mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Engineering got a new machine that spawns/feeds the singularity.
Redid the power use code, should be working better now. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@999 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -19,7 +19,9 @@
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desc = "A lighting fixture."
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anchored = 1
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layer = 5 // They were appearing under mobs which is a little weird - Ostaf
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power_usage = 0
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use_power = 2
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idle_power_usage = 2
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active_power_usage = 20
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power_channel = LIGHT //Lights are calc'd via area so they dont need to be in the machine list
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var/on = 0 // 1 if on, 0 if off
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var/on_gs = 0
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@@ -44,6 +46,12 @@
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light_type = /obj/item/weapon/light/bulb
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/obj/machinery/light/spot
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name = "spotlight"
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fitting = "large tube"
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light_type = /obj/item/weapon/light/tube/large
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brightness = 15
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// the desk lamp
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/obj/machinery/light/lamp
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name = "desk lamp"
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@@ -53,7 +61,6 @@
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brightness = 5
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desc = "A desk lamp"
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light_type = /obj/item/weapon/light/bulb
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var/switchon = 0 // independent switching for lamps - not controlled by area lightswitch
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// green-shaded desk lamp
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@@ -98,7 +105,10 @@
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if(LIGHT_BROKEN)
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icon_state = "[base_state]-broken"
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on = 0
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if(!on)
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use_power = 1
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else
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use_power = 2
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var/oldlum = luminosity
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//luminosity = on * brightness
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@@ -117,7 +127,7 @@
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icon_state = "[base_state]-burned"
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on = 0
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sd_SetLuminosity(0)
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power_usage = (luminosity * 20)
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active_power_usage = (luminosity * 20)
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if(on != on_gs)
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on_gs = on
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// var/area/A = get_area(src)
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@@ -436,6 +446,10 @@
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g_amt = 200
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brightness = 8
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large
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name = "large light tube"
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brightness = 15
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/obj/item/weapon/light/bulb
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name = "light bulb"
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desc = "A replacement light bulb."
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@@ -3,13 +3,16 @@
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name = "Radiation Collector Array"
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desc = "A device which uses Hawking Radiation and plasma to produce power."
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icon = 'singularity.dmi'
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icon_state = "collector"
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icon_state = "ca"
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anchored = 1
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density = 1
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directwired = 1
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// use_power = 0
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var
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obj/item/weapon/tank/plasma/P = null
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last_power = 0
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active = 0
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locked = 0
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process()
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if(P)
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@@ -21,18 +24,32 @@
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return
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attack_hand(mob/user as mob)
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if(anchored)
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if(!src.locked || istype(user, /mob/living/silicon))
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toggle_power()
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user.visible_message("[user.name] turns the [src.name] [active? "on":"off"].", \
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"You turn the [src.name] [active? "on":"off"].")
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return
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else
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if(src.locked)
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user << "\red The controls are locked."
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return
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..()
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attackby(obj/item/W, mob/user)
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if(istype(W, /obj/item/device/analyzer))
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user << "\blue The [W.name] detects that [last_power]W were recently produced."
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return 1
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if(istype(W, /obj/item/weapon/tank/plasma))
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else if(istype(W, /obj/item/weapon/tank/plasma))
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if(!src.anchored)
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user << "The [src] needs to be secured to the floor first."
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return 1
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if(src.P)
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user << "\red There appears to already be a plasma tank loaded!"
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return 1
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icon_state = "collector +p"
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updateicon()
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src.P = W
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W.loc = src
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if (user.client)
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@@ -55,6 +72,13 @@
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connect_to_network()
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else
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disconnect_from_network()
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else if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
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if (src.allowed(user))
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src.locked = !src.locked
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user << "Controls are now [src.locked ? "locked." : "unlocked."]"
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else
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user << "\red Access denied."
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return 1
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else
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..()
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return 1
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@@ -75,13 +99,40 @@
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Z.loc = get_turf(src)
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Z.layer = initial(Z.layer)
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src.P = null
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icon_state = "collector"
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if(active)
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toggle_power()
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else
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updateicon()
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receive_pulse(var/pulse_strength)
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if(P)
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if(P && active)
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var/power_produced = 0
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power_produced = P.air_contents.toxins*pulse_strength*20
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add_avail(power_produced)
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last_power = power_produced
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return
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return
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return
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updateicon()
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overlays = null
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if(P)
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overlays += image('singularity.dmi', "ptank")
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if(stat & (NOPOWER|BROKEN))
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return
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if(active)
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overlays += image('singularity.dmi', "on")
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toggle_power()
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active = !active
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if(active)
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icon_state = "ca_on"
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flick("ca_active", src)
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else
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icon_state = "ca"
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flick("ca_deactive", src)
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updateicon()
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return
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@@ -1,4 +1,3 @@
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/obj/machinery/containment_field
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name = "Containment Field"
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desc = "An energy field."
