mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
Nobody spawns with internals anymore.
This commit is contained in:
@@ -11,7 +11,6 @@
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if(!H) return 0
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H.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(H), H.slot_ears)
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H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back)
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H.equip_if_possible(new /obj/item/weapon/storage/box/survival(H.back), H.slot_in_backpack)
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H.equip_if_possible(new /obj/item/clothing/under/rank/captain(H), H.slot_w_uniform)
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H.equip_if_possible(new /obj/item/device/pda/captain(H), H.slot_belt)
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H.equip_if_possible(new /obj/item/clothing/suit/armor/captain(H), H.slot_wear_suit)
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@@ -40,7 +39,6 @@
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if(!H) return 0
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H.equip_if_possible(new /obj/item/device/radio/headset/heads/hop(H), H.slot_ears)
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H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back)
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H.equip_if_possible(new /obj/item/weapon/storage/box/survival(H.back), H.slot_in_backpack)
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H.equip_if_possible(new /obj/item/clothing/under/rank/head_of_personnel(H), H.slot_w_uniform)
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H.equip_if_possible(new /obj/item/clothing/shoes/brown(H), H.slot_shoes)
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H.equip_if_possible(new /obj/item/device/pda/heads/hop(H), H.slot_belt)
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@@ -16,7 +16,6 @@
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equip(var/mob/living/carbon/human/H)
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if(!H) return 0
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H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back)
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H.equip_if_possible(new /obj/item/weapon/storage/box/survival(H.back), H.slot_in_backpack)
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H.equip_if_possible(new /obj/item/clothing/under/rank/bartender(H), H.slot_w_uniform)
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H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes)
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H.equip_if_possible(new /obj/item/clothing/suit/armor/vest(H), H.slot_wear_suit)
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@@ -123,7 +122,6 @@
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if(!H) return 0
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H.equip_if_possible(new /obj/item/device/radio/headset/headset_mine (H), H.slot_ears)
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H.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial (H), H.slot_back)
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H.equip_if_possible(new /obj/item/weapon/storage/box/engineer(H.back), H.slot_in_backpack)
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H.equip_if_possible(new /obj/item/clothing/under/rank/miner(H), H.slot_w_uniform)
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H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes)
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H.equip_if_possible(new /obj/item/clothing/gloves/black(H), H.slot_gloves)
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@@ -244,7 +242,6 @@ var/global/lawyer = 0//Checks for another lawyer
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equip(var/mob/living/carbon/human/H)
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if(!H) return 0
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H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back)
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H.equip_if_possible(new /obj/item/weapon/storage/box/survival(H.back), H.slot_in_backpack)
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if(!lawyer)
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lawyer = 1
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H.equip_if_possible(new /obj/item/clothing/under/lawyer/bluesuit(H), H.slot_w_uniform)
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@@ -11,7 +11,6 @@
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if(!H) return 0
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H.equip_if_possible(new /obj/item/device/radio/headset/heads/ce(H), H.slot_ears)
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H.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial (H), H.slot_back)
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H.equip_if_possible(new /obj/item/weapon/storage/box/engineer(H.back), H.slot_in_backpack)
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H.equip_if_possible(new /obj/item/clothing/under/rank/chief_engineer(H), H.slot_w_uniform)
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H.equip_if_possible(new /obj/item/device/pda/heads/ce(H), H.slot_belt)
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H.equip_if_possible(new /obj/item/clothing/shoes/brown(H), H.slot_shoes)
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@@ -35,7 +34,6 @@
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if(!H) return 0
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H.equip_if_possible(new /obj/item/device/radio/headset/headset_eng(H), H.slot_ears)
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H.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial(H), H.slot_back)
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H.equip_if_possible(new /obj/item/weapon/storage/box/engineer(H.back), H.slot_in_backpack)
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H.equip_if_possible(new /obj/item/clothing/under/rank/engineer(H), H.slot_w_uniform)
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H.equip_if_possible(new /obj/item/clothing/shoes/orange(H), H.slot_shoes)
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H.equip_if_possible(new /obj/item/device/pda/engineering(H), H.slot_belt)
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@@ -59,7 +57,6 @@
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if(!H) return 0
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H.equip_if_possible(new /obj/item/device/radio/headset/headset_eng(H), H.slot_ears)
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H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back)
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H.equip_if_possible(new /obj/item/weapon/storage/box/survival(H.back), H.slot_in_backpack)
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H.equip_if_possible(new /obj/item/clothing/under/rank/atmospheric_technician(H), H.slot_w_uniform)
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H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes)
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H.equip_if_possible(new /obj/item/device/pda/engineering(H), H.slot_belt)
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@@ -80,7 +77,6 @@
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if(!H) return 0
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H.equip_if_possible(new /obj/item/device/radio/headset/headset_eng(H), H.slot_ears)
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H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back)
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H.equip_if_possible(new /obj/item/weapon/storage/box/survival(H.back), H.slot_in_backpack)
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H.equip_if_possible(new /obj/item/clothing/under/rank/roboticist(H), H.slot_w_uniform)
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H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes)
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H.equip_if_possible(new /obj/item/device/pda/engineering(H), H.slot_belt)
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@@ -11,7 +11,6 @@
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if(!H) return 0
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H.equip_if_possible(new /obj/item/device/radio/headset/heads/cmo(H), H.slot_ears)
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H.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (H), H.slot_back)
