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Lighting seems to be working now.
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@@ -604,7 +604,7 @@
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/obj/machinery/light/process()//TODO: remove/add this from machines to save on processing as needed ~Carn PRIORITY
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if(on && light)
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use_power(light.radius * LIGHTING_POWER_FACTOR, LIGHT)
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use_power(luminosity * LIGHTING_POWER_FACTOR, LIGHT)
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// called when area power state changes
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/obj/machinery/light/power_change()
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