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@@ -7,7 +6,8 @@
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anchored = 1
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density = 0
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unacidable = 1
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power_usage = 0
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use_power = 0
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New()
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spawn(1)
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@@ -12,7 +12,9 @@
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var/shot_number = 0
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var/state = 0
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var/locked = 0
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power_usage = 0
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use_power = 1
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idle_power_usage = 10
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active_power_usage = 300
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/obj/machinery/emitter/New()
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@@ -34,13 +36,13 @@
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if(src.active==1)
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src.active = 0
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user << "You turn off the [src]."
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src.power_usage = 0
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src.use_power = 1
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else
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src.active = 1
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user << "You turn on the [src]."
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src.shot_number = 0
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src.fire_delay = 100
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src.power_usage = 100
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src.use_power = 2
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update_icon()
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else
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user << "The controls are locked!"
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@@ -53,7 +55,7 @@
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if(prob(1)&&prob(1))
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if(src.active)
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src.active = 0
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src.power_usage = 0
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src.use_power = 1
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return 1
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@@ -109,11 +111,10 @@
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/obj/machinery/emitter/attackby(obj/item/W, mob/user)
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if(active)
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user << "Turn off the [src] first."
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return
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else if(istype(W, /obj/item/weapon/wrench))
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if(istype(W, /obj/item/weapon/wrench))
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if(active)
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user << "Turn off the [src] first."
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return
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switch(state)
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if(0)
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state = 1
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@@ -134,6 +135,9 @@
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return
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else if(istype(W, /obj/item/weapon/weldingtool))
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if(active)
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user << "Turn off the [src] first."
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return
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switch(state)
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if(0)
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user << "\red The [src.name] needs to be wrenched to the floor."
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@@ -8,7 +8,7 @@
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anchored = 0
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density = 1
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req_access = list(access_engine)
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power_usage = 0
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use_power = 0
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var
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Varedit_start = 0
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Varpower = 0
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@@ -58,7 +58,6 @@
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Varedit_start = 0
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if(src.active == 2)
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calc_power()
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return
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@@ -144,7 +143,7 @@
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else if (flag == PROJECTILE_WEAKBULLET)
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src.power -= 25
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else if (flag == PROJECTILE_LASER)
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src.power += 10
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src.power += 20
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else if (flag == PROJECTILE_TASER)
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src.power += 5
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else
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@@ -7,17 +7,33 @@
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icon_state = "TheSingGen"
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anchored = 1
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density = 1
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power_usage = 0
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use_power = 0
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var
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energy = 0
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//////////////////////Singularity gen START
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/obj/machinery/the_singularitygen/process()
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var/turf/T = get_turf(src)
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if(src.energy >= 200)
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new /obj/machinery/singularity/(T, 50)
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spawn(0)
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del(src)
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return
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/*
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if (singularity_is_surrounded(T))
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new /obj/machinery/singularity/(T, 200)
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spawn(0)
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del(src)
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return
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*/
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///obj/machinery/the_singularitygen/Bumped(atom/A)
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// if(istype(A,/obj/accelerated_particle))
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// src.energy += A:energy
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// return
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// ..()
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/obj/machinery/the_singularitygen/attackby(obj/item/W, mob/user)
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if(istype(W, /obj/item/weapon/wrench))
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@@ -34,6 +50,7 @@
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return
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return ..()
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/proc/singularity_is_surrounded(turf/T)//TODO:Add a timer so we dont need this
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var/checkpointC = 0
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for (var/obj/X in orange(4,T)) //TODO: do we need requirement to singularity be actually _surrounded_ by field?
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@@ -0,0 +1,71 @@
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/obj/accelerated_particle
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name = "Accelerated Particles"
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desc = "Small things moving very fast."
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icon = 'particle_accelerator.dmi'
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icon_state = "particle"//Need a new icon for this
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anchored = 0
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density = 1
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var
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movement_range = 10
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energy = 5
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weak
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movement_range = 8
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energy = 10
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strong
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movement_range = 15
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energy = 15
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New(loc, dir = 2)
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src.loc = loc
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src.dir = dir
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if(movement_range > 20)
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movement_range = 20
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spawn(0)
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move(1)
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return
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Bump(atom/A)
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if (A)
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if(ismob(A))
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toxmob(A)
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if((istype(A,/obj/machinery/the_singularitygen))||(istype(A,/obj/machinery/singularity/)))
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A:energy += energy
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return
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Bumped(atom/A)
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if(ismob(A))
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Bump(A)
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return
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ex_act(severity)
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del(src)
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return
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proc
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toxmob(var/mob/M)
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var/radiation = (energy*2)
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if(istype(M,/mob/living/carbon/human))
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if(M:wear_suit) //TODO: check for radiation protection
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radiation = round(radiation/2,1)
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M.radiation += radiation
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M.updatehealth()
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//M << "\red You feel odd."
