Merge remote-tracking branch 'upstream/master' into disease-controller-bye-bye

This commit is contained in:
Fox-McCloud
2017-07-11 17:13:47 -04:00
174 changed files with 1900 additions and 1726 deletions
@@ -3,6 +3,8 @@
desc = "It's green and acidic. It looks like... <i>blood?</i>"
icon = 'icons/effects/blood.dmi'
basecolor = "#05EE05"
bloodiness = MAX_SHOE_BLOODINESS
blood_state = BLOOD_STATE_XENO
/obj/effect/decal/cleanable/blood/gibs/xeno
name = "xeno gibs"
@@ -15,8 +15,11 @@ var/global/list/image/splatter_cache=list()
icon_state = "mfloor1"
random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7")
var/base_icon = 'icons/effects/blood.dmi'
appearance_flags = NO_CLIENT_COLOR
blood_DNA = list()
var/basecolor="#A10808" // Color when wet.
var/blood_state = BLOOD_STATE_HUMAN
var/bloodiness = MAX_SHOE_BLOODINESS
var/basecolor = "#A10808" // Color when wet.
var/amount = 5
appearance_flags = NO_CLIENT_COLOR
var/dry_timer = 0
@@ -32,11 +35,11 @@ var/global/list/image/splatter_cache=list()
mode_ticker.bloody_floors += T
mode_ticker.bloody_floors[T] = T
mode_ticker.blood_check()
if(istype(src, /obj/effect/decal/cleanable/blood/gibs))
if(type == /obj/effect/decal/cleanable/blood/gibs)
return
if(src.type == /obj/effect/decal/cleanable/blood)
if(src.loc && isturf(src.loc))
for(var/obj/effect/decal/cleanable/blood/B in src.loc)
if(type == /obj/effect/decal/cleanable/blood)
if(loc && isturf(loc))
for(var/obj/effect/decal/cleanable/blood/B in loc)
if(B != src)
if(B.blood_DNA)
blood_DNA |= B.blood_DNA.Copy()
@@ -58,44 +61,6 @@ var/global/list/image/splatter_cache=list()
if(basecolor == "rainbow") basecolor = "#[pick(list("FF0000","FF7F00","FFFF00","00FF00","0000FF","4B0082","8F00FF"))]"
color = basecolor
/obj/effect/decal/cleanable/blood/Crossed(mob/living/carbon/human/perp)
if(!istype(perp))
return
if(amount < 1)
return
var/obj/item/organ/external/l_foot = perp.get_organ("l_foot")
var/obj/item/organ/external/r_foot = perp.get_organ("r_foot")
var/hasfeet = 1
if((!l_foot || l_foot.status & ORGAN_DESTROYED) && (!r_foot || r_foot.status & ORGAN_DESTROYED))
hasfeet = 0
if(perp.shoes && !perp.buckled)//Adding blood to shoes
var/obj/item/clothing/shoes/S = perp.shoes
if(istype(S))
S.blood_color = basecolor
S.track_blood = max(amount,S.track_blood)
if(!S.blood_overlay)
S.generate_blood_overlay()
if(!S.blood_DNA)
S.blood_DNA = list()
S.blood_overlay.color = basecolor
S.overlays += S.blood_overlay
if(S.blood_overlay && S.blood_overlay.color != basecolor)
S.blood_overlay.color = basecolor
S.overlays.Cut()
S.overlays += S.blood_overlay
S.blood_DNA |= blood_DNA.Copy()
else if(hasfeet)//Or feet
perp.feet_blood_color = basecolor
perp.track_blood = max(amount,perp.track_blood)
if(!perp.feet_blood_DNA)
perp.feet_blood_DNA = list()
perp.feet_blood_DNA |= blood_DNA.Copy()
perp.update_inv_shoes(1)
amount--
/obj/effect/decal/cleanable/blood/proc/dry()
name = dryname
desc = drydesc
@@ -122,6 +87,46 @@ var/global/list/image/splatter_cache=list()
/obj/effect/decal/cleanable/blood/can_bloodcrawl_in()
return TRUE
//Add "bloodiness" of this blood's type, to the human's shoes
/obj/effect/decal/cleanable/blood/Crossed(atom/movable/O)
if(ishuman(O))
var/mob/living/carbon/human/H = O
var/obj/item/organ/external/l_foot = H.get_organ("l_foot")
var/obj/item/organ/external/r_foot = H.get_organ("r_foot")
var/hasfeet = 1
if((!l_foot || l_foot.status & ORGAN_DESTROYED) && (!r_foot || r_foot.status & ORGAN_DESTROYED))
hasfeet = 0
if(H.shoes && blood_state && bloodiness)
var/obj/item/clothing/shoes/S = H.shoes
var/add_blood = 0
if(bloodiness >= BLOOD_GAIN_PER_STEP)
add_blood = BLOOD_GAIN_PER_STEP
else
add_blood = bloodiness
bloodiness -= add_blood
S.bloody_shoes[blood_state] = min(MAX_SHOE_BLOODINESS, S.bloody_shoes[blood_state] + add_blood)
if(blood_DNA && blood_DNA.len)
S.add_blood(H.blood_DNA, basecolor)
S.blood_state = blood_state
S.blood_color = basecolor
update_icon()
H.update_inv_shoes()
else if(hasfeet && blood_state && bloodiness)//Or feet
var/add_blood = 0
if(bloodiness >= BLOOD_GAIN_PER_STEP)
add_blood = BLOOD_GAIN_PER_STEP
else
add_blood = bloodiness
bloodiness -= add_blood
H.bloody_feet[blood_state] = min(MAX_SHOE_BLOODINESS, H.bloody_feet[blood_state] + add_blood)
if(!H.feet_blood_DNA)
H.feet_blood_DNA = list()
H.blood_state = blood_state
H.feet_blood_DNA |= blood_DNA.Copy()
H.feet_blood_color = basecolor
update_icon()
H.update_inv_shoes()
/obj/effect/decal/cleanable/blood/splatter
random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5")
amount = 2
@@ -134,11 +139,25 @@ var/global/list/image/splatter_cache=list()
icon_state = "1"
random_icon_states = list("1","2","3","4","5")
amount = 0
var/list/drips = list()
var/drips = 1
bloodiness = 0
/obj/effect/decal/cleanable/blood/drip/New()
..()
drips |= icon_state
/obj/effect/decal/cleanable/blood/drip/can_bloodcrawl_in()
return TRUE
/obj/effect/decal/cleanable/trail_holder //not a child of blood on purpose
name = "blood"
icon_state = "ltrails_1"
desc = "Your instincts say you shouldn't be following these."
