from sound/magic/CastSummon.ogg rename to sound/magic/castsummon.ogg diff --git a/sound/magic/Charge.ogg b/sound/magic/charge.ogg similarity index 100% rename from sound/magic/Charge.ogg rename to sound/magic/charge.ogg diff --git a/sound/magic/Disable_Tech.ogg b/sound/magic/disable_tech.ogg similarity index 100% rename from sound/magic/Disable_Tech.ogg rename to sound/magic/disable_tech.ogg diff --git a/sound/magic/Disintegrate.ogg b/sound/magic/disintegrate.ogg similarity index 100% rename from sound/magic/Disintegrate.ogg rename to sound/magic/disintegrate.ogg diff --git a/sound/magic/Ethereal_Enter.ogg b/sound/magic/ethereal_enter.ogg similarity index 100% rename from sound/magic/Ethereal_Enter.ogg rename to sound/magic/ethereal_enter.ogg diff --git a/sound/magic/Ethereal_Exit.ogg b/sound/magic/ethereal_exit.ogg similarity index 100% rename from sound/magic/Ethereal_Exit.ogg rename to sound/magic/ethereal_exit.ogg diff --git a/sound/magic/Fireball.ogg b/sound/magic/fireball.ogg similarity index 100% rename from sound/magic/Fireball.ogg rename to sound/magic/fireball.ogg diff --git a/sound/magic/FleshToStone.ogg b/sound/magic/fleshtostone.ogg similarity index 100% rename from sound/magic/FleshToStone.ogg rename to sound/magic/fleshtostone.ogg diff --git a/sound/magic/ForceWall.ogg b/sound/magic/forcewall.ogg similarity index 100% rename from sound/magic/ForceWall.ogg rename to sound/magic/forcewall.ogg diff --git a/sound/magic/HorseHead_curse.ogg b/sound/magic/horsehead_curse.ogg similarity index 100% rename from sound/magic/HorseHead_curse.ogg rename to sound/magic/horsehead_curse.ogg diff --git a/sound/magic/knock.ogg b/sound/magic/knock.ogg new file mode 100644 index 00000000000..fe2f54f97ac Binary files /dev/null and b/sound/magic/knock.ogg differ diff --git a/sound/magic/lightningshock.ogg b/sound/magic/lightningshock.ogg new file mode 100644 index 00000000000..341a2934d6b Binary files /dev/null and b/sound/magic/lightningshock.ogg differ diff --git a/sound/magic/magic_missile.ogg b/sound/magic/magic_missile.ogg new file mode 100644 index 00000000000..9d0799d82e9 Binary files /dev/null and b/sound/magic/magic_missile.ogg differ diff --git a/sound/magic/mindswap.ogg b/sound/magic/mindswap.ogg new file mode 100644 index 00000000000..2f4848becb0 Binary files /dev/null and b/sound/magic/mindswap.ogg differ diff --git a/sound/magic/mm_hit.ogg b/sound/magic/mm_hit.ogg new file mode 100644 index 00000000000..4f09ef46d51 Binary files /dev/null and b/sound/magic/mm_hit.ogg differ diff --git a/sound/magic/mutate.ogg b/sound/magic/mutate.ogg new file mode 100644 index 00000000000..d31514f310b Binary files /dev/null and b/sound/magic/mutate.ogg differ diff --git a/sound/magic/repulse.ogg b/sound/magic/repulse.ogg new file mode 100644 index 00000000000..ed010370754 Binary files /dev/null and b/sound/magic/repulse.ogg differ diff --git a/sound/magic/smoke.ogg b/sound/magic/smoke.ogg new file mode 100644 index 00000000000..ca50a349676 Binary files /dev/null and b/sound/magic/smoke.ogg differ diff --git a/sound/magic/staff_animation.ogg b/sound/magic/staff_animation.ogg new file mode 100644 index 00000000000..8abd7faa60f Binary files /dev/null and b/sound/magic/staff_animation.ogg differ diff --git a/sound/magic/staff_change.ogg b/sound/magic/staff_change.ogg new file mode 100644 index 00000000000..9e6eb72ae06 Binary files /dev/null and b/sound/magic/staff_change.ogg differ diff --git a/sound/magic/staff_chaos.ogg b/sound/magic/staff_chaos.ogg new file mode 100644 index 00000000000..e8b1c0e6adf Binary files /dev/null and b/sound/magic/staff_chaos.ogg differ diff --git a/sound/magic/staff_door.ogg b/sound/magic/staff_door.ogg new file mode 100644 index 00000000000..220f8124825 Binary files /dev/null and b/sound/magic/staff_door.ogg differ diff --git a/sound/magic/staff_healing.ogg b/sound/magic/staff_healing.ogg new file mode 100644 index 00000000000..af2a56049c8 