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Converts lightgeists to basic mob AI (#30008)
* Converts lightgeists to basic mob AI * Linters
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@@ -209,7 +209,7 @@
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if(user)
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to_chat(user, "<span class='warning'>[src] is no longer usable!</span>")
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return
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var/mob/living/simple_animal/hostile/lightgeist/W = new /mob/living/simple_animal/hostile/lightgeist(get_turf(loc))
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var/mob/living/basic/lightgeist/W = new /mob/living/basic/lightgeist(get_turf(loc))
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W.key = user.key
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/obj/machinery/anomalous_crystal/helpers/Topic(href, href_list)
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@@ -222,63 +222,6 @@
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GLOB.poi_list -= src
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return ..()
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/mob/living/simple_animal/hostile/lightgeist
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name = "lightgeist"
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desc = "This small floating creature is a completely unknown form of life... being near it fills you with a sense of tranquility."
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icon_state = "lightgeist"
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icon_living = "lightgeist"
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icon_dead = "butterfly_dead"
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response_help = "waves away"
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response_disarm = "brushes aside"
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response_harm = "disrupts"
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speak_emote = list("warps")
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maxHealth = 2
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health = 2
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harm_intent_damage = 1
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friendly = "mends"
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density = FALSE
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initial_traits = list(TRAIT_FLYING)
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obj_damage = 0
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pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
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ventcrawler = VENTCRAWLER_ALWAYS
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mob_size = MOB_SIZE_TINY
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gold_core_spawnable = HOSTILE_SPAWN
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damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
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luminosity = 4
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faction = list("neutral")
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del_on_death = TRUE
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unsuitable_atmos_damage = 0
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minbodytemp = 0
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maxbodytemp = 1500
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environment_smash = 0
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AIStatus = AI_OFF
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stop_automated_movement = TRUE
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var/heal_power = 5
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/mob/living/simple_animal/hostile/lightgeist/Initialize(mapload)
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. = ..()
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remove_verb(src, /mob/living/verb/pulled)
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remove_verb(src, /mob/verb/me_verb)
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var/datum/atom_hud/med_hud = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
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med_hud.add_hud_to(src)
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/mob/living/simple_animal/hostile/lightgeist/Destroy()
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var/datum/atom_hud/med_hud = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
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med_hud.remove_hud_from(src)
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return ..()
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/mob/living/simple_animal/hostile/lightgeist/AttackingTarget()
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. = ..()
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if(isliving(target) && target != src)
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var/mob/living/L = target
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if(L.stat != DEAD)
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L.heal_overall_damage(heal_power, heal_power)
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new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF")
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/mob/living/simple_animal/hostile/lightgeist/ghost()
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qdel(src)
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/// Allows you to bodyjack small animals, then exit them at your leisure, but you can only do this once per activation. Because they blow up. Also, if the bodyjacked animal dies, SO DO YOU.
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/obj/machinery/anomalous_crystal/possessor
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