Die monster! You don't belong in this world!

This commit is contained in:
AffectedArc07
2019-04-17 16:30:43 +01:00
parent e377bdc2cc
commit 52dff88bd9
27 changed files with 722 additions and 758 deletions
+1 -1
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@@ -612,7 +612,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
var/datum/job/jobdatum
if(dresscode == "as job...")
var/jobname = input("Select job", "Robust quick dress shop") as null|anything in get_all_jobs()
jobdatum = job_master.GetJob(jobname)
jobdatum = SSjobs.GetJob(jobname)
feedback_add_details("admin_verb", "SEQ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
if(dostrip)
+6 -6
View File
@@ -435,8 +435,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
//Now for special roles and equipment.
switch(new_character.mind.special_role)
if("traitor")
job_master.AssignRank(new_character, new_character.mind.assigned_role, 0)
job_master.EquipRank(new_character, new_character.mind.assigned_role, 1)
SSjobs.AssignRank(new_character, new_character.mind.assigned_role, 0)
SSjobs.EquipRank(new_character, new_character.mind.assigned_role, 1)
ticker.mode.equip_traitor(new_character)
if("Wizard")
new_character.loc = pick(wizardstart)
@@ -466,8 +466,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
call(/datum/game_mode/proc/add_law_zero)(new_character)
//Add aliens.
else
job_master.AssignRank(new_character, new_character.mind.assigned_role, 0)
job_master.EquipRank(new_character, new_character.mind.assigned_role, 1)//Or we simply equip them.
SSjobs.AssignRank(new_character, new_character.mind.assigned_role, 0)
SSjobs.EquipRank(new_character, new_character.mind.assigned_role, 1)//Or we simply equip them.
//Announces the character on all the systems, based on the record.
if(!issilicon(new_character))//If they are not a cyborg/AI.
@@ -662,11 +662,11 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(!check_rights(R_ADMIN))
return
if(job_master)
if(SSjobs)
var/currentpositiontally
var/totalpositiontally
to_chat(src, "<span class='notice'>Job Name: Filled job slot / Total job slots <b>(Free job slots)</b></span>")
for(var/datum/job/job in job_master.occupations)
for(var/datum/job/job in SSjobs.occupations)
to_chat(src, "<span class='notice'>[job.title]: [job.current_positions] / \
[job.total_positions == -1 ? "<b>UNLIMITED</b>" : job.total_positions] \
<b>([job.total_positions == -1 ? "UNLIMITED" : job.total_positions - job.current_positions])</b></span>")
+2 -2
View File
@@ -6,8 +6,8 @@
to_chat(usr, "This option is currently only usable during pregame. This may change at a later date.")
return
if(job_master && ticker)
var/datum/job/job = job_master.GetJob("AI")
if(SSjobs && ticker)
var/datum/job/job = SSjobs.GetJob("AI")
if(!job)
to_chat(usr, "Unable to locate the AI job")
return