diff --git a/baystation12.dme b/baystation12.dme index d2d521b9e14..acba0a7b7f9 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -5,64 +5,6 @@ // END_INTERNALS // BEGIN_FILE_DIR #define FILE_DIR . -#define FILE_DIR "code" -#define FILE_DIR "code/TriDimension" -#define FILE_DIR "code/WorkInProgress" -#define FILE_DIR "code/WorkInProgress/Cael_Aislinn" -#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Jungle" -#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Rust" -#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/ShieldGen" -#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Supermatter" -#define FILE_DIR "code/WorkInProgress/Susan" -#define FILE_DIR "html" -#define FILE_DIR "icons" -#define FILE_DIR "icons/48x48" -#define FILE_DIR "icons/ass" -#define FILE_DIR "icons/effects" -#define FILE_DIR "icons/mecha" -#define FILE_DIR "icons/misc" -#define FILE_DIR "icons/mob" -#define FILE_DIR "icons/mob/human_races" -#define FILE_DIR "icons/mob/otherHuman" -#define FILE_DIR "icons/NTOS" -#define FILE_DIR "icons/obj" -#define FILE_DIR "icons/obj/assemblies" -#define FILE_DIR "icons/obj/atmospherics" -#define FILE_DIR "icons/obj/clothing" -#define FILE_DIR "icons/obj/doors" -#define FILE_DIR "icons/obj/flora" -#define FILE_DIR "icons/obj/machines" -#define FILE_DIR "icons/obj/pipes" -#define FILE_DIR "icons/obj/power_cond" -#define FILE_DIR "icons/pda_icons" -#define FILE_DIR "icons/spideros_icons" -#define FILE_DIR "icons/stamp_icons" -#define FILE_DIR "icons/Testing" -#define FILE_DIR "icons/turf" -#define FILE_DIR "icons/vending_icons" -#define FILE_DIR "nano" -#define FILE_DIR "nano/images" -#define FILE_DIR "sound" -#define FILE_DIR "sound/AI" -#define FILE_DIR "sound/ambience" -#define FILE_DIR "sound/effects" -#define FILE_DIR "sound/effects/turret" -#define FILE_DIR "sound/effects/wind" -#define FILE_DIR "sound/hallucinations" -#define FILE_DIR "sound/items" -#define FILE_DIR "sound/machines" -#define FILE_DIR "sound/mecha" -#define FILE_DIR "sound/misc" -#define FILE_DIR "sound/music" -#define FILE_DIR "sound/piano" -#define FILE_DIR "sound/turntable" -#define FILE_DIR "sound/violin" -#define FILE_DIR "sound/voice" -#define FILE_DIR "sound/voice/complionator" -#define FILE_DIR "sound/voice/Serithi" -#define FILE_DIR "sound/vox" -#define FILE_DIR "sound/vox_fem" -#define FILE_DIR "sound/weapons" // END_FILE_DIR // BEGIN_PREFERENCES #define DEBUG @@ -900,10 +842,10 @@ #include "code\modules\customitems\item_spawning.dm" #include "code\modules\customitems\definitions\base.dm" #include "code\modules\destilery\main.dm" -#include "code\modules\DetectiveWork\detective_work.dm" -#include "code\modules\DetectiveWork\evidence.dm" -#include "code\modules\DetectiveWork\footprints_and_rag.dm" -#include "code\modules\DetectiveWork\scanner.dm" +#include "code\modules\detectivework\detective_work.dm" +#include "code\modules\detectivework\evidence.dm" +#include "code\modules\detectivework\footprints_and_rag.dm" +#include "code\modules\detectivework\scanner.dm" #include "code\modules\economy\Accounts.dm" #include "code\modules\economy\Accounts_DB.dm" #include "code\modules\economy\ATM.dm" diff --git a/code/game/dna/dna2.dm b/code/game/dna/dna2.dm index b2a2108c201..72badcfc103 100644 --- a/code/game/dna/dna2.dm +++ b/code/game/dna/dna2.dm @@ -32,7 +32,7 @@ #define DNA_UI_HAIR_STYLE 13 #define DNA_UI_LENGTH 13 // Update this when you add something, or you WILL break shit. -#define DNA_SE_LENGTH 50 // Was STRUCDNASIZE, size 27. 15 new blocks added = 42, plus room to grow. +#define DNA_SE_LENGTH 55 // Was STRUCDNASIZE, size 27. 15 new blocks added = 42, plus room to grow. // Defines which values mean "on" or "off". // This is to make some of the more OP superpowers a larger PITA to activate, diff --git a/code/modules/mob/living/carbon/human/emote.dm b/code/modules/mob/living/carbon/human/emote.dm index 08d8cbaf434..9a87c06a610 100644 --- a/code/modules/mob/living/carbon/human/emote.dm +++ b/code/modules/mob/living/carbon/human/emote.dm @@ -564,14 +564,13 @@ // Process toxic farts first. if(M_TOXIC_FARTS in mutations) - message="" if(wearing_suit) if(!wearing_mask) src << "\red You gas yourself!" reagents.add_reagent("space_drugs", rand(10,20)) else // Was /turf/, now /mob/ - for(var/mob/M in view(location,2)) + for(var/mob/M in view(location,aoe_range)) // Now, we don't have this: //new /obj/effects/fart_cloud(T,L) // But: @@ -579,6 +578,8 @@ // <[REDACTED]> gets between 1 and 10 units of jenkem added to them...we obviously don't have Jenkem, but Space Drugs do literally the same exact thing as Jenkem // <[REDACTED]> the user, of course, isn't impacted because it's not an actual smoke cloud // So, let's give 'em space drugs. + if (M == src) + continue M.reagents.add_reagent("space_drugs",rand(1,10)) /* var/datum/effect/effect/system/smoke_spread/chem/fart/S = new /datum/effect/effect/system/smoke_spread/chem/fart @@ -596,8 +597,8 @@ if(do_after(usr,30)) visible_message("\red [name] unleashes a [pick("tremendous","gigantic","colossal")] fart!","You hear a [pick("tremendous","gigantic","colossal")] fart.") //playsound(L.loc, 'superfart.ogg', 50, 0) - if(wearing_suit) - for(var/mob/living/V in view(src,aoe_range)) + if(!wearing_suit) + for(var/mob/living/V in view(location,aoe_range)) shake_camera(V,10,5) if (V == src) continue