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[TGUI] Implant Pad + Implanter Related Sprites + Slight Implant refactor (#18556)
* holy guacamole * TGUI capitilization Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com> * TGUI rebuild * implements requested changes * fixes * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * fulfilling more requests * uplink fixes * init order stuff * charlies requested changes * Apply suggestions from code review Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
This commit is contained in:
co-authored by
Nathan Winters
Luc
SteelSlayer
S34N
parent
08f36a9521
commit
520b0914ab
@@ -1,43 +0,0 @@
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//Exile implants will allow you to use the station gate, but not return home.
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//This will allow security to exile badguys/for badguys to exile their kill targets
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/obj/item/implant/exile
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name = "exile implant"
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desc = "Prevents you from returning from away missions"
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origin_tech = "materials=2;biotech=3;magnets=2;bluespace=3"
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activated = IMPLANT_ACTIVATED_PASSIVE
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/obj/item/implant/exile/get_data()
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var/dat = {"<b>Implant Specifications:</b><BR>
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<b>Name:</b> Nanotrasen Employee Exile Implant<BR>
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<b>Implant Details:</b> The onboard gateway system has been modified to reject entry by individuals containing this implant<BR>"}
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return dat
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/obj/item/implanter/exile
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name = "implanter (exile)"
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/obj/item/implanter/exile/New()
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imp = new /obj/item/implant/exile( src )
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..()
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/obj/item/implantcase/exile
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name = "implant case - 'Exile'"
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desc = "A glass case containing an exile implant."
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/obj/item/implantcase/exile/New()
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imp = new /obj/item/implant/exile(src)
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..()
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/obj/structure/closet/secure_closet/exile
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name = "exile implants"
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req_access = list(ACCESS_ARMORY)
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/obj/structure/closet/secure_closet/exile/populate_contents()
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new /obj/item/implanter/exile(src)
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new /obj/item/implantcase/exile(src)
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new /obj/item/implantcase/exile(src)
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new /obj/item/implantcase/exile(src)
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new /obj/item/implantcase/exile(src)
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new /obj/item/implantcase/exile(src)
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@@ -52,7 +52,6 @@
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belt = /obj/item/storage/belt/utility/full/multitool
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r_pocket = /obj/item/gun/projectile/automatic/pistol
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id = /obj/item/card/id/syndicate/researcher
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implants = list(/obj/item/implant/weapons_auth)
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backpack_contents = list(
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/obj/item/ammo_box/magazine/m10mm = 1,
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/obj/item/flashlight = 1,
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