gender = PLURAL
density = 0
layer = 2
random_icon_states = null
var/list/existing_dirs = list()
blood_DNA = list()
/obj/effect/decal/cleanable/trail_holder/can_bloodcrawl_in()
return TRUE
/obj/effect/decal/cleanable/blood/writing
icon_state = "tracks"
@@ -175,19 +194,16 @@ var/global/list/image/splatter_cache=list()
noclear = 1
/obj/effect/decal/cleanable/blood/gibs/update_icon()
var/image/giblets = new(base_icon, "[icon_state]_flesh", dir)
if(!fleshcolor || fleshcolor == "rainbow")
fleshcolor = "#[pick(list("FF0000","FF7F00","FFFF00","00FF00","0000FF","4B0082","8F00FF"))]"
giblets.color = fleshcolor
var/icon/blood = new(base_icon,"[icon_state]",dir)
if(basecolor == "rainbow") basecolor = "#[pick(list("FF0000","FF7F00","FFFF00","00FF00","0000FF","4B0082","8F00FF"))]"
blood.Blend(basecolor,ICON_MULTIPLY)
icon = blood
overlays.Cut()
overlays += giblets
. = ..()
/obj/effect/decal/cleanable/blood/gibs/up
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
@@ -231,8 +247,16 @@ var/global/list/image/splatter_cache=list()
/obj/effect/decal/cleanable/blood/old/New()
..()
bloodiness = 0
dry()
/obj/effect/decal/cleanable/blood/old/can_bloodcrawl_in()
return FALSE
/obj/effect/decal/cleanable/blood/gibs/old/New()
..()
bloodiness = 0
dry()
/obj/effect/decal/cleanable/blood/gibs/old/can_bloodcrawl_in()
return FALSE
@@ -5,13 +5,17 @@
icon_state = "gib1"
basecolor="#030303"
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
bloodiness = MAX_SHOE_BLOODINESS
/obj/effect/decal/cleanable/blood/gibs/robot/can_bloodcrawl_in()
return FALSE
/obj/effect/decal/cleanable/blood/gibs/robot/update_icon()
color = "#FFFFFF"
/obj/effect/decal/cleanable/blood/gibs/robot/dry() //pieces of robots do not dry up like
return
/obj/effect/decal/cleanable/blood/gibs/robot/can_bloodcrawl_in()
return FALSE
@@ -44,6 +48,7 @@
name = "motor oil"
desc = "It's black and greasy. Looks like Beepsky made another mess."
basecolor="#030303"
bloodiness = MAX_SHOE_BLOODINESS
/obj/effect/decal/cleanable/blood/oil/can_bloodcrawl_in()
return FALSE
@@ -1,165 +1,104 @@
// Stolen en masse from N3X15 of /vg/station with much gratitude.
// The idea is to have 4 bits for coming and 4 for going.
#define TRACKS_COMING_NORTH 1
#define TRACKS_COMING_SOUTH 2
#define TRACKS_COMING_EAST 4
#define TRACKS_COMING_WEST 8
#define TRACKS_GOING_NORTH 16
#define TRACKS_GOING_SOUTH 32
#define TRACKS_GOING_EAST 64
#define TRACKS_GOING_WEST 128
// 5 seconds
#define TRACKS_CRUSTIFY_TIME 50
// color-dir-dry
var/global/list/image/fluidtrack_cache=list()
/datum/fluidtrack
var/direction=0
var/basecolor="#A10808"
var/wet=0
var/fresh=1
var/crusty=0
var/image/overlay
New(_direction,item_color,_wet)
src.direction=_direction
src.basecolor=item_color
src.wet=_wet
// Footprints, tire trails...
/obj/effect/decal/cleanable/blood/tracks
amount = 0
random_icon_states = null
var/dirs=0
icon = 'icons/effects/fluidtracks.dmi'
icon_state = ""
var/coming_state="blood1"
var/going_state="blood2"
var/updatedtracks=0
// dir = id in stack
var/list/setdirs=list(
"1"=0,
"2"=0,
"4"=0,
"8"=0,
"16"=0,
"32"=0,
"64"=0,
"128"=0
)
// List of laid tracks and their colors.
var/list/datum/fluidtrack/stack=list()
/**
* Add tracks to an existing trail.
*
* @param DNA bloodDNA to add to collection.
* @param comingdir Direction tracks come from, or 0.
* @param goingdir Direction tracks are going to (or 0).
* @param bloodcolor Color of the blood when wet.
*/
proc/AddTracks(var/list/DNA, var/comingdir, var/goingdir, var/bloodcolor="#A10808")
var/updated=0
// Shift our goingdir 4 spaces to the left so it's in the GOING bitblock.
var/realgoing=goingdir<<4
// Current bit
var/b=0
// When tracks will start to dry out
var/t=world.time + TRACKS_CRUSTIFY_TIME
var/datum/fluidtrack/track
// Process 4 bits
for(var/bi=0;bi<4;bi++)
b = 1 << bi
// COMING BIT
// If setting
if(comingdir&b)
// If not wet or not set
if(dirs&b)
var/sid=setdirs["[b]"]
track=stack[sid]
if(track.wet==t && track.basecolor==bloodcolor)
continue
// Remove existing stack entry
stack.Remove(track)
track=new /datum/fluidtrack(b,bloodcolor,t)
stack.Add(track)
setdirs["[b]"]=stack.Find(track)
updatedtracks |= b
updated=1
// GOING BIT (shift up 4)
b=b<<4
if(realgoing&b)
// If not wet or not set
if(dirs&b)
var/sid=setdirs["[b]"]
track=stack[sid]
if(track.wet==t && track.basecolor==bloodcolor)
continue
// Remove existing stack entry
stack.Remove(track)
track=new /datum/fluidtrack(b,bloodcolor,t)
stack.Add(track)
setdirs["[b]"]=stack.Find(track)
updatedtracks |= b
updated=1
dirs |= comingdir|realgoing
blood_DNA |= DNA.Copy()
if(updated)
update_icon()
update_icon()
overlays.Cut()
color = "#FFFFFF"
var/truedir=0
// Update ONLY the overlays that have changed.
for(var/datum/fluidtrack/track in stack)
var/stack_idx=setdirs["[track.direction]"]
var/state=coming_state
truedir=track.direction
if(truedir&240) // Check if we're in the GOING block
state=going_state
truedir=truedir>>4
if(track.overlay)
track.overlay=null
var/image/I = image(icon, icon_state=state, dir=num2dir(truedir))
I.color = track.basecolor
track.fresh=0
track.overlay=I
stack[stack_idx]=track
overlays += I
updatedtracks=0 // Clear our memory of updated tracks.