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return
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move(var/lag)
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if(!step(src,dir))
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src.loc = get_step(src,dir)
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movement_range--
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if(movement_range <= 0)
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del(src)
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else
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sleep(lag)
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move(lag)
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@@ -0,0 +1,225 @@
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/*Composed of 7 parts
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3 Particle emitters
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proc
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emit_particle()
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1 power box
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the only part of this thing that uses power, can hack to mess with the pa/make it better
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1 fuel chamber
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contains procs for mixing gas and whatever other fuel it uses
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mix_gas()
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1 gas holder WIP
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acts like a tank valve on the ground that you wrench gas tanks onto
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proc
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extract_gas()
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return_gas()
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attach_tank()
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remove_tank()
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get_available_mix()
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1 End Cap
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1 Control computer
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interface for the pa, acts like a computer with an html menu for diff parts and a status report
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all other parts contain only a ref to this
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a /machine/, tells the others to do work
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contains ref for all parts
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proc
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process()
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check_build()
|
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|
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Setup map
|
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|EC|
|
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CC|FC|
|
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|PB|
|
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PE|PE|PE
|
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|
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|
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*/
|
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/obj/particle_accelerator
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name = "Particle Accelerator"
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desc = "Part of a Particle Accelerator."
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icon = 'particle_accelerator.dmi'
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icon_state = "none"
|
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anchored = 0
|
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density = 1
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var
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obj/machinery/particle_accelerator/control_box/master = null
|
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construction_state = 0
|
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|
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end_cap
|
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icon_state = "end_cap"
|
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|
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|
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attackby(obj/item/W, mob/user)
|
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if(istool(W))
|
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if(src.process_tool_hit(W,user))
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return
|
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..()
|
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return
|
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|
||||
proc
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update_state()
|
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if(master)
|
||||
master.update_state()
|
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return 0
|
||||
|
||||
|
||||
report_ready(var/obj/O)
|
||||
if(O && (O == master))
|
||||
if(construction_state >= 3)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
report_master()
|
||||
if(master)
|
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return master
|
||||
return 0
|
||||
|
||||
|
||||
connect_master(var/obj/O)
|
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if(O && istype(O,/obj/machinery/particle_accelerator/control_box))
|
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if(O.dir == src.dir)
|
||||
master = O
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return 1
|
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return 0
|
||||
|
||||
|
||||
process_tool_hit(var/obj/O, var/mob/user)
|
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if(!(O) || !(user))
|
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return 0
|
||||
if(!ismob(user) || !isobj(O))
|
||||
return 0
|
||||
var/temp_state = src.construction_state
|
||||
|
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switch(src.construction_state)//TODO:Might be more interesting to have it need several parts rather than a single list of steps
|
||||
if(0)
|
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if(iswrench(O))
|
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playsound(src.loc, 'Ratchet.ogg', 75, 1)
|
||||
src.anchored = 1
|
||||
user.visible_message("[user.name] secures the [src.name] to the floor.", \
|
||||
"You secure the external bolts.")
|
||||
temp_state++
|
||||
if(1)
|
||||
if(iswrench(O))
|
||||
playsound(src.loc, 'Ratchet.ogg', 75, 1)
|
||||
src.anchored = 0
|
||||
user.visible_message("[user.name] detaches the [src.name] from the floor.", \
|
||||
"You remove the external bolts.")
|
||||
temp_state--
|
||||
else if(iscoil(O))
|
||||
if(O:use(1,user))
|
||||
user.visible_message("[user.name] adds wires to the [src.name].", \
|
||||
"You add some wires.")
|
||||
temp_state++
|
||||
if(2)
|
||||
if(iswirecutter(O))//TODO:Shock user if its on?
|
||||
user.visible_message("[user.name] removes some wires from the [src.name].", \
|
||||
"You remove some wires.")
|
||||
temp_state--
|
||||
else if(isscrewdriver(O))
|
||||
user.visible_message("[user.name] closes the [src.name]'s access panel.", \
|
||||
"You close the access panel.")
|
||||
temp_state++
|
||||
if(3)
|
||||
if(isscrewdriver(O))
|
||||
user.visible_message("[user.name] opens the [src.name]'s access panel.", \
|
||||
"You open the access panel.")
|
||||
temp_state--
|
||||
if(temp_state == src.construction_state)//Nothing changed
|
||||
return 0
|
||||
else
|
||||
if(src.construction_state >= 3)//Was taken apart, update state
|
||||
update_state()
|
||||
src.construction_state = temp_state
|
||||
update_icon()
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/particle_accelerator/
|
||||
name = "Particle Accelerator"
|
||||
desc = "Part of a Particle Accelerator."
