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https://github.com/ParadiseSS13/Paradise.git
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Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts: code/modules/clothing/spacesuits/rig.dm
This commit is contained in:
@@ -10,6 +10,8 @@
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var/on = 0
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color = "engineering" //Determines used sprites: rig[on]-[color] and rig[on]-[color]2 (lying down sprite)
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icon_action_button = "action_hardhat"
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heat_protection = HEAD
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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attack_self(mob/user)
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if(!isturf(user.loc))
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@@ -42,6 +44,8 @@
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slowdown = 2
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/satchel,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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//Chief Engineer's rig
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@@ -103,6 +107,25 @@
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armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
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allowed = list(/obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton)
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//Wizard Rig
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/obj/item/clothing/head/helmet/space/rig/wizard
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name = "gem-encrusted hardsuit helmet"
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icon_state = "rig0-wiz"
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item_state = "wiz_helm"
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color = "wiz"
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unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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/obj/item/clothing/suit/space/rig/wizard
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icon_state = "rig-wiz"
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name = "gem-encrusted hardsuit"
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item_state = "wiz_hardsuit"
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slowdown = 1
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w_class = 3
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unacidable = 1
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank/emergency_oxygen)
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//Atmos Rig
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/obj/item/clothing/head/helmet/space/rig/atmos
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name = "atmospherics pressure suit helmet"
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@@ -126,23 +149,4 @@
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permeability_coefficient = 0
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slowdown = 1.0
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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//Wizard Rig
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/obj/item/clothing/head/helmet/space/rig/wizard
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name = "gem-encrusted hardsuit helmet"
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icon_state = "rig0-wiz"
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item_state = "wiz_helm"
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color = "wiz"
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unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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/obj/item/clothing/suit/space/rig/wizard
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icon_state = "rig-wiz"
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name = "gem-encrusted hardsuit"
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item_state = "wiz_hardsuit"
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slowdown = 1
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w_class = 3
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unacidable = 1
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank/emergency_oxygen)
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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@@ -24,6 +24,8 @@
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL | STOPSPRESSUREDMAGE
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = FIRESUIT_MIN_COLD_PROTECITON_TEMPERATURE
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/obj/item/clothing/suit/fire/firefighter
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