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Tweak object pool system.
Conflicts: code/game/objects/structures/grille.dm code/modules/projectiles/projectile/beams.dm code/modules/projectiles/projectile/bullets.dm code/modules/projectiles/projectile/special.dm
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@@ -13,10 +13,6 @@
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var/destroyed = 0
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resetVariables()
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destroyed = initial(destroyed)
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health = initial(health)
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/obj/structure/grille/fence/
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var/width = 3
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health = 50
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@@ -30,6 +26,7 @@
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bound_width = world.icon_size
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bound_height = width * world.icon_size
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/obj/structure/grille/fence/east_west
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//width=80
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//height=42
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