Sight update to strike team admin proc. It should pick people as intended now. Can't really test it locally so who knows.

Admins can again spawn everyone as ninjas, including themselves. Inactive player checking is still there though.
A slightly updated stealth graphic for ninjas.
Fixed a lawsync() run time error.
Fixed station_explosion_cinematic() run time error.
Fixed copy_to() run time error.
Fixed dnainjector/attack() run time error.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1667 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
noisomehollow@lycos.com
2011-06-06 06:43:59 +00:00
parent fc6d5d122a
commit 501c855aac
8 changed files with 112 additions and 122 deletions
+33 -41
View File
@@ -29,13 +29,17 @@ var/global/sent_strike_team = 0
if(alert("Error, no mission set. Do you want to exit the setup process?",,"Yes","No")=="Yes")
return
if(sent_strike_team)
src << "Looks like someone beat you to it."
return
sent_strike_team = 1
if (emergency_shuttle.direction == 1 && emergency_shuttle.online == 1)
emergency_shuttle.recall()
world << "\blue <B>Alert: The shuttle is going back!</B>"
var/commando_number = 6 //for selecting a leader
var/commando_number = commandos_possible //for selecting a leader
var/leader_selected = 0 //when the leader is chosen. The last person spawned.
//Code for spawning a nuke auth code.
@@ -43,65 +47,58 @@ var/global/sent_strike_team = 0
//Generates a list of commandos from active ghosts. Then the user picks which characters to respawn as the commandos.
var/mob/dead/observer/G
var/list/commandos = list()//actual commando ghosts as picked by the user.
var/list/candidates = list()//candidates for being a commando out of all the active ghosts in world.
var/candidates[] = list()//candidates for being a commando out of all the active ghosts in world.
var/commandos[] = list()//actual commando ghosts as picked by the user.
for(G in world)
if(G.client)
if(!G.client.holder && ((G.client.inactivity/10)/60) <= 5) //Whoever called/has the proc won't be added to the list.
// if(((G.client.inactivity/10)/60) <= 5) //Removing it allows even the caller to jump in. Good for testing.
candidates.Add(G)
var/p=1
while(candidates.len&&p<=commandos_possible)
candidates += G
for(var/i=commandos_possible,(i>0&&candidates.len),i--)
G = input("Pick characters to spawn as the commandos. This will go on until there either no more ghosts to pick from or the slots are full.", "Active Players", G) in candidates//It will auto-pick a person when there is only one candidate.
commandos.Add(G)
p++
candidates -= G
commandos += G
//Spawns commandos and equips them.
for (var/obj/landmark/STARTLOC in world)
if (STARTLOC.name == "Commando")
if (commando_number == 1)//Leader is always the last guy spawned.
leader_selected = 1
for (var/obj/landmark/L in world)
if(commando_number<=0) break
if (L.name == "Commando")
leader_selected = commando_number == 1?1:0
var/mob/living/carbon/human/new_commando = create_death_commando(STARTLOC, leader_selected)
var/mob/living/carbon/human/new_commando = create_death_commando(L, leader_selected)
if(commandos.len)
G = pick(commandos)
commandos -= G
new_commando.mind.key = G.key//For mind stuff.
new_commando.key = G.key
new_commando.internal = new_commando.s_store
new_commando.internals.icon_state = "internal1"
del(G)
else
new_commando.key = "null"
new_commando.mind.key = new_commando.key
new_commando.mind.store_memory("<B>Nuke Code:</B> \red [nuke_code].")//So they don't forget their code or mission.
new_commando.mind.store_memory("<B>Mission:</B> \red [input].")
if (!leader_selected)
new_commando << "\blue You are a Special Ops. commando in the service of Central Command. Check the table ahead for detailed instructions.\nYour current mission is: \red<B>[input]</B>"
else
new_commando << "\blue You are a Special Ops. <B>LEADER</B> in the service of Central Command. Check the table ahead for detailed instructions.\nYour current mission is: \red<B>[input]</B>"
new_commando << "\blue You are a Special Ops. [!leader_selected?"commando":"<B>LEADER</B>"] in the service of Central Command. Check the table ahead for detailed instructions.\nYour current mission is: \red<B>[input]</B>"
commando_number--
//Targets any nukes in the world and changes their auth code as needed.
