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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Attack chain, initial setup. (pull *immediately* for *any* TM issues) (#26834)
* refactor: Attack chain, initial setup. * migrate curtain to make dreamchecker happy * update thurible * don't call attacked_by separately for legacy attack chain * remove duplicate proc * condense similar code, put allowances for legacy code in new procs * update docs, include diagram source * add comment on how to update diagram * fix admonition * mindflayer updates * remove commented out code * clarify all steps * after_attack should be overridable * whoops * retrofit recent changes * duh, can't restrict this yet because of tool_acts * i hate ore bags with the fire of a thousand suns * return correct value for object attack logic * Various cleanups. We don't want to attempt to pull stuff out of `/obj/item/attackby`, because those pieces are part of the related objects' migrations, not `/obj/item` itself. Attempting to do this causes knockon effects where things expected to call e.g. `/obj/item/storage/attackby` in the call chain were not ferried over to the new item interaction code, because the related objects hadn't actually been migrated over yet. I've used refactoring /obj/vehicle as the example for migrating `attackby` methods instead. * simplify some argument names * fuck it * make it do the thing * Rename CI module call * Prove that CI works * improve test output * aaand fix it again * fix curtain tool interactions * fix compile error * fix compile error * Better docs, introduce migration plan tool.
This commit is contained in:
@@ -398,7 +398,7 @@
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return FALSE
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return TRUE
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/obj/item/mod/module/anomaly_locked/attackby(obj/item/item, mob/living/user, params)
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/obj/item/mod/module/anomaly_locked/attackby__legacy__attackchain(obj/item/item, mob/living/user, params)
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if(item.type in accepted_anomalies)
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if(core)
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to_chat(user, "<span class='warning'>A core is already installed!</span>")
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@@ -31,7 +31,7 @@
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else
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. += "<span class='warning'>The implant is missing.</span>"
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/obj/item/mod/module/pathfinder/attack(mob/living/target, mob/living/user, params)
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/obj/item/mod/module/pathfinder/attack__legacy__attackchain(mob/living/target, mob/living/user, params)
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if(!ishuman(target) || !implant)
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return
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if(!do_after(user, 1.5 SECONDS, target = target))
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@@ -287,7 +287,7 @@
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RegisterSignal(mod.wearer, COMSIG_LIVING_MOB_BUMP, PROC_REF(unstealth))
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RegisterSignal(mod.wearer, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, PROC_REF(on_unarmed_attack))
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RegisterSignal(mod.wearer, COMSIG_ATOM_BULLET_ACT, PROC_REF(on_bullet_act))
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RegisterSignals(mod.wearer, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_PARENT_ATTACKBY, COMSIG_ATOM_ATTACK_HAND, COMSIG_ATOM_HITBY, COMSIG_ATOM_HULK_ATTACK, COMSIG_ATOM_ATTACK_PAW), PROC_REF(unstealth))
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RegisterSignals(mod.wearer, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_ATTACK_BY, COMSIG_ATOM_ATTACK_HAND, COMSIG_ATOM_HITBY, COMSIG_ATOM_HULK_ATTACK, COMSIG_ATOM_ATTACK_PAW), PROC_REF(unstealth))
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mod.wearer.set_alpha_tracking(stealth_alpha, src, update_alpha = FALSE)
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animate(mod.wearer, alpha = mod.wearer.get_alpha(), time = 1.5 SECONDS)
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drain_power(use_power_cost)
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@@ -298,7 +298,7 @@
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return
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if(bumpoff)
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UnregisterSignal(mod.wearer, COMSIG_LIVING_MOB_BUMP)
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UnregisterSignal(mod.wearer, list(COMSIG_HUMAN_MELEE_UNARMED_ATTACK, COMSIG_MOB_ITEM_ATTACK, COMSIG_PARENT_ATTACKBY, COMSIG_ATOM_ATTACK_HAND, COMSIG_ATOM_BULLET_ACT, COMSIG_ATOM_HITBY, COMSIG_ATOM_HULK_ATTACK, COMSIG_ATOM_ATTACK_PAW))
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UnregisterSignal(mod.wearer, list(COMSIG_HUMAN_MELEE_UNARMED_ATTACK, COMSIG_MOB_ITEM_ATTACK, COMSIG_ATTACK_BY, COMSIG_ATOM_ATTACK_HAND, COMSIG_ATOM_BULLET_ACT, COMSIG_ATOM_HITBY, COMSIG_ATOM_HULK_ATTACK, COMSIG_ATOM_ATTACK_PAW))
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mod.wearer.set_alpha_tracking(ALPHA_VISIBLE, src, update_alpha = FALSE)
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animate(mod.wearer, alpha = mod.wearer.get_alpha(), time = 1.5 SECONDS)
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@@ -188,7 +188,7 @@
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var/metal_synthesis_charge = 5
