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Sight update to strike team admin proc. It should pick people as intended now. Can't really test it locally so who knows.
Admins can again spawn everyone as ninjas, including themselves. Inactive player checking is still there though. A slightly updated stealth graphic for ninjas. Fixed a lawsync() run time error. Fixed station_explosion_cinematic() run time error. Fixed copy_to() run time error. Fixed dnainjector/attack() run time error. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1667 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -902,17 +902,14 @@ datum/preferences
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else
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character.face_icon_state = "bald"
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if (underwear == 1)
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character.underwear = pick(1,2,3,4,5)
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else
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character.underwear = 0
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character.underwear = underwear == 1 ? pick(1,2,3,4,5) : 0
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character.update_face()
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character.update_body()
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if(!safety)//To prevent run-time errors due to null datum when using randomize_appearance_for()
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spawn(10)//as they should already have these set at game spawn.
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if(character)
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spawn(10)
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if(character&&character.client)
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character.client.midis = midis
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character.client.ooccolor = ooccolor
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character.client.be_alien = be_alien
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