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Gives mechas speech bubbles.
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@@ -254,8 +254,12 @@ proc/get_radio_key_from_channel(var/channel)
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M.hear_say(message, verb, speaking, alt_name, italics, src, speech_sound, sound_vol)
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if(M.client)
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speech_bubble_recipients.Add(M.client)
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spawn(0)
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flick_overlay(image('icons/mob/talk.dmi', src, "h[speech_bubble_test]",MOB_LAYER+1), speech_bubble_recipients, 30)
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if(istype(src.loc, /obj/mecha))
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spawn(0)
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flick_overlay(image('icons/mob/talk.dmi', src.loc, "hR[speech_bubble_test]",MOB_LAYER+1), speech_bubble_recipients, 30)
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else
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spawn(0)
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flick_overlay(image('icons/mob/talk.dmi', src, "h[speech_bubble_test]",MOB_LAYER+1), speech_bubble_recipients, 30)
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for(var/obj/O in listening_obj)
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spawn(0)
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