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Merge pull request #15675 from Fox-McCloud/his-grace-ascended
Implements Better His Grace
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@@ -124,6 +124,17 @@
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#define WEAPON_MEDIUM 2
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#define WEAPON_HEAVY 3
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//His Grace.
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#define HIS_GRACE_SATIATED 0 //He hungers not. If bloodthirst is set to this, His Grace is asleep.
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#define HIS_GRACE_PECKISH 20 //Slightly hungry.
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#define HIS_GRACE_HUNGRY 60 //Getting closer. Increases damage up to a minimum of 20.
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#define HIS_GRACE_FAMISHED 100 //Dangerous. Increases damage up to a minimum of 25 and cannot be dropped.
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#define HIS_GRACE_STARVING 120 //Incredibly close to breaking loose. Increases damage up to a minimum of 30.
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#define HIS_GRACE_CONSUME_OWNER 140 //His Grace consumes His owner at this point and becomes aggressive.
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#define HIS_GRACE_FALL_ASLEEP 160 //If it reaches this point, He falls asleep and resets.
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#define HIS_GRACE_FORCE_BONUS 4 //How much force is gained per kill.
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#define EXPLODE_NONE 0 //Don't even ask me why we need this.
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#define EXPLODE_DEVASTATE 1
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#define EXPLODE_HEAVY 2
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@@ -13,6 +13,8 @@
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// BUFFS //
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///////////
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#define STATUS_EFFECT_HISGRACE /datum/status_effect/his_grace //His Grace.
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#define STATUS_EFFECT_SHADOW_MEND /datum/status_effect/shadow_mend //Quick, powerful heal that deals damage afterwards. Heals 15 brute/burn every second for 3 seconds.
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#define STATUS_EFFECT_VOID_PRICE /datum/status_effect/void_price //The price of healing yourself with void energy. Deals 3 brute damage every 3 seconds for 30 seconds.
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#define STATUS_EFFECT_EXERCISED /datum/status_effect/exercised //Prevents heart disease
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@@ -27,7 +29,6 @@
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//#define STATUS_EFFECT_POWERREGEN /datum/status_effect/cyborg_power_regen //Regenerates power on a given cyborg over time
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//#define STATUS_EFFECT_HISGRACE /datum/status_effect/his_grace //His Grace.
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//#define STATUS_EFFECT_WISH_GRANTERS_GIFT /datum/status_effect/wish_granters_gift //If you're currently resurrecting with the Wish Granter
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@@ -53,7 +54,7 @@
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//#define MAX_MANIA_SEVERITY 100 //how high the mania severity can go
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//#define MANIA_DAMAGE_TO_CONVERT 90 //how much damage is required before it'll convert affected targets
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//#define STATUS_EFFECT_HISWRATH /datum/status_effect/his_wrath //His Wrath.
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#define STATUS_EFFECT_HISWRATH /datum/status_effect/his_wrath //His Wrath.
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#define STATUS_EFFECT_SUMMONEDGHOST /datum/status_effect/cultghost //is a cult ghost: can see dead people, can't manifest more ghosts
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