Sight update to strike team admin proc. It should pick people as intended now. Can't really test it locally so who knows.

Admins can again spawn everyone as ninjas, including themselves. Inactive player checking is still there though.
A slightly updated stealth graphic for ninjas.
Fixed a lawsync() run time error.
Fixed station_explosion_cinematic() run time error.
Fixed copy_to() run time error.
Fixed dnainjector/attack() run time error.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1667 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
noisomehollow@lycos.com
2011-06-06 06:43:59 +00:00
parent fc6d5d122a
commit 501c855aac
8 changed files with 112 additions and 122 deletions
+15 -15
View File
@@ -124,8 +124,8 @@
if (!istype(loc, /obj/item/device/pda))
return
src.generate_menu()
src.print_to_host(menu)
generate_menu()
print_to_host(menu)
return
proc/print_to_host(var/text)
@@ -169,14 +169,14 @@
Frequency:
<a href='byond://?src=\ref[src];choice=Signal Frequency;sfreq=-10'>-</a>
<a href='byond://?src=\ref[src];choice=Signal Frequency;sfreq=-2'>-</a>
[format_frequency(src.radio:frequency)]
[format_frequency(radio:frequency)]
<a href='byond://?src=\ref[src];choice=Signal Frequency;sfreq=2'>+</a>
<a href='byond://?src=\ref[src];choice=Signal Frequency;sfreq=10'>+</a><br>
<br>
Code:
<a href='byond://?src=\ref[src];choice=Signal Code;scode=-5'>-</a>
<a href='byond://?src=\ref[src];choice=Signal Code;scode=-1'>-</a>
[src.radio:code]
[radio:code]
<a href='byond://?src=\ref[src];choice=Signal Code;scode=1'>+</a>
<a href='byond://?src=\ref[src];choice=Signal Code;scode=5'>+</a><br>"}
if (41) //crew manifest
@@ -239,7 +239,7 @@ Code:
menu = "<h4><img src=pda_medical.png> Medical Record</h4>"
if (istype(active1, /datum/data/record) && data_core.general.Find(active1))
menu += "Name: [active1.fields["name"]] ID: [src.active1.fields["id"]]<br>"
menu += "Name: [active1.fields["name"]] ID: [active1.fields["id"]]<br>"
menu += "Sex: [active1.fields["sex"]]<br>"
menu += "Age: [active1.fields["age"]]<br>"
menu += "Fingerprint: [active1.fields["fingerprint"]]<br>"
@@ -251,7 +251,7 @@ Code:
menu += "<br>"
menu += "<h4><img src=pda_medical.png> Medical Data</h4>"
if (istype(src.active2, /datum/data/record) && data_core.medical.Find(src.active2))
if (istype(active2, /datum/data/record) && data_core.medical.Find(active2))
menu += "Blood Type: [active2.fields["b_type"]]<br><br>"
menu += "Minor Disabilities: [active2.fields["mi_dis"]]<br>"
@@ -281,8 +281,8 @@ Code:
if(451)
menu = "<h4><img src=pda_cuffs.png> Security Record</h4>"
if (istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1))
menu += "Name: [active1.fields["name"]] ID: [src.active1.fields["id"]]<br>"
if (istype(active1, /datum/data/record) && data_core.general.Find(active1))
menu += "Name: [active1.fields["name"]] ID: [active1.fields["id"]]<br>"
menu += "Sex: [active1.fields["sex"]]<br>"
menu += "Age: [active1.fields["age"]]<br>"
menu += "Fingerprint: [active1.fields["fingerprint"]]<br>"
@@ -294,7 +294,7 @@ Code:
menu += "<br>"
menu += "<h4><img src=pda_cuffs.png> Security Data</h4>"
if (istype(src.active3, /datum/data/record) && data_core.security.Find(src.active3))
if (istype(active3, /datum/data/record) && data_core.security.Find(active3))
menu += "Criminal Status: [active3.fields["criminal"]]<br>"
menu += "Minor Crimes: [active3.fields["mi_crim"]]<br>"
@@ -304,7 +304,7 @@ Code:
menu += "Details: [active3.fields["ma_crim_d"]]<br><br>"
menu += "Important Notes:<br>"
menu += "[src.active3.fields["notes"]]"
menu += "[active3.fields["notes"]]"
else
menu += "<b>Record Lost!</b><br>"
@@ -529,20 +529,20 @@ Code:
if("Send Signal")
for(var/obj/item/assembly/r_i_ptank/R in world) //Bomblist stuff
if((R.part1.code == src/radio:code) && (R.part1.frequency == radio:frequency))
bombers += "[key_name(usr)] has activated a radio bomb (Freq: [format_frequency(src.radio:frequency)], Code: [src.radio:code]). Temp = [R.part3.air_contents.temperature-T0C]."