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COOLDOWN_DECLARE(nanofrost_cooldown)
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/obj/item/extinguisher/mini/mod/attack_self(mob/user)
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/obj/item/extinguisher/mini/mod/attack_self__legacy__attackchain(mob/user)
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switch(nozzle_mode)
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if(EXTINGUISHER)
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nozzle_mode = NANOFROST
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@@ -220,7 +220,7 @@
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if(METAL_FOAM)
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. += "<span class='notice'>[src] is currently set to metal foam mode.</span>"
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/obj/item/extinguisher/mini/mod/afterattack(atom/target, mob/user)
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/obj/item/extinguisher/mini/mod/afterattack__legacy__attackchain(atom/target, mob/user)
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var/is_adjacent = user.Adjacent(target)
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if(is_adjacent && AttemptRefill(target, user))
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return
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@@ -122,7 +122,7 @@
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desc = "A high-power stamp, able to switch between accept and deny mode when used."
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flags = NODROP
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/obj/item/stamp/mod/attack_self(mob/user, modifiers)
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/obj/item/stamp/mod/attack_self__legacy__attackchain(mob/user, modifiers)
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. = ..()
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if(icon_state == "stamp-ok")
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icon_state = "stamp-deny"
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@@ -66,7 +66,7 @@
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if(!.)
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return
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var/obj/item/grenade/mirage/grenade = .
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grenade.attack_self(mod.wearer)
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grenade.attack_self__legacy__attackchain(mod.wearer)
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/obj/item/grenade/mirage
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name = "mirage grenade"
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@@ -81,7 +81,7 @@
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thrower = null
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return ..()
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/obj/item/grenade/mirage/attack_self(mob/user)
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/obj/item/grenade/mirage/attack_self__legacy__attackchain(mob/user)
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. = ..()
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thrower = user
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@@ -191,7 +191,7 @@
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playsound(src, 'sound/machines/click.ogg', 100, TRUE)
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drain_power(use_power_cost)
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var/obj/item/grenade/grenade = dispensed
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grenade.attack_self(mod.wearer)
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grenade.attack_self__legacy__attackchain(mod.wearer)
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return grenade
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/obj/item/mod/module/anomaly_locked/firewall/prebuilt
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@@ -245,7 +245,7 @@
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playsound(src, 'sound/machines/click.ogg', 100, TRUE)
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drain_power(use_power_cost)
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var/obj/item/grenade/grenade = dispensed
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grenade.attack_self(mod.wearer)
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grenade.attack_self__legacy__attackchain(mod.wearer)
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return grenade
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/obj/item/mod/module/anomaly_locked/cryogrenade/prebuilt
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@@ -270,7 +270,7 @@
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thrower = null
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return ..()
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/obj/item/grenade/cryogrenade_mod/attack_self(mob/user)
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/obj/item/grenade/cryogrenade_mod/attack_self__legacy__attackchain(mob/user)
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. = ..()
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thrower = user
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@@ -304,4 +304,4 @@
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var/obj/item/grenade/smokebomb/grenade = ..()
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if(!grenade)
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return
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grenade.attack_self(mod.wearer)
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grenade.attack_self__legacy__attackchain(mod.wearer)
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