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H.equip_if_possible(new /obj/item/weapon/storage/box/survival(H.back), H.slot_in_backpack)
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H.equip_if_possible(new /obj/item/clothing/under/rank/chief_medical_officer(H), H.slot_w_uniform)
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H.equip_if_possible(new /obj/item/clothing/shoes/brown(H), H.slot_shoes)
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H.equip_if_possible(new /obj/item/device/pda/heads/cmo(H), H.slot_belt)
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@@ -35,7 +34,6 @@
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if(!H) return 0
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H.equip_if_possible(new /obj/item/device/radio/headset/headset_med(H), H.slot_ears)
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H.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (H), H.slot_back)
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H.equip_if_possible(new /obj/item/weapon/storage/box/survival(H.back), H.slot_in_backpack)
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H.equip_if_possible(new /obj/item/clothing/under/rank/medical(H), H.slot_w_uniform)
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H.equip_if_possible(new /obj/item/clothing/shoes/white(H), H.slot_shoes)
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H.equip_if_possible(new /obj/item/device/pda/medical(H), H.slot_belt)
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@@ -59,7 +57,6 @@
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if(!H) return 0
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H.equip_if_possible(new /obj/item/device/radio/headset/headset_medsci(H), H.slot_ears)
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H.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (H), H.slot_back)
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H.equip_if_possible(new /obj/item/weapon/storage/box/survival(H.back), H.slot_in_backpack)
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H.equip_if_possible(new /obj/item/clothing/under/rank/geneticist(H), H.slot_w_uniform)
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H.equip_if_possible(new /obj/item/clothing/shoes/white(H), H.slot_shoes)
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H.equip_if_possible(new /obj/item/device/pda/medical(H), H.slot_belt)
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@@ -82,7 +79,6 @@
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if(!H) return 0
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H.equip_if_possible(new /obj/item/device/radio/headset/headset_med(H), H.slot_ears)
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H.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (H), H.slot_back)
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H.equip_if_possible(new /obj/item/weapon/storage/box/survival(H.back), H.slot_in_backpack)
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H.equip_if_possible(new /obj/item/clothing/under/rank/medical(H), H.slot_w_uniform)
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H.equip_if_possible(new /obj/item/device/pda/medical(H), H.slot_belt)
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H.equip_if_possible(new /obj/item/clothing/mask/surgical(H), H.slot_wear_mask)
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@@ -10,7 +10,6 @@
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equip(var/mob/living/carbon/human/H)
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if(!H) return 0
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H.equip_if_possible(new /obj/item/weapon/storage/backpack/security (H), H.slot_back)
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H.equip_if_possible(new /obj/item/weapon/storage/box/survival(H.back), H.slot_in_backpack)
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H.equip_if_possible(new /obj/item/device/radio/headset/heads/hos(H), H.slot_ears)
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H.equip_if_possible(new /obj/item/clothing/under/rank/head_of_security(H), H.slot_w_uniform)
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H.equip_if_possible(new /obj/item/clothing/shoes/jackboots(H), H.slot_shoes)
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@@ -18,7 +17,6 @@
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H.equip_if_possible(new /obj/item/clothing/suit/armor/hos(H), H.slot_wear_suit)
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H.equip_if_possible(new /obj/item/clothing/gloves/black(H), H.slot_gloves)
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H.equip_if_possible(new /obj/item/clothing/head/helmet/HoS(H), H.slot_head)
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H.equip_if_possible(new /obj/item/clothing/mask/gas/emergency(H), H.slot_wear_mask)
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H.equip_if_possible(new /obj/item/clothing/glasses/sunglasses/sechud(H), H.slot_glasses)
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H.equip_if_possible(new /obj/item/weapon/handcuffs(H), H.slot_in_backpack)
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H.equip_if_possible(new /obj/item/weapon/gun/energy/gun(H), H.slot_s_store)
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@@ -42,7 +40,6 @@
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if(!H) return 0
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H.equip_if_possible(new /obj/item/device/radio/headset/headset_sec(H), H.slot_ears)
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H.equip_if_possible(new /obj/item/weapon/storage/backpack/security(H), H.slot_back)
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H.equip_if_possible(new /obj/item/weapon/storage/box/survival(H.back), H.slot_in_backpack)
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H.equip_if_possible(new /obj/item/clothing/under/rank/warden(H), H.slot_w_uniform)
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H.equip_if_possible(new /obj/item/clothing/shoes/jackboots(H), H.slot_shoes)
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H.equip_if_possible(new /obj/item/device/pda/security(H), H.slot_belt)
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@@ -50,7 +47,6 @@
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H.equip_if_possible(new /obj/item/clothing/head/helmet/warden(H), H.slot_head)
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H.equip_if_possible(new /obj/item/clothing/gloves/black(H), H.slot_gloves)
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H.equip_if_possible(new /obj/item/clothing/glasses/sunglasses/sechud(H), H.slot_glasses)
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H.equip_if_possible(new /obj/item/clothing/mask/gas/emergency(H), H.slot_wear_mask)
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H.equip_if_possible(new /obj/item/weapon/handcuffs(H), H.slot_in_backpack)
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H.equip_if_possible(new /obj/item/device/flash(H), H.slot_l_store)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
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@@ -73,7 +69,6 @@
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if(!H) return 0
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H.equip_if_possible(new /obj/item/device/radio/headset/headset_sec(H), H.slot_ears)
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H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back)
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H.equip_if_possible(new /obj/item/weapon/storage/box/survival(H.back), H.slot_in_backpack)
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H.equip_if_possible(new /obj/item/clothing/under/det(H), H.slot_w_uniform)
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H.equip_if_possible(new /obj/item/clothing/shoes/brown(H), H.slot_shoes)
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H.equip_if_possible(new /obj/item/device/pda/detective(H), H.slot_belt)
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@@ -227,7 +227,6 @@ var/global/datum/controller/occupations/job_master
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H.equip_if_possible(new /obj/item/device/radio/headset(H), H.slot_ears)
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var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack(H)
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new /obj/item/weapon/storage/box/survival(BPK)
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H.equip_if_possible(BPK, H.slot_back,1)
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return 1
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