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Merge pull request #15675 from Fox-McCloud/his-grace-ascended
Implements Better His Grace
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@@ -1,5 +1,58 @@
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//Largely beneficial effects go here, even if they have drawbacks. An example is provided in Shadow Mend.
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/datum/status_effect/his_grace
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id = "his_grace"
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duration = -1
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tick_interval = 4
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alert_type = /obj/screen/alert/status_effect/his_grace
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var/bloodlust = 0
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/obj/screen/alert/status_effect/his_grace
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name = "His Grace"
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desc = "His Grace hungers, and you must feed Him."
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icon_state = "his_grace"
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alerttooltipstyle = "hisgrace"
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/obj/screen/alert/status_effect/his_grace/MouseEntered(location, control, params)
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desc = initial(desc)
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var/datum/status_effect/his_grace/HG = attached_effect
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desc += "<br><font size=3><b>Current Bloodthirst: [HG.bloodlust]</b></font>\
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<br>Becomes undroppable at <b>[HIS_GRACE_FAMISHED]</b>\
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<br>Will consume you at <b>[HIS_GRACE_CONSUME_OWNER]</b>"
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..()
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/datum/status_effect/his_grace/on_apply()
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add_attack_logs(owner, owner, "gained His Grace's stun immunity", ATKLOG_ALL)
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owner.add_stun_absorption("hisgrace", INFINITY, 3, null, "His Grace protects you from the stun!")
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return ..()
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/datum/status_effect/his_grace/tick()
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bloodlust = 0
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var/graces = 0
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var/list/held_items = list()
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held_items += owner.l_hand
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held_items += owner.r_hand
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for(var/obj/item/his_grace/HG in held_items)
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if(HG.bloodthirst > bloodlust)
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bloodlust = HG.bloodthirst
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if(HG.awakened)
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graces++
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if(!graces)
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owner.apply_status_effect(STATUS_EFFECT_HISWRATH)
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qdel(src)
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return
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var/grace_heal = bloodlust * 0.05
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owner.adjustBruteLoss(-grace_heal)
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owner.adjustFireLoss(-grace_heal)
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owner.adjustToxLoss(-grace_heal)
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owner.adjustOxyLoss(-(grace_heal * 2))
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owner.adjustCloneLoss(-grace_heal)
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/datum/status_effect/his_grace/on_remove()
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add_attack_logs(owner, owner, "lost His Grace's stun immunity", ATKLOG_ALL)
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if(islist(owner.stun_absorption) && owner.stun_absorption["hisgrace"])
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owner.stun_absorption -= "hisgrace"
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/datum/status_effect/shadow_mend
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id = "shadow_mend"
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duration = 30
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@@ -1,5 +1,28 @@
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//OTHER DEBUFFS
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/datum/status_effect/his_wrath //does minor damage over time unless holding His Grace
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id = "his_wrath"
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duration = -1
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tick_interval = 4
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alert_type = /obj/screen/alert/status_effect/his_wrath
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/obj/screen/alert/status_effect/his_wrath
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name = "His Wrath"
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desc = "You fled from His Grace instead of feeding Him, and now you suffer."
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icon_state = "his_grace"
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alerttooltipstyle = "hisgrace"
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/datum/status_effect/his_wrath/tick()
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var/list/held_items = list()
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held_items += owner.l_hand
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held_items += owner.r_hand
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for(var/obj/item/his_grace/HG in held_items)
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qdel(src)
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return
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owner.adjustBruteLoss(0.1)
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owner.adjustFireLoss(0.1)
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owner.adjustToxLoss(0.2)
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/datum/status_effect/cultghost //is a cult ghost and can't use manifest runes
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id = "cult_ghost"
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duration = -1
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@@ -257,10 +257,13 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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job = list("Chaplain")
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/datum/uplink_item/jobspecific/artistic_toolbox
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name = "Artistic Toolbox"
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desc = "An accursed toolbox that grants its followers extreme power at the cost of requiring repeated sacrifices to it. If sacrifices are not provided, it will turn on its follower."
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reference = "HGAT"
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item = /obj/item/storage/toolbox/green/memetic
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name = "His Grace"
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desc = "An incredibly dangerous weapon recovered from a station overcome by the grey tide. Once activated, He will thirst for blood and must be used to kill to sate that thirst. \
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His Grace grants gradual regeneration and complete stun immunity to His wielder, but be wary: if He gets too hungry, He will become impossible to drop and eventually kill you if not fed. \
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However, if left alone for long enough, He will fall back to slumber. \
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To activate His Grace, simply unlatch Him."
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reference = "HG"
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item = /obj/item/his_grace
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cost = 20
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job = list("Chaplain")
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surplus = 0 //No lucky chances from the crate; if you get this, this is ALL you're getting
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