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Refactors heart attacks, unbreaks incremental cloning
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@@ -240,7 +240,7 @@ REAGENT SCANNER
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if(H.species.exotic_blood)
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user.show_message("<span class='warning'>Subject possesses exotic blood.</span>")
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user.show_message("<span class='warning'>Exotic blood type: [blood_type].</span>")
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if(H.heart_attack && H.stat != DEAD)
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if(H.undergoing_cardiac_arrest() && H.stat != DEAD)
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user.show_message("<span class='userdanger'>Subject suffering from heart attack: Apply defibrillator immediately.</span>")
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user.show_message("<span class='notice'>Subject's pulse: <font color='[H.pulse == PULSE_THREADY || H.pulse == PULSE_NONE ? "red" : "blue"]'>[H.get_pulse(GETPULSE_TOOL)] bpm.</font></span>")
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var/implant_detect
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@@ -330,8 +330,8 @@
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H.updatehealth() //forces health update before next life tick
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playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
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H.emote("gasp")
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if(!H.heart_attack && (prob(10) || defib.combat)) // Your heart explodes.
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H.heart_attack = 1
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if(!H.undergoing_cardiac_arrest() && (prob(10) || defib.combat)) // Your heart explodes.
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H.set_heartattack(TRUE)
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add_logs(user, M, "stunned", object="defibrillator")
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defib.deductcharge(revivecost)
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cooldown = 1
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@@ -368,7 +368,7 @@
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busy = 0
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update_icon()
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return
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if(H.heart_attack)
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if(H.undergoing_cardiac_arrest())
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if(!H.get_int_organ(/obj/item/organ/internal/heart) && !H.get_int_organ(/obj/item/organ/internal/brain/slime)) //prevents defibing someone still alive suffering from a heart attack attack if they lack a heart
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user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Failed to pick up any heart electrical activity.</span>")
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playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
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@@ -376,7 +376,7 @@
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update_icon()
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return
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else
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H.heart_attack = 0
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H.set_heartattack(FALSE)
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user.visible_message("<span class='boldnotice'>[defib] pings: Cardiac arrhythmia corrected.</span>")
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M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
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playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
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@@ -474,8 +474,8 @@
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H.adjustStaminaLoss(50)
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H.Weaken(5)
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H.updatehealth() //forces health update before next life tick
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if(!H.heart_attack && prob(10)) // Your heart explodes.
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H.heart_attack = 1
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if(!H.undergoing_cardiac_arrest() && prob(10)) // Your heart explodes.
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H.set_heartattack(TRUE)
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playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
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H.emote("gasp")
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add_logs(user, M, "stunned", object="defibrillator")
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