diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm index bce7bb25ea7..b996695dc81 100644 --- a/code/game/objects/items/weapons/twohanded.dm +++ b/code/game/objects/items/weapons/twohanded.dm @@ -368,14 +368,14 @@ obj/item/weapon/twohanded/ icon_override = 'icons/mob/in-hand/swords.dmi' icon_state = "chainsaw0" name = "Chainsaw" - desc = "Perfect for felling trees or fellow spaceman." + desc = "Perfect for felling trees or fellow spacemen." force = 15 throwforce = 15 throw_speed = 1 throw_range = 5 w_class = 4.0 // can't fit in backpacks force_unwielded = 15 //still pretty robust - force_wielded = 50 //you'll gouge their eye out! Or a limb...maybe even their entire body! + force_wielded = 40 //you'll gouge their eye out! Or a limb...maybe even their entire body! wieldsound = 'sound/weapons/chainsawstart.ogg' hitsound = null flags = NOSHIELD @@ -409,11 +409,14 @@ obj/item/weapon/twohanded/ playsound(loc, "swing_hit", 50, 1, -1) return ..() -/obj/item/weapon/twohanded/chainsaw/IsShield() //Disarming someone with a chainsaw should be difficult. - if(wielded) - return 1 - else - return 0 +/obj/item/weapon/twohanded/chainsaw/wield() //you can't disarm an active chainsaw, you crazy person. + ..() + flags |= NODROP + +/obj/item/weapon/twohanded/chainsaw/unwield() + ..() + flags &= ~NODROP + // SINGULOHAMMER