/obj/effect/decal/cleanable/blood/tracks/footprints
name = "wet footprints"
dryname = "dried footprints"
desc = "Whoops..."
drydesc = "Whoops..."
coming_state = "human1"
going_state = "human2"
amount = 0
/obj/effect/decal/cleanable/blood/tracks/wheels
name = "wet tracks"
dryname = "dried tracks"
desc = "Whoops..."
drydesc = "Whoops..."
coming_state = "wheels1"
going_state = "wheels2"
desc = "They look like tracks left by wheels."
icon_state = "wheels1"
gender = PLURAL
random_icon_states = null
amount = 0
amount = 0
//BLOODY FOOTPRINTS
/obj/effect/decal/cleanable/blood/footprints
icon = 'icons/effects/fluidtracks.dmi'
icon_state = "nothingwhatsoever"
desc = "You REALLY shouldn't follow these.."
gender = PLURAL
random_icon_states = null
basecolor="#A10808"
var/entered_dirs = 0
var/exited_dirs = 0
blood_state = BLOOD_STATE_HUMAN //the icon state to load images from
/obj/effect/decal/cleanable/blood/footprints/Crossed(atom/movable/O)
if(ishuman(O))
var/mob/living/carbon/human/H = O
var/obj/item/clothing/shoes/S = H.shoes
var/obj/item/organ/external/l_foot = H.get_organ("l_foot")
var/obj/item/organ/external/r_foot = H.get_organ("r_foot")
var/hasfeet = 1
if((!l_foot || l_foot.status & ORGAN_DESTROYED) && (!r_foot || r_foot.status & ORGAN_DESTROYED))
hasfeet = 0
if(S && S.bloody_shoes[blood_state] && S.blood_color == basecolor)
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
entered_dirs |= H.dir
if(!S.blood_DNA)
S.blood_DNA = list()
S.blood_DNA |= blood_DNA.Copy()
else if(hasfeet && H.bloody_feet[blood_state] && H.feet_blood_color == basecolor)//Or feet //This will need to be changed.
H.bloody_feet[blood_state] = max(H.bloody_feet[blood_state] - BLOOD_LOSS_PER_STEP, 0)
entered_dirs |= H.dir
if(!H.feet_blood_DNA)
H.feet_blood_DNA = list()
H.feet_blood_DNA |= blood_DNA.Copy()
update_icon()
/obj/effect/decal/cleanable/blood/footprints/Uncrossed(atom/movable/O)
if(ishuman(O))
var/mob/living/carbon/human/H = O
var/obj/item/clothing/shoes/S = H.shoes
var/obj/item/organ/external/l_foot = H.get_organ("l_foot")
var/obj/item/organ/external/r_foot = H.get_organ("r_foot")
var/hasfeet = 1
if((!l_foot || l_foot.status & ORGAN_DESTROYED) && (!r_foot || r_foot.status & ORGAN_DESTROYED))
hasfeet = 0
if(S && S.bloody_shoes[blood_state] && S.blood_color == basecolor)
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
exited_dirs |= H.dir
if(!S.blood_DNA)
S.blood_DNA = list()
S.blood_DNA |= blood_DNA.Copy()
else if(hasfeet && H.bloody_feet[blood_state] && H.feet_blood_color == basecolor)//Or feet
H.bloody_feet[blood_state] = max(H.bloody_feet[blood_state] - BLOOD_LOSS_PER_STEP, 0)
exited_dirs |= H.dir
if(!H.feet_blood_DNA)
H.feet_blood_DNA = list()
H.feet_blood_DNA |= blood_DNA.Copy()
update_icon()
/obj/effect/decal/cleanable/blood/footprints/update_icon()
overlays.Cut()
for(var/Ddir in cardinal)
if(entered_dirs & Ddir)
var/image/I
if(fluidtrack_cache["entered-[blood_state]-[Ddir]"])
I = fluidtrack_cache["entered-[blood_state]-[Ddir]"]
else
I = image(icon,"[blood_state]1",dir = Ddir)
fluidtrack_cache["entered-[blood_state]-[Ddir]"] = I
if(I)
I.color = basecolor
overlays += I
if(exited_dirs & Ddir)
var/image/I
if(fluidtrack_cache["exited-[blood_state]-[Ddir]"])
I = fluidtrack_cache["exited-[blood_state]-[Ddir]"]
else
I = image(icon,"[blood_state]2",dir = Ddir)
fluidtrack_cache["exited-[blood_state]-[Ddir]"] = I
if(I)
I.color = basecolor
overlays += I
alpha = BLOODY_FOOTPRINT_BASE_ALPHA+bloodiness
@@ -43,4 +43,4 @@
if(reagents)
reagents.chem_temp += 30
reagents.handle_reactions()
..()
..()
+499 -358
View File
@@ -1,335 +1,92 @@
//########################## CONTRABAND ;3333333333333333333 -Agouri ###################################################
// This is synced up to the poster placing animation.
#define PLACE_SPEED 30
#define NUM_OF_POSTER_DESIGNS 33 //subtype 0-contraband posters
// The poster item
#define NUM_OF_POSTER_DESIGNS_LEGIT 40 //subtype 1-corporate approved posters
/obj/item/weapon/contraband
name = "contraband item"
desc = "You probably shouldn't be holding this."
icon = 'icons/obj/contraband.dmi'
force = 0
/obj/item/weapon/contraband/poster
/obj/item/weapon/poster
name = "rolled-up poster"
desc = "The poster comes with its own automatic adhesive mechanism, for easy pinning to any vertical surface. Its vulgar themes have marked it as contraband aboard Nanotrasen space facilities."
icon_state = "rolled_poster"
var/serial_number = 0
var/obj/structure/sign/poster/resulting_poster = null //The poster that will be created is initialised and stored through contraband/poster's constructor
var/subtype = 0
icon = 'icons/obj/contraband.dmi'
force = 0
burn_state = FLAMMABLE
var/poster_type
var/obj/structure/sign/poster/poster_structure
/obj/item/weapon/poster/New(loc, obj/structure/sign/poster/new_poster_structure)
..()
poster_structure = new_poster_structure
if(!new_poster_structure && poster_type)
poster_structure = new poster_type(src)
/obj/item/weapon/contraband/poster/New(turf/loc, given_serial = 0)
if(given_serial == 0)
if(subtype == 0)
serial_number = rand(1, NUM_OF_POSTER_DESIGNS)
resulting_poster = new(serial_number,subtype)
if(subtype == 1)
serial_number = rand(1, NUM_OF_POSTER_DESIGNS_LEGIT)
resulting_poster = new(serial_number,subtype)
else
serial_number = given_serial
//We don't give it a resulting_poster because if we called it with a given_serial it means that we're rerolling an already used poster.
