Sight update to strike team admin proc. It should pick people as intended now. Can't really test it locally so who knows.

Admins can again spawn everyone as ninjas, including themselves. Inactive player checking is still there though.
A slightly updated stealth graphic for ninjas.
Fixed a lawsync() run time error.
Fixed station_explosion_cinematic() run time error.
Fixed copy_to() run time error.
Fixed dnainjector/attack() run time error.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1667 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
noisomehollow@lycos.com
2011-06-06 06:43:59 +00:00
parent fc6d5d122a
commit 501c855aac
8 changed files with 112 additions and 122 deletions
+2 -2
View File
@@ -2166,8 +2166,8 @@ note dizziness decrements automatically in the mob's Life() proc.
var/mob/M = mob
M.loc = null // HACK, but whatever, this works
var/obj/screen/boom = M.hud_used.station_explosion
if (M.client)
if (M.client&&M.hud_used)//They may some times not have a hud, apparently.
var/obj/screen/boom = M.hud_used.station_explosion
M.client.screen += boom
if(ticker)
switch(ticker.mode.name)