Transitions to Full-tile Windows (#15385)

* Transitions to Full-tile Windows

* tweaks

* bump fix and RCD inclusion

* no colors

* debris refactor

* even better
This commit is contained in:
Fox McCloud
2021-02-02 20:50:47 +00:00
committed by GitHub
parent b003474bdc
commit 5211cfe8a9
13 changed files with 98 additions and 153 deletions
+1 -20
View File
@@ -492,17 +492,6 @@
QDEL_NULL(A)
for(var/obj/structure/window/W in T1.contents)
qdel(W)
for(var/cdir in GLOB.cardinal)
var/turf/T2 = get_step(T1, cdir)
if(locate(/obj/structure/window/full/shuttle) in T2)
continue // Shuttle windows? Nah. We don't need extra windows there.
if(!(locate(/obj/structure/grille) in T2))
continue
for(var/obj/structure/window/W in T2)
if(W.dir == turn(cdir, 180))
qdel(W)
var/obj/structure/window/reinforced/W = new(T2)
W.dir = turn(cdir, 180)
return TRUE
return FALSE
@@ -535,15 +524,7 @@
new /obj/structure/grille(A)
for(var/obj/structure/window/W in A)
qdel(W)
for(var/cdir in GLOB.cardinal)
var/turf/T = get_step(A, cdir)
if(locate(/obj/structure/grille) in T)
for(var/obj/structure/window/W in T)
if(W.dir == turn(cdir, 180))
qdel(W)
else // Build a window!
var/obj/structure/window/reinforced/W = new(A)
W.dir = cdir
new /obj/structure/window/full/reinforced(A)
var/turf/AT = A
AT.ChangeTurf(/turf/simulated/floor/plating) // Platings go under windows.
return TRUE