name += " - No. [serial_number]"
..(loc)
// posters store what name and description they would like their rolled up form to take.
if(poster_structure)
name = poster_structure.poster_item_name
desc = poster_structure.poster_item_desc
icon_state = poster_structure.poster_item_icon_state
name = "[name] - [poster_structure.original_name]"
/*/obj/item/weapon/contraband/poster/attack(mob/M as mob, mob/user as mob)
src.add_fingerprint(user)
if(resulting_poster)
resulting_poster.add_fingerprint(user)
..()*/
/obj/item/weapon/poster/Destroy()
poster_structure = null
. = ..()
/*/obj/item/weapon/contraband/poster/attack(atom/A, mob/user as mob) //This shit is handled through the wall's attackby()
if(istype(A, /turf/simulated/wall))
if(resulting_poster == null)
return
else
var/turf/simulated/wall/W = A
var/check = 0
var/stuff_on_wall = 0
for(var/obj/O in W.contents) //Let's see if it already has a poster on it or too much stuff
if(istype(O,/obj/structure/sign/poster))
check = 1
break
stuff_on_wall++
if(stuff_on_wall == 3)
check = 1
break
if(check)
to_chat(user, "<span class='notice'>The wall is far too cluttered to place a poster!</span>")
return
resulting_poster.loc = W //Looks like it's uncluttered enough. Place the poster
W.contents += resulting_poster
qdel(src)*/
// These icon_states may be overriden, but are for mapper's convinence
/obj/item/weapon/poster/random_contraband
name = "random contraband poster"
poster_type = /obj/structure/sign/poster/contraband/random
icon_state = "rolled_poster"
/obj/item/weapon/poster/random_official
name = "random official poster"
poster_type = /obj/structure/sign/poster/official/random
icon_state = "rolled_poster_legit"
//############################## THE ACTUAL DECALS ###########################
obj/structure/sign/poster
/obj/structure/sign/poster
name = "poster"
desc = "A large piece of space-resistant printed paper."
icon = 'icons/obj/contraband.dmi'
anchored = 1
var/serial_number //Will hold the value of src.loc if nobody initialises it
var/ruined = 0
var/subtype = 0
anchored = TRUE
var/original_name
var/random_basetype
var/ruined = FALSE
var/never_random = FALSE // used for the 'random' subclasses.
obj/structure/sign/poster/legit // For mappers looking to pre-spawn NT approved posters.
subtype = 1
var/poster_item_name = "hypothetical poster"
var/poster_item_desc = "This hypothetical poster item should not exist, let's be honest here."
var/poster_item_icon_state = "rolled_poster"
obj/structure/sign/poster/New(serial,var/subtypeIn = -1)
serial_number = serial
if(subtypeIn != -1)
subtype = subtypeIn
if(serial_number == loc)
if(subtype == 0)
serial_number = rand(1, NUM_OF_POSTER_DESIGNS) //This is for the mappers that want individual posters without having to use rolled posters.
if(subtype == 1)
serial_number = rand(1, NUM_OF_POSTER_DESIGNS_LEGIT)
if(subtype == 0)
icon_state = "poster[serial_number]"
switch(serial_number)
if(1)
name += " - Free Tonto"
desc += " A framed shred of a much larger flag, colors bled together and faded from age."
if(2)
name += " - Atmosia Declaration of Independence"
desc += " A relic of a failed rebellion."
if(3)
name += " - Fun Police"
desc += " A poster condemning the station's security forces."
if(4)
name += " - Lusty Xeno"
desc += " A heretical poster depicting the titular star of an equally heretical book."
if(5)
name += " - Syndicate Recruitment Poster"
desc += " See the galaxy! Shatter corrupt megacorporations! Join today!"
if(6)
name += " - Clown"
desc += " Honk."
if(7)
name += " - Smoke"
desc += " A poster depicting a carton of cigarettes."
if(8)
name += " - Grey Tide"
desc += " A rebellious poster symbolizing assistant solidarity."
if(9)
name += " - Missing Gloves"
desc += " This poster is about the uproar that followed Nanotrasen's financial cuts towards insulated-glove purchases."
if(10)
name += " - Hacking Guide"
desc += " This poster details the internal workings of the common Nanotrasen airlock."
if(11)
name += " - RIP Badger"
desc += " This poster commemorates the day hundreds of badgers worldwide were sacrificed for the greater good."
if(12)
name += " - Ambrosia Vulgaris"
desc += " This poster is lookin' pretty trippy man."
if(13)
name += " - Donut Corp."
desc += " This poster is an advertisement for Donut Corp."
if(14)
name += " - EAT"
desc += " This poster is advising that you eat."
if(15)
name += " - Tools"
desc += " This poster is an advertisement for tools."
if(16)
name += " - Power"
desc += " A poster all about power."
if(17)
name += " - Power to the People"
desc += " Screw those EDF guys!"
if(18)
name += " - Communist state"
desc += " All hail the Communist party!"
if(19)
name += " - Lamarr"
desc += " This poster depicts Lamarr. Probably made by the Research Director."
if(20)
name += " - Borg Fancy"
desc += " Being fancy can be for any borg, just need a suit."
if(21)
name += " - Borg Fancy v2"
desc += " Borg Fancy, Now only taking the most fancy."
if(22)
name += " - Kosmicheskaya Stantsiya 13 Does Not Exist"
desc += " A poster denying the existence of the derelict station near [station_name()]."
if(23)
name += " - Rebels Unite!"
desc += " A poster telling the viewer to rebel against Nanotrasen."
if(24)
name += " - C-20r Advertisement"
desc += " A poster advertising the Scarborough Arms C-20r."
if(25)
name += " - Have A Puff"
desc += " Who cares about lung cancer when you're high as a kite?"
if(26)
name += " - Revolver Advertisement"
desc += " Because seven shots are all you need."
if(27)
name += " - D-Day Promotional Poster"
desc += " A promotional poster for some rapper."
if(28)
name += " - Syndicate Pistol Advertisement"
desc += " A poster advertising Syndicate pistols as being 'Classy as fuck'."
