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https://github.com/ParadiseSS13/Paradise.git
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the-strength-of-this-world-fades
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@@ -1,133 +1,94 @@
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/obj/item/ashtray
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icon = 'icons/ashtray.dmi'
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var/
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max_butts = 0
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empty_desc = ""
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icon_empty = ""
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icon_half = ""
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icon_full = ""
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icon_broken = ""
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var/max_butts = 0
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var/icon_half = ""
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var/icon_full = ""
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/obj/item/ashtray/New()
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..()
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src.pixel_y = rand(-5, 5)
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src.pixel_x = rand(-6, 6)
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return
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/obj/item/ashtray/Initialize(mapload)
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. = ..()
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pixel_y = rand(-5, 5)
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pixel_x = rand(-6, 6)
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/obj/item/ashtray/attackby(obj/item/W as obj, mob/user as mob, params)
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if(health < 1)
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return
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if(istype(W,/obj/item/cigbutt) || istype(W,/obj/item/clothing/mask/cigarette) || istype(W, /obj/item/match))
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/obj/item/ashtray/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/cigbutt) || istype(I, /obj/item/clothing/mask/cigarette) || istype(I, /obj/item/match))
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if(contents.len >= max_butts)
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to_chat(user, "This ashtray is full.")
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return
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user.unEquip(W)
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W.loc = src
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if(!user.unEquip(I))
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return
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I.forceMove(src)
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if(istype(W,/obj/item/clothing/mask/cigarette))
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var/obj/item/clothing/mask/cigarette/cig = W
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if(istype(I, /obj/item/clothing/mask/cigarette))
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var/obj/item/clothing/mask/cigarette/cig = I
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if(cig.lit == 1)
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src.visible_message("[user] crushes [cig] in [src], putting it out.")
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visible_message("[user] crushes [cig] in [src], putting it out.")
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var/obj/item/butt = new cig.type_butt(src)
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cig.transfer_fingerprints_to(butt)
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qdel(cig)
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else if(cig.lit == 0)
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to_chat(user, "You place [cig] in [src] without even smoking it. Why would you do that?")
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src.visible_message("[user] places [W] in [src].")
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user.update_inv_l_hand()
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user.update_inv_r_hand()
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visible_message("[user] places [I] in [src].")
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add_fingerprint(user)
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if(contents.len == max_butts)
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icon_state = icon_full
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desc = empty_desc + " It's stuffed full."
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else if(contents.len > max_butts/2)
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icon_state = icon_half
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desc = empty_desc + " It's half-filled."
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update_icon()
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else
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health = max(0,health - W.force)
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to_chat(user, "You hit [src] with [W].")
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if(health < 1)
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die()
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return
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return ..()
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/obj/item/ashtray/update_icon()
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if(contents.len == max_butts)
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icon_state = icon_full
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desc = initial(desc) + " It's stuffed full."
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if(contents.len > max_butts * 0.5)
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icon_state = icon_half
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desc = initial(desc) + " It's half-filled."
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else
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icon_state = initial(icon_state)
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desc = initial(desc)
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/obj/item/ashtray/deconstruct()
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empty_tray()
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qdel(src)
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/obj/item/ashtray/proc/empty_tray()
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for(var/obj/item/I in contents)
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I.forceMove(loc)
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update_icon()
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/obj/item/ashtray/throw_impact(atom/hit_atom)
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if(health > 0)
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health = max(0,health - 3)
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if(health < 1)
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die()
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return
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if(contents.len)
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src.visible_message("<span class='warning'>[src] slams into [hit_atom] spilling its contents!</span>")
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for(var/obj/item/clothing/mask/cigarette/O in contents)
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O.loc = src.loc
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icon_state = icon_empty
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if(contents.len)
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visible_message("<span class='warning'>[src] slams into [hit_atom] spilling its contents!</span>")
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empty_tray()
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return ..()
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/obj/item/ashtray/proc/die()
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src.visible_message("<span class='warning'>[src] shatters spilling its contents!</span>")
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for(var/obj/item/clothing/mask/cigarette/O in contents)
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O.loc = src.loc
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icon_state = icon_broken
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/obj/item/ashtray/plastic
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name = "plastic ashtray"
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desc = "Cheap plastic ashtray."
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icon_state = "ashtray_bl"
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icon_empty = "ashtray_bl"
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icon_half = "ashtray_half_bl"
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icon_full = "ashtray_full_bl"
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icon_broken = "ashtray_bork_bl"
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max_butts = 14
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health = 24.0
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max_butts = 8
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max_integrity = 8
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materials = list(MAT_METAL=30, MAT_GLASS=30)
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empty_desc = "Cheap plastic ashtray."
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throwforce = 3.0
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die()
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..()
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name = "pieces of plastic"
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desc = "Pieces of plastic with ash on them."
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return
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throwforce = 3
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/obj/item/ashtray/bronze
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name = "bronze ashtray"
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desc = "Massive bronze ashtray."
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icon_state = "ashtray_br"
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icon_empty = "ashtray_br"
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icon_half = "ashtray_half_br"
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icon_full = "ashtray_full_br"
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icon_broken = "ashtray_bork_br"
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max_butts = 10
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health = 72.0
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max_butts = 16
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max_integrity = 16
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materials = list(MAT_METAL=80)
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empty_desc = "Massive bronze ashtray."
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throwforce = 10.0
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die()
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..()
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name = "pieces of bronze"
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desc = "Pieces of bronze with ash on them."
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return
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throwforce = 10
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/obj/item/ashtray/glass
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name = "glass ashtray"
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desc = "Glass ashtray. Looks fragile."
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icon_state = "ashtray_gl"
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icon_empty = "ashtray_gl"
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icon_half = "ashtray_half_gl"
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icon_full = "ashtray_full_gl"
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icon_broken = "ashtray_bork_gl"
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max_butts = 12
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health = 12.0
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max_integrity = 12
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materials = list(MAT_GLASS=60)
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empty_desc = "Glass ashtray. Looks fragile."
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throwforce = 6.0
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die()
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..()
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name = "shards of glass"
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desc = "Shards of glass with ash on them."
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playsound(src, "shatter", 30, 1)
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return
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throwforce = 6
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@@ -178,6 +178,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list(
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new /datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 40),
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new /datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = 1, on_floor = 1),
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new /datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1),
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new/datum/stack_recipe("display case chassis", /obj/structure/displaycase_chassis, 5, one_per_turf = TRUE, on_floor = TRUE),
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new /datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40),
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new /datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),
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new /datum/stack_recipe("honey frame", /obj/item/honey_frame, 5, time = 10),
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@@ -22,8 +22,7 @@
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for(var/obj/structure/blob/B in hear(8, flashbang_turf)) //Blob damage here
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var/damage = round(30 / (get_dist(B, get_turf(src)) + 1))
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B.health -= damage
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B.update_icon()
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B.take_damage(damage, BURN, "melee", 0)
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spawn(light_time)
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qdel(src)
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@@ -31,8 +31,7 @@
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for(var/obj/structure/blob/B in view(8,src))
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var/damage = round(30/(get_dist(B,src)+1))
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B.health -= damage
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B.update_icon()
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B.take_damage(damage, BURN, "melee", 0)
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sleep(80)
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qdel(src)
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return
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