diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm index e974172eb85..571559b1c0b 100644 --- a/code/game/gamemodes/gameticker.dm +++ b/code/game/gamemodes/gameticker.dm @@ -10,7 +10,7 @@ var/global/datum/controller/gameticker/ticker var/const/restart_timeout = 600 var/current_state = GAME_STATE_PREGAME - var/hide_mode = 1 + var/hide_mode = 0 // leave here at 0 ! setup() will take care of it when needed for Secret mode -walter0o var/datum/game_mode/mode = null var/event_time = null var/event = 0 @@ -140,15 +140,18 @@ var/global/datum/controller/gameticker/ticker //Deleting Startpoints but we need the ai point to AI-ize people later if (S.name != "AI") del(S) + + // take care of random spesspod spawning var/list/obj/effect/landmark/spacepod/random/L = list() for(var/obj/effect/landmark/spacepod/random/SS in landmarks_list) if(istype(SS)) L += SS - var/obj/effect/landmark/spacepod/random/S = pick(L) - new /obj/spacepod/random(S.loc) - for(var/obj in L) - if(istype(obj, /obj/effect/landmark/spacepod/random)) - del(obj) + if(L.len) + var/obj/effect/landmark/spacepod/random/S = pick(L) + new /obj/spacepod/random(S.loc) + for(var/obj/effect/landmark/spacepod/random/R in L) + del(R) + world << "Enjoy the game!" world << sound('sound/AI/welcome.ogg') // Skie //Holiday Round-start stuff ~Carn