diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index 8c5cfede78b..9388fa57c76 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -746,8 +746,9 @@ proc/get_damage_icon_part(damage_state, body_part) // Used mostly for creating head items /mob/living/carbon/human/proc/generate_head_icon() - var/g = "m" - if (gender == FEMALE) g = "f" +//gender no longer matters for the mouth, although there should probably be seperate base head icons. +// var/g = "m" +// if (gender == FEMALE) g = "f" //base icons var/icon/face_lying = new /icon('icons/mob/human_face.dmi',"bald_l") @@ -768,14 +769,12 @@ proc/get_damage_icon_part(damage_state, body_part) //Eyes // Note: These used to be in update_face(), and the fact they're here will make it difficult to create a disembodied head - var/icon/eyes_s = new/icon('icons/mob/human_face.dmi', "eyes_s") var/icon/eyes_l = new/icon('icons/mob/human_face.dmi', "eyes_l") - eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD) eyes_l.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD) face_lying.Blend(eyes_l, ICON_OVERLAY) - //Mouth - face_lying.Blend(new/icon('icons/mob/human_face.dmi', "mouth_[g]_l"), ICON_OVERLAY) + if(lip_style) + face_lying.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_l"), ICON_OVERLAY) var/image/face_lying_image = new /image(icon = face_lying) return face_lying_image