if(29)
name += " - E-sword Rainbow"
desc += " All the colors of bloody murder rainbow."
if(30)
name += " - Red Rum"
desc += " Looking at this poster makes you want to kill."
if(31)
name += " - CC 64K Advertisement"
desc += " The latest portable computer from Comrade Computing, with a whole 64kB of ram!"
if(32)
name += " - Punch Shit"
desc += " Fight things for no reason, like a man!"
if(33)
name += " - The Griffin"
desc += " The Griffin commands you to be the worst you can be. Will you?"
else
name += " - Error (subtype 0 serial_number)"
desc += " This is a bug, please report the circumstances under which you encountered this poster at https://github.com/ParadiseSS13/Paradise/issues."
if(subtype == 1)
icon_state = "poster[serial_number]_legit"
switch(serial_number)
if(1)
name += " - Here for Your Safety"
desc += " A poster glorifying the station's security force."
if(2)
name += " - Nanotrasen Logo"
desc += " A poster depicting the logo of Nanotrasen."
if(3)
name += " - Cleanliness"
desc += " A poster warning of the dangers of poor hygiene."
if(4)
name += " - Help Others"
desc += " A poster encouraging you to help fellow crewmembers."
if(5)
name += " - Build"
desc += " A poster glorifying the engineering team."
if(6)
name += " - Bless This Spess"
desc += " A poster blessing this area."
if(7)
name += " - Science"
desc += " A poster depicting an atom."
if(8)
name += " - Ian"
desc += " Arf Arf."
if(9)
name += " - Obey"
desc += " A poster instructing the viewer to obey authority."
if(10)
name += " - Walk"
desc += " A poster instructing the viewer to walk instead of running."
if(11)
name += " - State Laws"
desc += " A poster instructing cyborgs to state their laws."
if(12)
name += " - Love Ian"
desc += " Ian is love, Ian is life."
if(13)
name += " - Space Cops"
desc += " A poster advertising the television show Space Cops."
if(14)
name += " - Ue No"
desc += " This thing is all in Japanese."
if(15)
name += " - Get Your LEGS"
desc += " LEGS: Leadership, Experience, Genius, S(Opportunity)."
if(16)
name += " - Do Not Question"
desc += " A poster instructing the viewer not to ask about things they aren't meant to know."
if(17)
name += " - Work for a Future"
desc += " A poster encouraging you to work for your future, what it is, no one is really sure."
if(18)
name += " - Soft Cap Pop Art"
desc += " A poster reprint of some cheap pop art."
if(19)
name += " - Safety: Internals"
desc += " A poster instructing the viewer to wear internals in environments where there is no oxygen or the air has been rendered toxic."
if(20)
name += " - Safety: Eye Protection"
desc += " A poster instructing the viewer to wear eye protection when dealing with chemicals, smoke, or bright lights."
if(21)
name += " - Safety: Report"
desc += " A poster instructing the viewer to report suspicious activity to the security force."
if(22)
name += " - Report Crimes"
desc += " Report crimes at: 1-800-FUCKING-TERRORISTS or at https://www.sectorthirteen.nt/malcontents."
if(23)
name += " - Ion Rifle"
desc += " A poster displaying an Ion Rifle."
if(24)
name += " - Foam Force Advertisement"
desc += " Foam Force, it's Foam or be Foamed!"
if(25)
name += " - Cohiba Robusto Advertisement"
desc += " Cohiba Robusto, the classy cigar."
if(26)
name += " - 50th Anniversary Vintage Reprint"
desc += " A reprint of a poster from 2504, commemorating the 50th Anniversary of Nanoposters Manufacturing, a subsidiary of Nanotrasen."
if(27)
name += " - Fruit Bowl"
desc += " Simple, yet awe inspiring."
if(28)
name += " - NanoPDA 1000 Advertisement"
desc += " A poster advertising the latest PDA from Nanotrasen."
if(29)
name += " - Enlist"
desc += " Enlist in the Nanotrasen ERT reserves today!"
if(30)
name += " - Nanomichi Advertisement"
desc += " A poster advertising Nanomichi brand audio cassettes."
if(31)
name += " - 12 Gauge"
desc += " A poster boasting about the superiority of 12-gauge shotgun shells."
if(32)
name += " - High-Class Martini"
desc += " I told you to shake it, no stirring."
if(33)
name += " - The Owl"
desc += " The Owl would do his best to protect the station. Will you?"
if(34)
name += " - Spider Risk"
desc += " A poster detailing what to do when giant spiders are seen."
if(35)
name += " - Kill Syndicate"
desc += " A poster demanding that all crew should be ready to fight the Syndicate."
if(36)
name += " - Information on Air"
desc += " A poster providing visual aid to remind crew of air canisters."
if(37)
name += " - Information on Air"
desc += " A poster providing visual aid to remind crew of air canisters."
if(38)
name += " - Dig for Glory!"
desc += " A poster providing trying to convince crew to mine for ore."
if(39)
name += " - Religious Poster"
desc += " A generic religious poser telling you to believe."
if(40)
name += " - Stay Healthy!"
desc += " A healthy crew is a happy crew!"
else
name += " - Error (subtype 1 serial_number)"
desc += " This is a bug, please report the circumstances under which you encountered this poster at https://github.com/ParadiseSS13/Paradise/issues."
/obj/structure/sign/poster/New()
..()
if(random_basetype)
randomise(random_basetype)
if(!ruined)
original_name = name
name = "poster - [name]"
desc = "A large piece of space-resistant printed paper. [desc]"
obj/structure/sign/poster/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/wirecutters))
/obj/structure/sign/poster/proc/randomise(base_type)
var/list/poster_types = subtypesof(base_type)
var/list/approved_types = list()
for(var/t in poster_types)
var/obj/structure/sign/poster/T = t
if(initial(T.icon_state) && !initial(T.never_random))
approved_types |= T
var/obj/structure/sign/poster/selected = pick(approved_types)
name = initial(selected.name)
desc = initial(selected.desc)
icon_state = initial(selected.icon_state)
poster_item_name = initial(selected.poster_item_name)
poster_item_desc = initial(selected.poster_item_desc)
poster_item_icon_state = initial(selected.poster_item_icon_state)
ruined = initial(selected.ruined)
/obj/structure/sign/poster/attackby(obj/item/I, mob/user, params)
if(iswirecutter(I))
playsound(loc, I.usesound, 100, 1)
if(ruined)
to_chat(user, "<span class='notice'>You remove the remnants of the poster.</span>")
@@ -337,45 +94,33 @@ obj/structure/sign/poster/attackby(obj/item/I, mob/user, params)
else
to_chat(user, "<span class='notice'>You carefully remove the poster from the wall.</span>")
roll_and_drop(user.loc)
return
/obj/structure/sign/poster/attack_hand(mob/user)
if(ruined)
return
var/temp_loc = user.loc
switch(alert("Do I want to rip the poster from the wall?","You think...","Yes","No"))
if("Yes")
if( user.loc != temp_loc || ruined )
return
visible_message("<span class='warning'>[user] rips [src] in a single, decisive motion!</span>" )
playsound(src.loc, 'sound/items/poster_ripped.ogg', 100, 1)
ruined = 1
icon_state = "poster_ripped"
name = "ripped poster"
desc = "You can't make out anything from the poster's original print. It's ruined."
