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the-strength-of-this-world-fades
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@@ -1,6 +1,5 @@
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/obj/item/organ/internal/brain
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name = "brain"
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health = 400 //They need to live awhile longer than other organs.
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max_damage = 120
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icon_state = "brain2"
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force = 1.0
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@@ -122,70 +122,6 @@ var/global/totaltribbles = 0 //global variable so it updates for all tribbles,
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gestation = 0
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to_chat(user, "<span class='notice'>You fuse some recently cut tubes together, it should be able to reproduce again.</span>")
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//|| Tribble Cage - Lovingly lifted from the lamarr-cage ||
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/obj/structure/tribble_cage
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name = "Lab Cage"
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icon = 'icons/mob/tribbles.dmi'
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icon_state = "labcage1"
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desc = "A glass lab container for storing interesting creatures."
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density = 1
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anchored = 1
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resistance_flags = ACID_PROOF
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var/health = 30
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var/occupied = 1
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var/destroyed = 0
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/obj/structure/tribble_cage/bullet_act(var/obj/item/projectile/Proj)
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health -= Proj.damage
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..()
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src.healthcheck()
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/obj/structure/tribble_cage/proc/healthcheck()
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if(src.health <= 0)
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if(!( src.destroyed ))
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src.density = 0
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src.destroyed = 1
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new /obj/item/shard( src.loc )
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playsound(src, "shatter", 70, 1)
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Break()
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else
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playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
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return
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/obj/structure/tribble_cage/update_icon()
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if(src.destroyed)
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src.icon_state = "labcageb[src.occupied]"
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else
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src.icon_state = "labcage[src.occupied]"
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return
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/obj/structure/tribble_cage/attackby(obj/item/W as obj, mob/user as mob, params)
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src.health -= W.force
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src.healthcheck()
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..()
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return
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/obj/structure/tribble_cage/attack_hand(mob/user as mob)
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if(src.destroyed)
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return
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else
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user.visible_message("<span class='warning'>[user] kicks the lab cage.</span>", "<span class='notice'>You kick the lab cage.</span>")
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src.health -= 2
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healthcheck()
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return
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/obj/structure/tribble_cage/proc/Break()
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if(occupied)
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new /mob/living/simple_animal/tribble( src.loc )
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occupied = 0
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update_icon()
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return
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//||Fur and Fur Products ||
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/obj/item/stack/sheet/fur //basic fur sheets (very lumpy furry piles of sheets)
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