Binary files /dev/null and b/sound/magic/staff_healing.ogg differ diff --git a/sound/magic/summon_guns.ogg b/sound/magic/summon_guns.ogg new file mode 100644 index 00000000000..b9b5394a4ed Binary files /dev/null and b/sound/magic/summon_guns.ogg differ diff --git a/sound/magic/summon_karp.ogg b/sound/magic/summon_karp.ogg new file mode 100644 index 00000000000..d3890776f6d Binary files /dev/null and b/sound/magic/summon_karp.ogg differ diff --git a/sound/magic/summon_magic.ogg b/sound/magic/summon_magic.ogg new file mode 100644 index 00000000000..86b33032826 Binary files /dev/null and b/sound/magic/summon_magic.ogg differ diff --git a/sound/magic/summonitems_generic.ogg b/sound/magic/summonitems_generic.ogg new file mode 100644 index 00000000000..80cc412a4a8 Binary files /dev/null and b/sound/magic/summonitems_generic.ogg differ diff --git a/sound/magic/tail_swing.ogg b/sound/magic/tail_swing.ogg new file mode 100644 index 00000000000..d39462fae30 Binary files /dev/null and b/sound/magic/tail_swing.ogg differ diff --git a/sound/magic/teleport_app.ogg b/sound/magic/teleport_app.ogg new file mode 100644 index 00000000000..dd9222ae0c3 Binary files /dev/null and b/sound/magic/teleport_app.ogg differ diff --git a/sound/magic/teleport_diss.ogg b/sound/magic/teleport_diss.ogg new file mode 100644 index 00000000000..edc0c55ed00 Binary files /dev/null and b/sound/magic/teleport_diss.ogg differ diff --git a/sound/magic/timeparadox2.ogg b/sound/magic/timeparadox2.ogg new file mode 100644 index 00000000000..1a025a895b0 Binary files /dev/null and b/sound/magic/timeparadox2.ogg differ diff --git a/sound/magic/wand_teleport.ogg b/sound/magic/wand_teleport.ogg new file mode 100644 index 00000000000..8a300d7763f Binary files /dev/null and b/sound/magic/wand_teleport.ogg differ diff --git a/sound/magic/wandodeath.ogg b/sound/magic/wandodeath.ogg new file mode 100644 index 00000000000..4412609657c Binary files /dev/null and b/sound/magic/wandodeath.ogg differ diff --git a/sound/mecha/LongNanoActivation.ogg b/sound/mecha/longnanoactivation.ogg similarity index 100% rename from sound/mecha/LongNanoActivation.ogg rename to sound/mecha/longnanoactivation.ogg diff --git a/sound/mecha/LongSyndiActivation.ogg b/sound/mecha/longsyndiactivation.ogg similarity index 100% rename from sound/mecha/LongSyndiActivation.ogg rename to sound/mecha/longsyndiactivation.ogg diff --git a/sound/misc/Demon_consume.ogg b/sound/misc/demon_consume.ogg similarity index 100% rename from sound/misc/Demon_consume.ogg rename to sound/misc/demon_consume.ogg diff --git a/sound/music/THUNDERDOME.ogg b/sound/music/thunderdome.ogg similarity index 100% rename from sound/music/THUNDERDOME.ogg rename to sound/music/thunderdome.ogg diff --git a/sound/turntable/TestLoop.ogg b/sound/turntable/testloop.ogg similarity index 100% rename from sound/turntable/TestLoop.ogg rename to sound/turntable/testloop.ogg diff --git a/sound/turntable/TestLoop1.ogg b/sound/turntable/testloop1.ogg similarity index 100% rename from sound/turntable/TestLoop1.ogg rename to sound/turntable/testloop1.ogg diff --git a/sound/turntable/TestLoop2.ogg b/sound/turntable/testloop2.ogg similarity index 100% rename from sound/turntable/TestLoop2.ogg rename to sound/turntable/testloop2.ogg diff --git a/sound/turntable/TestLoop3.ogg b/sound/turntable/testloop3.ogg similarity index 100% rename from sound/turntable/TestLoop3.ogg rename to sound/turntable/testloop3.ogg diff --git a/sound/voice/Serithi/Shuttlehere.ogg b/sound/voice/Serithi/shuttlehere.ogg similarity index 100% rename from sound/voice/Serithi/Shuttlehere.ogg rename to sound/voice/Serithi/shuttlehere.ogg diff --git a/sound/voice/AISyndiHack.ogg b/sound/voice/aisyndihack.ogg similarity index 100% rename from sound/voice/AISyndiHack.ogg rename to sound/voice/aisyndihack.ogg diff --git a/sound/voice/DraskCough.ogg b/sound/voice/draskcough.ogg similarity index 100% rename from