add_fingerprint(user)
if("No")
return
visible_message("[user] rips [src] in a single, decisive motion!" )
playsound(src.loc, 'sound/items/poster_ripped.ogg', 100, 1)
/obj/structure/sign/poster/proc/roll_and_drop(turf/location)
var/obj/item/weapon/contraband/poster/P
if(subtype == 1)
P = new/obj/item/weapon/contraband/poster/legit/(src, serial_number)
else
P = new(src, serial_number)
P.resulting_poster = src
P.loc = location
loc = P
var/obj/structure/sign/poster/ripped/R = new(loc)
R.pixel_y = pixel_y
R.pixel_x = pixel_x
R.add_fingerprint(user)
qdel(src)
/obj/structure/sign/poster/proc/roll_and_drop(loc)
pixel_x = 0
pixel_y = 0
var/obj/item/weapon/poster/P = new(loc, src)
forceMove(P)
return P
//seperated to reduce code duplication. Moved here for ease of reference and to unclutter r_wall/attackby()
/turf/simulated/wall/proc/place_poster(obj/item/weapon/contraband/poster/P, mob/user)
if(!P.resulting_poster) return
/turf/simulated/wall/proc/place_poster(obj/item/weapon/poster/P, mob/user)
if(!P.poster_structure)
return
var/stuff_on_wall = 0
for(var/obj/O in user.loc.contents) //Let's see if it already has a poster on it or too much stuff
if(istype(O,/obj/structure/sign))
for(var/obj/O in contents) //Let's see if it already has a poster on it or too much stuff
if(istype(O, /obj/structure/sign/poster))
to_chat(user, "<span class='notice'>The wall is far too cluttered to place a poster!</span>")
return
stuff_on_wall++
@@ -385,9 +130,7 @@ obj/structure/sign/poster/attackby(obj/item/I, mob/user, params)
to_chat(user, "<span class='notice'>You start placing the poster on the wall...</span>")//Looks like it's uncluttered enough. Place the poster.
//declaring D because otherwise if P gets 'deconstructed' we lose our reference to P.resulting_poster
var/obj/structure/sign/poster/D = P.resulting_poster
var/obj/structure/sign/poster/D = P.poster_structure
var/temp_loc = user.loc
@@ -408,24 +151,422 @@ obj/structure/sign/poster/attackby(obj/item/I, mob/user, params)
to_chat(user, "<span class='notice'>You cannot reach the wall from here!</span>")
return
flick("poster_being_set",D)
D.loc = temp_loc
flick("poster_being_set", D)
D.forceMove(temp_loc)
qdel(P) //delete it now to cut down on sanity checks afterwards. Agouri's code supports rerolling it anyway
playsound(D.loc, 'sound/items/poster_being_created.ogg', 100, 1)
sleep(17)
if(!D) return
if(do_after(user, PLACE_SPEED, target = src))
if(!D || qdeleted(D))
return
if(istype(src,/turf/simulated/wall) && user && user.loc == temp_loc) //Let's check if everything is still there
to_chat(user, "<span class='notice'>You place the poster!</span>")
else
D.roll_and_drop(temp_loc)
return
if(iswallturf(src) && user && user.loc == temp_loc) //Let's check if everything is still there
to_chat(user, "<span class='notice'>You place the poster!</span>")
return
//Putting non-contraband posters here because everything else here is related to posters anyway. -JS
to_chat(user, "<span class='notice'>The poster falls down!</span>")
D.roll_and_drop(temp_loc)
/obj/item/weapon/contraband/poster/legit
desc = "The poster comes with its own automatic adhesive mechanism, for easy pinning to any vertical surface. It's contents go through Nanotrasen's strict content guidelines."
icon_state = "rolled_poster_legit"
subtype = 1
////////////////////////////////POSTER VARIATIONS////////////////////////////////
/obj/structure/sign/poster/ripped
ruined = TRUE
icon_state = "poster_ripped"
name = "ripped poster"
desc = "You can't make out anything from the poster's original print. It's ruined."
/obj/structure/sign/poster/random
name = "random poster" // could even be ripped
icon_state = "random_anything"
never_random = TRUE
random_basetype = /obj/structure/sign/poster
/obj/structure/sign/poster/contraband
poster_item_name = "contraband poster"
poster_item_desc = "This poster comes with its own automatic adhesive mechanism, for easy pinning to any vertical surface. Its vulgar themes have marked it as contraband aboard Nanotrasen space facilities."
poster_item_icon_state = "rolled_poster"
/obj/structure/sign/poster/contraband/random
name = "random contraband poster"
icon_state = "random_contraband"
never_random = TRUE
random_basetype = /obj/structure/sign/poster/contraband
/obj/structure/sign/poster/contraband/free_tonto
name = "Free Tonto"
desc = "A salvaged shred of a much larger flag, colors bled together and faded from age."
icon_state = "poster1"
/obj/structure/sign/poster/contraband/atmosia_independence
name = "Atmosia Declaration of Independence"
desc = "A relic of a failed rebellion."
icon_state = "poster2"
/obj/structure/sign/poster/contraband/fun_police
name = "Fun Police"
desc = "A poster condemning the station's security forces."
icon_state = "poster3"
/obj/structure/sign/poster/contraband/lusty_xenomorph
name = "Lusty Xenomorph"
desc = "A heretical poster depicting the titular star of an equally heretical book."
icon_state = "poster4"
/obj/structure/sign/poster/contraband/syndicate_recruitment
name = "Syndicate Recruitment"
desc = "See the galaxy! Shatter corrupt megacorporations! Join today!"