bombers += "[key_name(usr)] has activated a radio bomb (Freq: [format_frequency(radio:frequency)], Code: [radio:code]). Temp = [R.part3.air_contents.temperature-T0C]."
spawn( 0 )
radio:send_signal("ACTIVATE")
return
if("Signal Frequency")
var/new_frequency = sanitize_frequency(src.radio:frequency + text2num(href_list["sfreq"]))
var/new_frequency = sanitize_frequency(radio:frequency + text2num(href_list["sfreq"]))
radio:set_frequency(new_frequency)
if("Signal Code")
radio:code += text2num(href_list["scode"])
radio:code = round(src.radio:code)
radio:code = min(100, src.radio:code)
radio:code = max(1, src.radio:code)
radio:code = round(radio:code)
radio:code = min(100, radio:code)
radio:code = max(1, radio:code)
if("Status")
switch(href_list["statdisp"])
+24 -18
View File
@@ -67,7 +67,7 @@ var/global/list/cached_icons = list()
color = "FFFFFF"
if("black")
color = "333333"
src.icon_state = "paint_[t1]"
icon_state = "paint_[t1]"
add_fingerprint(user)
return
@@ -97,7 +97,7 @@ var/global/list/cached_icons = list()
/obj/item/weapon/dnainjector/attack_paw(mob/user as mob)
return src.attack_hand(user)
return attack_hand(user)
/obj/item/weapon/dnainjector/proc/inject(mob/M as mob)
@@ -138,8 +138,8 @@ var/global/list/cached_icons = list()
if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
user << "\red You don't have the dexterity to do this!"
return
M.attack_log += text("<font color='orange'>[world.time] - has been injected with [src.name] by [user.name] ([user.ckey])</font>")
user.attack_log += text("<font color='red'>[world.time] - has used the [src.name] to inject [M.name] ([M.ckey])</font>")
M.attack_log += text("<font color='orange'>[world.time] - has been injected with [name] by [user.name] ([user.ckey])</font>")
user.attack_log += text("<font color='red'>[world.time] - has used the [name] to inject [M.name] ([M.ckey])</font>")
if (user)
if (istype(M, /mob/living/carbon/human))
@@ -153,14 +153,14 @@ var/global/list/cached_icons = list()
M.requests += O
if (dnatype == "se")
if (isblockon(getblock(dna, 14,3),14) && istype(M, /mob/living/carbon/human))
message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [src.name] \red(MONKEY)")
log_game("[key_name(user)] injected [key_name(M)] with the [src.name] (MONKEY)")
message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] \red(MONKEY)")
log_game("[key_name(user)] injected [key_name(M)] with the [name] (MONKEY)")
else
message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [src.name]")
log_game("[key_name(user)] injected [key_name(M)] with the [src.name]")
message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
log_game("[key_name(user)] injected [key_name(M)] with the [name]")
else
message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [src.name]")
log_game("[key_name(user)] injected [key_name(M)] with the [src.name]")
message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
log_game("[key_name(user)] injected [key_name(M)] with the [name]")
spawn( 0 )
O.process()
@@ -172,16 +172,22 @@ var/global/list/cached_icons = list()
if (!(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey)))
user << "\red Apparently it didn't work."
return
inject(M)
if (dnatype == "se")
if (isblockon(getblock(dna, 14,3),14) && istype(M, /mob/living/carbon/human))
message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [src.name] \red(MONKEY)")
log_game("[key_name(user)] injected [key_name(M)] with the [src.name] (MONKEY)")
message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] \red(MONKEY)")
log_game("[key_name(user)] injected [key_name(M)] with the [name] (MONKEY)")
else
message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [src.name]")
log_game("[key_name(user)] injected [key_name(M)] with the [src.name]")
message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
log_game("[key_name(user)] injected [key_name(M)] with the [name]")
else
message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [src.name]")
log_game("[key_name(user)] injected [key_name(M)] with the [src.name]")
user.show_message(text("\red You inject [M]"))
message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
log_game("[key_name(user)] injected [key_name(M)] with the [name]")
inject(M)//Now we actually do the heavy lifting.
/*
A user injecting themselves could mean their own transformation and deletion of mob.
I don't have the time to figure out how this code works so this will do for now.
I did rearrange things a bit.
*/
if(!isnull(user))//If the user still exists. Their mob may not.
user.show_message(text("\red You inject [M]"))
return