|
||||
icon = 'particle_accelerator.dmi'
|
||||
icon_state = "none"
|
||||
anchored = 0
|
||||
density = 1
|
||||
use_power = 0
|
||||
idle_power_usage = 0
|
||||
active_power_usage = 0
|
||||
var
|
||||
construction_state = 0
|
||||
active = 0
|
||||
|
||||
|
||||
attackby(obj/item/W, mob/user)
|
||||
if(istool(W))
|
||||
if(src.process_tool_hit(W,user))
|
||||
return
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
proc
|
||||
update_state()
|
||||
return 0
|
||||
|
||||
|
||||
process_tool_hit(var/obj/O, var/mob/user)
|
||||
if(!(O) || !(user))
|
||||
return 0
|
||||
if(!ismob(user) || !isobj(O))
|
||||
return 0
|
||||
var/temp_state = src.construction_state
|
||||
switch(src.construction_state)//TODO:Might be more interesting to have it need several parts rather than a single list of steps
|
||||
if(0)
|
||||
if(iswrench(O))
|
||||
playsound(src.loc, 'Ratchet.ogg', 75, 1)
|
||||
src.anchored = 1
|
||||
user.visible_message("[user.name] secures the [src.name] to the floor.", \
|
||||
"You secure the external bolts.")
|
||||
temp_state++
|
||||
if(1)
|
||||
if(iswrench(O))
|
||||
playsound(src.loc, 'Ratchet.ogg', 75, 1)
|
||||
src.anchored = 0
|
||||
user.visible_message("[user.name] detaches the [src.name] from the floor.", \
|
||||
"You remove the external bolts.")
|
||||
temp_state--
|
||||
else if(iscoil(O))
|
||||
if(O:use(1))
|
||||
user.visible_message("[user.name] adds wires to the [src.name].", \
|
||||
"You add some wires.")
|
||||
temp_state++
|
||||
if(2)
|
||||
if(iswirecutter(O))//TODO:Shock user if its on?
|
||||
user.visible_message("[user.name] removes some wires from the [src.name].", \
|
||||
"You remove some wires.")
|
||||
temp_state--
|
||||
else if(isscrewdriver(O))
|
||||
user.visible_message("[user.name] closes the [src.name]'s access panel.", \
|
||||
"You close the access panel.")
|
||||
temp_state++
|
||||
if(3)
|
||||
if(isscrewdriver(O))
|
||||
user.visible_message("[user.name] opens the [src.name]'s access panel.", \
|
||||
"You open the access panel.")
|
||||
temp_state--
|
||||
if(temp_state == src.construction_state)//Nothing changed
|
||||
return 0
|
||||
else
|
||||
if(src.construction_state >= 3)//Was taken apart, update state
|
||||
update_state()
|
||||
if(use_power)
|
||||
use_power = 0
|
||||
src.construction_state = temp_state
|
||||
if(src.construction_state >= 3)
|
||||
use_power = 1
|
||||
update_icon()
|
||||
return 1
|
||||
return 0
|
||||
@@ -0,0 +1,5 @@
|
||||
/obj/particle_accelerator/fuel_chamber
|
||||
name = "Particle Accelerator Emitter"
|
||||
desc = "Part of a Particle Accelerator, might not want to stand near this end."
|
||||
icon = 'particle_accelerator.dmi'
|
||||
icon_state = "fuel_chamber"
|
||||
@@ -0,0 +1,176 @@
|
||||
/obj/machinery/particle_accelerator/control_box
|
||||
name = "Particle Accelerator Control Box"
|
||||
desc = "Part of a Particle Accelerator."
|
||||
icon = 'particle_accelerator.dmi'
|
||||
icon_state = "control_box"
|
||||
anchored = 0
|
||||
density = 1
|
||||
use_power = 0
|
||||
idle_power_usage = 500
|
||||
active_power_usage = 10000
|
||||
construction_state = 0
|
||||
active = 0
|
||||
var
|
||||
list/obj/particle_accelerator/connected_parts
|
||||
assembled = 0
|
||||
strength = 0
|
||||
|
||||
|
||||
New()
|
||||
connected_parts = list()
|
||||
..()
|
||||
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
if(construction_state >= 3)
|
||||
interact(user)
|
||||
|
||||
|
||||
update_state()
|
||||
if(construction_state < 3)
|
||||
use_power = 0
|
||||
assembled = 0
|
||||
active = 0
|
||||
connected_parts = list()
|
||||
return
|
||||
if(!part_scan())
|
||||
assembled = 0
|
||||
return
|
||||
|
||||
|
||||
Topic(href, href_list)
|
||||
..()
|
||||
if( href_list["close"] )
|
||||
usr << browse(null, "window=pacontrol")
|
||||
usr.machine = null
|
||||
return
|
||||
if(href_list["togglep"])