icon_state = "poster5"
/obj/structure/sign/poster/contraband/clown
name = "Clown"
desc = "Honk."
icon_state = "poster6"
/obj/structure/sign/poster/contraband/smoke
name = "Smoke"
desc = "A poster advertising a rival corporate brand of cigarettes."
icon_state = "poster7"
/obj/structure/sign/poster/contraband/grey_tide
name = "Grey Tide"
desc = "A rebellious poster symbolizing assistant solidarity."
icon_state = "poster8"
/obj/structure/sign/poster/contraband/missing_gloves
name = "Missing Gloves"
desc = "This poster references the uproar that followed Nanotrasen's financial cuts toward insulated-glove purchases."
icon_state = "poster9"
/obj/structure/sign/poster/contraband/hacking_guide
name = "Hacking Guide"
desc = "This poster details the internal workings of the common Nanotrasen airlock. Sadly, it appears out of date."
icon_state = "poster10"
/obj/structure/sign/poster/contraband/rip_badger
name = "RIP Badger"
desc = "This seditious poster references Nanotrasen's genocide of a space station full of badgers."
icon_state = "poster11"
/obj/structure/sign/poster/contraband/ambrosia_vulgaris
name = "Ambrosia Vulgaris"
desc = "This poster is lookin' pretty trippy man."
icon_state = "poster12"
/obj/structure/sign/poster/contraband/donut_corp
name = "Donut Corp."
desc = "This poster is an unauthorized advertisement for Donut Corp."
icon_state = "poster13"
/obj/structure/sign/poster/contraband/eat
name = "EAT."
desc = "This poster promotes rank gluttony."
icon_state = "poster14"
/obj/structure/sign/poster/contraband/tools
name = "Tools"
desc = "This poster looks like an advertisement for tools, but is in fact a subliminal jab at the tools at CentComm."
icon_state = "poster15"
/obj/structure/sign/poster/contraband/power
name = "Power"
desc = "A poster that positions the seat of power outside Nanotrasen."
icon_state = "poster16"
/obj/structure/sign/poster/contraband/power_people
name = "Power to the people"
desc = "Screw those EDF guys!"
icon_state = "poster17"
/obj/structure/sign/poster/contraband/communist_state
name = "Communist State"
desc = "All hail the Communist party!"
icon_state = "poster18"
/obj/structure/sign/poster/contraband/lamarr
name = "Lamarr"
desc = "This poster depicts Lamarr. Probably made by a traitorous Research Director."
icon_state = "poster19"
/obj/structure/sign/poster/contraband/borg_fancy_1
name = "Borg Fancy"
desc = "Being fancy can be for any borg, just need a suit."
icon_state = "poster20"
/obj/structure/sign/poster/contraband/borg_fancy_2
name = "Borg Fancy v2"
desc = "Borg Fancy, Now only taking the most fancy."
icon_state = "poster21"
/obj/structure/sign/poster/contraband/kss13
name = "Kosmicheskaya Stantsiya 13 Does Not Exist"
desc = "A poster mocking CentComm's denial of the existence of the derelict station near Space Station 13."
icon_state = "poster22"
/obj/structure/sign/poster/contraband/rebels_unite
name = "Rebels Unite"
desc = "A poster urging the viewer to rebel against Nanotrasen."
icon_state = "poster23"
/obj/structure/sign/poster/contraband/c20r
name = "C-20r"
desc = "A poster advertising the Scarborough Arms C-20r."
icon_state = "poster24"
/obj/structure/sign/poster/contraband/have_a_puff
name = "Have a Puff"
desc = "Who cares about lung cancer when you're high as a kite?"
icon_state = "poster25"
/obj/structure/sign/poster/contraband/revolver
name = "Revolver"
desc = "Because seven shots are all you need."
icon_state = "poster26"
/obj/structure/sign/poster/contraband/d_day_promo
name = "D-Day Promo"
desc = "A promotional poster for some rapper."
icon_state = "poster27"
/obj/structure/sign/poster/contraband/syndicate_pistol
name = "Syndicate Pistol"
desc = "A poster advertising syndicate pistols as being 'classy as fuck'. It is covered in faded gang tags."
icon_state = "poster28"
/obj/structure/sign/poster/contraband/energy_swords
name = "Energy Swords"
desc = "All the colors of the bloody murder rainbow."
icon_state = "poster29"
/obj/structure/sign/poster/contraband/red_rum
name = "Red Rum"
desc = "Looking at this poster makes you want to kill."
icon_state = "poster30"
/obj/structure/sign/poster/contraband/cc64k_ad
name = "CC 64K Ad"
desc = "The latest portable computer from Comrade Computing, with a whole 64kB of ram!"
icon_state = "poster31"
/obj/structure/sign/poster/contraband/punch_shit
name = "Punch Shit"
desc = "Fight things for no reason, like a man!"
icon_state = "poster32"
/obj/structure/sign/poster/contraband/the_griffin
name = "The Griffin"
desc = "The Griffin commands you to be the worst you can be. Will you?"
icon_state = "poster33"
/obj/structure/sign/poster/official
poster_item_name = "motivational poster"
poster_item_desc = "An official Nanotrasen-issued poster to foster a compliant and obedient workforce. It comes with state-of-the-art adhesive backing, for easy pinning to any vertical surface."
poster_item_icon_state = "rolled_poster_legit"
/obj/structure/sign/poster/official/random
name = "random official poster"
random_basetype = /obj/structure/sign/poster/official
icon_state = "random_official"
never_random = TRUE
/obj/structure/sign/poster/official/here_for_your_safety
name = "Here For Your Safety"
desc = "A poster glorifying the station's security force."
icon_state = "poster1_legit"
/obj/structure/sign/poster/official/nanotrasen_logo
name = "Nanotrasen Logo"
desc = "A poster depicting the Nanotrasen logo."
icon_state = "poster2_legit"
/obj/structure/sign/poster/official/cleanliness
name = "Cleanliness"
desc = "A poster warning of the dangers of poor hygiene."
icon_state = "poster3_legit"
/obj/structure/sign/poster/official/help_others
name = "Help Others"
desc = "A poster encouraging you to help fellow crewmembers."
icon_state = "poster4_legit"
/obj/structure/sign/poster/official/build
name = "Build"
desc = "A poster glorifying the engineering team."
icon_state = "poster5_legit"
/obj/structure/sign/poster/official/bless_this_spess
name = "Bless This Spess"
desc = "A poster blessing this area."
icon_state = "poster6_legit"
/obj/structure/sign/poster/official/science
name = "Science"
desc = "A poster depicting an atom."
