diff --git a/code/game/objects/effects/decals/contraband.dm b/code/game/objects/effects/decals/contraband.dm
index 1ba71e35290..72919ba1fc4 100644
--- a/code/game/objects/effects/decals/contraband.dm
+++ b/code/game/objects/effects/decals/contraband.dm
@@ -88,6 +88,9 @@
poster_item_icon_state = initial(selected.poster_item_icon_state)
ruined = initial(selected.ruined)
+/obj/structure/sign/poster/screwdriver_act(mob/user, obj/item/I)
+ return
+
/obj/structure/sign/poster/wirecutter_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
@@ -161,7 +164,7 @@
flick("poster_being_set", D)
D.forceMove(temp_loc)
qdel(P) //delete it now to cut down on sanity checks afterwards. Agouri's code supports rerolling it anyway
- playsound(D.loc, 'sound/items/poster_being_created.ogg', 100, 1)
+ playsound(D.loc, 'sound/effects/rustle1.ogg', 100, 1)
if(do_after(user, PLACE_SPEED, target = src))
if(!D || QDELETED(D))
@@ -169,6 +172,7 @@
if(iswallturf(src) && user && user.loc == temp_loc) //Let's check if everything is still there
to_chat(user, "You place the poster!")
+ playsound(D.loc, 'sound/effects/pageturn3.ogg', 100, 1)
return
to_chat(user, "The poster falls down!")