//Bad news for Nuke operatives--or great news.
for(var/obj/machinery/nuclearbomb/NUAK in world)
if (NUAK.name == "Nuclear Fission Explosive")
NUAK.r_code = nuke_code
for(var/obj/machinery/nuclearbomb/N in world)
N.r_code = nuke_code
for (var/obj/landmark/MANUAL)
if (MANUAL.name == "Commando_Manual")
new /obj/item/weapon/gun/energy/pulse_rifle(MANUAL.loc)
var/obj/item/weapon/paper/PAPER = new(MANUAL.loc)
PAPER.info = "<p><b>Good morning soldier!</b>. This compact guide will familiarize you with standard operating procedure. There are three basic rules to follow:<br>#1 Work as a team.<br>#2 Accomplish your objective at all costs.<br>#3 Leave no witnesses.<br>You are fully equipped and stocked for your mission--before departing on the Spec. Ops. Shuttle due South, make sure that all operatives are ready. Actual mission objective will be relayed to you by Central Command through your headsets.<br>If deemed appropriate, Central Command will also allow members of your team to equip assault power-armor for the mission. You will find the armor storage due West of your position. Once you are ready to leave, utilize the Special Operations shuttle console and toggle the hull doors via the other console.</p><p>In the event that the team does not accomplish their assigned objective in a timely manner, or finds no other way to do so, attached below are instructions on how to operate a Nanotrasen Nuclear Device. Your operations <b>LEADER</b> is provided with a nuclear authentication disk and a pin-pointer for this reason. You may easily recognize them by their rank: Lieutenant, Captain, or Major. The nuclear device itself will be present somewhere on your destination.</p><p>Hello and thank you for choosing Nanotrasen for your nuclear information needs. Today's crash course will deal with the operation of a Fission Class Nanotrasen made Nuclear Device.<br>First and foremost, <b>DO NOT TOUCH ANYTHING UNTIL THE BOMB IS IN PLACE.</b> Pressing any button on the compacted bomb will cause it to extend and bolt itself into place. If this is done to unbolt it one must completely log in which at this time may not be possible.<br>To make the device functional:<br>#1 Place bomb in designated detonation zone<br> #2 Extend and anchor bomb (attack with hand).<br>#3 Insert Nuclear Auth. Disk into slot.<br>#4 Type numeric code into keypad ([nuke_code]).<br>Note: If you make a mistake press R to reset the device.<br>#5 Press the E button to log onto the device.<br>You now have activated the device. To deactivate the buttons at anytime, for example when you have already prepped the bomb for detonation, remove the authentication disk OR press the R on the keypad. Now the bomb CAN ONLY be detonated using the timer. A manual detonation is not an option.<br>Note: Toggle off the <b>SAFETY</b>.<br>Use the - - and + + to set a detonation time between 5 seconds and 10 minutes. Then press the timer toggle button to start the countdown. Now remove the authentication disk so that the buttons deactivate.<br>Note: <b>THE BOMB IS STILL SET AND WILL DETONATE</b><br>Now before you remove the disk if you need to move the bomb you can: Toggle off the anchor, move it, and re-anchor.</p><p>The nuclear authorization code is: <b>[nuke_code]</b></p><p><b>Good luck, soldier!</b></p>"
PAPER.name = "Spec. Ops. Manual"
for (var/obj/landmark/L)
if (L.name == "Commando_Manual")
new /obj/item/weapon/gun/energy/pulse_rifle(L.loc)
var/obj/item/weapon/paper/P = new(L.loc)