|
||||
src.toggle_power()
|
||||
if(href_list["scan"])
|
||||
src.part_scan()
|
||||
if(href_list["strengthup"])
|
||||
src.strength++
|
||||
if(src.strength > 2)
|
||||
src.strength = 2
|
||||
if(href_list["strengthdown"])
|
||||
src.strength--
|
||||
if(src.strength < 0)
|
||||
src.strength = 0
|
||||
src.updateDialog()
|
||||
|
||||
|
||||
process()
|
||||
if(src.active)
|
||||
for(var/obj/particle_accelerator/particle_emitter/PE in connected_parts)
|
||||
if(PE)
|
||||
PE.emit_particle(src.strength)
|
||||
// for(var/obj/particle_accelerator/fuel_chamber/PF in connected_parts)
|
||||
// PF.doshit()
|
||||
// for(var/obj/particle_accelerator/power_box/PB in connected_parts)
|
||||
// PB.doshit()
|
||||
//finish up putting the fuel run and power use things in here
|
||||
return
|
||||
|
||||
|
||||
proc
|
||||
part_scan()
|
||||
connected_parts = list()
|
||||
var/tally = 0
|
||||
var/ldir = 0
|
||||
var/rdir = 0
|
||||
var/odir = 0
|
||||
switch(src.dir)
|
||||
if(1)
|
||||
ldir = 4
|
||||
rdir = 8
|
||||
odir = 2
|
||||
if(2)
|
||||
ldir = 8
|
||||
rdir = 4
|
||||
odir = 1
|
||||
if(4)
|
||||
ldir = 1
|
||||
rdir = 2
|
||||
odir = 8
|
||||
if(8)
|
||||
ldir = 2
|
||||
rdir = 1
|
||||
odir = 4
|
||||
var/turf/T = src.loc
|
||||
T = get_step(T,rdir)
|
||||
if(check_part(T,/obj/particle_accelerator/fuel_chamber))
|
||||
tally++
|
||||
T = get_step(T,odir)
|
||||
if(check_part(T,/obj/particle_accelerator/end_cap))
|
||||
tally++
|
||||
T = get_step(T,dir)
|
||||
T = get_step(T,dir)
|
||||
if(check_part(T,/obj/particle_accelerator/power_box))
|
||||
tally++
|
||||
T = get_step(T,dir)
|
||||
if(check_part(T,/obj/particle_accelerator/particle_emitter/center))
|
||||
tally++
|
||||
T = get_step(T,ldir)
|
||||
if(check_part(T,/obj/particle_accelerator/particle_emitter/left))
|
||||
tally++
|
||||
T = get_step(T,rdir)
|
||||
T = get_step(T,rdir)
|
||||
if(check_part(T,/obj/particle_accelerator/particle_emitter/right))
|
||||
tally++
|
||||
if(tally >= 6)
|
||||
assembled = 1
|
||||
return 1
|
||||
else
|
||||
assembled = 0
|
||||
return 0
|
||||
|
||||
|
||||
check_part(var/turf/T, var/type)
|
||||
if(!(T)||!(type))
|
||||
return 0
|
||||
var/obj/particle_accelerator/PA = locate(/obj/particle_accelerator) in T
|
||||
if(istype(PA, type))
|
||||
if(PA.connect_master(src))
|
||||
if(PA.report_ready(src))
|
||||
src.connected_parts.Add(PA)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
toggle_power()
|
||||
src.active = !src.active
|
||||
if(src.active)
|
||||
src.use_power = 2
|
||||
else
|
||||
src.use_power = 1
|
||||
return 1
|
||||
|
||||
|
||||
interact(mob/user)
|
||||
if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
|
||||
if (!istype(user, /mob/living/silicon))
|
||||
user.machine = null
|
||||
user << browse(null, "window=pacontrol")
|
||||
return
|
||||
user.machine = src
|
||||
|
||||
var/dat = ""
|
||||
dat += "Particle Accelerator Control Panel<BR>"
|
||||
dat += "<A href='?src=\ref[src];close=1'>Close</A><BR><BR>"
|
||||
dat += "Status:<BR>"
|
||||
if(!assembled)
|
||||
dat += "Unable to detect all parts!<BR>"
|
||||
dat += "<A href='?src=\ref[src];scan=1'>Run Scan</A><BR><BR>"
|
||||
else
|
||||
dat += "All parts in place.<BR><BR>"
|
||||
dat += "Power:"
|
||||
if(active)
|
||||
dat += "On<BR>"
|
||||
else
|
||||
dat += "Off <BR>"
|
||||
dat += "<A href='?src=\ref[src];togglep=1'>Toggle Power</A><BR><BR>"
|
||||
dat += "Particle Strength: [src.strength]"
|
||||
dat += "<A href='?src=\ref[src];strengthdown=1'>--</A>|<A href='?src=\ref[src];strengthup=1'>++</A><BR><BR>"
|
||||
|
||||
user << browse(dat, "window=pacontrol;size=420x500")
|
||||
onclose(user, "pacontrol")
|
||||
@@ -0,0 +1,47 @@
|
||||
/obj/particle_accelerator/particle_emitter
|
||||
name = "Particle Accelerator Emitter"
|
||||
desc = "Part of a Particle Accelerator, might not want to stand near this end."
