mirror of
https://github.com/ParadiseSS13/Paradise.git
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TG: - CE's locker spawns the hazard vest above the toolbox
- CE's locker spawns with an industrial backpack at the bottom - Sec locker spawns with a sec backpack at the bottom - HoS locker spawns with the injectors lockbox above the flashbang box - HoS locker spawns with an armor vest at the bottom for the convenience of HoS' who want to play with regular armor. - Added this to the changelog, I used the old format because the new one is just too tedious to do by hand, sorry. Revision: r3062 Author: baloh.matevz
This commit is contained in:
@@ -12,25 +12,25 @@
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New()
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..()
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sleep(2)
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new /obj/item/wardrobe/chief_engineer(src)
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new /obj/item/blueprints(src)
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var/obj/item/weapon/storage/backpack/industrial/BPK = new /obj/item/weapon/storage/backpack/industrial(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/wardrobe/chief_engineer(src)
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new /obj/item/blueprints(src)
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new /obj/item/clothing/under/rank/chief_engineer(src)
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new /obj/item/weapon/pen(B)
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new /obj/item/device/pda/heads/ce(src)
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new /obj/item/device/multitool(src)
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new /obj/item/device/flash(src)
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new /obj/item/clothing/head/helmet/hardhat/white(src)
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new /obj/item/clothing/head/helmet/welding(src)
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new /obj/item/clothing/gloves/yellow(src)
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new /obj/item/clothing/shoes/brown(src)
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new /obj/item/weapon/storage/belt/utility/full(src)
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new /obj/item/device/radio/headset/heads/ce(src)
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new /obj/item/weapon/storage/toolbox/mechanical(src)
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new /obj/item/clothing/suit/hazardvest(src)
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new /obj/item/clothing/gloves/yellow(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/device/multitool(src)
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new /obj/item/device/flash(src)
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new /obj/item/clothing/glasses/meson(src)
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new /obj/item/device/radio/headset/heads/ce(src)
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new /obj/item/clothing/shoes/brown(src)
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new /obj/item/clothing/under/rank/chief_engineer(src)
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return
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@@ -54,6 +54,9 @@
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new /obj/item/weapon/storage/toolbox/electrical(src)
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new /obj/item/weapon/storage/toolbox/electrical(src)
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new /obj/item/weapon/storage/toolbox/electrical(src)
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new /obj/item/weapon/module/power_control(src)
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new /obj/item/weapon/module/power_control(src)
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new /obj/item/weapon/module/power_control(src)
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new /obj/item/device/multitool(src)
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new /obj/item/device/multitool(src)
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new /obj/item/device/multitool(src)
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@@ -83,6 +86,8 @@
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new /obj/item/weapon/weldingtool/largetank(src)
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return
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/obj/structure/closet/secure_closet/engineering_personal
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name = "Engineer's Locker"
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req_access = list(access_engine)
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@@ -93,6 +98,7 @@
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icon_broken = "secureengbroken"
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icon_off = "secureengoff"
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New()
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..()
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sleep(2)
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@@ -100,18 +106,18 @@
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//
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var/obj/item/weapon/storage/backpack/industrial/BPK = new /obj/item/weapon/storage/backpack/industrial(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/clothing/under/rank/engineer(src)
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new /obj/item/clothing/shoes/orange(src)
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new /obj/item/weapon/pen(B)
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new /obj/item/device/pda/engineering(src)
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new /obj/item/device/t_scanner(src)
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new /obj/item/clothing/suit/hazardvest(src)
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new /obj/item/weapon/storage/belt/utility/full(src)
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new /obj/item/weapon/storage/toolbox/mechanical(src)
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new /obj/item/device/radio/headset/headset_eng(src)
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new /obj/item/clothing/suit/hazardvest(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/clothing/head/helmet/hardhat(src)
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new /obj/item/clothing/glasses/meson(src)
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new /obj/item/device/radio/headset/headset_eng(src)
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new /obj/item/clothing/shoes/orange(src)
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new /obj/item/clothing/under/rank/engineer(src)
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return
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/obj/structure/closet/secure_closet/atmos_personal
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@@ -15,14 +15,14 @@
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//
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new /obj/item/device/pda/captain(src)
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new /obj/item/weapon/storage/id_kit(src)
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new /obj/item/weapon/reagent_containers/food/drinks/flask(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/clothing/suit/armor/captain(src)
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new /obj/item/clothing/head/helmet/cap(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/head/helmet/swat(src)
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new /obj/item/device/radio/headset/heads/captain(src)
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new /obj/item/clothing/suit/armor/captain(src)
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new /obj/item/clothing/head/helmet/cap(src)
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new /obj/item/weapon/reagent_containers/food/drinks/flask(src)
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new /obj/item/weapon/gun/energy/gun(src)
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return
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@@ -45,12 +45,12 @@
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var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/weapon/pen(B)
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new /obj/item/device/flash(B)
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new /obj/item/device/pda/heads/hop(src)
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new /obj/item/device/radio/headset/heads/hop(src)
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new /obj/item/weapon/storage/id_kit(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/device/flash(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/device/radio/headset/heads/hop(src)
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return
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@@ -74,12 +74,12 @@
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/weapon/pen(B)
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new /obj/item/device/flash(B)
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new /obj/item/weapon/melee/baton(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/device/pda/heads/hos(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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new /obj/item/weapon/storage/lockbox/loyalty(src)
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new /obj/item/weapon/storage/flashbang_kit(src)
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new /obj/item/weapon/storage/lockbox/loyalty(src)
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new /obj/item/weapon/melee/baton(src)
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new /obj/item/weapon/gun/energy/gun(src)
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return
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/obj/structure/closet/secure_closet/warden
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@@ -102,15 +102,17 @@
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/weapon/pen(B)
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new /obj/item/device/flash(B)
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new /obj/item/weapon/melee/baton(src)
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new /obj/item/weapon/gun/energy/taser(src)
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new /obj/item/device/pda/security(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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new /obj/item/device/radio/headset/headset_sec(src)
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new /obj/item/weapon/storage/flashbang_kit(src)
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new /obj/item/weapon/melee/baton(src)
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new /obj/item/weapon/gun/energy/taser(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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return
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/obj/structure/closet/secure_closet/security
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name = "Security Locker"
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req_access = list(access_security)
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@@ -130,18 +132,18 @@
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var/obj/item/weapon/storage/backpack/security/BPK = new /obj/item/weapon/storage/backpack/security(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/weapon/pen(B)
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new /obj/item/device/flash(B)
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new /obj/item/weapon/pepperspray(src)
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new /obj/item/weapon/melee/baton(src)
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new /obj/item/policetaperoll(src)
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new /obj/item/weapon/flashbang(src)
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new /obj/item/device/pda/security(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/suit/storage/gearharness(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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new /obj/item/weapon/storage/belt/security(src)
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new /obj/item/clothing/head/helmet(src)
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new /obj/item/device/pda/security(src)
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new /obj/item/device/radio/headset/headset_sec(src)
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new /obj/item/weapon/storage/belt/security(src)
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new /obj/item/weapon/flashbang(src)
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new /obj/item/weapon/pepperspray(src)
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new /obj/item/device/flash(src)
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new /obj/item/weapon/melee/baton(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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return
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@@ -156,7 +158,6 @@
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icon_broken = "cabinetdetective_broken"
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icon_off = "cabinetdetective_broken"
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New()
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..()
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sleep(2)
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