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Fixes #3052
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+3
-3
@@ -175,8 +175,7 @@ var/MAX_EXPLOSION_RANGE = 14
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//FLAGS BITMASK
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#define STOPSPRESSUREDMAGE 1 //This flag is used on the flags variable for SUIT and HEAD items which stop pressure damage. Note that the flag 1 was previous used as ONBACK, so it is possible for some code to use (flags & 1) when checking if something can be put on your back. Replace this code with (inv_flags & SLOT_BACK) if you see it anywhere
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//To successfully stop you taking all pressure damage you must have both a suit and head item with this flag.
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//To successfully stop you taking all pressure damage you must have both a suit and head item with this flag.
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#define TABLEPASS 2 // can pass by a table or rack
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#define MASKINTERNALS 8 // mask allows internals
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@@ -205,7 +204,8 @@ var/MAX_EXPLOSION_RANGE = 14
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#define NOREACT 16384 //Reagents dont' react inside this container.
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#define BLOCKHAIR 32768 // temporarily removes the user's hair icon
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#define BLOCKHEADHAIR 4 // temporarily removes the user's hair overlay. Leaves facial hair.
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#define BLOCKHAIR 32768 // temporarily removes the user's hair, facial and otherwise.
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//flags for pass_flags
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#define PASSTABLE 1
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