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Sight update to strike team admin proc. It should pick people as intended now. Can't really test it locally so who knows.
Admins can again spawn everyone as ninjas, including themselves. Inactive player checking is still there though. A slightly updated stealth graphic for ninjas. Fixed a lawsync() run time error. Fixed station_explosion_cinematic() run time error. Fixed copy_to() run time error. Fixed dnainjector/attack() run time error. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1667 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -2166,8 +2166,8 @@ note dizziness decrements automatically in the mob's Life() proc.
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var/mob/M = mob
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M.loc = null // HACK, but whatever, this works
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var/obj/screen/boom = M.hud_used.station_explosion
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if (M.client)
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if (M.client&&M.hud_used)//They may some times not have a hud, apparently.
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var/obj/screen/boom = M.hud_used.station_explosion
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M.client.screen += boom
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if(ticker)
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switch(ticker.mode.name)
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