diff --git a/code/game/objects/effects/decals/contraband.dm b/code/game/objects/effects/decals/contraband.dm index 1ba71e35290..72919ba1fc4 100644 --- a/code/game/objects/effects/decals/contraband.dm +++ b/code/game/objects/effects/decals/contraband.dm @@ -88,6 +88,9 @@ poster_item_icon_state = initial(selected.poster_item_icon_state) ruined = initial(selected.ruined) +/obj/structure/sign/poster/screwdriver_act(mob/user, obj/item/I) + return + /obj/structure/sign/poster/wirecutter_act(mob/user, obj/item/I) . = TRUE if(!I.use_tool(src, user, 0, volume = I.tool_volume)) @@ -161,7 +164,7 @@ flick("poster_being_set", D) D.forceMove(temp_loc) qdel(P) //delete it now to cut down on sanity checks afterwards. Agouri's code supports rerolling it anyway - playsound(D.loc, 'sound/items/poster_being_created.ogg', 100, 1) + playsound(D.loc, 'sound/effects/rustle1.ogg', 100, 1) if(do_after(user, PLACE_SPEED, target = src)) if(!D || QDELETED(D)) @@ -169,6 +172,7 @@ if(iswallturf(src) && user && user.loc == temp_loc) //Let's check if everything is still there to_chat(user, "You place the poster!") + playsound(D.loc, 'sound/effects/pageturn3.ogg', 100, 1) return to_chat(user, "The poster falls down!")