|
||||
icon = 'particle_accelerator.dmi'
|
||||
icon_state = "none"
|
||||
var
|
||||
fire_delay = 50
|
||||
last_shot = 0
|
||||
|
||||
center
|
||||
icon_state = "emitter_center"
|
||||
|
||||
left
|
||||
icon_state = "emitter_left"
|
||||
|
||||
right
|
||||
icon_state = "emitter_right"
|
||||
|
||||
|
||||
update_icon()
|
||||
return//Add overlays here
|
||||
|
||||
|
||||
proc
|
||||
set_delay(var/delay)
|
||||
if(delay && delay >= 0)
|
||||
src.fire_delay = delay
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
emit_particle(var/strength = 0)
|
||||
if((src.last_shot + src.fire_delay) <= world.time)
|
||||
src.last_shot = world.time
|
||||
var/obj/accelerated_particle/A = null
|
||||
var/turf/T = get_step(src,dir)
|
||||
switch(strength)
|
||||
if(0)
|
||||
A = new/obj/accelerated_particle/weak(T, dir)
|
||||
if(1)
|
||||
A = new/obj/accelerated_particle(T, dir)
|
||||
if(2)
|
||||
A = new/obj/accelerated_particle/strong(T, dir)
|
||||
if(A)
|
||||
A.dir = src.dir
|
||||
return 1
|
||||
return 0
|
||||
@@ -0,0 +1,7 @@
|
||||
/obj/particle_accelerator/power_box
|
||||
name = "Particle Accelerator"
|
||||
desc = "Part of a Particle Accelerator, this part seems to have a maintenance panel on it."
|
||||
icon = 'particle_accelerator.dmi'
|
||||
icon_state = "power_box"
|
||||
anchored = 0
|
||||
density = 1
|
||||
@@ -6,30 +6,30 @@ var/global/list/uneatable = list(
|
||||
/obj/machinery/singularity/
|
||||
name = "Gravitational Singularity"
|
||||
desc = "A Gravitational Singularity."
|
||||
icon = '160x160.dmi'
|
||||
icon_state = "Singularity"
|
||||
icon = 'singularity.dmi'
|
||||
icon_state = "singularity_s1"
|
||||
anchored = 1
|
||||
density = 1
|
||||
layer = 6
|
||||
unacidable = 1 //Don't comment this out.
|
||||
power_usage = 0
|
||||
use_power = 0
|
||||
var
|
||||
// active = 0
|
||||
current_size = 1
|
||||
allowed_size = 1
|
||||
contained = 1 //Are we going to move around?
|
||||
energy = 100 //How strong are we?
|
||||
dissipate = 0 //Do we lose energy over time? TODO:Set this to 1 when/if the feederthing is finished
|
||||
dissipate_delay = 5
|
||||
dissipate = 1 //Do we lose energy over time?
|
||||
dissipate_delay = 10
|
||||
dissipate_track = 0
|
||||
dissipate_strength = 10 //How much energy do we lose?
|
||||
dissipate_strength = 1 //How much energy do we lose?
|
||||
move_self = 1 //Do we move on our own?
|
||||
grav_pull = 6 //How many tiles out do we pull?
|
||||
grav_pull = 4 //How many tiles out do we pull?
|
||||
consume_range = 0 //How many tiles out do we eat
|
||||
event_chance = 15 //Prob for event each tick
|
||||
|
||||
|
||||
New(loc, var/starting_energy = 200, var/temp = 0)
|
||||
New(loc, var/starting_energy = 50, var/temp = 0)
|
||||
src.energy = starting_energy
|
||||
pixel_x = -64
|
||||
pixel_y = -64
|
||||
if(temp)
|
||||
spawn(temp)
|
||||
del(src)
|
||||
@@ -79,10 +79,13 @@ var/global/list/uneatable = list(
|
||||
eat()
|
||||
dissipate()
|
||||
check_energy()
|
||||
move()
|
||||
if(prob(event_chance))//Chance for it to run a special event TODO:Come up with one or two more that fit
|
||||
event()
|
||||
pulse()
|
||||
if(current_size >= 3)
|
||||
move()
|
||||
if(current_size <= 7)
|
||||
pulse()
|
||||
if(current_size >= 5)
|
||||
if(prob(event_chance))//Chance for it to run a special event TODO:Come up with one or two more that fit
|
||||
event()
|
||||
return
|
||||
|
||||
proc
|
||||
@@ -96,49 +99,115 @@ var/global/list/uneatable = list(
|
||||
dissipate_track++
|
||||
|
||||
|
||||
expand()
|
||||
switch(src.allowed_size)
|
||||
if(1)
|
||||
current_size = 1
|
||||
icon = 'singularity.dmi'
|
||||
icon_state = "singularity_s1"
|
||||
pixel_x = 0
|
||||
pixel_y = 0
|
||||
grav_pull = 4
|
||||
consume_range = 0
|
||||
dissipate_delay = 10
|
||||
dissipate_track = 0
|
||||
dissipate_strength = 1
|
||||