sound/voice/DraskCough.ogg rename to sound/voice/draskcough.ogg diff --git a/sound/voice/DraskSneeze.ogg b/sound/voice/drasksneeze.ogg similarity index 100% rename from sound/voice/DraskSneeze.ogg rename to sound/voice/drasksneeze.ogg diff --git a/sound/voice/DraskTalk.ogg b/sound/voice/drasktalk.ogg similarity index 100% rename from sound/voice/DraskTalk.ogg rename to sound/voice/drasktalk.ogg diff --git a/sound/voice/DraskTalk2.ogg b/sound/voice/drasktalk2.ogg similarity index 100% rename from sound/voice/DraskTalk2.ogg rename to sound/voice/drasktalk2.ogg diff --git a/sound/voice/EDPlaceholder.ogg b/sound/voice/edplaceholder.ogg similarity index 100% rename from sound/voice/EDPlaceholder.ogg rename to sound/voice/edplaceholder.ogg diff --git a/sound/voice/ManUp1.ogg b/sound/voice/manup1.ogg similarity index 100% rename from sound/voice/ManUp1.ogg rename to sound/voice/manup1.ogg diff --git a/sound/voice/WilhelmScream.ogg b/sound/voice/wilhelmscream.ogg similarity index 100% rename from sound/voice/WilhelmScream.ogg rename to sound/voice/wilhelmscream.ogg diff --git a/sound/weapons/Egloves.ogg b/sound/weapons/egloves.ogg similarity index 100% rename from sound/weapons/Egloves.ogg rename to sound/weapons/egloves.ogg diff --git a/sound/weapons/Genhit.ogg b/sound/weapons/genhit.ogg similarity index 100% rename from sound/weapons/Genhit.ogg rename to sound/weapons/genhit.ogg diff --git a/sound/weapons/Gunshot.ogg b/sound/weapons/gunshot.ogg similarity index 100% rename from sound/weapons/Gunshot.ogg rename to sound/weapons/gunshot.ogg diff --git a/sound/weapons/Gunshot2.ogg b/sound/weapons/gunshot2.ogg similarity index 100% rename from sound/weapons/Gunshot2.ogg rename to sound/weapons/gunshot2.ogg diff --git a/sound/weapons/Gunshot3.ogg b/sound/weapons/gunshot3.ogg similarity index 100% rename from sound/weapons/Gunshot3.ogg rename to sound/weapons/gunshot3.ogg diff --git a/sound/weapons/Gunshot4.ogg b/sound/weapons/gunshot4.ogg similarity index 100% rename from sound/weapons/Gunshot4.ogg rename to sound/weapons/gunshot4.ogg diff --git a/sound/weapons/Gunshot_silenced.ogg b/sound/weapons/gunshot_silenced.ogg similarity index 100% rename from sound/weapons/Gunshot_silenced.ogg rename to sound/weapons/gunshot_silenced.ogg diff --git a/sound/weapons/Gunshot_smg.ogg b/sound/weapons/gunshot_smg.ogg similarity index 100% rename from sound/weapons/Gunshot_smg.ogg rename to sound/weapons/gunshot_smg.ogg diff --git a/sound/weapons/HOMERUN.ogg b/sound/weapons/homerun.ogg similarity index 100% rename from sound/weapons/HOMERUN.ogg rename to sound/weapons/homerun.ogg diff --git a/sound/weapons/IonRifle.ogg b/sound/weapons/ionrifle.ogg similarity index 100% rename from sound/weapons/IonRifle.ogg rename to sound/weapons/ionrifle.ogg diff --git a/sound/weapons/Kenetic_accel.ogg b/sound/weapons/kenetic_accel.ogg similarity index 100% rename from sound/weapons/Kenetic_accel.ogg rename to sound/weapons/kenetic_accel.ogg diff --git a/sound/weapons/Laser.ogg b/sound/weapons/laser.ogg similarity index 100% rename from sound/weapons/Laser.ogg rename to sound/weapons/laser.ogg diff --git a/sound/weapons/Laser2.ogg b/sound/weapons/laser2.ogg similarity index 100% rename from sound/weapons/Laser2.ogg rename to sound/weapons/laser2.ogg diff --git a/sound/weapons/TargetOff.ogg b/sound/weapons/targetoff.ogg similarity index 100% rename from sound/weapons/TargetOff.ogg rename to sound/weapons/targetoff.ogg diff --git a/sound/weapons/TargetOn.ogg b/sound/weapons/targeton.ogg similarity index 100% rename from sound/weapons/TargetOn.ogg rename to sound/weapons/targeton.ogg diff --git a/sound/weapons/Taser.ogg b/sound/weapons/taser.ogg similarity index 100% rename from sound/weapons/Taser.ogg rename to sound/weapons/taser.ogg diff --git a/sound/weapons/ZapBang.ogg b/sound/weapons/zapbang.ogg similarity index 100% rename from sound/weapons/ZapBang.ogg rename to sound/weapons/zapbang.ogg