icon_state = "poster7_legit"
/obj/structure/sign/poster/official/ian
name = "Ian"
desc = "Arf arf. Yap."
icon_state = "poster8_legit"
/obj/structure/sign/poster/official/obey
name = "Obey"
desc = "A poster instructing the viewer to obey authority."
icon_state = "poster9_legit"
/obj/structure/sign/poster/official/walk
name = "Walk"
desc = "A poster instructing the viewer to walk instead of running."
icon_state = "poster10_legit"
/obj/structure/sign/poster/official/state_laws
name = "State Laws"
desc = "A poster instructing cyborgs to state their laws."
icon_state = "poster11_legit"
/obj/structure/sign/poster/official/love_ian
name = "Love Ian"
desc = "Ian is love, Ian is life."
icon_state = "poster12_legit"
/obj/structure/sign/poster/official/space_cops
name = "Space Cops."
desc = "A poster advertising the television show Space Cops."
icon_state = "poster13_legit"
/obj/structure/sign/poster/official/ue_no
name = "Ue No."
desc = "This thing is all in Japanese."
icon_state = "poster14_legit"
/obj/structure/sign/poster/official/get_your_legs
name = "Get Your LEGS"
desc = "LEGS: Leadership, Experience, Genius, Subordination."
icon_state = "poster15_legit"
/obj/structure/sign/poster/official/do_not_question
name = "Do Not Question"
desc = "A poster instructing the viewer not to ask about things they aren't meant to know."
icon_state = "poster16_legit"
/obj/structure/sign/poster/official/work_for_a_future
name = "Work For A Future"
desc = " A poster encouraging you to work for your future."
icon_state = "poster17_legit"
/obj/structure/sign/poster/official/soft_cap_pop_art
name = "Soft Cap Pop Art"
desc = "A poster reprint of some cheap pop art."
icon_state = "poster18_legit"
/obj/structure/sign/poster/official/safety_internals
name = "Safety: Internals"
desc = "A poster instructing the viewer to wear internals in the rare environments where there is no oxygen or the air has been rendered toxic."
icon_state = "poster19_legit"
/obj/structure/sign/poster/official/safety_eye_protection
name = "Safety: Eye Protection"
desc = "A poster instructing the viewer to wear eye protection when dealing with chemicals, smoke, or bright lights."
icon_state = "poster20_legit"
/obj/structure/sign/poster/official/safety_report
name = "Safety: Report"
desc = "A poster instructing the viewer to report suspicious activity to the security force."
icon_state = "poster21_legit"
/obj/structure/sign/poster/official/report_crimes
name = "Report Crimes"
desc = "A poster encouraging the swift reporting of crime or seditious behavior to station security."
icon_state = "poster22_legit"
/obj/structure/sign/poster/official/ion_rifle
name = "Ion Rifle"
desc = "A poster displaying an Ion Rifle."
icon_state = "poster23_legit"
/obj/structure/sign/poster/official/foam_force_ad
name = "Foam Force Ad"
desc = "Foam Force, it's Foam or be Foamed!"
icon_state = "poster24_legit"
/obj/structure/sign/poster/official/cohiba_robusto_ad
name = "Cohiba Robusto Ad"
desc = "Cohiba Robusto, the classy cigar."
icon_state = "poster25_legit"
/obj/structure/sign/poster/official/anniversary_vintage_reprint
name = "50th Anniversary Vintage Reprint"
desc = "A reprint of a poster from 2505, commemorating the 50th Anniversery of Nanoposters Manufacturing, a subsidary of Nanotrasen."
icon_state = "poster26_legit"
/obj/structure/sign/poster/official/fruit_bowl
name = "Fruit Bowl"
desc = " Simple, yet awe-inspiring."
icon_state = "poster27_legit"
/obj/structure/sign/poster/official/pda_ad
name = "PDA Ad"
desc = "A poster advertising the latest PDA from Nanotrasen suppliers."
icon_state = "poster28_legit"
/obj/structure/sign/poster/official/enlist
name = "Enlist"
desc = "Enlist in the Nanotrasen ERT reserves today!"
icon_state = "poster29_legit"
/obj/structure/sign/poster/official/nanomichi_ad
name = "Nanomichi Ad"
desc = " A poster advertising Nanomichi brand audio cassettes."
icon_state = "poster30_legit"
/obj/structure/sign/poster/official/twelve_gauge
name = "12 Gauge"
desc = "A poster boasting about the superiority of 12 gauge shotgun shells."
icon_state = "poster31_legit"
/obj/structure/sign/poster/official/high_class_martini
name = "High-Class Martini"
desc = "I told you to shake it, no stirring."
icon_state = "poster32_legit"
/obj/structure/sign/poster/official/the_owl
name = "The Owl"
desc = "The Owl would do his best to protect the station. Will you?"
icon_state = "poster33_legit"
/obj/structure/sign/poster/official/spiders
name = "Spider Risk"
desc = "A poster detailing what to do when giant spiders are seen."
icon_state = "poster34_legit"
/obj/structure/sign/poster/official/kill_syndicate
name = "Kill Syndicate"
desc = "A poster demanding that all crew should be ready to fight the Syndicate."
icon_state = "poster35_legit"
/obj/structure/sign/poster/official/air1
name = "Information on Air"
desc = "A poster providing visual aid to remind crew of air canisters."
icon_state = "poster36_legit"
/obj/structure/sign/poster/official/air2
name = "Information on Air"
desc = "A poster providing visual aid to remind crew of air canisters."
icon_state = "poster37_legit"
/obj/structure/sign/poster/official/dig
name = "Dig for Glory!"
desc = "A poster trying to convince the crew to mine for ore."
icon_state = "poster38_legit"
/obj/structure/sign/poster/official/religious
name = "Religious Poster"
desc = "A generic religious poster telling you to believe."
icon_state = "poster39_legit"
/obj/structure/sign/poster/official/healthy
name = "Stay Healthy!"
desc = "A healthy crew is a happy crew!"
icon_state = "poster40_legit"
#undef PLACE_SPEED
@@ -95,7 +95,7 @@
/obj/item/clothing/head/cone = 10,
/obj/item/weapon/coin/silver = 10,
/obj/item/weapon/coin/twoheaded = 10,
/obj/item/weapon/contraband/poster = 10,
/obj/item/weapon/poster/random_contraband = 10,
/obj/item/weapon/crowbar = 10,
/obj/item/weapon/crowbar/red = 10,
/obj/item/weapon/extinguisher = 90,