if(3)//1 to 3 does not check for the turfs if you put the gens right next to a 1x1 then its going to eat them
|
||||
current_size = 3
|
||||
icon = '96x96.dmi'
|
||||
icon_state = "singularity_s3"
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
grav_pull = 6
|
||||
consume_range = 1
|
||||
dissipate_delay = 5
|
||||
dissipate_track = 0
|
||||
dissipate_strength = 5
|
||||
if(5)
|
||||
if((check_turfs_in(1,2))&&(check_turfs_in(2,2))&&(check_turfs_in(4,2))&&(check_turfs_in(8,2)))
|
||||
current_size = 5
|
||||
icon = '160x160.dmi'
|
||||
icon_state = "singularity_s5"
|
||||
pixel_x = -64
|
||||
pixel_y = -64
|
||||
grav_pull = 8
|
||||
consume_range = 2
|
||||
dissipate_delay = 10
|
||||
dissipate_track = 0
|
||||
dissipate_strength = 20
|
||||
if(7)
|
||||
if((check_turfs_in(1,3))&&(check_turfs_in(2,3))&&(check_turfs_in(4,3))&&(check_turfs_in(8,3)))
|
||||
current_size = 7
|
||||
icon = '224x224.dmi'
|
||||
icon_state = "singularity_s7"
|
||||
pixel_x = -96
|
||||
pixel_y = -96
|
||||
grav_pull = 10
|
||||
consume_range = 3
|
||||
dissipate_delay = 5
|
||||
dissipate_track = 0
|
||||
dissipate_strength = 15
|
||||
if(9)//this one also lacks a check for gens because it eats everything
|
||||
current_size = 9
|
||||
icon = '288x288.dmi'
|
||||
icon_state = "singularity_s9"
|
||||
pixel_x = -128
|
||||
pixel_y = -128
|
||||
grav_pull = 15//This might cause some lag, dono though
|
||||
consume_range = 4
|
||||
dissipate = 0 //It cant go smaller due to e loss
|
||||
if(current_size == allowed_size)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
|
||||
check_energy()
|
||||
if(energy <= 0)
|
||||
del(src)
|
||||
return 0
|
||||
switch(energy)
|
||||
switch(energy)//Some of these numbers might need to be changed up later -Mport
|
||||
if(1 to 199)
|
||||
allowed_size = 1
|
||||
if(200 to 499)
|
||||
allowed_size = 3
|
||||
if(500 to 999)
|
||||
allowed_size = 5
|
||||
if(1000 to 1999)
|
||||
for(var/obj/machinery/field_generator/F in orange(5,src))
|
||||
F.turn_off()
|
||||
emp_area()
|
||||
toxmob()
|
||||
allowed_size = 7
|
||||
if(2000 to INFINITY)
|
||||
explosion(src.loc, 4, 8, 15, 0)
|
||||
if(src)
|
||||
del(src)
|
||||
return 0
|
||||
allowed_size = 9
|
||||
if(current_size != allowed_size)
|
||||
expand()
|
||||
return 1
|
||||
|
||||
|
||||
eat()
|
||||
for (var/atom/X in orange(grav_pull,src))
|
||||
for(var/atom/X in orange(consume_range,src))
|
||||
if(isarea(X))
|
||||
continue
|
||||
if(is_type_in_list(uneatable,X))
|
||||
consume(X)
|
||||
for(var/atom/X in orange(grav_pull,src))
|
||||
if(isarea(X))
|
||||
continue
|
||||
switch(get_dist(src,X))
|
||||
if(0 to 2)
|
||||
consume(X)
|
||||
else if(!isturf(X))
|
||||
if(!X:anchored && !istype(X,/mob/living/carbon/human))//TODO:change the boots to just anchor so we dont have to add this to everything
|
||||
step_towards(X,src)
|
||||
else if(istype(X,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = X
|
||||
if(istype(H.shoes,/obj/item/clothing/shoes/magboots))
|
||||
var/obj/item/clothing/shoes/magboots/M = H.shoes
|
||||
if(M.magpulse)
|
||||
continue
|
||||
step_towards(H,src)
|
||||
if(is_type_in_list(X, uneatable))
|
||||
continue
|
||||
if(!isturf(X))
|
||||
if((!X:anchored && (!istype(X,/mob/living/carbon/human)))|| (src.current_size >= 9))
|
||||
step_towards(X,src)
|
||||
else if(istype(X,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = X
|
||||
if(istype(H.shoes,/obj/item/clothing/shoes/magboots))
|
||||
var/obj/item/clothing/shoes/magboots/M = H.shoes
|
||||
if(M.magpulse)
|
||||
continue
|
||||
step_towards(H,src)
|
||||
return
|
||||
|
||||
|
||||
consume(var/atom/A)
|
||||
var/gain = 0
|
||||
if(is_type_in_list(uneatable,A))
|
||||
if(is_type_in_list(A, uneatable))
|
||||
return 0
|
||||
if (istype(A,/mob/living))//Mobs get gibbed
|
||||
gain = 20
|
||||
@@ -166,34 +235,89 @@ var/global/list/uneatable = list(
|
||||
|
||||
|
||||