P.info = "<p><b>Good morning soldier!</b>. This compact guide will familiarize you with standard operating procedure. There are three basic rules to follow:<br>#1 Work as a team.<br>#2 Accomplish your objective at all costs.<br>#3 Leave no witnesses.<br>You are fully equipped and stocked for your mission--before departing on the Spec. Ops. Shuttle due South, make sure that all operatives are ready. Actual mission objective will be relayed to you by Central Command through your headsets.<br>If deemed appropriate, Central Command will also allow members of your team to equip assault power-armor for the mission. You will find the armor storage due West of your position. Once you are ready to leave, utilize the Special Operations shuttle console and toggle the hull doors via the other console.</p><p>In the event that the team does not accomplish their assigned objective in a timely manner, or finds no other way to do so, attached below are instructions on how to operate a Nanotrasen Nuclear Device. Your operations <b>LEADER</b> is provided with a nuclear authentication disk and a pin-pointer for this reason. You may easily recognize them by their rank: Lieutenant, Captain, or Major. The nuclear device itself will be present somewhere on your destination.</p><p>Hello and thank you for choosing Nanotrasen for your nuclear information needs. Today's crash course will deal with the operation of a Fission Class Nanotrasen made Nuclear Device.<br>First and foremost, <b>DO NOT TOUCH ANYTHING UNTIL THE BOMB IS IN PLACE.</b> Pressing any button on the compacted bomb will cause it to extend and bolt itself into place. If this is done to unbolt it one must completely log in which at this time may not be possible.<br>To make the device functional:<br>#1 Place bomb in designated detonation zone<br> #2 Extend and anchor bomb (attack with hand).<br>#3 Insert Nuclear Auth. Disk into slot.<br>#4 Type numeric code into keypad ([nuke_code]).<br>Note: If you make a mistake press R to reset the device.<br>#5 Press the E button to log onto the device.<br>You now have activated the device. To deactivate the buttons at anytime, for example when you have already prepped the bomb for detonation, remove the authentication disk OR press the R on the keypad. Now the bomb CAN ONLY be detonated using the timer. A manual detonation is not an option.<br>Note: Toggle off the <b>SAFETY</b>.<br>Use the - - and + + to set a detonation time between 5 seconds and 10 minutes. Then press the timer toggle button to start the countdown. Now remove the authentication disk so that the buttons deactivate.<br>Note: <b>THE BOMB IS STILL SET AND WILL DETONATE</b><br>Now before you remove the disk if you need to move the bomb you can: Toggle off the anchor, move it, and re-anchor.</p><p>The nuclear authorization code is: <b>[nuke_code]</b></p><p><b>Good luck, soldier!</b></p>"
P.name = "Spec. Ops. Manual"
for (var/obj/landmark/BOMB in world)
if (BOMB.name == "Commando-Bomb")
new /obj/spawner/newbomb/timer/syndicate(BOMB.loc)
del(BOMB)
for (var/obj/landmark/L in world)
if (L.name == "Commando-Bomb")
new /obj/spawner/newbomb/timer/syndicate(L.loc)
del(L)
message_admins("\blue [key_name_admin(usr)] has spawned a CentCom strike squad.", 1)
log_admin("[key_name(usr)] used Spawn Death Squad.")
@@ -117,14 +114,9 @@ var/global/sent_strike_team = 0
var/datum/preferences/A = new()//Randomize appearance for the commando.
A.randomize_appearance_for(new_commando)
if (!leader_selected)
new_commando.real_name = "[commando_rank] [commando_name]"
else
new_commando.real_name = "[commando_leader_rank] [commando_name]"
if (!leader_selected)
new_commando.age = rand(23,35)
else
new_commando.age = rand(35,45)
new_commando.real_name = "[!leader_selected ? commando_rank : commando_leader_rank] [commando_name]"
new_commando.age = !leader_selected ? rand(23,35) : rand(35,45)
new_commando.dna.ready_dna(new_commando)//Creates DNA.
//Creates mind stuff.