move(var/movement_dir = 0)
|
||||
if(!move_self)
|
||||
return 0
|
||||
if(!(movement_dir in cardinal))
|
||||
movement_dir = pick(NORTH, SOUTH, EAST, WEST)
|
||||
switch(movement_dir)
|
||||
if(NORTH)
|
||||
if(!(can_move(locate(src.x,src.y+3,src.z))&&can_move(locate(src.x+1,src.y+3,src.z))&&can_move(locate(src.x-1,src.y+3,src.z))))
|
||||
return 0
|
||||
if(SOUTH)
|
||||
if(!(can_move(locate(src.x,src.y-3,src.z))&&can_move(locate(src.x+1,src.y-3,src.z))&&can_move(locate(src.x-1,src.y-3,src.z))))
|
||||
return 0
|
||||
if(EAST)
|
||||
if(!(can_move(locate(src.x+3,src.y,src.z))&&can_move(locate(src.x+3,src.y+1,src.z))&&can_move(locate(src.x+3,src.y-1,src.z))))
|
||||
return 0
|
||||
if(WEST)
|
||||
if(!(can_move(locate(src.x-3,src.y,src.z))&&can_move(locate(src.x-3,src.y+1,src.z))&&can_move(locate(src.x-3,src.y-1,src.z))))
|
||||
return 0
|
||||
spawn(0)
|
||||
step(src, movement_dir)
|
||||
if(current_size >= 9)//The superlarge one does not care about things in its way
|
||||
spawn(0)
|
||||
step(src, movement_dir)
|
||||
spawn(1)
|
||||
step(src, movement_dir)
|
||||
return 1
|
||||
else if(check_turfs_in(movement_dir))
|
||||
spawn(0)
|
||||
step(src, movement_dir)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
check_turfs_in(var/direction = 0, var/step = 0)
|
||||
if(!direction)
|
||||
return 0
|
||||
var/steps = 0
|
||||
if(!step)
|
||||
switch(current_size)
|
||||
if(1)
|
||||
steps = 1
|
||||
if(3)
|
||||
steps = 2
|
||||
if(5)
|
||||
steps = 3
|
||||
if(7)
|
||||
steps = 4
|
||||
if(9)
|
||||
steps = 5
|
||||
else
|
||||
steps = step
|
||||
var/list/turfs = list()
|
||||
var/turf/T = src.loc
|
||||
for(var/i = 1 to steps)
|
||||
T = get_step(T,direction)
|
||||
if(!isturf(T))
|
||||
return 0
|
||||
turfs.Add(T)
|
||||
var/dir2 = 0
|
||||
var/dir3 = 0
|
||||
switch(direction)
|
||||
if(NORTH||SOUTH)
|
||||
dir2 = 4
|
||||
dir3 = 8
|
||||
if(EAST||WEST)
|
||||
dir2 = 1
|
||||
dir3 = 2
|
||||
var/turf/T2 = T
|
||||
for(var/j = 1 to steps)
|
||||
T2 = get_step(T2,dir2)
|
||||
if(!isturf(T2))
|
||||
return 0
|
||||
turfs.Add(T2)
|
||||
for(var/k = 1 to steps)
|
||||
T = get_step(T,dir3)
|
||||
if(!isturf(T))
|
||||
return 0
|
||||
turfs.Add(T)
|
||||
for(var/turf/T3 in turfs)
|
||||
if(isnull(T3))
|
||||
continue
|
||||
if(!can_move(T3))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
can_move(var/turf/T)
|
||||
if(!T)
|
||||
return 0
|
||||
if(locate(/obj/machinery/containment_field) in T)
|
||||
if((locate(/obj/machinery/containment_field) in T)||(locate(/obj/machinery/shieldwall) in T))
|
||||
return 0
|
||||
else if(locate(/obj/machinery/field_generator) in T)
|
||||
var/obj/machinery/field_generator/G = locate(/obj/machinery/field_generator) in T
|
||||
if(G && G.active)
|
||||
return 0
|
||||
else if(locate(/obj/machinery/shieldwallgen) in T)
|
||||
var/obj/machinery/shieldwallgen/S = locate(/obj/machinery/shieldwallgen) in T
|
||||
if(S && S.active)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
@@ -207,19 +331,19 @@ var/global/list/uneatable = list(
|
||||
if(4)//Stun mobs who lack optic scanners
|
||||
mezzer()
|
||||
else
|
||||
//do nothing
|
||||
return
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
toxmob()
|
||||
var/toxrange = 8
|
||||
if (src.energy>100)
|
||||
toxrange+=round((src.energy-100)/100)
|
||||
if (src.energy>1000)
|
||||
toxrange += 6
|
||||
var/toxloss = 4
|
||||
var/radiation = 5
|
||||
if (src.energy>150)
|
||||
toxloss += round(((src.energy-150)/50)*4,1)
|
||||
radiation += round(((src.energy-150)/50)*5,1)
|
||||
if (src.energy>200)
|
||||
toxloss = round(((src.energy-150)/50)*4,1)
|
||||
radiation = round(((src.energy-150)/50)*5,1)
|
||||
for(var/mob/living/carbon/M in view(toxrange, src.loc))
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
if(M:wear_suit) //TODO: check for radiation protection
|
||||
|
||||
Reference in New Issue
Block a user